avoiding mutually assured destruction: a visual guide of dubious quality

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Monoo
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avoiding mutually assured destruction: a visual guide of dubious quality

Post by Monoo » 03 Nov 2017, 23:19

this is probably the worst thing ever made

but

if you're the kinda guy that sneezes and accidentally blows off the head of the person beside you, you might want to be rethinking your whole general

style

so I made some handy MS paint graphics to show the marnies what to do in a scary ooga booga xeno attack

SCENARIO ONE

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so this is like, big aliens. like omg aliens. and they're comin' to getcha. let's see what the worst the marnies have to offer is

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so the bottom left guy, he wants to stay at perfect health right? he doesn't wanna ride mr. xeno's forced impregnation and sternum ride, not even a lil bit. he's so scared he hides behind his friend for protection

uh oh spaghettio

his friend doesn't wanna get hit either! so he jukes. problem is that the scared marnie can't compensate with his aim for that. so he shoots 'em. boom.

the upper right guy has some brass and wants to pokey poke the big dangerous valiums. so his buddy tries to cover him and shoot the ones beside him. but melee also causes lotsa juking. and also marnies are made of paper and the vayliums have scissors for hands. uh oh, the guy's ded, like front ded and back ded. he's super ded.

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so the marnies finally get smart, and they form a line with even spacing. all the stray bullets that don't go where they want em to go, go to the side harmlessly and don't hurt other friendlyboye marnies. this is a good thing, because now they fly at the ayylios. This desirable situation usually doesn't occur because each individual marine is afraid of what will happen to him if he stands in the open and minimizes strafing for the sake of accuracy. wait who was that

oh well

y'see, the marinos like to do this "stacking" thing where they stand in ranks to not get hurt. but if they all stood shoulder to shoulder they wouldn't get hurt because the concentrated, non FF filled stream of fire would deter xenomen from attacking from that angle

SCENARIO TWO

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so the runner pounces on the marnie. and the marnie says "well congratulations, your got yourself caught. now what's the next step of your master plan"

you might think it's to fuck up that marnie in particular and scamper away, but no! he's crashing this squad, with no survivors. observe:

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literally everybody flips out and shoots each other trying to get that tasty kill. they just kind of go robot mode and terminate their cia friendo on the ground. then they shoot each other as the runner dances away. everyone ded. ouch

the problem here is that everyone wants the kill. they get tunnel vision and tune out their friends. they HAVE to get that kill, and the quickest way is with the fast shootingun in their hand. runners are made to counter this kind of thing though, so they can easily dance around on help intent and push the marnos out of the way. Marines should be focusing on limiting the runner's mobility and stopping the collateral damage to their team, so they can keep functioning as a unit and keep fighting.

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but what's this?? they're using HARM intent???? and it's working????????

notice that they aren't just a shootering. they're stabbing! so they don't hurt each other. and the runner can't dance around them because they're penning him in, he either runs away without doing any damage or dies. and if you're really good at using harm intent and guns you can point blank! you can shoot from the adjacent tile to do extra damage, with no chance of missed shots or ff. magic i tellya

SCENARIO 3

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a wild #momgoals appeared

let's murder it

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oh no baby what are you doin

you just killed like, all the guys that queen was gonna kill

by yourselfs

you're really dumb

yeah if you do this (the tunnel vision thing again, but way worse and more dumber), the queen will just leave. seriously. nobody sticks around to smalltalk with live grenades. they just leave. crazy how it do. also don't be that guy with the fire, he's got a developmental issue

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whoa

observe how the standing marines gave the queen some ground and then started, like, shooting

like with their guns? how they do that

and the guns just fly right over the downed marines and hit the aylmeos. how

bullshit

that's cheating. everyone knows you're supposed to RUn up to th quuem and TKAE your fuckN GUN IN 1 Hnand and SMASH IT INTO her face to do 2 dmage and then suicide bomb because your insnae MASTER stratgy didn't work so nothijng will and all is lost so might as well just end it

like really, i'm ending this here before i end my own life. this is a travesty. bye

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USE HARM INTENT WHEN YOU'RE FIGHTING GOD FUCKING DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDA
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Robotic Potato » 03 Nov 2017, 23:33

This is kinda bad advice....

Scenario one is kinda unrealistic, but I mean the advice for it it solid.

Scenario two: just no... If a runner pounces on a marine surrounded by marines you shouldn't shoot just for the fact that you don't wana shoot the guy who was pounced. Trying to body block a runner with harm intent at best is just going to get you ran around, or at worst all of you are now within arms reach you'll all just been tackled in a single disarm and slashed to death, hopefully instead the runner runs away.

Scenario three: you should be trying to nade the Queen not with fire of course, Queens are completely immune to fire, but they can be stunned with HE nades once it's stunned then you all spam your bullets at them. If you don't focus fire on T3s and Queens they'll just easily run off unharmed or stay and kill more. If you let the Queen get up to the downed people as well they'll most likely just drag them off for some easy infects/kills....
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Monoo » 03 Nov 2017, 23:57

Robotic Potato wrote:
03 Nov 2017, 23:33
This is kinda bad advice....

Scenario one is kinda unrealistic, but I mean the advice for it it solid.

Scenario two: just no... If a runner pounces on a marine surrounded by marines you shouldn't shoot just for the fact that you don't wana shoot the guy who was pounced. Trying to body block a runner with harm intent at best is just going to get you ran around, or at worst all of you are now within arms reach you'll all just been tackled in a single disarm and slashed to death, hopefully instead the runner runs away.

Scenario three: you should be trying to nade the Queen not with fire of course, Queens are completely immune to fire, but they can be stunned with HE nades once it's stunned then you all spam your bullets at them. If you don't focus fire on T3s and Queens they'll just easily run off unharmed or stay and kill more. If you let the Queen get up to the downed people as well they'll most likely just drag them off for some easy infects/kills....
>Scenario one is kinda unrealistic, but I mean the advice for it it solid.

Every encounter with a group of xenomorphs is gonna be different. The easiest way to provide a catch-all is to have them standing together in one direction - won't always happen, but the way to counter them is generally the same in that you should not panic, avoid stacking, and form a decent firing formation.

>If a runner pounces on a marine surrounded by marines you shouldn't shoot just for the fact that you don't wana shoot the guy who was pounced.

That was the point I made, yes.

>Trying to body block a runner with harm intent at best is just going to get you ran around, or at worst all of you are now within arms reach you'll all just been tackled in a single disarm and slashed to death, hopefully instead the runner runs away.

The runner can pounce one person at a time. Using point blanking and melee relegates it to using its claws, whereas otherwise it could just dodge when you shoot and you will kill each other. While I hate this situation all around, the best way to minimize casualties is to go CQC and stand in a tight group.

>you should be trying to nade the Queen not with fire of course, Queens are completely immune to fire, but they can be stunned with HE nades once it's stunned then you all spam your bullets at them.

You stun the Queen with a SADAR/orbital/CAS. Grenades are obnoxiously and easily spotted and have a fuse time that gives xenos plenty of time to clear out; the only time you should consider using them is if the T3 is in a restricted space with no way out but through you. They're hella situational and you shouldn't ever waste them by shitting them out at an enemy in an open space that has time to walk away, and especially not if you have down marines in that area.

>If you don't focus fire on T3s and Queens they'll just easily run off unharmed or stay and kill more. If you let the Queen get up to the downed people as well they'll most likely just drag them off for some easy infects/kills....

You deter them from dragging off the downed marines with gunfire, my friend. Going up and trying to bodyblock the Queen away from the downed marines will get you dragged off or killed as well. Keeping a cool head and shooting from a safe distance, and then giving chase if they DO drag people away, is the more reasonable approach.
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Karmac » 04 Nov 2017, 00:24

this is quality tactics +1 to co app
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Monoo » 04 Nov 2017, 00:30

Karmac wrote:
04 Nov 2017, 00:24
this is quality tactics +1 to co app
good bot
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.

“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin

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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by MrJJJ » 04 Nov 2017, 00:46

Instructions unclear, was laughing too hard and choked, fucking nice, need more.

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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Wubs4Scrubs » 04 Nov 2017, 06:56

If a queen is on top of me, yeah use grenades and the rocket, fuck it. Losing one marine for a queen kill is a fantastic trade and one that I'm sure anybody would take.

If a queen is on top of 2 marines, you'd better believe I'd still shoot it with the rocket.

Once you get higher than 2 marines I can see why people wouldn't do it. But if you can set up a queen kill at the cost of a couple boots, I think it's totally worth it.
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Skimmy2 » 04 Nov 2017, 11:24

Scenario One is just a basic Line Formation, great but good luck getting your men to do it, also doesint work if the enemy break into your line.

Scenario Two wouldnt happen as all the runner has to do is go Sanic speed in one direction, pushing the poor fuck who tried to box it in with him.
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by Heckenshutze » 04 Nov 2017, 13:50

Follow every step like it was the Bible.
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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by OatzAndHoes » 04 Nov 2017, 22:50

Your responses to scenarios 1 and 3 are wrong though. Marines don't get kills by firing at separate targets. All that leads to is some aliens with minor to major wounds heading back to heal and begin another attack. You need to focus fire on 1 or 2 xenos and kill them. During a major battle aliens don't really give a shit if they're wounded because depending on their caste they'll be back in the fight in 30 seconds to a couple minutes. Yes, ideally marines should be formed up in a straight line, but no they should not all fire straight ahead like its 1812.

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Re: avoiding mutually assured destruction: a visual guide of dubious quality

Post by alekfenrir » 05 Nov 2017, 10:48

Solid guide, might be to complicated for some, but well made and to the point!
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