A PSA to all medics and dumbass marines
- mizolo
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A PSA to all medics and dumbass marines
Ok, something that has generate a "little" bit of salt recently from me, are medics that do these.
Save you by rezzing you.
Don't put your armor and weapon back on.
Drag you to LZ in crit.
Leave your weapon to ... OH BOY ... GET STRIPPED OF IT'S AP MAGAZINE AND OOOH BOY ... THOSE JUICY ATTACHMENTS ... OOOH BOY.
Leave you in a stasis bag of all things (WHICH CURRENTLY SERVE NO FUCKING PURPOSE OTHER THAN TO DELAY HUGGED MARINES), Preventing you from going/retrieving your weapon or defending yourself at all if you were to get up.
For you fucking dumbass PFC's that DON'T FUCKING LOAD YOUR WEAPONS UNTIL AFTER A MARINE HAS BEEN POUNCED AND SLASHED 20 FUCKING TIMES BY AN ELITE HUNTER.
... just ... just fuck you ... just ... that's all I have to say.
P.S: This is a salt post, take it seriously, but not too seriously.
I try to refrain from posts like this, but sometimes it just gets to me too hard and I do this instead of raging in LOOC or D-chat.
P.S.S: This is a salt post, and I was angry when I posted this a long time ago, just keep that in mind when replying. Even if it's not an excuse for making this thread and being salty.
Save you by rezzing you.
Don't put your armor and weapon back on.
Drag you to LZ in crit.
Leave your weapon to ... OH BOY ... GET STRIPPED OF IT'S AP MAGAZINE AND OOOH BOY ... THOSE JUICY ATTACHMENTS ... OOOH BOY.
Leave you in a stasis bag of all things (WHICH CURRENTLY SERVE NO FUCKING PURPOSE OTHER THAN TO DELAY HUGGED MARINES), Preventing you from going/retrieving your weapon or defending yourself at all if you were to get up.
For you fucking dumbass PFC's that DON'T FUCKING LOAD YOUR WEAPONS UNTIL AFTER A MARINE HAS BEEN POUNCED AND SLASHED 20 FUCKING TIMES BY AN ELITE HUNTER.
... just ... just fuck you ... just ... that's all I have to say.
P.S: This is a salt post, take it seriously, but not too seriously.
I try to refrain from posts like this, but sometimes it just gets to me too hard and I do this instead of raging in LOOC or D-chat.
P.S.S: This is a salt post, and I was angry when I posted this a long time ago, just keep that in mind when replying. Even if it's not an excuse for making this thread and being salty.
Last edited by mizolo on 14 Nov 2017, 13:08, edited 2 times in total.
- HR171
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Re: A PSA to all medics and dumbass marines
The salt here could feed the whole of africa
Archie 'sunshine' Smith
the grumpiest PO in the air
or the crazy irish SO
the grumpiest PO in the air
or the crazy irish SO
- VitorThauma
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Re: A PSA to all medics and dumbass marines
Well, i actually almost never put their armors back, since i wouldn't evac them or move them away from their gear.
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- yung bruh
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Re: A PSA to all medics and dumbass marines
posts like this will just make you look bad, you should just make a discussion minus the salt where people can talk about it instead of slamming keys in all caps because you lost your juicy rifle with 5 attachements lol
Yuri Balvoka
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Re: A PSA to all medics and dumbass marines
exactly....
also i dont know why people get so salty over attachments in the grand scheme of things your still a bloody grunt and will die whether you have a customised rifle or not.
Archie 'sunshine' Smith
the grumpiest PO in the air
or the crazy irish SO
the grumpiest PO in the air
or the crazy irish SO
- Symbiosis
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Re: A PSA to all medics and dumbass marines
Ahh yes.. Medics are being used by the Memers now that the Smartgun IFF thing is getting them in trouble. Time to leave people in stasis bags to die! Huehuehue...
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
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- Ghostdex
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Re: A PSA to all medics and dumbass marines
Your life or a rifle with a RDS and a grip, make the choice. But remember fhat medic spent valuable time to revive you that they could have spent elsewhere
John 'Fixer' Donable
Kara Walsh
Kjuhte-Teer
Part of the Yautja Council with SpartanBobby, Imperator_Titan, Sailor Dave and Symbiosis. Feel free to PM any of us with questions about Predator
Something a bit funny: http://i.imgur.com/lKfpvwd.png
The story of Operative Delta: https://imgur.com/Go3VIhs https://imgur.com/4K8AqdA
Kara Walsh
Kjuhte-Teer
Part of the Yautja Council with SpartanBobby, Imperator_Titan, Sailor Dave and Symbiosis. Feel free to PM any of us with questions about Predator
Something a bit funny: http://i.imgur.com/lKfpvwd.png
The story of Operative Delta: https://imgur.com/Go3VIhs https://imgur.com/4K8AqdA
- Szunti
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Re: A PSA to all medics and dumbass marines
if you need defib, then those attachments are probably more useful in the hands of a marine who are more careful.
- davidofmk771
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Re: A PSA to all medics and dumbass marines
Well they arent gonna get much use in the hands of a pussy! Frontliners need those attachments for after their quad-limb replacement surgery!
- nerocavalier
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Re: A PSA to all medics and dumbass marines
You should know better than this.
Attachments aren't everything.
Contrary to popular belief, they do serve a fucking purpose.
There is a quote you should know, "Expect nothing and appreciate everything." Maybe it'll help but I sincerely doubt it.
Note the first two words: "Save you". Such gratitude, it's like you rather stay dead. Medics are people too and frankly your armor and your gun isn't as special as your life. As for being in crit at LZ, it beats being crit in Hydro while it crumbles around you.
Attachments aren't everything.
While there are some medics currently that use stasis bags as a miracle cure which it is not, stasis bags do have a use beyond delaying hugged marines. They can be used to keep a dying marine stabilized while you handle the other dying marine. They can be used to prevent people from dying of ruptured lungs and or toxins. They can be used to keep someone alive in hardcrit while medicine works their magic.
Contrary to popular belief, they do serve a fucking purpose.
You make it sound like every PFC has lightning quick reflexes, is paying attention to you specifically, doesn't have a fire delay on their gun from wielding it, and that they choose to not shoot the hunter that pounce on you.
Understand that this hurts you more than it does them.
Evidently not.
There is a quote you should know, "Expect nothing and appreciate everything." Maybe it'll help but I sincerely doubt it.
Troublesome, as usual.
- 4thsurviver
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Re: A PSA to all medics and dumbass marines
Not to mention time spent putting your armor and weapon back on is time not spent defibbing the other 7 dead guys next to the medic.
Try asking one of the grunts standing by to dress you if you can talk maybe you'll get lucky and they will.
You may have lost your weapon but you got a new life, you've still broken even. No AP? Well at least you aren't dead. No Barrel Charger? At least you aren't having to salt up Dchat.
Try asking one of the grunts standing by to dress you if you can talk maybe you'll get lucky and they will.
You may have lost your weapon but you got a new life, you've still broken even. No AP? Well at least you aren't dead. No Barrel Charger? At least you aren't having to salt up Dchat.
Bran Jast. Over worked Bridge officer, uncaring MP, injured Marine. Shrug. Now without Robot Arm!
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- Stripetail
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Re: A PSA to all medics and dumbass marines
As a medic, my goal is to get you able to stand so that YOU can put your shit on. However I will always protect your gear and get it on you if you cannot do it yourself. The only time you will lose your gear is if something extreme happens to prevent it from being saved.
The big problem that this is indirectly echoing is how much medics have to focus on every round. In high pop there's too few of us to go around and we'll be swamped by anywhere from five to three hundred and eighty seven people who want a bandaid. It's honestly kind of a sad thing that the role is so overstrained at the moment that you cannot take a breather and do something as simple as put a marine's gear back on them.
Try not to get too angry at the medics. Every second counts and we've got a lot of things on our minds each round. You may have waited in line for that fancy gear, you may have even been cheated out of a round by an unlucky blow. But let the salt pass, vent it out, and try again the next round. That's honestly all I can say to this.
The big problem that this is indirectly echoing is how much medics have to focus on every round. In high pop there's too few of us to go around and we'll be swamped by anywhere from five to three hundred and eighty seven people who want a bandaid. It's honestly kind of a sad thing that the role is so overstrained at the moment that you cannot take a breather and do something as simple as put a marine's gear back on them.
Try not to get too angry at the medics. Every second counts and we've got a lot of things on our minds each round. You may have waited in line for that fancy gear, you may have even been cheated out of a round by an unlucky blow. But let the salt pass, vent it out, and try again the next round. That's honestly all I can say to this.
- Kesserline
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Re: A PSA to all medics and dumbass marines
One of the tips I gave to my marines when we cross the river and/or reach Tfort :
"Do not push, until you are SURE that a marine is able to SAVE YOUR LIFE. If you are not sure, do not push, and BE THE MARINE that saves another life !"
By doing that, you are pretty not to die (maybe crit if the Xenos really stomp your ass and breach your area, because you have people around you).
You are salty about the times where you weren't protected, but how many times other marines saved your lives ? Or worst, sacrificed themselves to help you and you couldn't save them in exchange ?
As a Delta SL, my ENTIRE squad and the charlie B18 spec pushed from the river to the container area for saving me for being dragged off by the Queen. I was fucking amazed by that. You can't be ALWAYS protected, but damn, sometimes, people just throw their WHOLE round just to save you. It happens, and it's amazing.
I'm also pissed by marines or medics who do not just put the armor on (I'm a SL and my OB is always in my armor for looting accessibility if I die). If I'm revivable, I need my armor because I could use the OB. If the OB is already set, well, I don't really need the armor any more. For the weapon, I'm pissed too if I lose it, but I can loot any dead body around, you can find pretty much powerful weapons around. And most of all, it's a friendly grunt that will put your armor back on, this is why : create a bond with your squadmates, they'll be the more likely to save your life AND your gear.
And, if you die, that, somehow, you decided to take a risk. Frontline ? Pushing ? Flanking ? Holding a desperate location ? You are taking risks. Yeah, it's normal to be salty, but.. eh.. medics are for nothing, at least, they prevent you from being fucked off the entire round by reviving you.
What I can't forgive though, is being sent out of the frontlines in a stasis bag for a simple fracture and some organ damage. That is unforgivable. Simple fracture ? Splint. Organ damage ? Peridaxon. And you can still have a combat-able marine on the frontline, helping, killing, protecting.
Medics, when you play medics, you have a responsability towards the slot you take, and the people counting on you. This is the same thing for SLs, same thing for every active support/fighting slots. Spec baldies, you can learn, but you can't fuck up too bad. Smarties ? Same. Engineers ? Same.
Yeah medics, you can heal yourselves, but you have to prefer healing others than fighting. And you have to be good at treating and triaging those filthy PFCs coming around.
To prevent too much baldiness and fuckiderpry, I advise reading the wiki, asking questions to veterans, to players that know things. This is how now I can play doctor pretty decently, and how I make fucking chems that are great for lazy medics/doctors. There are people happy to teach you, and thanks to them, I can not be a full badlie. Have the same chance, and learn from others.
PS : please Medics, if you see me talking in your medical channel as a chemist, ask for chems. I have some wonderful painkillers, healing-all-troubles, and some specific chems you can ask me to make your medics lives easier on the battlefield. And if there is a chemist willing online, ask him for chems. Do not hesitate to ask for help.
"Do not push, until you are SURE that a marine is able to SAVE YOUR LIFE. If you are not sure, do not push, and BE THE MARINE that saves another life !"
By doing that, you are pretty not to die (maybe crit if the Xenos really stomp your ass and breach your area, because you have people around you).
You are salty about the times where you weren't protected, but how many times other marines saved your lives ? Or worst, sacrificed themselves to help you and you couldn't save them in exchange ?
As a Delta SL, my ENTIRE squad and the charlie B18 spec pushed from the river to the container area for saving me for being dragged off by the Queen. I was fucking amazed by that. You can't be ALWAYS protected, but damn, sometimes, people just throw their WHOLE round just to save you. It happens, and it's amazing.
I'm also pissed by marines or medics who do not just put the armor on (I'm a SL and my OB is always in my armor for looting accessibility if I die). If I'm revivable, I need my armor because I could use the OB. If the OB is already set, well, I don't really need the armor any more. For the weapon, I'm pissed too if I lose it, but I can loot any dead body around, you can find pretty much powerful weapons around. And most of all, it's a friendly grunt that will put your armor back on, this is why : create a bond with your squadmates, they'll be the more likely to save your life AND your gear.
And, if you die, that, somehow, you decided to take a risk. Frontline ? Pushing ? Flanking ? Holding a desperate location ? You are taking risks. Yeah, it's normal to be salty, but.. eh.. medics are for nothing, at least, they prevent you from being fucked off the entire round by reviving you.
What I can't forgive though, is being sent out of the frontlines in a stasis bag for a simple fracture and some organ damage. That is unforgivable. Simple fracture ? Splint. Organ damage ? Peridaxon. And you can still have a combat-able marine on the frontline, helping, killing, protecting.
Medics, when you play medics, you have a responsability towards the slot you take, and the people counting on you. This is the same thing for SLs, same thing for every active support/fighting slots. Spec baldies, you can learn, but you can't fuck up too bad. Smarties ? Same. Engineers ? Same.
Yeah medics, you can heal yourselves, but you have to prefer healing others than fighting. And you have to be good at treating and triaging those filthy PFCs coming around.
To prevent too much baldiness and fuckiderpry, I advise reading the wiki, asking questions to veterans, to players that know things. This is how now I can play doctor pretty decently, and how I make fucking chems that are great for lazy medics/doctors. There are people happy to teach you, and thanks to them, I can not be a full badlie. Have the same chance, and learn from others.
PS : please Medics, if you see me talking in your medical channel as a chemist, ask for chems. I have some wonderful painkillers, healing-all-troubles, and some specific chems you can ask me to make your medics lives easier on the battlefield. And if there is a chemist willing online, ask him for chems. Do not hesitate to ask for help.
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Re: A PSA to all medics and dumbass marines
This! all of this!! <3nerocavalier wrote: ↑11 Nov 2017, 19:35You should know better than this.
Note the first two words: "Save you". Such gratitude, it's like you rather stay dead. Medics are people too and frankly your armor and your gun isn't as special as your life. As for being in crit at LZ, it beats being crit in Hydro while it crumbles around you.
Attachments aren't everything.
While there are some medics currently that use stasis bags as a miracle cure which it is not, stasis bags do have a use beyond delaying hugged marines. They can be used to keep a dying marine stabilized while you handle the other dying marine. They can be used to prevent people from dying of ruptured lungs and or toxins. They can be used to keep someone alive in hardcrit while medicine works their magic.
Contrary to popular belief, they do serve a fucking purpose.
You make it sound like every PFC has lightning quick reflexes, is paying attention to you specifically, doesn't have a fire delay on their gun from wielding it, and that they choose to not shoot the hunter that pounce on you.
Understand that this hurts you more than it does them.
Evidently not.
There is a quote you should know, "Expect nothing and appreciate everything." Maybe it'll help but I sincerely doubt it.
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Re: A PSA to all medics and dumbass marines
I agree, I had one round where, ok.. I used like 4-5 stasis bags on people that could have been treated but i was swamped and there was an endless sea of injured with supplies running low I didnt know what to do, and i had people arriving needing a defib, Im like well these guys are crit but i can throw them in here, I screamed for people repeatedly to move the stasis bagged players to the lz and get them in med bay to be treated immediately but noone did, I ended up getting killed and the marines stayed in stasis, So now i really really really try to save people but.. i cant respond to RP at the time :C and i have to keep my chat scrolled on what my vital scanner showed me is wrong for the injured so the chat doesnt keep pushing it up, then i have to try to scroll down to respond to marines talking to me in IC and i have to BEG for supplies, and then all we usually get is fuck you medic or marines pushing us out of the way while we are healing someone, or resurrecting someone.. do you know how many marines have died that could have been saved because of a Medic getting interrupted while giving aid and defibbing? I usually yell in IC to fuck off or whatever but marines never listen, as a medic in RP i get pretty upset when people die under my watch, in my head, I want to save you, thats it, keep you in the game, in the round.JKincaid wrote: ↑13 Nov 2017, 04:52As a medic, my goal is to get you able to stand so that YOU can put your shit on. However I will always protect your gear and get it on you if you cannot do it yourself. The only time you will lose your gear is if something extreme happens to prevent it from being saved.
The big problem that this is indirectly echoing is how much medics have to focus on every round. In high pop there's too few of us to go around and we'll be swamped by anywhere from five to three hundred and eighty seven people who want a bandaid. It's honestly kind of a sad thing that the role is so overstrained at the moment that you cannot take a breather and do something as simple as put a marine's gear back on them.
Try not to get too angry at the medics. Every second counts and we've got a lot of things on our minds each round. You may have waited in line for that fancy gear, you may have even been cheated out of a round by an unlucky blow. But let the salt pass, vent it out, and try again the next round. That's honestly all I can say to this.
Honestly i dont care about your gear though, high pop medium pop rounds where marines are just getting FF'd and burned up and ugh.. if medicine wasnt granted for us in beginning.. oh then you have the alamo and normandy that just leave us while we are getting supplies from medbay. Its rough being a medic, all you have to do is go out, shoot stuff, get hurt or die, be brought to us, get saved hopefully. Medics have to do that job minus getting hurt and they have to usually defend the wounded, carry the wounded.. Its rough, like that game i had people in stasis, I learned i had to personally move those bags, however the problem was if i had left, i was like one of 2 medics, all those arriving would die. Marines need to do their part as grunts and help with the burden by evacing wounded and stasis bags to the lz. Medics cant carry someone and treat others at the same time.
- Symbiosis
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Re: A PSA to all medics and dumbass marines
You're the guy that memes in LOOC about stasis bags... we found your corpse once. Your defib time was up and our medic was short supplies. He checked your backpack, lo and behold... full of stasis bags and defibs, nothing else.PWNJimiPWN wrote: ↑13 Nov 2017, 06:22I agree, I had one round where, ok.. I used like 4-5 stasis bags on people that could have been treated but i was swamped and there was an endless sea of injured with supplies running low I didnt know what to do, and i had people arriving needing a defib, Im like well these guys are crit but i can throw them in here, I screamed for people repeatedly to move the stasis bagged players to the lz and get them in med bay to be treated immediately but noone did, I ended up getting killed and the marines stayed in stasis, So now i really really really try to save people but.. i cant respond to RP at the time :C and i have to keep my chat scrolled on what my vital scanner showed me is wrong for the injured so the chat doesnt keep pushing it up, then i have to try to scroll down to respond to marines talking to me in IC and i have to BEG for supplies, and then all we usually get is fuck you medic or marines pushing us out of the way while we are healing someone, or resurrecting someone.. do you know how many marines have died that could have been saved because of a Medic getting interrupted while giving aid and defibbing? I usually yell in IC to fuck off or whatever but marines never listen, as a medic in RP i get pretty upset when people die under my watch, in my head, I want to save you, thats it, keep you in the game, in the round.
Honestly i dont care about your gear though, high pop medium pop rounds where marines are just getting FF'd and burned up and ugh.. if medicine wasnt granted for us in beginning.. oh then you have the alamo and normandy that just leave us while we are getting supplies from medbay. Its rough being a medic, all you have to do is go out, shoot stuff, get hurt or die, be brought to us, get saved hopefully. Medics have to do that job minus getting hurt and they have to usually defend the wounded, carry the wounded.. Its rough, like that game i had people in stasis, I learned i had to personally move those bags, however the problem was if i had left, i was like one of 2 medics, all those arriving would die. Marines need to do their part as grunts and help with the burden by evacing wounded and stasis bags to the lz. Medics cant carry someone and treat others at the same time.
If it looks like a meme, smells like a meme... welllllll....
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
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Thwei Kv’var - Blood Hunter
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Re: A PSA to all medics and dumbass marines
Yea stasis bags and defibs, what do you guys usually carry? I have been receiving more and more thanks for my job as a medic lately and i still carry those ,minus a couple stasis bags for incinerator tanks. If im not using a flamer my back pack will usuall contain...Symbiosis wrote: ↑13 Nov 2017, 06:30You're the guy that memes in LOOC about stasis bags... we found your corpse once. Your defib time was up and our medic was short supplies. He checked your backpack, lo and behold... full of stasis bags and defibs, nothing else.
If it looks like a meme, smells like a meme... welllllll....
3 defibs and i think...4 stasis bags? I dont ever get my stasis bags back and i have hopes that i will be resupplied in the other items as battles commence, but medical supplies are almost never dropped.
I memed it once if you can call it that, when i was swamped as the only medic at hydro. enemeis were advancing more marines were pouring in, I knew they would die if left out of a stasis bag and i knew i couldnt continue to treat them as they were all in critical at the time with more coming needing a defib.
Mind you i am the only medic at hydro because this is something that happens some times :P
This was my options.
I continue treatment on marines in critical who cant walk and try to get them somewhat stabilized so they dont die right away but this means wasting precious time on those arriving in need of armor removal and defibbing. Which will lead to their deaths because Im already limited to 2 defibs and one of which is at yellow. The current critical marines on the ground would sometimes lapse back into death requiring more charges from my already scarce defib supplies. You see the problem?
I leave the wounded on the ground who are currently barely hanging on, (mind you im the only medic) and i go to immediatly assess and try to defib the critical coming in, treat them with my low medical supplies and there is no end in sight to the wounded streaming in, I try to bring them back, weak vitals, more charges of the defib. Charges will run dry, and I am one man. So i work on them but then the critical on the ground die again, i have to run and defib them again, defibs run dry, more woundeda re coming in, and i already have 7 marines to my one medic and dwindling supplies. Marines are gonna die.
My option of choice... While treating the critical on the ground i see more wounding coming in, I know i can not keep the critical on the ground alive long enough to treat them and get them stable while tending to the marines pouring in, along with the wounded begging me for a bandaid or pain pills which takes time to take out, you have to use two hands to use pills so i have to literally stop everything to give you a pill. I opt to throw the critical in stasis bags that I know will end up dying again and i tend to those requiring defibs, a couple are braindead and i toss those to the side, then here comes more marines, so i place a couple more critical in stasis and continue to treat to the best of my ability because that round was insane in the amount of stress going on as a medic. I treated a couple marines after bring some others to life and i was down to my last defib. Most of the marines survived up to this point that i had come in contact with at some point, the stasis bagged marines were still on the ground, many with internal bleeding, unseen fractures, couple with infections, they were not marines i could have just treated and got back in the fight, they were FUBAR.
So going with my option i literally was spamming when i could to please pull the stasis'd marines back to the lz and get them treated asap, I can not treat the marines pouring in and carry wounded back to the lz, but marines literally kept walking into me and going to go fight and get injured leading to more injured marines and dying marines. It was super stressful man. I didnt stasis because it was easy, I only stasis'd them because it was the best option to save as many lives as possible and as a medic that is my job, To keep you all alive. It sucks that when i died the stasis bags were never treated from what i was told and i was being told by some that medical doesnt usually treat stasis bags so stasis bags are a type of limbo where people are stuck. I felt bad but that kinda raised a point that maybe the salt wasnt stasis bags themselves but the fact that marines were not acting how they should and evac'ing the wounded and that whoever is in medical that doesnt treat stasis bagged marines perhaps they were the cause of the salt as well? It seemed like most of the salt was because noone treats the stasis bagged marines. I try my best now to just evac wounded or at least pull them to nexus aliens in the way or not, then i go back for more and it makes the job harder and some marines end up dying but its the only way to get stasis'd marines to the evac, begging others doesnt work and i dont have the authority as a CPL to order others to pull marines to evac T_T Its just so stressful but i love how busy it keeps me in game
- Kesserline
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Re: A PSA to all medics and dumbass marines
Well, Jimi, ask for big chems from the doctors at the beginning of the round, and peridaxon.
Here some chems you can ask :
- PeriDex (PeriDex+ is better) 10u if each. It heals organ and oxygen damage (heart/lungs or cancel bloodloss for a limited amount of time)
- BicaTrico (15+15u each) good for brute, small burns and little toxin + small painkiller)
- BicaDermaTrico (good for brute, burns and little toxin + small painkiller)
- KeloDerm (the best at burn, I suggest 15+15u)
- Kesserzine (if you have me online it's : Bica 5, Derma 5, Dylo 5, Dexa+ 5, Peri 10, Trico 15 and Trama 15) you can ask for 10 Trama + 5 Oxyco if you want the marines to get up quickly.
- STOP CRYING CUNT (15 Trama + 5 Oxyco), litterally makes the marines stop crying like cunts and makes them feel betters ==> Excellent for post-burns injuries.
That's the good chems you might want to ask.
You can't have all of them at the beginning of the round (first deployment), usually, a chemist can have like.. 15 to 20 minutes of production at the max. From 1205 to 1220-1225.
Approximative times of productions for a decent chemist (with no lags, no cunts blocking you or disturbing you while doing chems) :
- PeriDex+ : 2 minutes (14 pills)
- BicaTrico : 2 minutes (14 pills)
- BicaDermaTrico : 2 minutes 30 sec to 3 minutes (14 pills)
- KeloDerm : 1 minute and 30 sec (14 pills)
- Kesserzine : 3 minutes to 4 minutes (10 pills)
- STOP CRYING CUNT : 2 minutes
So, for a single chemist, and no assistant, corporal medics can only expect a limited amount of specific chems for their first deployment. Usually, I prioritize those who actually asks on the medic channels instead of just not giving a shit.
__________________________________________________
How to triage : stabilize critical patients. Stabilizing =/= healing.
Healing should be prioritize on small wounds. A small wound = the marine fucks off and leave you at peace.
Priority 1 : Stabilizing (defibing + inapro or ensuring the guys stays in critical instead of stay dead)
Priority 2 : Healing small wounds or moderate wounds to ensure marines leaving your fucking triage center and giving you more time to heal severe wounds.
Priority 3 : Healing severe wounds/Critical.
Priority 3, if you can't make it in times, grab a PFC or an evaccing standing wounded by the balls, and ask him to evacuate this or that critical wounded. Do not hesitate to yell at your SL give you a hand or find you some volunteers to help you. Comms are essentials.
Have fun
Sincerely,
The Medicoolest
The Tacticoolest
Kisses kisses
Here some chems you can ask :
- PeriDex (PeriDex+ is better) 10u if each. It heals organ and oxygen damage (heart/lungs or cancel bloodloss for a limited amount of time)
- BicaTrico (15+15u each) good for brute, small burns and little toxin + small painkiller)
- BicaDermaTrico (good for brute, burns and little toxin + small painkiller)
- KeloDerm (the best at burn, I suggest 15+15u)
- Kesserzine (if you have me online it's : Bica 5, Derma 5, Dylo 5, Dexa+ 5, Peri 10, Trico 15 and Trama 15) you can ask for 10 Trama + 5 Oxyco if you want the marines to get up quickly.
- STOP CRYING CUNT (15 Trama + 5 Oxyco), litterally makes the marines stop crying like cunts and makes them feel betters ==> Excellent for post-burns injuries.
That's the good chems you might want to ask.
You can't have all of them at the beginning of the round (first deployment), usually, a chemist can have like.. 15 to 20 minutes of production at the max. From 1205 to 1220-1225.
Approximative times of productions for a decent chemist (with no lags, no cunts blocking you or disturbing you while doing chems) :
- PeriDex+ : 2 minutes (14 pills)
- BicaTrico : 2 minutes (14 pills)
- BicaDermaTrico : 2 minutes 30 sec to 3 minutes (14 pills)
- KeloDerm : 1 minute and 30 sec (14 pills)
- Kesserzine : 3 minutes to 4 minutes (10 pills)
- STOP CRYING CUNT : 2 minutes
So, for a single chemist, and no assistant, corporal medics can only expect a limited amount of specific chems for their first deployment. Usually, I prioritize those who actually asks on the medic channels instead of just not giving a shit.
__________________________________________________
How to triage : stabilize critical patients. Stabilizing =/= healing.
Healing should be prioritize on small wounds. A small wound = the marine fucks off and leave you at peace.
Priority 1 : Stabilizing (defibing + inapro or ensuring the guys stays in critical instead of stay dead)
Priority 2 : Healing small wounds or moderate wounds to ensure marines leaving your fucking triage center and giving you more time to heal severe wounds.
Priority 3 : Healing severe wounds/Critical.
Priority 3, if you can't make it in times, grab a PFC or an evaccing standing wounded by the balls, and ask him to evacuate this or that critical wounded. Do not hesitate to yell at your SL give you a hand or find you some volunteers to help you. Comms are essentials.
Have fun
Sincerely,
The Medicoolest
The Tacticoolest
Kisses kisses
-
- Registered user
- Posts: 24
- Joined: 07 Nov 2017, 01:50
- Byond: PWNJimiPWN
Re: A PSA to all medics and dumbass marines
lol can you please be the chemist T_T these sound so wonderful xDKesserline wrote: ↑13 Nov 2017, 07:17Well, Jimi, ask for big chems from the doctors at the beginning of the round, and peridaxon.
Here some chems you can ask :
- PeriDex (PeriDex+ is better) 10u if each. It heals organ and oxygen damage (heart/lungs or cancel bloodloss for a limited amount of time)
- BicaTrico (15+15u each) good for brute, small burns and little toxin + small painkiller)
- BicaDermaTrico (good for brute, burns and little toxin + small painkiller)
- KeloDerm (the best at burn, I suggest 15+15u)
- Kesserzine (if you have me online it's : Bica 5, Derma 5, Dylo 5, Dexa+ 5, Peri 10, Trico 15 and Trama 15) you can ask for 10 Trama + 5 Oxyco if you want the marines to get up quickly.
- STOP CRYING CUNT (15 Trama + 5 Oxyco), litterally makes the marines stop crying like cunts and makes them feel betters ==> Excellent for post-burns injuries.
That's the good chems you might want to ask.
You can't have all of them at the beginning of the round (first deployment), usually, a chemist can have like.. 15 to 20 minutes of production at the max. From 1205 to 1220-1225.
Approximative times of productions for a decent chemist (with no lags, no cunts blocking you or disturbing you while doing chems) :
- PeriDex+ : 2 minutes (14 pills)
- BicaTrico : 2 minutes (14 pills)
- BicaDermaTrico : 2 minutes 30 sec to 3 minutes (14 pills)
- KeloDerm : 1 minute and 30 sec (14 pills)
- Kesserzine : 3 minutes to 4 minutes (10 pills)
- STOP CRYING CUNT : 2 minutes
So, for a single chemist, and no assistant, corporal medics can only expect a limited amount of specific chems for their first deployment. Usually, I prioritize those who actually asks on the medic channels instead of just not giving a shit.
__________________________________________________
How to triage : stabilize critical patients. Stabilizing =/= healing.
Healing should be prioritize on small wounds. A small wound = the marine fucks off and leave you at peace.
Priority 1 : Stabilizing (defibing + inapro or ensuring the guys stays in critical instead of stay dead)
Priority 2 : Healing small wounds or moderate wounds to ensure marines leaving your fucking triage center and giving you more time to heal severe wounds.
Priority 3 : Healing severe wounds/Critical.
Priority 3, if you can't make it in times, grab a PFC or an evaccing standing wounded by the balls, and ask him to evacuate this or that critical wounded. Do not hesitate to yell at your SL give you a hand or find you some volunteers to help you. Comms are essentials.
Have fun
Sincerely,
The Medicoolest
The Tacticoolest
Kisses kisses
By the way i have yelled at my sl to help and others but they never do and some docs wont give us pills they tell us no in beginning and then another doc demanded we take unknown injections before pills would be given out
im posting your quote in my discord xD honestly straight to the point and good advice!
- Kesserline
- Registered user
- Posts: 449
- Joined: 17 Aug 2017, 20:47
- Location: France
- Byond: JeanManche
Re: A PSA to all medics and dumbass marines
Well.. My timezone is the Western European one : 5pm to 00:00 am.. So eh.. for EST it's like from 11am to 6pm I would say.
That makes like.. 2 to 3 rounds (usually 2,5 rounds).
PeriDex+, BicaTrico, BigBica, BicaTricoDerma are quite generic chems. Just ask on the :m if any doctor is available for the chems.
Just ask for the dosage you want.
If I'm connected as a chemist, believe me, you'll know it. I usually go with "Good afternoon everyone ! This is Doctor Kesserline, the medicoolest of all the medicool staff ! How are you in this marvelous day ?".
1200 to 1205, I prepare my gear (2 medical pouches, a lifesaver bag, grabbing some chem bottles I will need from my chemkingdom) and I store all the Peri pill bottles in the storage, ready to vend.
1205 to 1225 max (first deployment) is my heavy production time schedule. Within this time, I work fucking hard for the corporal medics. If I have no specific orders, I'll go with some BicaTrico, BicaDermaTrico and then, I'll only produce Kesserzine and STOP CRYING CUNT. If I add an assistant, I could save between 30 to 50% of production time on some chems, but I don't so.. eh... meh.
Then, post first-deployment, chems are rarely asked, because medics rarely go back shipside. And they are fucking busy, so they forget about me, and I'm really sad. So I cry, alone in my chem room. Sometimes I go surgery, sometimes I keep cooking and as soon as I go groundside, I chemically treat all the fucking wounded I can find.
_________________________________
Or, I go SL and tyrannize my poor Deltas and ask them to shoot at Charlies or making some no-homo bromance with LT/XO Jones and saying shit things on Delta comms.
PS : I repeat that but, do not hesitate to ask a doctors to make some generic, yet, customized chems. You can even ask for some Dex+ pills instead of having 3 autoinjectors, you can have 14 worth of autoinjectors (with even more units per pills) for a single inventory slot. I have to try to work on industrializing the pills production of QC. To save some medic inventory slots.
EDIT : Oh.. if doctors say no.. Maybe they hide the fact they do not know how to make chems. Then, ask for the precise dosage to help them. (just refer to my big message about the dosage and respect the X+Xu to be accurate about what reagent goes with what dosage).
That makes like.. 2 to 3 rounds (usually 2,5 rounds).
PeriDex+, BicaTrico, BigBica, BicaTricoDerma are quite generic chems. Just ask on the :m if any doctor is available for the chems.
Just ask for the dosage you want.
If I'm connected as a chemist, believe me, you'll know it. I usually go with "Good afternoon everyone ! This is Doctor Kesserline, the medicoolest of all the medicool staff ! How are you in this marvelous day ?".
1200 to 1205, I prepare my gear (2 medical pouches, a lifesaver bag, grabbing some chem bottles I will need from my chemkingdom) and I store all the Peri pill bottles in the storage, ready to vend.
1205 to 1225 max (first deployment) is my heavy production time schedule. Within this time, I work fucking hard for the corporal medics. If I have no specific orders, I'll go with some BicaTrico, BicaDermaTrico and then, I'll only produce Kesserzine and STOP CRYING CUNT. If I add an assistant, I could save between 30 to 50% of production time on some chems, but I don't so.. eh... meh.
Then, post first-deployment, chems are rarely asked, because medics rarely go back shipside. And they are fucking busy, so they forget about me, and I'm really sad. So I cry, alone in my chem room. Sometimes I go surgery, sometimes I keep cooking and as soon as I go groundside, I chemically treat all the fucking wounded I can find.
_________________________________
Or, I go SL and tyrannize my poor Deltas and ask them to shoot at Charlies or making some no-homo bromance with LT/XO Jones and saying shit things on Delta comms.
PS : I repeat that but, do not hesitate to ask a doctors to make some generic, yet, customized chems. You can even ask for some Dex+ pills instead of having 3 autoinjectors, you can have 14 worth of autoinjectors (with even more units per pills) for a single inventory slot. I have to try to work on industrializing the pills production of QC. To save some medic inventory slots.
EDIT : Oh.. if doctors say no.. Maybe they hide the fact they do not know how to make chems. Then, ask for the precise dosage to help them. (just refer to my big message about the dosage and respect the X+Xu to be accurate about what reagent goes with what dosage).
- Symbiosis
- Registered user
- Posts: 673
- Joined: 17 Apr 2017, 12:13
- Byond: Symbiosis
Re: A PSA to all medics and dumbass marines
The only chemical you need from medical is Peridaxon. You can treat 95% of Marines without it.
Stasis bags fit in first aid kits, so filling your backpack with just stasis bags is being a memer.
Pills:
Bicaridine
Kelotane
Dexalin
Tramadol
Dyvolene
-> when on high pop fill a first aid kit with another set of these pills for when you run out.
Take at least three FAK's full of splints, trauma, and burn kits.
Two defibs.
You now have room for four flamer tanks if you take the backpack.
Quick clot can be utilized via a syringe - diluted and in a bottle (use the bottle in regular first aid kit) so you'll have 12 QC uses with a 21/39 QC/Bic mix which will last you all but the longest high pop rounds.
There's a loadout where you'll never need stasis bags and can treat entire squads without blinking an eye.
Stasis bags fit in first aid kits, so filling your backpack with just stasis bags is being a memer.
Pills:
Bicaridine
Kelotane
Dexalin
Tramadol
Dyvolene
-> when on high pop fill a first aid kit with another set of these pills for when you run out.
Take at least three FAK's full of splints, trauma, and burn kits.
Two defibs.
You now have room for four flamer tanks if you take the backpack.
Quick clot can be utilized via a syringe - diluted and in a bottle (use the bottle in regular first aid kit) so you'll have 12 QC uses with a 21/39 QC/Bic mix which will last you all but the longest high pop rounds.
There's a loadout where you'll never need stasis bags and can treat entire squads without blinking an eye.
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
- Kesserline
- Registered user
- Posts: 449
- Joined: 17 Aug 2017, 20:47
- Location: France
- Byond: JeanManche
Re: A PSA to all medics and dumbass marines
Yeah, Peri is the basic chem you need to ask. Medical has 8 peri pills bottles of 14 pills each (10u/pill). But only 50% of the medics ask for their peri bottle. That's sad.
Damn, the dilution of QC is a fucking great idea Cliff ! I'll try to work on that for the corporal medics, to make save some time.
Medicoolest hug for you Cliff !
Damn, the dilution of QC is a fucking great idea Cliff ! I'll try to work on that for the corporal medics, to make save some time.
Medicoolest hug for you Cliff !
-
- Registered user
- Posts: 24
- Joined: 07 Nov 2017, 01:50
- Byond: PWNJimiPWN
Re: A PSA to all medics and dumbass marines
Good god, the things i wish i had known lol.. I have been doing this all wrong T_T so much space, so many auto injectors i dont need! between yoru information and Kesser info i literally now can hold so much more gear. I just need to hope for a kesser type chemist to be on hand and i'll be set, I try to carry cable coil and blow torch in my armor and then a welder goggles in my helmet. i usually grab whats left of trauma and burn packs as well.Symbiosis wrote: ↑13 Nov 2017, 07:36The only chemical you need from medical is Peridaxon. You can treat 95% of Marines without it.
Stasis bags fit in first aid kits, so filling your backpack with just stasis bags is being a memer.
Pills:
Bicaridine
Kelotane
Dexalin
Tramadol
Dyvolene
-> when on high pop fill a first aid kit with another set of these pills for when you run out.
Take at least three FAK's full of splints, trauma, and burn kits.
Two defibs.
You now have room for four flamer tanks if you take the backpack.
Quick clot can be utilized via a syringe - diluted and in a bottle (use the bottle in regular first aid kit) so you'll have 12 QC uses with a 21/39 QC/Bic mix which will last you all but the longest high pop rounds.
There's a loadout where you'll never need stasis bags and can treat entire squads without blinking an eye.
-
- Registered user
- Posts: 24
- Joined: 07 Nov 2017, 01:50
- Byond: PWNJimiPWN
Re: A PSA to all medics and dumbass marines
Yea we were starting to get in trouble from a doctor and his professor for trying to access meds for a couple rounds so it really depends on whose staffing medical on what we get, a great round for me is when we can get responses from medical asap and were allowed to skip briefing for medical stock ups and talks with the docs in medbay so we are ready to go prepared into the unknown instead of rushing to get on the alamo which leaves just a few minutes after briefing ends X_XKesserline wrote: ↑13 Nov 2017, 07:40Yeah, Peri is the basic chem you need to ask. Medical has 8 peri pills bottles of 14 pills each (10u/pill). But only 50% of the medics ask for their peri bottle. That's sad.
Damn, the dilution of QC is a fucking great idea Cliff ! I'll try to work on that for the corporal medics, to make save some time.
Medicoolest hug for you Cliff !