Some tips for RO

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Kesserline
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Some tips for RO

Post by Kesserline » 04 Dec 2017, 09:29

You want to discover the GREAT NEW Revamp of the Requisition as RO ?

You want to simply discover Requisition as RO ?

Hot damn, welcome to this brand new post where I try to impose my point of view, in a total illegitimately way.

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Cargo rush : 1200 to 1225
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THE MASTER OF KEWL GUNS
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THE LOGISTICOOL CALCULATION OF POINTS
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THE GOLDEN RETRIEVER OF CRATES
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MP IS YOUR FRIEND
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CARGONIAN BRIGADE
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CRITICAL COOL KIDS ATTACHMENTS
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Here we are, share tips for your RO colleagues with your point of view (simple marine, SL, LT, XO, CT...). Do not hesitate to criticize the nonsense I wrote, anyway, I have a mohawk crest and I'll keep being logisticool, but I love feedback and improving my way of playing depending on what is the most important for the battalion.
Last edited by Kesserline on 04 Jan 2018, 11:10, edited 2 times in total.

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VitorThauma
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Re: Some tips for RO

Post by VitorThauma » 04 Dec 2017, 09:55

Here's a tip, if you want those extra points, you'll need to put the stamped supply manifests back into the crate and then send it back. You can't just leave it on the floor. Nice guide.
Last edited by VitorThauma on 04 Dec 2017, 10:01, edited 1 time in total.
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Kesserline
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Re: Some tips for RO

Post by Kesserline » 04 Dec 2017, 09:58

DAMN ! Thank you pal, I didn't know that it needed to be THE same crate.

The crate needs to be specifically closed or open with the Supply Manifest stamped ?

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Re: Some tips for RO

Post by VitorThauma » 04 Dec 2017, 10:00

No, actually. It doesn't need to come from the same crate, just inside the crate with it closed, as far as i know.
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Re: Some tips for RO

Post by Kesserline » 04 Dec 2017, 10:08

Oh, shit, closed? Datum, so many points wasted.

Thanks a lot for this tip!

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Re: Some tips for RO

Post by Blade2000Br » 04 Dec 2017, 10:24

You once hand to me an HPR and a BR to a squadmate of my squad. That day, we finished off a mature crusher, elite spitter and mature ravager by ourselves before a meme queen schreeched on us (with low healh since I shot her quite well).

thumbs up for this guide. This is good shit.
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Kesserline
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Re: Some tips for RO

Post by Kesserline » 04 Dec 2017, 10:29

Bwahahaha. If you know that I'm the RO and if you see a dead (like a dead dead : not revival) marine with the HPR, check his exosuit slot. There should be a large 800 rounds box.

The good people, with the good tools = sum gud shit

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Re: Some tips for RO

Post by Gnorse » 04 Dec 2017, 13:08

HPRs and BRs are good weapons. Hell, I've prepared a special loadout for using those, but I rarely ever use it because 'muh points' ROs
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Re: Some tips for RO

Post by JennerH » 04 Dec 2017, 13:12

Last night I had this feeling I wasn't gonna live very long, because there was 6 delta's and as SL I just knew I'd do something stupid trying to save someone (which I did) so I gave the sick HPR to shakes instead. I'm loving these special weapons ROs keep giving me because they really do make a difference.
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Re: Some tips for RO

Post by Kesserline » 05 Dec 2017, 05:01

Thanks to Arbs who reminded me the large ammo box (800 rounds) could go to the exo suit : The HPR loadout is fucking badass, tested it personally a couple of times, it is like having a sentry in your hand, especially on the hard hitting loadout (BC+RDS+FG).

With the suggestion of LT Svigardson (oh shit I spelled it so wrong), I need to find a badass B18 spec. And give him 2 HPR (Gyro/Gyro, RDS/RDS, RC/RC). To make THE ULTIMATE BADASS. But that would be just for the sake of testing it.. I dislike giving Heavy Weapons to Spec, because THEY HAVE HEAVY WEAPONS already. And at least, I can make a PFC chuckles and giggles behind his PC for having a badass shit in his hands.

I need to find a way to better observe who are the good marines though. I'm totally biaised by the people I like to play with, especially in Delta.

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@VitorThauma : Thanks again for the tip, it works greatly. I thought letting the crates opened with the supply manifests was enough, it wasn't. I gained back so many points, especially when ordering the metal crates. Last RO round I made, I could order and issue around 12 Heavy Weapons (6 HPR and 6 BR) which means 240 fucking points. And I don't count the Muzzle attachments crate x2, the Underbarrel attachment crate + the BFA attachment crate + the Rail attachment crate, not counting the shitload of metal, the plasteel, the sandbags, the OBs, the SBs, the AP mags, the large ammo boxes.. Oh my god. I just love you Vitor, bwahahahhaha !

Seriously :
- Heavy Weapons : 240 points
- 7 large ammo boxes : : 140 points
- Around 15 stacks of metal : 150 points
- 2 stacks of plasteel : 100 points
- 2 stacks of sandbags : 30 points
- Muzzle attachment crates x2 : 80 points
- Underbarrel attachment crate : 50 points
- BFA attachment crate : 30 points
- Rail attachment crate : 40 points
- OBs : 20 points
- SBs : 20 points
- AP Mags : 30 points
- Webbings+Holsters : 40 points
- General pouches : 10 points
- Spec Sniper incendiary ammo : 30 points

1 010 points fucking managed on that round (Spec RPG and Spec B18 didn't ask for their spare ammo though).

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Re: Some tips for RO

Post by Arbs » 05 Dec 2017, 07:21

Oh by the way I thiink ammo boxes go on belt/waist slot as well.
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Re: Some tips for RO

Post by Kesserline » 05 Dec 2017, 07:24

WHUUUUT ? Stop giving me shivers Arbs.

Or I swear to god, I'll transform this whole battalion into HPR users.

Metal for FOB ? Spec ammo ? NO ==> HPR.

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Re: Some tips for RO

Post by Willing » 05 Dec 2017, 09:56

Kesserline wrote:
05 Dec 2017, 05:01
With the suggestion of LT Svigardson (oh shit I spelled it so wrong), I need to find a badass B18 spec. And give him 2 HPR (Gyro/Gyro, RDS/RDS, RC/RC). To make THE ULTIMATE BADASS.
It wasn't his suggestion, it was mine, your beloved CT !

Thank you for the tips anyway, it's a real joy to work with you in the Req.

Most of the RO usually never interacts either with the marines, or the technicians, and do their things in their corner. That's not a good way to play RO. Delegate. Talk with your CTs. Let them request stuff in your name. Give them something to do.
Most of the CT I saw go afk once the req line's rush is over. You have still so much stuff to do ! Preload with ammos, flares, pouches, food each supplies drop, roam arround to find left over guns/ammos/crates, insults the privates and crack a cold one with the MPs, request Hyperzine in the medbay and get high, ...

So much to do...

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Re: Some tips for RO

Post by Kesserline » 05 Dec 2017, 10:33

Woops, mah bad ! Bwahahaha.

Having some damn good CTs ease the job so much..

RO needs to play with squads/marines, because.. they're like "Gunsmisths" (dunno the term in English for the miltary personel in charge of the Armories in the Army). They're like professionels, they have to know their supplies by heart.

They need to interact with CTs, because : DAMN, having some good CTs save you so much time (retrieving crates, preparing the elevator dance, having someone to talk with, surviving the "ALAMO CRASHING ON REQ/NEAR REQ"...)

But, I have one fear with the CTs ordering stuff, it's the waste of points. Well, the last rounds playing with you Lisa totally gave me trust in your ability to order good shits. But damn, that scares me so much to have ONE GUY with the ability to ruin your supplies for the entire round.

I have everything rolling in my head, from the amounts of Heavy Weapons I ordered, to the margin I keep for emergency orders.. and, unless building some trust-relationship with another player CT, it's hard to delegate orders to CTs, unless by doing some strict consigns.

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Re: Some tips for RO

Post by VitorThauma » 06 Dec 2017, 08:27

Now you have to give me a HPR everytime you see me. No excuses.
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Re: Some tips for RO

Post by Kesserline » 06 Dec 2017, 10:04

If you're a PFC, of course!

If you're SL or field LT, just BR.

If not, still nuh! I have my honoRObru code to follow (BWAHAHAHAHA, you got it? Hono-RO-bru, because of RO th- oh, I hate you.)

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Re: Some tips for RO

Post by Arbs » 10 Dec 2017, 18:30

Hey Echo. You can actually sit in a wheel chair, use a fire extinguisher to propel yourself, all at the same time while PULLING a crate.

Taking crates to Alamo? Juuust fiive seconds. Pull the pin and let the extinguisher fly.

Edit: Probably not safe, rule-wise.
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Re: Some tips for RO

Post by VitorThauma » 11 Dec 2017, 00:25

Arbs wrote:
10 Dec 2017, 18:30
Hey Echo. You can actually sit in a wheel chair, use a fire extinguisher to propel yourself, all at the same time while PULLING a crate.

Taking crates to Alamo? Juuust fiive seconds. Pull the pin and let the extinguisher fly.

Edit: Probably not safe, rule-wise.
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Re: Some tips for RO

Post by ben10083 » 11 Dec 2017, 07:21

Its a pet peeve of mine of SOs being vague as fuck for their orders, so I always enjoy tearing them a new one when they do. (usually when I am SO so I don't risk getting robusted by MPs)

I like doing CT sometimes, and this guide helps CTs and ROs so I will likely treat this as the cargonian bible.

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Re: Some tips for RO

Post by Kesserline » 11 Dec 2017, 08:26

Update on the RO tips. Added the "CRITICAL COOL KIDS ATTACHMENTS" chapter.

Definetely read the little lines on the Accuracy stat, this is the perfect example of "A bullet/an acid spit narrowly missed you !" text message that you receive some times when getting FFed but not getting actually hit (==> RNJesus)

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Re: Some tips for RO

Post by Szunti » 12 Dec 2017, 19:33

Nice guide.

Does FG really increase time to wield? Not mentioned on the wiki.

I play SO often and it would really help if ROs acknowledged request and talked more in general. Some of them also go mad when I ask one last time what's in the crate before sending.

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Re: Some tips for RO

Post by Kesserline » 13 Dec 2017, 03:54

It says : increase size. Unless it only means fact, for the SMG, to not be able to put it back in its holster, or same for the shotty and the scabbard.

I'll run some test in my next rounds after work. I'll update this part depending on the results.
The test will be :
- wielding/unwielding a M41 without FG
- wielding/unwielding a M41 with FG
- Wielding + Firing a M41 without FG
- Wielding + Firing a M41 with FG

Objective of the test : measuring the time between each actions, and see if their is an effect caused by the presence of the FG on the weapon.

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RO is kinda easy to handle, for the attachments part. But it's really a pain in the ass towards Command relation and squad relations. I would say.. 50% of my rounds as RO, the Command ignores me, the squads ignore me and just yell at me at the last minute to ask for everything when I'm running low on points (because I prefer issuing resources to late waking marines or comingback shipside marines because I have no orders).

The rest of the 50%, I would have light or good relations with Commands, with some good SO asking for accurate orders, responding at least to my questions (confirmations/copying/hot pad). But very rarely, I have good SOs with a fast responding rate : VERY RARELY.

I understand but I disprove yelling at SOs for wrong reason. If the SO is just a dipshit asking for unaccurate shits, without confirming shit to the RO, yeah, you can yell at this dipshit. But if the LT is legit and such, you have everything to win to keep good relations with him.

Military comms goes for logistics, same for the Artillery.

"Command to Artillery, strike at this coordinates : 7-5-6, 3 kliks, 5 HE rounds. Over
- Artillery to Command, solid copy : 7-5-6, 3 kliks, 5 HE round. Sending it."

Same for RO. But most of the time, Command doesn't even check your copy, and when RO ask for details, you have no copy at all. Which means it's a one-way relation, and it's really frustrating.

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Re: Some tips for RO

Post by Szunti » 13 Dec 2017, 19:33

Squads sometimes want too much, especially on FOB duty: sentry, mines, metal, plasteel. And ROs usually just accept everything while they have points having nothing reserved for the offense, like specialist munition.

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Re: Some tips for RO

Post by Kesserline » 14 Dec 2017, 03:07

I extremely rarely order sentries. Why? Marines will waste them, while I can have the points-value to build an entire FOB or issue 4 marines with awesome stuff.

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Re: Some tips for RO

Post by Kesserline » 04 Jan 2018, 11:13

I forgot to update the Forward grip thing.

Test non-concluding to prove the downside.

Forward grip does not increase wielding+firing time, nor wielding/unwielding weapon time.

Forward grip becomes a cool attachment, it's a good shit if you want to fix a little your accuracy/spread, without sacrificing your firepower with a suppressor or your firerate with a stock.

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