Normal Limbs vs Prosthetic Limbs

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CraayyZ
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Normal Limbs vs Prosthetic Limbs

Post by CraayyZ » 09 Dec 2017, 20:03

Hello Muhreens

I just wanted to get a general idea of what everyone prefers in a NON RP stand point, meaning damage factor/benefits/cons/etc.

What type of limb(s) do you prefer more? Mechanical (Prosthetic) or a Normal human limb?
Does your character have any mechanical limbs? Just one? Half and half? A full on cyborg? or None at all?
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Re: Normal Limbs vs Prosthetic Limbs

Post by Jaketeaking » 09 Dec 2017, 20:15

normal all the way
Sure, they can be broken, but they can be healed by medics, and splinted.
The pro's to synthetic limbs are that they can be very quickly repaired, by engineers. problem is engineers will rarely fix your limbs in the field, even if you're screaming at them for 10 minutes. synthetic limbs still cause pain, and if you die, a medic is near you but no engineer, and those limbs are damaged, medics may be unable to revive you
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Re: Normal Limbs vs Prosthetic Limbs

Post by Heckenshutze » 09 Dec 2017, 20:16

It is pretty balanced, both have their pros and cons.

I think it ends in the player's choice.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Keban DaBrowne » 09 Dec 2017, 20:21

I've gone all-robotic before, and if you wanted to play "optimally" it's not really worth the trouble in my opinion. Being able to patch your own limbs on the fly is great, and although organic limbs can be broken, a fractured, unsplinted arm seems to drop items less than a heavily damaged robo-arm.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Karmac » 09 Dec 2017, 20:43

Normals are better, robotic limbs can malfunction after taking any amount of damage but are slightly tougher than normals.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Sargash » 09 Dec 2017, 20:56

It depends. If you can get some welding goggles, and a blowtorch with wires. I'd go with as much robeet as possible. But I don't like robotic limbs in general because it's not very RP. Granted as a doctor, I love it when someone comes into medbay with robotic body parts because it's easy to heal. And as a medic I always carry a welder and wires, with a pair of goggles for the robotic peeps. If you don't you're silly.

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Re: Normal Limbs vs Prosthetic Limbs

Post by shyshadow » 09 Dec 2017, 21:24

I got a prosthetic limb for the sake of roleplay. Nothing else, I usually am more inconvenienced by the fact I have a prosthetic. More than anything, I can just add it to small conversations about the fact I have one in the first place. So yeah.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Rustarus » 09 Dec 2017, 22:09

To be fair, I never actually rolled with robotic, but from what I can understand it is not worth it at all. The chances of you getting wire and a welder, and welding goggles ARE REALLY SLIM. And even at that, if you get a welding helmet, head damage is gonna boost because you wont have a normal helmet. And even further, you're less likely to find an engineer on the field than a medic, and even if you do the chance of the engineer actually healing you will be 20 times longer than a medic just splinting you, and giving you 1-2 pills. AND, if you get slashed too much on the robotic limb, it'll make you drop you guns every 5 seconds, so it's legit the same as having the normal limb but is guaranteed to be broken either way. So yeah. Snowflaking ain't worth it
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Re: Normal Limbs vs Prosthetic Limbs

Post by Wubs4Scrubs » 09 Dec 2017, 22:13

Pretty sure robi limbs cause more pain crit than normal limbs. I've seen even minorly injured robo limbed people be in pain crit. Combine that with being untreatable by medics and even a minor injury can take you out of the round.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Youbar » 09 Dec 2017, 22:31

Prosthetic limbs would only really be viable if medics were equipped with some sort of Nanopaste, since they're solely equipped to deal with organic wounds.
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Re: Normal Limbs vs Prosthetic Limbs

Post by JennerH » 09 Dec 2017, 23:09

I got a robotic right hand because I lost a hand during a round and the doctor said something lewd about it that was so funny I had to keep it. Plus I need a reason to be a leftie for that snowflakeness
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Re: Normal Limbs vs Prosthetic Limbs

Post by Crab_Spider » 09 Dec 2017, 23:14

Youbar wrote:
09 Dec 2017, 22:31
Prosthetic limbs would only really be viable if medics were equipped with some sort of Nanopaste, since they're solely equipped to deal with organic wounds.
That isn't how nanopaste works.

I cannot care either way. I'll get a robotic arm because that way I can avoid getting a fracture in that area and I have one less wound to worry about. Unlike organics, which when faced with too much damage and require time to heal, the treatment is straightforward and immediate.
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Re: Normal Limbs vs Prosthetic Limbs

Post by CraayyZ » 10 Dec 2017, 00:24

I have a robotic left arm down, originally for RP reasons, I even got a fucking story down for it hehe. But now, sometimes I actually benefit from having a prosthetic vs a actual human limb, I quite prefer it. Not enough to go full prosthetic however.
Youbar wrote:
09 Dec 2017, 22:31
Prosthetic limbs would only really be viable if medics were equipped with some sort of Nanopaste, since they're solely equipped to deal with organic wounds.
Nanopaste doesn't work like how you named it. It's mainly used to repair any prosthetical organs (specifically the heart, if it is mechanical) Otherwise nanopaste is completely useless and I've never had to use it if I played doctor.
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Re: Normal Limbs vs Prosthetic Limbs

Post by 4thsurviver » 10 Dec 2017, 10:18

I have one robot arm and at times it is a problem and other times its is perfectly fine. Normally I have no trouble getting engineers to fix it or finding a welder and wire myself and can fix it up without going blind. I have seen it fail for the dumbest of reasons, I burnt my right hand with a cheap lighter causing it to drop whatever it was holding before. I just like having one for the sake of having one. Most of the time its the limb that gets removed in a round so I can RP about having to still pay it off or get excited that my new robot arm is a newer model or something like that. I think you probably shouldn't have more then one or two. That's just asking for mechanical failure.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Simo94 » 10 Dec 2017, 12:50

normal limbs are better by far, only reason to have a robot arm is if you are a Full Metal Alchemist fan
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Re: Normal Limbs vs Prosthetic Limbs

Post by Crab_Spider » 10 Dec 2017, 13:34

Simo94 wrote:
10 Dec 2017, 12:50
normal limbs are better by far, only reason to have a robot arm is if you are a Full Metal Alchemist fan
Or because I don't want to deal with having to going up early because I was on the recieving end of an unlucky hit.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Wubs4Scrubs » 10 Dec 2017, 13:46

Crab_Spider wrote:
10 Dec 2017, 13:34
Or because I don't want to deal with having to going up early because I was on the recieving end of an unlucky hit.
You don't have to go up early if you get a broken bone on a limb, just get some splints. If you have a normal limb you can get patched up on the front line and get back into combat quickly so long as you have decent medics.

If you take any damage on a robo limb it can start malfunctioning and get you killed. If you ever want to get repaired you'll have to haul ass all the way back to the FOB for an engineer to help you and you can easily get picked off on the way or not be back in time to help your squad. As somebody who mains medical roles I cannot tell you how many times I've had robo limbed marines be in pain crit and just had to be like "Oh well, yur fucked unless you get sent back to the FOB." So I'd wager on saying that the time saved by not having to go deal with broken limbs probably cancels out with the amount of time you lose from heading back to the FOB and coming all the way back since medics can't treat you on the frontline.

IF however you have a competent engineer who isn't on FOB duty (uncommon) who is actually following the squad, I'd say that robo limbs are better because engineers can heal you super quick. Problem obviously being that engineers are almost always on the other side of the map.
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Re: Normal Limbs vs Prosthetic Limbs

Post by jalen earl » 10 Dec 2017, 14:40

One of the more annoying sides of being a medic is when you have no engi your SL gets downed and is fully robo
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Re: Normal Limbs vs Prosthetic Limbs

Post by CraayyZ » 10 Dec 2017, 15:00

I've had countless rounds where if I hadn't had my prosthetic arm, I would've gotten dunked on cause my other arm got cut off but managed to fight my way out/suicide via nade/etc. Prosthetic limbs aren't pointless, it's just how you see the benefits/cons. I have both one normal arm and one prosthetic so I essentially have the best of both worlds in terms of benefits.. but also cons. Take it with a grain of salt.

I had a round once as medic where I lost my normal arm (John Cena Rav) but still had my prosthetic. I managed to stabilize and patch up the wounded, drag, and med-evac them. I kept working till we eventually had to retreat. I like having one and the other so I can't get RKO rav arm decapped and be 100% useless. So what if he cuts off my right arm, I'm still 50% efficient, which is better than 0%. I should've gotten a medal that round, but Medics never get recognition = no meduls confirmed lel

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Re: Normal Limbs vs Prosthetic Limbs

Post by sirhelgate » 11 Dec 2017, 13:23

100 percent prosthetic across the board. The number of times I was hit by something that would've shattered bones, and I managed to get back on my feet with a welding torch or two is alot. They come in big handy if you can get a pair of welding goggles and stuff to do your own repairs. Shrapnel can cause your arms to jam up if you get it lodged in it. Metal limbs isn't bad if you're used to managing most of your wounds via repairing anyhow.
The only real down side is malfunctioning in the heat of combat because you took a little too much damage, and not having any repair materials or engineers present. Besides that you can burn through wire pretty quick. And when faced with the daunting task of repairing a dent, but being covered in something flammable...

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Re: Normal Limbs vs Prosthetic Limbs

Post by Robotic Potato » 11 Dec 2017, 14:00

I have prosthetics on my character personally simply because I don't wanna change it though it truly is a detriment most of the time, I feel like the most minor damage to it does x2 the regular pain. Aside from that everyone knows all engineers are deaf and will not heal you, no matter what you do.
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Re: Normal Limbs vs Prosthetic Limbs

Post by Gnorse » 11 Dec 2017, 16:06

Robotic limbs are painful as fuck, but literally everyone including PFCs can repair them back to full HP.
I Go full organic, I Already get pain-critted enough as it is.
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Re: Normal Limbs vs Prosthetic Limbs

Post by eethir » 13 Dec 2017, 19:08

Robotic limbs are useful for when you are getting shot with acid spit or being bombed by a boiler because you can fix your self and it lets the medics have an easier time.

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