Two Medics, One Baldie Marine

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PerfectDeath
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Two Medics, One Baldie Marine

Post by PerfectDeath » 12 Dec 2017, 00:29

So before two medics, bored of standing around for 20mins, encounter that sweet sweet critical baldie on the ground what should the medics do? More importantly, how should they cooperate on doubling up on one patient? What kind of safe words do you guys use to avoid ODing the poor baldie?

A lot of the time there are multiple categories of work that need to be done to stabilize and heal someone. Sometimes you only need one medic instead of sharing the same narrow job and crossing your streams. Like, double defibbing, which doesn't cause problems (sadly).

Personally, I am trying to get into the habit of saying what chems I have put into baldie, either after or better yet during the pill shoving delay. This also helps clear up what the glowing green + means. If I am splinting a marine and NOT stuffing him with pills, it lets the other medic calm down and not have a panic attack that I might be shoving an extra 15u of Bicardine into a 30u Baldie.

Then there are some jobs that are pretty safe to do that most PFCs should do them as well, stripping a marine of their armour for defibbing while the other guy works on hitting the paddles is a very quick way of saving time. Or, while one medic scans and feeds pills, the other can bandage/kit the outside wounds.

What do you recommend as tips or ways to help build coordination and communication?

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Re: Two Medics, One Baldie Marine

Post by edda » 12 Dec 2017, 00:40

The problem is bald medics won't communicate and good medics won't gang up except in unusual circumstances.

If you are ever uncertain, only use trauma and burn kits, splints, and defibs. Wait until the other medic is done with whatever esoteric Satanic ritual he is doing under the guise of "medicine", scan, and only then start applying drugs.

Some particularly bad medics will OD marines on their own. I have seen marines with over 100u of tramadol. I have seen medics quickclot a marine who just needed splints three times. For such medics, all you can do is disarm intent them on their asses and drag their patientvictim away as fast as possible.
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Re: Two Medics, One Baldie Marine

Post by PerfectDeath » 12 Dec 2017, 00:57

I once walked upon a medic in the process of defibbing a marine with his armour still on, I dove in there and stripped that armour off so damn fast!

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Re: Two Medics, One Baldie Marine

Post by Enceri » 12 Dec 2017, 05:24

normally medics should never double medic someone unless one says "i'll take trauma damage" and other says he'll administer pills. i used to double medic when i was new and i regret it.

don't double medic people, please

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Re: Two Medics, One Baldie Marine

Post by TheDonkified » 12 Dec 2017, 07:45

Doesn't matter if you double medic or not, always call out when you give a chem and always scan before you administer. If you see a medic treating someone and want to help and there are no other wounded, just give trauma kits, burn kits, and splints.
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Re: Two Medics, One Baldie Marine

Post by Smalls » 12 Dec 2017, 11:51

There was once some asshole that screeched at me and punched me repeatedly for "ruining their system" even though I only applied kits and splints, which I have never really understood. Wish I could remember their name. I try to avoid double medic-ing unless there is literally nothing else I could be doing other than standing around like a lemon though.

Usually I will just say "I'll patch, you drug" so they know what I'm doing, and kit/splint them. I don't think I'd ever dare giving meds to another medics patient, even if they didn't seem to be doing it either, it's just not worth the risk. If the patient is stable you can always help out by putting their gear back on too.

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Re: Two Medics, One Baldie Marine

Post by edda » 12 Dec 2017, 13:41

TheDonkified wrote:
12 Dec 2017, 07:45
Doesn't matter if you double medic or not, always call out when you give a chem and always scan before you administer. If you see a medic treating someone and want to help and there are no other wounded, just give trauma kits, burn kits, and splints.
You're a real cinnamon roll of a squad medic in this scary world of quickclot ODs, defibs over armor, and 1 brute damage stasis bags.

+1 to the always scan before administering drugs rule. I don't know about calling out chems, only do it if it won't slow you down, there's probably at least four marines in crit nearby.
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Re: Two Medics, One Baldie Marine

Post by alekfenrir » 12 Dec 2017, 14:14

Same as folks have said Here; talk, and do things that can't kill the injured like splint and stop bleeding.

I've have the chance to work with good medics who talk and work together well, and you can get someone up and running from down very quickly. Good medic teams should be a thing as they can get marines sorted or back on their feet fast, often with only a couple words of communication between them.
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Re: Two Medics, One Baldie Marine

Post by jalen earl » 12 Dec 2017, 17:35

Its usually unspoken with crits ive found with medics

Most of the time whoever is taking armor off handles defib while the other takes bleeding and damage. If they dont need defib i usually let them be unless they need splinting. General rule i have is first to administer meds handles all of them and if you have to assist do so with trauma kits

I find typing too much wastes precious time especially if you are on frontlines
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Re: Two Medics, One Baldie Marine

Post by PerfectDeath » 12 Dec 2017, 23:59

I try to call out chems by nickname: You should have enough time to type these WHILE the pill is being administered.

Bica = Bicardine (brute damage)
Tram = Tramadol (painkiller)
Trico = Tricordrazine
Kelo = Kelotane, also covers Keloderm too.
Dex = Dexalin
Dex+ for Dexalin+, different drugs.
QC = Quick Clott (the chem you REALLY gotta watch for)
Inap = Inaprovaline (stabalizing)
Oxy = Oxycodone (might be mistakable with oxygen)

If I am paranoid about another medic giving chems, I often scan twice after waiting a few seconds before hte 2nd scan to let the body's status update with the chems.
I've hit a patient with QC before, just as a doc came by and scanned, they then hit him with another QC shot.
Situational awareness is a pretty big thing for medics to keep track of what is going on. This is one of the reasons I will double up on one patient, if I notice a medic is not fully treating or stabilizing marines (probably overwhelmed trying to do something for everyone) I will check his work and help polish things off (like stopping external bleeding or infected wounds, no splints on chest or head, maybe the other medic ran out of QC and hasn't said anything, etc).

I do check the other medic's work on occasion. You can't see if their skull or chest is splinted from the scanner (just unknown fractures) so, tap their head and chest once with splints to check.

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Re: Two Medics, One Baldie Marine

Post by fanit937 » 13 Dec 2017, 00:30

PerfectDeath wrote:
12 Dec 2017, 23:59
You can't see if their skull or chest is splinted from the scanner (just unknown fractures) so, tap their head and chest once with splints to check.
Examine them instead, I guess this is what you are looking for. :)

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Re: Two Medics, One Baldie Marine

Post by PerfectDeath » 13 Dec 2017, 00:34

fanit937 wrote:
13 Dec 2017, 00:30
Examine them instead, I guess this is what you are looking for. :)
Right click > Examine?

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Re: Two Medics, One Baldie Marine

Post by fanit937 » 13 Dec 2017, 00:40

PerfectDeath wrote:
13 Dec 2017, 00:34
Right click > Examine?
Yea, that, or shift + click. It actually lists any visual wounds and if it's treated, like bandaged or splinted.

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Re: Two Medics, One Baldie Marine

Post by TheDonkified » 13 Dec 2017, 01:01

Examine only lists stuff that is not blocked by clothing. If you completely strip someone, you can see all the wounds they have. However, a fully decked marine will only have their face/head shown when you examine.
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Re: Two Medics, One Baldie Marine

Post by fanit937 » 13 Dec 2017, 01:02

TheDonkified wrote:
13 Dec 2017, 01:01
Examine only lists stuff that is not blocked by clothing. If you completely strip someone, you can see all the wounds they have. However, a fully decked marine will only have their face/head shown when you examine.
Quote this guy. I had no idea.

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Re: Two Medics, One Baldie Marine

Post by CaptainYankee » 13 Dec 2017, 03:30

I have been guilty of mistaking a medic telling me he was administering QC with a request for quick clot. Now I really only salve and bandage wounds of someone that is being worked on. I feel the exception is when a medic is dragging someone that needs de-fibbing. I have definitely witnessed medics taking the time to apply bandages and splints before attempting the res, and the resulting loss of the marine. Now I usually step in and say something like, "you treat, I'll defib". This gets marines back on the field faster and with less failed defibs attempts. Can be chaotic when chat is filling quickly but it's better than a player hoping to get back in the game and watching that opportunity slip away because his timer ran out.
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Re: Two Medics, One Baldie Marine

Post by PerfectDeath » 14 Dec 2017, 00:14

If a medic starts scanning and treating a marine that is dead and I am available, I will step in, strip the armour and defib. Saves us time and meds in case the marine is braindead (but still shows the defib symbol that usually means the marine is ghost or quit). I will usually try a second defib after half a min to give the ghost time to return to their body if they are paying attention. There is also not much harm in defibbing early, it might be a waste if they are over the 200dmg threshold and the other medic is working on dropping that number first.

On the other side of things, if I am available and see a medic strip and defib first, I will step in and smear trauma/burn gel all over that marine!

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Re: Two Medics, One Baldie Marine

Post by CaptainYankee » 15 Dec 2017, 00:57

Attempting a defib resets the timer even if it fails right?
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Re: Two Medics, One Baldie Marine

Post by Steelpoint » 15 Dec 2017, 01:02

I hate when a second medic starts fucking around with someone I am working on.

Its a waste of time typically. You are better off helping some other Marines.
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Re: Two Medics, One Baldie Marine

Post by TheDonkified » 15 Dec 2017, 01:11

Cptnyankee wrote:
15 Dec 2017, 00:57
Attempting a defib resets the timer even if it fails right?
nope, only if it is successful. They can die immediately after defib, but as long as they got revived, timer is reset.
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Re: Two Medics, One Baldie Marine

Post by PerfectDeath » 15 Dec 2017, 01:41

Steelpoint wrote:
15 Dec 2017, 01:02
I hate when a second medic starts fucking around with someone I am working on.

Its a waste of time typically. You are better off helping some other Marines.
Only if you distrust the other medic's work and keep checking what they do every 10 seconds. I've had a few silent standoffs where I scan the marine, the other medic scans. Then we stare at eachother, unsure if the other is going to pill or has already done something. So, we scan again to check. Then look at eachother again. That is why I came up with this topic, what can another passing medic do that is safe, doesn't disrupt the other medic's work, and might cover some treatment the other medic may not get around to doing (like a medic that doesn't splint bones).

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Re: Two Medics, One Baldie Marine

Post by Ghodere » 17 Dec 2017, 03:49

PerfectDeath wrote:
14 Dec 2017, 00:14
I will usually try a second defib after half a min to give the ghost time to return to their body if they are paying attention.

Three things on the subject of defibs and ckeys. One, you don't have to defib someone to tell if they're in their body- you can shift click to examine them which will automatically check their pulse after a few seconds, and if it says their soul has departed then you know they're not in their body. Two, defibbing someone does give a notification with a sound to their ghost, but only at the end, after the defib has already failed due to them not being in their body. And three, the failed defib message will only read that the patient is braindead if the player has actually logged out. If the ghost is out and about, but logged in, the failure message will be that vital signs are too weak, which is confusing at first because they can be clearly under the 200 damage threshold and still print that error.

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Re: Two Medics, One Baldie Marine

Post by Jroinc1 » 17 Dec 2017, 03:56

I'll double-medic, but I only splint and trauma kit. If I want to give drugs, I'll take the injector/pill out, and throw it next to the other medic, that way he can choose.
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