Y'see when I get loaded out, I get the good things.
Load a Bayonet/Stock/Grip/QF attach incen mags with that, you're bound to to win against pounces as your B12 armor protects you.
Load a BFA/Suppressor/RDS, attach EXT mags, it'll kill like nothing before.
Load a BFA/QF/Suppressor/Stock, fun time, good time, good kills.
Squad Leader loadout : Pulse Rifle
- Alky
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- Steam: Alky
Re: Squad Leader loadout : Pulse Rifle
Ritona Sterling
Cynthia the Synthetic
- Kesserline
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Re: Squad Leader loadout : Pulse Rifle
Let me describe pour last loadout Ritona..
BFA : Decreases lightly accuracy and and increases fire scatter.
QF : Lightly increases your firerate. Moderately decreases your accuracy and increases fire scatter when burst-fired.
Suppressor : Lightly remove fireoutput and increase lightly accuracy and spread control.
Stock : Greatly reduces firerate and increase lightly accuracy and spread control.
At the end :
Your weapon lost moderately in firerate.
Your accuracy is lightly decreased.
You have the same spread control as a vanilla rifle when burst-fired.
With more or less accuracy, this statement describes your BFA/QF/Suppressor/Stock loadout. This loadout costs the battalion 4 attachments, and 2 of them that are truly useful.
Make a BFA/QF/EB at least, even if it's only decent in CQC as a MG42, but nothing more. Tried it already a dozen of times, it is clearly not the most optimized loadout, and it's a waste of resources as other marines would be able to put it at good use instead.
BFA : Decreases lightly accuracy and and increases fire scatter.
QF : Lightly increases your firerate. Moderately decreases your accuracy and increases fire scatter when burst-fired.
Suppressor : Lightly remove fireoutput and increase lightly accuracy and spread control.
Stock : Greatly reduces firerate and increase lightly accuracy and spread control.
At the end :
Your weapon lost moderately in firerate.
Your accuracy is lightly decreased.
You have the same spread control as a vanilla rifle when burst-fired.
With more or less accuracy, this statement describes your BFA/QF/Suppressor/Stock loadout. This loadout costs the battalion 4 attachments, and 2 of them that are truly useful.
Make a BFA/QF/EB at least, even if it's only decent in CQC as a MG42, but nothing more. Tried it already a dozen of times, it is clearly not the most optimized loadout, and it's a waste of resources as other marines would be able to put it at good use instead.
- Dumblike
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Re: Squad Leader loadout : Pulse Rifle
and FFRobBrown4PM wrote: ↑30 Dec 2017, 11:41I rarely get attachments as an SL. You're greatest weapons are your rank, your coms, your beacons and your tactical binoculars.
- A normal peep
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Re: Squad Leader loadout : Pulse Rifle
Moderately increases FF
- Blade2000Br
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Re: Squad Leader loadout : Pulse Rifle
Boi when I RO, this is the less you will get.Kesserline wrote: ↑16 Jan 2018, 16:03Let me describe pour last loadout Ritona..
BFA : Decreases lightly accuracy and and increases fire scatter.
QF : Lightly increases your firerate. Moderately decreases your accuracy and increases fire scatter when burst-fired.
Suppressor : Lightly remove fireoutput and increase lightly accuracy and spread control.
Stock : Greatly reduces firerate and increase lightly accuracy and spread control.
At the end :
Your weapon lost moderately in firerate.
Your accuracy is lightly decreased.
You have the same spread control as a vanilla rifle when burst-fired.
With more or less accuracy, this statement describes your BFA/QF/Suppressor/Stock loadout. This loadout costs the battalion 4 attachments, and 2 of them that are truly useful.
Make a BFA/QF/EB at least, even if it's only decent in CQC as a MG42, but nothing more. Tried it already a dozen of times, it is clearly not the most optimized loadout, and it's a waste of resources as other marines would be able to put it at good use instead.
The battalion don't need attachments! AFFIX BAYONETS HOMBRE!
Anyway, people over Discord salted that EB/supressor/RC is a complete and utterly waste of attachment to use due the damage decrease(which is stupid considering the damage loss is negligible besides the RC)
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.
Former Rapey Ravager Hater.
Former Rapey Ravager Hater.
- Arbs
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Re: Squad Leader loadout : Pulse Rifle
Before going into attachments, first you need to know what each parameter does and how does the attachment change that.
I'll go through four of them.
Accuracy - This is an important stat as it will determine whether or not you will hit your target at certain ranges. In other words, dont confuse this with accuracy of first person shooters. Basically this the probability of your shot hitting the enemy instead of narrowly missing them. A gun with high accuracy will hit a target from 10 or even 15 squares away. A gun with low accuracy will narrowly miss a target at 5 squares away.
So this is your chance of hitting your target.
Spread - Most of you understand it. High spread means your projectiles will deviate from the designated trajectory. Low spread means all your shots land in the same place. It's more noticeable in burst fire.
Fire Rate - It is noticeable during both burst fire and single fire. This is how long it takes for the weapon to be ready to be fired again and the time between two consecutive shots in a burst fire. The M39 SMG and M41A Rifle have a rather high fire rate, while the revolver or the shotgun have a slow fire rate.
Damage - How much are you are going to hurt your enemy. Is heavily influenced by the penetration the certain round has.
Penetration - Ever wondered why we use AP ammo? While it does less damage, it will bypass your target's armor. Meaning a round will not have it's damage reduced by the enemy's armor. Which is why AP FF is the worst and also most effective against higher tier xenos (especially Ravagers).
Recoil - How much will your screen shake when you fire said weapon. For an instance, shotgun has HIGH recoil, SMG has LOW recoil. It doesnt really affect any stats much, but it does however make it difficult for you to see where you click. Generally just a small pain in the ass.
With that out of the way, it is important to understand what an attachment will do and how to make it resonate with certain qualities of the weapon you will be mounting it on as well as other attachments.
Let's start with bad examples.
QF+BFA - Huge spread, no accuracy. You will fire a LOT of ammo sure. You'll be animal mother of the marines. But you wont hit crap unless it's right in front of you maybe. (The rifle bullet narrowly misses young runner (420).)Dont do that.
M41A Stock - Has more or less the same pro qualities as a Forward grip or Supressor, but intsead it will decrease your firing speed a LOT. And this can be a lethal mistake for you because you will not be able to pour lead on your enemies. Damage output = Damage per round * rounds fired. The stock, because it drastically lowers your firing speed also lowers your damage output a LOT. Seriously, don't use this attachment. The trade-off is just not worth it.
Now let's move over to some good examples.
M41A:
Rail Flashlight - Probably the most unappreciated attachment ever. It's free, has no downside to it and that extra visibility radius is pretty useful around dark areas as it lets you identify and engage targets a bit further away.
RDS - This thing simply increases your accuracy and has no bad side to it. The only bad thing about it is that you can't combine it with a rail flashlight.
Grip - Tightens your burstfire spread. Pretty good if you don't plan on using the UGL.
Good combos for it would be:
RDS/EB + Grip or UGL - High accuracy and let's you support your buddies well.
RDS/EB + BFA - Just a bit less accurate with a bigger spread, but it makes up for it very well by the added firepower.
Note: EB is optional for these loadouts if you dont feel like sacrifying that slight damage for a moderate boost in accuracy. Emphasis on slight. It means neglible. It's sooo small you wont even notice it. That's what it means. So dont make a big fuzz about MUH DAMAGE
QF/EB combo - The QF will make you shoot faster but make you quite inaccurate. The EB will balance out that drop in accuracy back to vanilla accuracy. At the slight cost of damage however. This loadout should be used in single fire and what you will end up with is a very fast and decently accurate self-loading rifle. Great combo for destroying lower tier xenos (especially crit ones).
Suppressor/Grip - Use this in burst fire. All your shots will land in the same place as spread is reduced severely. And of course, at the slight cost of damage.
Combine these two with:
+ Rail Flashlight
+ RDS - Increases your accuracy. You will hit things further down range.
+ Rail Scope - Works wonders in longer ranges.
Rail Scope/Suppressor/M41A Stock(maybe juust maybe)/Forward grip or BFA = a make-shift equivalent to the M4RA battle rifle, but just without the A19 ammo.
RDS/Grip/Barrel Charger - While this works for the M41A too, it is recommended to use this on the M41AE2 aka HPR or LMG instead as it will increase your support and suppressive capabilities a LOT. The addec damage stings xenos quite a bit. (barrel chargers aint cheap and it's a bit wasteful on a normal pulse rifle)
If you’ve noticed, what all these attachment combos have in common, is that they balance one another out to put emphasis on a certain quality at the slightest cost of another one. That may be the accuracy of the rifle, the tighter spread, or just a higher rate of fire or damge. But in the end of the day attachments will only give you a small perk. It will all come down on your intelligence to anticipate situations and enemies and your skill in combat with whatever the threat is. And as far as that goes, all you need is just a rail flashlight, just so to see your enemy.
I'll go through four of them.
Accuracy - This is an important stat as it will determine whether or not you will hit your target at certain ranges. In other words, dont confuse this with accuracy of first person shooters. Basically this the probability of your shot hitting the enemy instead of narrowly missing them. A gun with high accuracy will hit a target from 10 or even 15 squares away. A gun with low accuracy will narrowly miss a target at 5 squares away.
So this is your chance of hitting your target.
Spread - Most of you understand it. High spread means your projectiles will deviate from the designated trajectory. Low spread means all your shots land in the same place. It's more noticeable in burst fire.
Fire Rate - It is noticeable during both burst fire and single fire. This is how long it takes for the weapon to be ready to be fired again and the time between two consecutive shots in a burst fire. The M39 SMG and M41A Rifle have a rather high fire rate, while the revolver or the shotgun have a slow fire rate.
Damage - How much are you are going to hurt your enemy. Is heavily influenced by the penetration the certain round has.
Penetration - Ever wondered why we use AP ammo? While it does less damage, it will bypass your target's armor. Meaning a round will not have it's damage reduced by the enemy's armor. Which is why AP FF is the worst and also most effective against higher tier xenos (especially Ravagers).
Recoil - How much will your screen shake when you fire said weapon. For an instance, shotgun has HIGH recoil, SMG has LOW recoil. It doesnt really affect any stats much, but it does however make it difficult for you to see where you click. Generally just a small pain in the ass.
With that out of the way, it is important to understand what an attachment will do and how to make it resonate with certain qualities of the weapon you will be mounting it on as well as other attachments.
Let's start with bad examples.
QF+BFA - Huge spread, no accuracy. You will fire a LOT of ammo sure. You'll be animal mother of the marines. But you wont hit crap unless it's right in front of you maybe. (The rifle bullet narrowly misses young runner (420).)Dont do that.
M41A Stock - Has more or less the same pro qualities as a Forward grip or Supressor, but intsead it will decrease your firing speed a LOT. And this can be a lethal mistake for you because you will not be able to pour lead on your enemies. Damage output = Damage per round * rounds fired. The stock, because it drastically lowers your firing speed also lowers your damage output a LOT. Seriously, don't use this attachment. The trade-off is just not worth it.
Now let's move over to some good examples.
M41A:
Rail Flashlight - Probably the most unappreciated attachment ever. It's free, has no downside to it and that extra visibility radius is pretty useful around dark areas as it lets you identify and engage targets a bit further away.
RDS - This thing simply increases your accuracy and has no bad side to it. The only bad thing about it is that you can't combine it with a rail flashlight.
Grip - Tightens your burstfire spread. Pretty good if you don't plan on using the UGL.
Good combos for it would be:
RDS/EB + Grip or UGL - High accuracy and let's you support your buddies well.
RDS/EB + BFA - Just a bit less accurate with a bigger spread, but it makes up for it very well by the added firepower.
Note: EB is optional for these loadouts if you dont feel like sacrifying that slight damage for a moderate boost in accuracy. Emphasis on slight. It means neglible. It's sooo small you wont even notice it. That's what it means. So dont make a big fuzz about MUH DAMAGE
QF/EB combo - The QF will make you shoot faster but make you quite inaccurate. The EB will balance out that drop in accuracy back to vanilla accuracy. At the slight cost of damage however. This loadout should be used in single fire and what you will end up with is a very fast and decently accurate self-loading rifle. Great combo for destroying lower tier xenos (especially crit ones).
Suppressor/Grip - Use this in burst fire. All your shots will land in the same place as spread is reduced severely. And of course, at the slight cost of damage.
Combine these two with:
+ Rail Flashlight
+ RDS - Increases your accuracy. You will hit things further down range.
+ Rail Scope - Works wonders in longer ranges.
Rail Scope/Suppressor/M41A Stock(maybe juust maybe)/Forward grip or BFA = a make-shift equivalent to the M4RA battle rifle, but just without the A19 ammo.
RDS/Grip/Barrel Charger - While this works for the M41A too, it is recommended to use this on the M41AE2 aka HPR or LMG instead as it will increase your support and suppressive capabilities a LOT. The addec damage stings xenos quite a bit. (barrel chargers aint cheap and it's a bit wasteful on a normal pulse rifle)
If you’ve noticed, what all these attachment combos have in common, is that they balance one another out to put emphasis on a certain quality at the slightest cost of another one. That may be the accuracy of the rifle, the tighter spread, or just a higher rate of fire or damge. But in the end of the day attachments will only give you a small perk. It will all come down on your intelligence to anticipate situations and enemies and your skill in combat with whatever the threat is. And as far as that goes, all you need is just a rail flashlight, just so to see your enemy.
___________________
Commander Alan Jones
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Re: Squad Leader loadout : Pulse Rifle
see, this is why Ritona is unrobust kekKesserline wrote: ↑16 Jan 2018, 16:03Let me describe pour last loadout Ritona..
BFA : Decreases lightly accuracy and and increases fire scatter.
QF : Lightly increases your firerate. Moderately decreases your accuracy and increases fire scatter when burst-fired.
Suppressor : Lightly remove fireoutput and increase lightly accuracy and spread control.
Stock : Greatly reduces firerate and increase lightly accuracy and spread control.
At the end :
Your weapon lost moderately in firerate.
Your accuracy is lightly decreased.
You have the same spread control as a vanilla rifle when burst-fired.
With more or less accuracy, this statement describes your BFA/QF/Suppressor/Stock loadout. This loadout costs the battalion 4 attachments, and 2 of them that are truly useful.
Make a BFA/QF/EB at least, even if it's only decent in CQC as a MG42, but nothing more. Tried it already a dozen of times, it is clearly not the most optimized loadout, and it's a waste of resources as other marines would be able to put it at good use instead.
but seriously loadouts with stocks are pretty garbo aren't they?
Frank Jensen/Al 'Varez' Suarez
- biscuitsakimbo
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- Joined: 28 Nov 2017, 08:29
- Byond: BiscuitsAkimbo
Re: Squad Leader loadout : Pulse Rifle
I've used Stock/BFA/Bayonet/Flashlight, where the idea is to have a Pulse Rifle with the max melee damage. It was... Good. Given how heavily dependent melee is on player skill, it's difficult to quantify how useful max melee damage is, but if you're confident in your melee skills skelestock should feel fine here. You can solo a Crusher very easily with AP/Incen loaded. Still, I wouldn't take it over a Tier 1 loadout, like QF/EB.