Medics ? Know your symptoms

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Kesserline
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Medics ? Know your symptoms

Post by Kesserline » 03 Jan 2018, 10:09

Quick tips for new or wannabegood medics :
25% of the time, you don't have to use your medical analyzer to set your first treatment on a marine. Your first pill/trauma/burnkit/splint can be set without even using the analyzer. Listen to the marines, or observe, and you'll save time.


- "John McBaldie gasps !" : this lad is lacking oxygen. The bloodstream can't carry enough oxygens to critical organs. Most plausible sources : punctured lung, heavy blood loss, damaged heart and/or maybe Internal Bleeding.

How to act quickly ? First, if he is still moving tell him : "STOP MOVING YOU DIRTY CUNT" (Replace "Cunt" by the insult of your choice). Then, prepare a dex or a dex+ pill. It'll save you some time with your patient not collapsing like a dipshit. Then, analyzer and check if IB, heavy brute (and/or non splinted chest).

A little tram pill or a oxycodone* injection can calm this dipshit while you are treating him.

Splint and/or Quick Clot and/or traumakit (depending on your diagnostic). Add some bicaridine. Peridaxon is mandatory in the case of organ damage.

If Acting Commander/CMO didn't authorize peri, set the guy shipside.

PS : You know someone is asking for a splint to the chest, he has moved in front of you for a while. He probably has internal damages (broken ribs + not splinted = damaging organs).


_________________________________________________


- "John McBaldie has difficulties to keep his eyes open." (or standing still, or whatever, I don't remember exactly what it says) : this lad is about to faint/collapse. Check on your medHUD if the guy is critical (flashing red), heavily wounde (red) or moderate to lightly wounded.

If critical or heavily damaged : it's the damage and the pain that is causing him to faint.
Moderate to lightly : it's only the pain that is causing him to faint (exception for groin/chest/head fractures).

Pain = Tramadol or Oxycodone* (if you manufactured your own oxyco+hypospray supplies)
Damage = Burns are ultra painful, brute is painful. A marine can start stuttering with only 30 burn damage, while the brute damage can go higher without the marine blinking.


______________________________________________


Quick analysis : your patient has no heavy blood loss, no brute, nor burn, yet, he has oxy damage.

Don't hurt your mind, 90% chance he has internal damage. Peridaxon will fix it. If not, ask if it's bearable for the marine or not. If yes, he stays and fight, but will not 100% operational. If not, Almayer-free-trip.


_____________________________________________

Quick analysis : You find a filthy peasant marine on the ground. "Bone fracture detected, needing bloody damn advanced scanner." Check with your analyzer where is/are the most brute-damaged limb(s) and you got the most plausible limb(s) to splint.



*MANUFACTURING OXYCODONE

You need :
- A syringe case.
- The 2 shit bottles (dexalin and inaprovaline) inside.
- a hypospray.

1 - Take the shit bottles and splash their content on the floor (if you want to mess with your colleague medic, splash it on him and tell him it's urine samples).
2 - Now, you're here for 5 minutes work. Grab your oxyco injectors, draw their content with a syrine (use the vendors in your preproom or in the medbay to have more, alt-click directly on the tile on the vendor and click on the sprites top-right on your screen, revend them, re order them, etc.).
3 - Fill your two empty bottles with oxycodone.
4 - Grab a hyposray West of the south entrance of Medbay, if there is none, ask one to a doctor, they usually do not give a shit about those, so they will give them to you, especially if you are nice with them.
5 - Fill your hyposray directly with the bottle, or syringe fill them.

You got now 90+u (you can have a third bottle and toss the syringe to have 150u in total) of oxycodone.

One injection (5u) can calm a marine. 2 (10u) will set him for 5 minutes without any pain.
3 (15u) are for emergencies . 4 (20u) when you are in the deep shit or your patient is. (Not more, OD treeshold is at 20u).

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Blade2000Br
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Re: Medics ? Know your symptoms

Post by Blade2000Br » 03 Jan 2018, 14:48

Medical has been changed, peri and QC does not fix Organ damage and IB respectively.
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Re: Medics ? Know your symptoms

Post by mazazon » 03 Jan 2018, 14:57

BladeBr wrote:
03 Jan 2018, 14:48
Medical has been changed, peri and QC does not fix Organ damage and IB respectively.
Just did a double take and checked the changelog..... fuck.

"Changed how Peridaxon and Quick Clot work. Peridaxon now stops most symptoms from internal damage without fixing them. Quick Clot now stops all bleeding but doesn't fix it. Dosages and overdose thresholds unchanged."

guess more people are getting rides home, and medbay is drowning in customers more than usual.

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Re: Medics ? Know your symptoms

Post by Kesserline » 03 Jan 2018, 15:03

Welp, forget everything I wrote indeed.

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Re: Medics ? Know your symptoms

Post by PerfectDeath » 04 Jan 2018, 18:32

Well, only for the internal damage and bleeding. Stop the damage, give them a pill of tram or Oxy shot so they can walk their way back to the DS.
Instead of a QC mix for the hyopspray I'll likely do the oxycodone instead as well. Would bump up my requests for hyperzine to mix with the oxy for a super-go-juice.

It will become very important for medics now to keep marines splinted and topped off so the internal damage does not build up. During prep, divide up some of the work so while one medic syringes chems another can duplicate splints and trauma kits. This is especially true when it comes to head, chest, and groin breaks that are not specifically mentioned by your health analyzer.

I usually just tap the head, chest, and groin with splints anyway instead of trying to scan/examine to find which spot has a break, especially when I've had both a skull and chest fracture but only the skull fracture was splinted by a medic. Because of this, it may be wise to duplicate some extra splints for the other marines.

Btw, QC and Peri come in 10u doses and the OD is 15u so, would that take less than 5 min to metabolize? Not too sure on QC's metabolic rate.

EDIT:
Also, blood pills! I'd say those should be more commonly produced if internal bleeding becomes a problem for medics. Of course, at the bottom of the changelog it says "Chance of receiving internal bleeding wounds reduced significantly." so that is much more reassuring.

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Re: Medics ? Know your symptoms

Post by Arbs » 05 Jan 2018, 10:42

Fix anything combination of pills:

Find patient with internal bleeding, broken bones, facehugged, etc. Feed them a 60u Potassium pill then 60u water pill.

Run.
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Kesserline
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Re: Medics ? Know your symptoms

Post by Kesserline » 05 Jan 2018, 11:02

An engineer can do it to. Set C4 to 10 sec, strap to critical patient, run.

Tech-surgery at its best.

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Re: Medics ? Know your symptoms

Post by PerfectDeath » 06 Jan 2018, 21:47

Arbs wrote:
05 Jan 2018, 10:42
Fix anything combination of pills:

Find patient with internal bleeding, broken bones, facehugged, etc. Feed them a 60u Potassium pill then 60u water pill.

Run.
Does that work on corpses? Would be worth doing during Human v Human matches, especially if the POW is alive. >=]

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Re: Medics ? Know your symptoms

Post by Dumblike » 08 Jan 2018, 09:06

Arbs wrote:
05 Jan 2018, 10:42
Fix anything combination of pills:

Find patient with internal bleeding, broken bones, facehugged, etc. Feed them a 60u Potassium pill then 60u water pill.

Run.
did it last round
was great
generated a ton of salt
but he was good.
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Re: Medics ? Know your symptoms

Post by Lukey111 » 11 Jan 2018, 08:17

Thats why I am not a marine anymore, I don't want... THIS to happen to me when I am will be good, except I have ONE internal bleeding (RO and CE for life)
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
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