Dealing with the new Xeno scum
- x31stOverlord
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Dealing with the new Xeno scum
Hello! I'm sure you've all now had at least a few rounds dealing with a distinctive lack of *screech constantly as a marine and perhaps a harder time pinpointing the location of the Queen lizard. So this Topic is about your thoughts as a marine player on the new Queen and tactical changes you would like to see/theorise would be effective at dealing with and or coping with the flexibility employed by the Xenos in their hive and nesting location!
By individual map if you have ideas for specific map or just broader strokes if you have an all encompassing idea. I.E send delta in to die first to find out where to go!
By individual map if you have ideas for specific map or just broader strokes if you have an all encompassing idea. I.E send delta in to die first to find out where to go!
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- Kerek
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Re: Dealing with the new Xeno scum
Shoot it until it dies. The whole hive. Problem solved.
- James5734
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Re: Dealing with the new Xeno scum
likes this message
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive
- Lukey111
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Re: Dealing with the new Xeno scum
I new tactic we should be using would probably be to flank more. Even though we have more numbers than the Xenos, the Xenos still use flanking more often than the marines. We have to flank the queen and try to drive her in a corner, then send all we got to force to fight or make 2 or 3 more eggs. Which, if you don't kill the queen, leads to marine win, since they can't evolve or make eggs if she is not in that mode.
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
- Dumblike
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Re: Dealing with the new Xeno scum
1. Spam grenade
2. Stun with grenade
3. Shoot
4. Win
2. Stun with grenade
3. Shoot
4. Win
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Re: Dealing with the new Xeno scum
So basically you as a mentor suggest marins to metagame and abuse ooc knowledge about gamemechanics? =)Lukey111 wrote: ↑11 Jan 2018, 09:46I new tactic we should be using would probably be to flank more. Even though we have more numbers than the Xenos, the Xenos still use flanking more often than the marines. We have to flank the queen and try to drive her in a corner, then send all we got to force to fight or make 2 or 3 more eggs. Which, if you don't kill the queen, leads to marine win, since they can't evolve or make eggs if she is not in that mode.
- Simo94
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Re: Dealing with the new Xeno scum
Win
Do it!
Just do it!!!!
Do it!
Just do it!!!!
- James5734
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Re: Dealing with the new Xeno scum
Winning is the only thing that matters in this game. if you don't win, you are unrobust and you suck. RP is dumb and you are dumb if you like it. Meta is just another strategy you can use TO win.
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- Heckenshutze
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Re: Dealing with the new Xeno scum
Bayonet the wounded until they gib for bonus points.
Seriously best advice I can give you is to stick together. No matter how you do it your chances increases when you're with your squad.
Marine: Ruben Dario
Yautja: Makauu’rel
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Yautja: Makauu’rel
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- conthegodoffire
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Re: Dealing with the new Xeno scum
There is nothing in this post I do not agree with.Heckenshutze wrote: ↑11 Jan 2018, 13:17Bayonet the wounded until they gib for bonus points.
Seriously best advice I can give you is to stick together. No matter how you do it your chances increases when you're with your squad.
Alan"Arcade"Murphy the best damn marine there ever was
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it
- Lukey111
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Re: Dealing with the new Xeno scum
It's not metagaming if you either, one, roleplay it, or 2, hide it from the mods
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
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Re: Dealing with the new Xeno scum
Personally, I love it. The screecher queen tactics were annoying because it gave the xeno side a form of invunerability. A good screech gave the hive a few seconds to kill/drag off/wound/etc. a number of marines with every screech before the marines could return fire in a meaningful way, especially in the interval in which marines must grab their weapons and grab them with two hands (not to mention FF). This meant that unless the xenos was stupid, cocky, or unlucky, they would be able to retreat with minimal losses outside of needing to heal on weeds for a few minutes.
Marines, on the other hand, would have to deal with wounds that require evac, loss of both manpower and equipment through combat expenditure/death/abduction/etc., and damage to fortifications. Now, though the queen can still screech, it comes at the cost of evolution/upgrading and egg-laying. Now it is more of a Almayer boarding tactic or when the hive is against the ropes. This now makes pushing and combat in general much more enjoyable. Ultimately, this is a major rebalance in SS13 combat where stuns are KING.
Marines, on the other hand, would have to deal with wounds that require evac, loss of both manpower and equipment through combat expenditure/death/abduction/etc., and damage to fortifications. Now, though the queen can still screech, it comes at the cost of evolution/upgrading and egg-laying. Now it is more of a Almayer boarding tactic or when the hive is against the ropes. This now makes pushing and combat in general much more enjoyable. Ultimately, this is a major rebalance in SS13 combat where stuns are KING.
"Huh, would you look at that... We are screwed yet again."
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
- Lukey111
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Re: Dealing with the new Xeno scum
Well, that is usually the only way they win, but they added the other stuff, so Xenos always win #pheremones_ruleColdSuit wrote: ↑11 Jan 2018, 14:24Personally, I love it. The screecher queen tactics were annoying because it gave the xeno side a form of invunerability. A good screech gave the hive a few seconds to kill/drag off/wound/etc. a number of marines with every screech before the marines could return fire in a meaningful way, especially in the interval in which marines must grab their weapons and grab them with two hands (not to mention FF). This meant that unless the xenos was stupid, cocky, or unlucky, they would be able to retreat with minimal losses outside of needing to heal on weeds for a few minutes.
Marines, on the other hand, would have to deal with wounds that require evac, loss of both manpower and equipment through combat expenditure/death/abduction/etc., and damage to fortifications. Now, though the queen can still screech, it comes at the cost of evolution/upgrading and egg-laying. Now it is more of a Almayer boarding tactic or when the hive is against the ropes. This now makes pushing and combat in general much more enjoyable. Ultimately, this is a major rebalance in SS13 combat where stuns are KING.
I play as Monday "Scatter" Williams, he is the guy that takes no one seriously, except his good friend, his work.
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
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Re: Dealing with the new Xeno scum
Trust me, I'd rather deal with global pheremones that buff the xenos slightly (much like attachments in some ways) than another bullshit screech stun.
"Huh, would you look at that... We are screwed yet again."
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
Plays as Phil "Termite" Smith
You can give a smartgun to every marine, and they would still find a way to FF with it.
- Solarmare
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Re: Dealing with the new Xeno scum
I haven't been on the ground since the change I think, so I'm not sure how combat quite goes without the queen screech. Greatest priority is probably praes though I think, good recovery on top of the Queens global warding makes killing a Zeno much harder most likely. Hive cast in general are good to kill because of pheromones really, they're more important now as a support I'd think.
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Forum Rule #2: Do NOT post in an appeal if you are not contributing as a witness, if you are keep it simple and easy to read.
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- Forst
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Re: Dealing with the new Xeno scum
I like how it makes everything feel more hopeless.
Earlier another marine and I, well more of the marine was running off to die alone as a rambo and I chased him, were constantly harassed by a runner in the open.
It always stayed out of sight, and when it did attack it was at full health. I /KNOW/ we both got plenty of shots in, but between global pheromones and the fact I use a SMG to suck on purpose we did no major damage to it.
I like it.
Earlier another marine and I, well more of the marine was running off to die alone as a rambo and I chased him, were constantly harassed by a runner in the open.
It always stayed out of sight, and when it did attack it was at full health. I /KNOW/ we both got plenty of shots in, but between global pheromones and the fact I use a SMG to suck on purpose we did no major damage to it.
I like it.
My avatar is a Lamia.
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Re: Dealing with the new Xeno scum
consider suicide much more seriously as a practical option when captured and infected, and encourage others to do the same. stopping the larva growing inside you basically counts as xeno kill, and it's usually easier to kill yourself than it is to kill the damn aliens. and look, the facehugger did you the favor of removing your helmet, leaving your head good and vulnerable.
i know we all want to be the big hero, but we all know that most attempts to escape the hive or ruin it from within add up to you renested and popping out a fresh larva.
i know we all want to be the big hero, but we all know that most attempts to escape the hive or ruin it from within add up to you renested and popping out a fresh larva.
- oprayx73
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Re: Dealing with the new Xeno scum
i'll also add to this that charging in to your quite possible death is a viable strategy, especially when you roleplay it properly and gain ground for your team.misto wrote: ↑13 Jan 2018, 22:11consider suicide much more seriously as a practical option when captured and infected, and encourage others to do the same. stopping the larva growing inside you basically counts as xeno kill, and it's usually easier to kill yourself than it is to kill the damn aliens. and look, the facehugger did you the favor of removing your helmet, leaving your head good and vulnerable.
i know we all want to be the big hero, but we all know that most attempts to escape the hive or ruin it from within add up to you renested and popping out a fresh larva.
Cut them xenos up with yer machete!
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
- A normal peep
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Re: Dealing with the new Xeno scum
It is VERY hard to escape if you are in a nest,you have do destroy the resin doors if there is any and even if you leave the nest many xenos will try to capture you.So...yeah suicide is the quickest way to get outmisto wrote: ↑13 Jan 2018, 22:11consider suicide much more seriously as a practical option when captured and infected, and encourage others to do the same. stopping the larva growing inside you basically counts as xeno kill, and it's usually easier to kill yourself than it is to kill the damn aliens. and look, the facehugger did you the favor of removing your helmet, leaving your head good and vulnerable.
i know we all want to be the big hero, but we all know that most attempts to escape the hive or ruin it from within add up to you renested and popping out a fresh larva.
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Re: Dealing with the new Xeno scum
you said it. if 5 or 10 pfcs die cornering and killing a ravager or hunter or something, it's a big win, because that fucker could kill dozens and dozens more if theyre allowed to live
- DukeOz
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Re: Dealing with the new Xeno scum
Bring gun planetside or if you wanna be spicy bring two.
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- x31stOverlord
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Re: Dealing with the new Xeno scum
So! A few days have past since I posted the topic and a few tweaks to the benos have occurred. Including the removal of global pheromones. The queens pheromones are now centered around the xeno that the queen is over watching. So this removes a bit of a challenge in killing the xeno scum and requires the queen to be a bit more attentive.
One thing I'm noticing in most of my rounds (on lv-624) is that the marines are falling a bit lack with the set up of he fobs. The engineers don't seem to be making any sort of effort anymore with the barricades and the runners and hunters are having a field day. I used to recall the barricades being set up all the way from nexus to hydro, now that doesn't seem to happen at all, even when squads are tasked to it, the Xenos are attacking the Alamo on almost every drop and the pilots refuse to lock the doors to stop themselves being decapped in their cockpit and the marines just don't defend anything anymore.
Changes with more medical gear meaning no one without medical training can use advanced medical or burn kits and take time to apply bandages and ointment will give medics at least a harder time coping with the influx of marines screaming for attention and cause fewer marines to take the first aid pouch as a wasted slot. I understand the desire to make medics be the medics, but on highpop I think that a maximum of 8 medics at most being maybe planetaide is possibly straining their ability to stabalise and ends up with many marines dying needlessly. This is hard to balance against due to the fact that if you increase medic slots on low pop you might have an over abundance of medics. Some sort of compromise or better thought might be needed here.
In all, I think marines need to shape up and actually defend the fobs and LZs! You ain't getting nowhere if your pilots and reinforcements are being picked off somewhere by the LZ because no monkey is watching it!
One thing I'm noticing in most of my rounds (on lv-624) is that the marines are falling a bit lack with the set up of he fobs. The engineers don't seem to be making any sort of effort anymore with the barricades and the runners and hunters are having a field day. I used to recall the barricades being set up all the way from nexus to hydro, now that doesn't seem to happen at all, even when squads are tasked to it, the Xenos are attacking the Alamo on almost every drop and the pilots refuse to lock the doors to stop themselves being decapped in their cockpit and the marines just don't defend anything anymore.
Changes with more medical gear meaning no one without medical training can use advanced medical or burn kits and take time to apply bandages and ointment will give medics at least a harder time coping with the influx of marines screaming for attention and cause fewer marines to take the first aid pouch as a wasted slot. I understand the desire to make medics be the medics, but on highpop I think that a maximum of 8 medics at most being maybe planetaide is possibly straining their ability to stabalise and ends up with many marines dying needlessly. This is hard to balance against due to the fact that if you increase medic slots on low pop you might have an over abundance of medics. Some sort of compromise or better thought might be needed here.
In all, I think marines need to shape up and actually defend the fobs and LZs! You ain't getting nowhere if your pilots and reinforcements are being picked off somewhere by the LZ because no monkey is watching it!
Yautja - Zathar-Veraz
Wolfgang Schneider - CO, CL, SO, XO,
Synthetic Unit Joshua
Roscoe Barrett - Spec, SGCMP, MP
Ancient Empress, Ancient Runner (69)
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- Kesserline
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Re: Dealing with the new Xeno scum
How to kill alien : you have to deal a significant burst of damage in a short timespan, or the Xeno will successfully flee, regen and come back.
How to deal a significant burst of damage in a short timespan :
- Stack firepower : Wider area means more room to make a firing line and add marines to it. The more firepower you have, the more ability to effectively kill Xenos you have.
- Useful firepower : By the way of enhancing your weapon (attachments : BFA, BC, QF for firerate/damageoutput, or RDS, FG, for accuracy to effectively hit your target)
- Lightning tactics : by flanking or pushing fast and hard enough to prevent any response from the xenos targeted. By flanking, you can trap and cut off aliens from their hive and doom them. By pushing, you can violently push the frontline and trap or kill some xenos which did not have the time to fall back. The sucess of these tactics relies heavily on the marines bravery and efficiency and poorly on Xenos mistakes. If you do it right, Xenos can't do shit, end of story.
- Iron defense : Just hide in your FOB. With 2 to 3 layers of defense, sentries. Stack firepower on your barricades. When a Xeno comes, ironstorm on him. If you aim right, he dies. If he does a mistake, he dies. That relies heavily on Xenos mistakes to win. If they want to breach your area without any loss, they will just boiler+crusher and breach your cades. Then, they'll send their footxenos. Only failing xenos or poor estimating xenos will die on your FOB (especially as the Queen won't push FOBs anymore, so, no Xenos will try to suicide-charge to save her when she was grenade spammed).
- OB/CAS : OB is the most miracle tool for marines. You can instantly doom 1+ Xenos for a each hit. But most of the time, you have to push after the OB hit to ensure more kills. CAS is less reliable, enemy can see it coming and flee, making CAS more a area-denial tool than a killing-tool.
- Stop being a pussy/coward : when you have a opportunity to kill, without getting killed, grow a pair and charge. Finish the kill, and then come back to hide behind cades if you want, but at least, killing a xenos worths at least losing 3 marines.
For the rest :
- Think tacticooly : When you see a frontline, don't stack on it if it's too cramped. You won't be able to dodge rhinocharges, boiling shit or neurotox and screech bullshitery. Stand back a few meters back, cover, drag the wounded, replace a wounded on the firing line, or flank another area.
- Wear a gasmask : because it's cool, and you look like a spec ops.
- Listen to your SL, if he worths the shot : when you have a good or a decent SL, advise him and support him.
(- Be tacticool, medicool, technicool or logisticool : copyright by Mark 'Echo' Kesserline.)
How to deal a significant burst of damage in a short timespan :
- Stack firepower : Wider area means more room to make a firing line and add marines to it. The more firepower you have, the more ability to effectively kill Xenos you have.
- Useful firepower : By the way of enhancing your weapon (attachments : BFA, BC, QF for firerate/damageoutput, or RDS, FG, for accuracy to effectively hit your target)
- Lightning tactics : by flanking or pushing fast and hard enough to prevent any response from the xenos targeted. By flanking, you can trap and cut off aliens from their hive and doom them. By pushing, you can violently push the frontline and trap or kill some xenos which did not have the time to fall back. The sucess of these tactics relies heavily on the marines bravery and efficiency and poorly on Xenos mistakes. If you do it right, Xenos can't do shit, end of story.
- Iron defense : Just hide in your FOB. With 2 to 3 layers of defense, sentries. Stack firepower on your barricades. When a Xeno comes, ironstorm on him. If you aim right, he dies. If he does a mistake, he dies. That relies heavily on Xenos mistakes to win. If they want to breach your area without any loss, they will just boiler+crusher and breach your cades. Then, they'll send their footxenos. Only failing xenos or poor estimating xenos will die on your FOB (especially as the Queen won't push FOBs anymore, so, no Xenos will try to suicide-charge to save her when she was grenade spammed).
- OB/CAS : OB is the most miracle tool for marines. You can instantly doom 1+ Xenos for a each hit. But most of the time, you have to push after the OB hit to ensure more kills. CAS is less reliable, enemy can see it coming and flee, making CAS more a area-denial tool than a killing-tool.
- Stop being a pussy/coward : when you have a opportunity to kill, without getting killed, grow a pair and charge. Finish the kill, and then come back to hide behind cades if you want, but at least, killing a xenos worths at least losing 3 marines.
For the rest :
- Think tacticooly : When you see a frontline, don't stack on it if it's too cramped. You won't be able to dodge rhinocharges, boiling shit or neurotox and screech bullshitery. Stand back a few meters back, cover, drag the wounded, replace a wounded on the firing line, or flank another area.
- Wear a gasmask : because it's cool, and you look like a spec ops.
- Listen to your SL, if he worths the shot : when you have a good or a decent SL, advise him and support him.
(- Be tacticool, medicool, technicool or logisticool : copyright by Mark 'Echo' Kesserline.)
- Lobster
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Re: Dealing with the new Xeno scum
Just glass the planet from orbit
Where the fuck are my legs? - Marine with no legs