VANGUARD
The vanguard (also called the advance guard) is the leading part of an advancing military formation. It has a number of functions, including seeking out the enemy and securing ground in advance of the main force.
The vanguard derives from the traditional division of a medieval army into three battles or wards; the Van, the Main (or Middle), and Rear. The term Vanguard originates with the medieval French avant-garde, i.e. "the advance guard". The vanguard would lead the line of march and would deploy first on the field of battle, either in front of the other wards or to the right if they stood in line.
VANGUARDISM IN CM
The most accurated Vanguardism in our Marine Corps is the fact we're all EXPENDABLE but what does it mean to be expendable? Simple, means you're as good as the man next to you, a cog in the killing machine the USCM is. When a cog expires or fails, another one replaces it and everything keeps going; The machine doesn't stop for a worn out cog and no cog should stop it's purpose because a fellow cog failed to do so; If killing yourself in some way ensures the Machine to succeed, then you MUST take the sacrifice with honor and pride, because a cog that worn out doing it's duty it's better than a durable cog that does shit to help the Machine to succeed in crushing it's enemies. The Machine (The USCM) builds it's path rolling over the cogs it lost in the way, remember that, embrace it, and feel proud of being part of that. Otherwise, you'll never be Vanguard.
Vanguardism doesn't limit itself to PFC's but if we're going to put a simple grunt and a Squad Leader in a balance, the SL is going to win, they're more valuable and needed than the regular boot, with this I want you to understand, the 'Vanguard' should limit itself to PFC's, smartgunners and specialists. Medics, engineers and SL must preserve themselves for the bigger picture.
Being part of the 'Vanguard' doesn't mean to rambo all your way up to your death but knowing when to charge and when to fall back, WITHOUT leaving the Frontlines. You're expected to die, yes, but that doesn't mean you should go and gift our enemy with an easy kill.
THE 5 KEYS TO BE A GOOD VANGUARD
1. a Vanguard is made by a group of men, it's not an one man army. Ensure you're assisted before charging.
2. Understand that, you are not special, you may and will die eventually. Only the luckiest of men survive a whole operation as Vanguard.
3. Even if your squad is grounded to stay in the back, you must remain with it. Be loyal to your squad because that's all you got
4. The best defense is a good offense.
5. Once you charge, there's no turning back unless you're moving back to charge again with bigger force.
EXAMPLES OF VANGUARD MARINES (Role models, if you need an idea of how to behave in combat, look for these)
1. Lisa "Hotshot" Taylor
2. John "Spartan" Murry
3. Dolthgar "Fire" Folk
4. Vanechka 'Sleepy' Penkina
5. Madison Delaney
6. Jackson Dee
7. Mark Kesserline
8. Uriel Turner
9. Cassius Klaus
These have been Vanguarding way before you and you can still see them around, so your best bet as an apprentice is to imitate whay they do.
YOUR TOOLSYOU'LL STICK TO THESE AND THESE ONLY, OTHERWISE YOU'RE NOT USEFUL IN THE FRONTLINES
1. PULSE RIFLE as MAIN weapon
Your best bet out there, this baby is the Fist of the USCM, packed with 40 rounds of caseless ammunition, it has good range and good damage. Single fire to hit targets that are between allies or really far away and burst fire to spray targets that are dumb enough to charge at you, regarding attachments, this weapon alone is good enough but if you want to spice your Baby there's a suggestion list below. NEVER ATTACH THINGS THAT DECREASES YOUR FIRING SPEED MACROS: toggle-burst-fire / toggle-weapon-attachment
2. PUMP SHOTGUN as SUPPORT weapon
A.K.A the Xeno Cucker, this little fella in the right hands creates fear among the most powerful xenos around, a single buckshot shot can put a full-health xeno into critical with ease and heavily cripple any xeno caste and a well placed slug will stun it long enough to be bursted to gibs or stunlocked to it's death, however, the range of the buckshot isn't long enough to be used as a main weapon unless you use slugs, Attachments for this one? Here are some suggestions:.
2.A Loadout suggestions
3.Equipment: Stuff you must wear before dropping otherwise you're good as dead.
PFC TACTICS
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0.1 ALWAYS, ALWAYS, ALWAYS, A L W A Y S TURN YOUR INTENT TO HARM BEFORE JOINING THE FIGHT; ALWAYS TRY TO POINT-BLANK YOUR FOES WHEN YOU'RE WIELDING THE SHOTGUN.
1. NEVER TRY TO BE A POINTMAN, INSTEAD, ADVANCE WITH YOUR UNIT AS A WHOLE. TRY TO BE IN THE SAME TILE THIS WAY YOU AVOID FF OR NEURO/ACID SPIT FROM THE SHADOWS.
2. IF YOU'RE ALONE AND SEE A RUNNER/LURKER SWITCH TO SHOTGUN. THEY'LL THINK TWICE BEFORE POUNCING YOU, GIVING YOU A SMALL CHANCE TO RUN BACK TO YOUR MARINES. SAME THING APPLIES WHEN YOU'RE IN GROUPS, XENOS DON'T RUSH INTO A MARINE/GROUP OF MARINES WHO HAS A SHOTGUNNER NEAR OF THEM.
3. IF THINGS GO CQC, SWITCH INTENT TO -HARM- , EVEN IF YOU'RE USING A PULSE RIFLE A POINT-BLANK SHOT STUNS THE TARGET, GIVES ADDITIONAL DAMAGE AND MOST LIKELY IT'LL FORCE HIM TO FLEE.
4. IF YOU GET FF'D DON'T LOSE TIME COMPLAINING OR TYPING, MOVE AWAY AND KEEP FIRING OR HEAL.
5. DON'T PANIC! IF A RUNNER POUNCES ON A MARINE DO-NOT-FIRE, WAIT FOR THE MARINE TO MOVE OR THE RUNNER TO GET IN AN OPEN SPOT. IF A HUNTER POUNCES ON A MARINE, SWITCH TO SHOTGUN, STAND NEXT TO IT AND BUCKSHOT IT CLICKING ON THE TILE --BEHIND-- IT, SO YOU HIT HIM WITH ALL THE SHELLS.
6. MELEE DAMAGE PIERCES ARMOR, IF YOU HAVE A BAYONET AND A CRUSHER,RAVAGER GOES TOE-TO-TOE WITH YOU, YOUR BEST CHOICE IS TO STAB THE MOTHERFUCKER WHILE ESCAPING, OTHERWISE, DODGE AND RUN BACK TO YOUR MARINES.
7. BOILERS SUCCEED ACCORDING TO THE AMOUNT OF FEAR THE GAS CLOUD CAN CREATE AMONG THE MARINES. HOW DOES THIS WORKS? SIMPLE: A MARINE PUSH TAKES PLACE, THE FIRST WAVE PUSH IN AND GETS CUT OFF BY THE GAS CLOUD, THE PEOPLE BEHIND STOP THE PUSH TO ESCAPE THE GAS, THE MARINES THAT GOT CUT OFF STOPS THEIR ATTACK AND WAIT IN ANXIETY FOR THE GAS TO CLEAR, THEY'LL LIKELY GET STOMPED. RINSE AND REPEAT. -HOW TO STOP THIS?- DON'T LET THE GAS FOOL YOU, UNLESS IT'S A DIRECT HIT THE DAMN THING WON'T KILL YOU, RUN THROUGH THE GAS TO THE OTHER SIDE AND START SHOOTING THE INCOMING XENO FORCES, THEY'LL FLEE AS SOON THEY SEE YOU DIDN'T STOPPED THE PUSH, NOW ONCE YOU ALL CROSSED THE CLOUD GO STRAIGHT FOR THE BOILER, BECAUSE YOU WON'T SURVIVE A SECOND RUN THROUGH A GAS CLOUD.
8. IF ANOTHER MARINE HAS A BETTER SHOT THAN YOU, LET HIM SHOOT AND SAVE YOUR AMMO. SINGLE FIRE TO END DOWNED XENOS SURROUNDED BY ALLIES.
9. PLAY WITH THE FIRE MODE, SINGLE FIRE AND BURST FIRE HAVE THEIR PROS AND CONS, KNOW YOUR SITUATION AND CHOOSE THE BEST MODE.
10. ALWAYS MOVE IN FRONT OF THE SMARTGUNNER, HE CAN SHOOT OVER YOU AND YOU SERVE HIM MORE AS A MEATSHIELD THAN A SIDEKICK
11. SPECS WILL HAVE ALWAYS PRIORITY OVER YOU DUE TO HIS EQUIPMENT, HE'S A VERY SPECIAL ASSET MAKE SURE HE SURVIVES, EVEN IF HE'S AN USELESS TRASH.
SPEC TACTICS
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1. RPG SPEC: * ALWAYS MAKE SURE YOU HAVE NOBODY BEHIND YOU AND CLOSE TO THE BLAST RADIOUS
* USE YOUR AMMO WISELY, READ BEFORE USING. THINK SMART. AT ROCKETS FOR RAVAGERS AND QUEENS. WP ROCKETS TO CRUSHERS. TRY NOT TO WASTE THE ROCKETS ON LOWER CASTES (SPITTERS AND SENTINELS ARE AN EXCEPTION, KILL ALL THOSE FUCKERS)
* DO NOT TRASH YOUR ROCKET'S CASE. STORE IT AND TAKE THEM TO RO FOR A QUICK REFILL
2. SCOUT SPEC: *IT'S IMPERATIVE FOR YOU TO BE ON THE FRONTLINES AS THE BOTTLE-OPENER, DO NOT WASTE YOUR PRECIOUS AMMO ON UNWORTHY SCUM, SAVE YOURSELF FOR THE BIG TARGETS: T3'S AND ELITE/ANCIENT T2'S. YOU'RE ALSO THE WALL THAT KEEPS THE MARINES FROM THE SPITTING BASTARDS SO KEEP THEM AT BAY. YOU'RE A VERY VALUABLE ASSET MEANING THAT YOU MUST TRY TO SURVIVE AT LEAST FOR MOST OF THE OP. USE STANDARD GRUNTS AS MEATSHIELDS THEY'LL UNDERSTAND.
3. SNIPER SPEC: *KEEP AT BAY BOILERS, SENTINELS, SPITTERS AND PRAETORIANS. YOU'RE THE ONLY ONE THAT CAN KEEP THEM AWAY FROM OUR GRUNTS
* SAVE AMMO FOR THE BIG TARGETS, INCENDIARY ARMOR SPECIALLY FOR THE CRUSHER ONLY. IGNORE T1'S UNLESS THEY'RE BEING TOO MUCH OF A PROBLEM.
* YOU'RE NOT A FRONTLINE COMBATANT, ALWAYS STAY BEHIND THE LINES USING YOUR GRUNTS AS MEATSHIELDS
4. GRENADIER SPEC: *AREA OF DENIAL, YOU'RE THE MOST USEFUL LINE-BREAKER IN THE FORCE, IF THE XENOS ARE CORNERED BEHIND THEIR DEFENCES AND STRUCTURES YOU'RE THE ONLY ONE THAT CAN MAKE THEM COME OUT OR FLEE.
* YOUR BEST SCENARIO IS A BOTTLENECK. KEEP THE XENOS FROM PUSHING OR SHAKING OFF THE MARINE MOMENTUM WITH YOUR MIGHTY GRENADES. DO NOT WORRY IF YOU DON'T DIRECT HIT ANY XENO, YOUR JOB IS TO ACTUALLY KEEP THEM AWAY.
* DO NOT WASTE GRENADES ON T1's UNLESS THEY'RE A REALLY PAIN IN THE ASS.
* (meta-target) HUNT THE QUEEN, SHE'S YOUR BIGGEST GAME YET.
5. FLAMER SPEC: *KNOW YOUR STRENGHTS AND YOUR WEAKNESSES, SOME TYPE OF FLAME IS TO BE USED ONLY TO CLEAR WEEDS, LIGHT PATHS AND CUT OFF WAYS AND THE OTHER RESERVED ONLY TO BE APPLIED ON THE XENOS.
* (meta-target) HUNT THE CRUSHER, IT'S YOUR PRIMARY OBJECTIVE
* TRY NOT TO CRUSH MOMENTUM FOR FLAMING AN AREA PREVENTING MARINES TO KEEP PUSHING
SMARTGUNNER TACTICS
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1. THIS IS MY RIFLE, THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE: NEVER -EVER- MODIFY YOUR SMARTGUN. YOUR VANILLA VERSION OF IT IS THE ONE TO GO WHEN WE'RE GOING TO THE FRONTLINES, YOU'LL NEED THE SPEED TO ACTUALLY DO YOUR JOB: COVERING FIRE.
2. ALWAYS, ALWAYS, ALWAYS STAY BEHIND THE GRUNT LINE. YOU CAN SHOOT OVER TEAM MATES AND YOUR M56 SIGHT GIVES YOU AN ADVANTAGE IN SPOTTING ENEMIES. USE ALL OF YOUR SQUAD AS YOUR MEATSHIELD.
3. DO NOT DISH OUT YOUR EMPTY POWERPACK, GIVE IT BACK TO RO FOR A QUICK REFILL.
4. BURST-FIRE SUNUVABITCH.
5. SHOOT SHOOT SHOOT SHOOT SHOOT SHOOT SHOOOT!!!!!!!
Congratulations! If you have followed this manual and has resulted useful to you, you're now a certified Vanguard, ultimate badass, bug stomper, equal opportunity ass-kicker!
Good hunting, No marine victory has been achieved without sacrifices AND REMEMBER to collect your dead comrades dog tags and put them in the memorial slab.
Welcome to the team: