How much longer are we going to ignore the issue with CAS on prison station?

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RobBrown4PM
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by RobBrown4PM » 11 Mar 2018, 14:23

If you want Atmos to crash the server, implementing breaches via CAS would just about do it.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Sulaboy » 11 Mar 2018, 15:40

GenericUsername wrote:
11 Mar 2018, 11:17
I mean, when you talk about the station having a giant ring I thought you were refering to the troley rails.
Nah I mean that it is a giant ring, and we just can't see it because of only seeing things in the second dimension.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Jonesome » 11 Mar 2018, 15:58

Tharinoma wrote:
10 Mar 2018, 16:34
All of these problems are absolutely nothing compared to having earth-level gravity on space stations or ships the size of the prison map or Almayer.
So almost every other science fiction setting in existence?
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Tharinoma » 11 Mar 2018, 16:23

Jonesome wrote:
11 Mar 2018, 15:58
So almost every other science fiction setting in existence?
Absolutely. I am not highlighting this issue as an important or problematic one, I'm simply minimizing the one this thread is about by comparing the two of them.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Simo94 » 11 Mar 2018, 17:02

I did ask why there was no gravity generators on Sulaco once, a dev told me because we cant afford baldie mcbaldson MT to fuck that one up.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Sir Lordington » 11 Mar 2018, 17:48

The ceiling is retractable.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Arbs » 11 Mar 2018, 17:55

Sir Lordington wrote:
11 Mar 2018, 17:48
The ceiling is retractable.
The prison is a convertible.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Evilkyle24 » 15 Mar 2018, 02:53

The real question is how you can medevac from inside a jail cell.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by ColdSuit » 15 Mar 2018, 14:10

Evilkyle24 wrote:
15 Mar 2018, 02:53
The real question is how you can medevac from inside a jail cell.
Because thats how badass the Corp is.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Allafif » 15 Mar 2018, 15:13

Medevacs use Wormhole Fulton technology, clearly. They just don't work in caves because [technobabble]
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by 4thsurviver » 16 Mar 2018, 01:35

I agree, instead of using CAS or OB in the station we should use them on the station and blow it to bits. I mean is anyone really going to miss a prison full of dead people?
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Wubs4Scrubs » 19 Mar 2018, 14:37

Who cares? Honestly? It isn't a problem, it enhances gameplay, and it makes for a cool map. There will literally always be things that don't make sense because this is a video game, and just because you can add a change that is 'realistic' doesn't make it good.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Sambalu » 19 Mar 2018, 14:46

CAS on prison is fine. It doesn't really have to make sense, because removing it would fuck the balance over. and balanced gameplay is more important that things making perfect sense.

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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Jonesome » 19 Mar 2018, 14:59

4thsurviver wrote:
16 Mar 2018, 01:35
I agree, instead of using CAS or OB in the station we should use them on the station and blow it to bits. I mean is anyone really going to miss a prison full of dead people?
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by QuackingFlack » 21 Mar 2018, 16:32

Jonesome wrote:
19 Mar 2018, 14:59
The installation has a substantial dollar value attached to it.
They can bill me.
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by Gnorse » 21 Mar 2018, 18:39

Psst, Come closer.


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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by zoboomafoo » 23 Mar 2018, 21:51

Muh 2d spessmens game must be realistic!
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by JennerH » 24 Mar 2018, 13:52

The "Troley" is a maglev tram or some shit. It's like those bullet trains in deadspace
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Re: How much longer are we going to ignore the issue with CAS on prison station?

Post by spookydonut » 24 Mar 2018, 15:28

Atmos causes lag, normally it would be fine but we have 150-200 players often and it is just not able to cope with that AND atmos.

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