Loadouts - forum guides vs RO?
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Loadouts - forum guides vs RO?
Hey guys, new grunt here. I've been reading all the forum guides etc. and I've run into a bit of a problem: reading the Vanguard guide I get a list of weapon loadouts, some even listed as "great for new players"; but when I come to the RO line and ask for that loadout I get a "you're a pfc, you only get 2 attachments" sometimes with a nice "**** off" tacked on. So how do you guys get these fully kitted M4a1's? Usually I'm left with something subpar because the 2 attachments I did get leave a stat hole without the last one, idk maybe I'm overthinking it.
- Energysurg
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Re: Loadouts - forum guides vs RO?
Honestly, it depends on the RO. If they say two attachments, find a load out with two or begin your journey experimenting. In the end, it's up to how you want to play.
Also, once you get better, try using the base attachments only. It's better to learn robust gunplay and saves attachments for newer players.
Also, once you get better, try using the base attachments only. It's better to learn robust gunplay and saves attachments for newer players.
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Re: Loadouts - forum guides vs RO?
The stock rifle is really good too. While the load outs on the forum are meant to really optimize your gun the stock rifle is a real jack of all trades. I honestly don't ask for attachments at req only for two grenades for the UGL and two AP magazines if I want them.
Attachments aren't everything. You can still lay the hurt down with a stock rifle (all Xenos fear sustained fire).
For actually getting more than two attachments, it really helps to build up a rep, if people know your name and know you aren't likely to die or FF someone they'll be more inclined to give you that barrel charger. You could also try asking every round and you might get lucky, or as a late join req might be more willing to toss out some extra attachments with what they have left.
Attachments aren't everything. You can still lay the hurt down with a stock rifle (all Xenos fear sustained fire).
For actually getting more than two attachments, it really helps to build up a rep, if people know your name and know you aren't likely to die or FF someone they'll be more inclined to give you that barrel charger. You could also try asking every round and you might get lucky, or as a late join req might be more willing to toss out some extra attachments with what they have left.
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Re: Loadouts - forum guides vs RO?
Using Vanilla weapons is great way to get a better understanding of what attachments you want to use in the future. Plus, plenty of marines will die on the field with their modified weapons anyway. So experiment with the ones you'll find.
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Re: Loadouts - forum guides vs RO?
Mah first rounds were with vanilla, or just MH and a secondary weapon with flashlight.
You understand waaaaay more your weapon, and your needs, when you understand what is your weapon first, what does it do. AND THEN, you wanna tweak it to adapt it to some playstyles you want to have.
The most easiest loadout you can get with RO, even as a PFC, even as the most UNKNOWN PFC, is : RDS FG.
RDS = Adds good accuracy.
FG = Allows you to enable burst fire without too much magical spread that gives so much spice to your FF.
No downside. Two attachments where RO are weeeeeeell supplied.
_______________________________________
You have to understand that there are some critical attachments, the pricy ones, the ones that are awesome. Those are : QF, BC and BFA (and gyro too).
_______________________________________
If you are from the first 10 people in line (and if the 10 first people actually ask ALL for a QF) you can ask a QF EB, you stick in single fire. And you pew pew like a boss.
Those are the two 2-unga loadouts for your trusty M41.
And I repeat : vanilla rifle is a awesome. I managed to win a 1v3 and crit all 3 xenos (nearly died though) before help arrived. Vanilla rifle is brutal, because no damage reducer, you just toggle burst rifle and you go hit targets in near CQC. Like mah grandma would have said : EZ PZ 360 noscope !
You understand waaaaay more your weapon, and your needs, when you understand what is your weapon first, what does it do. AND THEN, you wanna tweak it to adapt it to some playstyles you want to have.
The most easiest loadout you can get with RO, even as a PFC, even as the most UNKNOWN PFC, is : RDS FG.
RDS = Adds good accuracy.
FG = Allows you to enable burst fire without too much magical spread that gives so much spice to your FF.
No downside. Two attachments where RO are weeeeeeell supplied.
_______________________________________
You have to understand that there are some critical attachments, the pricy ones, the ones that are awesome. Those are : QF, BC and BFA (and gyro too).
_______________________________________
If you are from the first 10 people in line (and if the 10 first people actually ask ALL for a QF) you can ask a QF EB, you stick in single fire. And you pew pew like a boss.
Those are the two 2-unga loadouts for your trusty M41.
And I repeat : vanilla rifle is a awesome. I managed to win a 1v3 and crit all 3 xenos (nearly died though) before help arrived. Vanilla rifle is brutal, because no damage reducer, you just toggle burst rifle and you go hit targets in near CQC. Like mah grandma would have said : EZ PZ 360 noscope !
- Rohesie
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Re: Loadouts - forum guides vs RO?
There's also the good old field looting. Many marines die and leave precious ungas for you to claim.
As RO I give four attachments per marine, just no double gyros. So with that in mind if I wanted to go full offensive I'd get one mag harness (perhaps BFA) for the spare burst-fire rifle in the armor, plus quickfire + forward grip for the main, in the back. Or just that second one in case the RO wants to give only two, the burst-fire one getting just a rail flashlight then (extra vision is very nice).
As RO I give four attachments per marine, just no double gyros. So with that in mind if I wanted to go full offensive I'd get one mag harness (perhaps BFA) for the spare burst-fire rifle in the armor, plus quickfire + forward grip for the main, in the back. Or just that second one in case the RO wants to give only two, the burst-fire one getting just a rail flashlight then (extra vision is very nice).
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Re: Loadouts - forum guides vs RO?
I personally like Rail scope, barrel charge, bipod, and stock. but that's only if I'm on FOB duty. Otherwise I go mag harness, barrel charger forward grip and stock
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Re: Loadouts - forum guides vs RO?
Yeah. At first, it's best to start off using vanilla or lightly modded weapons. Just an RDS or some simple attachments, nothing too complicated.
As you play more and get to know your weapon, feel free to request more complicated attachments.
On that note, once you're a known player, expect Requisitions to give you up to 4 attachments even as a PFC.
Ninja Edit : Here's a quick tip. If you're a round-start marine, Skip breakfast, rush into your prep-room, equip everything in the locker except your armor and rush to Requisitions. If you do it right, You're guaranteed to be in the first 5 or so marines in line.
As you play more and get to know your weapon, feel free to request more complicated attachments.
On that note, once you're a known player, expect Requisitions to give you up to 4 attachments even as a PFC.
Ninja Edit : Here's a quick tip. If you're a round-start marine, Skip breakfast, rush into your prep-room, equip everything in the locker except your armor and rush to Requisitions. If you do it right, You're guaranteed to be in the first 5 or so marines in line.
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- FrontierProject
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Re: Loadouts - forum guides vs RO?
Thanks for the replies everyone. Having now actually survived several rounds (instead of dying at first contact) and bagged a few lizards I have a better feel for the difference attachments make.
That bit about certain attachments being more scarce explained a lot. I have been rushing the line in recent matches to get the qf/eb loadout as I really like the way it handles, but now after having played several rounds I'm very comfortable with a stock gun, and my best round has been with a scavenged stock rifle.Kesserline wrote: ↑21 Mar 2018, 04:06Mah first rounds were with vanilla, or just MH and a secondary weapon with flashlight.
You understand waaaaay more your weapon, and your needs, when you understand what is your weapon first, what does it do. AND THEN, you wanna tweak it to adapt it to some playstyles you want to have.
The most easiest loadout you can get with RO, even as a PFC, even as the most UNKNOWN PFC, is : RDS FG.
RDS = Adds good accuracy.
FG = Allows you to enable burst fire without too much magical spread that gives so much spice to your FF.
No downside. Two attachments where RO are weeeeeeell supplied.
_______________________________________
You have to understand that there are some critical attachments, the pricy ones, the ones that are awesome. Those are : QF, BC and BFA (and gyro too).
_______________________________________
If you are from the first 10 people in line (and if the 10 first people actually ask ALL for a QF) you can ask a QF EB, you stick in single fire. And you pew pew like a boss.
Those are the two 2-unga loadouts for your trusty M41.
And I repeat : vanilla rifle is a awesome. I managed to win a 1v3 and crit all 3 xenos (nearly died though) before help arrived. Vanilla rifle is brutal, because no damage reducer, you just toggle burst rifle and you go hit targets in near CQC. Like mah grandma would have said : EZ PZ 360 noscope !
- Rohesie
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Re: Loadouts - forum guides vs RO?
EB is a very common attachment, rarely Req will run out of it. The same not applies to QF.FrontierProject wrote: ↑22 Mar 2018, 17:10I have been rushing the line in recent matches to get the qf/eb loadout as I really like the way it handles, but now after having played several rounds I'm very comfortable with a stock gun, and my best round has been with a scavenged stock rifle.
In my experience this is the list of the hardest-to-get attachments, due to availability vs demand.
Very hard: BC, QF.
Hard: BFA, gyro.
Medium: skele stock, scope, mag harness.
Easy: suppressor, EB, forward grip, RDS, mini flamer, wooden stock.
Unlimited, even during extended: recoil compensator, bipod, masterkey, magnum stock.
While I say this, I've ended more than one round without having handled all the BCs and QFs because past a certain point people stopped asking, assuming there would be no more or something. My recommendation is that you ask: what is left, how much you can get, and so on. I tend to restrict BCs so that smarties and SLs don't run out of them early, but during mid-and-late game that restriction softens.
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Re: Loadouts - forum guides vs RO?
Rail flashlight and UGL is great as is.
Attachments do not make you robust. Attachments simply amplify a certain aspect of the wepaon at the price of another thing. Which only makes more or less little difference. What you first have to do is master the vanilla rifle. It's great.
Personally, what I ask for in the req line is Two HE nades for the loader (useful to stun things like Praes, Boilers and boxed in groups of xenos), AP mags (VERY useful to kill Ravagers, Queens and crushers and pretty much every other xeno) and a webbing because well, you can never carry enough ammo.
I like the rail flashlight, because it's free, has no draw back and most importantly I can't engage something I can't see without it.
Attachments do not make you robust. Attachments simply amplify a certain aspect of the wepaon at the price of another thing. Which only makes more or less little difference. What you first have to do is master the vanilla rifle. It's great.
Personally, what I ask for in the req line is Two HE nades for the loader (useful to stun things like Praes, Boilers and boxed in groups of xenos), AP mags (VERY useful to kill Ravagers, Queens and crushers and pretty much every other xeno) and a webbing because well, you can never carry enough ammo.
I like the rail flashlight, because it's free, has no draw back and most importantly I can't engage something I can't see without it.
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Re: Loadouts - forum guides vs RO?
Kesserline wrote: ↑21 Mar 2018, 04:06RDS = Adds good accuracy.
FG = Allows you to enable burst fire without too much magical spread that gives so much spice to your FF.
Basically the downside of this set is that you can't have a rail flashlight (Which is pretty much the greatest thing ever)
The upside is that your FF now goes from broken ribs to 100-0'd, which makes the FF logs staff get so much nicer to look at.
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Re: Loadouts - forum guides vs RO?
Val, I don't have any downside, as I always carry a vanilla rifle with flashlight on the exosuit slot.
Getting pounced ? Bam, second rifle. Needing my second hand free ? Bam, tossing the PFC satchel useless, or the vanilla rifle, because I don't give a shit : I'm a honey badger.
Getting pounced ? Bam, second rifle. Needing my second hand free ? Bam, tossing the PFC satchel useless, or the vanilla rifle, because I don't give a shit : I'm a honey badger.
- RevealingFortune
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Re: Loadouts - forum guides vs RO?
Attachments are extremely overrated. I would go so far as to argue that a significant amount of attachments make you weaker as opposed to stronger. Most of the barrel attachments nerf damage. Skele Stock nerfs extremely valuable firing speed. Even the mag harness hurts accuracy. As an average boot on the field, having sustained DPS is literally your everything.
If nothing else, try to grab some nades for some additional supression or a masterkey to give that runner a surprise faceful of buckshot with your trusty m41a.
If nothing else, try to grab some nades for some additional supression or a masterkey to give that runner a surprise faceful of buckshot with your trusty m41a.
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Re: Loadouts - forum guides vs RO?
There is no reason not to grab a forward grip on the pulse rifle or shotty. And if your gun doesn't have a rail attachment you are doing something wrong (at least grab the rail flashlight and don't forget to turn it on!). The rest of the attachments have their pros and cons, and if badly chosen will underperform in comparison to vanilla.
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Re: Loadouts - forum guides vs RO?
Actually, if you're (for some reason) using the shotgun scabbard, mounting a forward grip won't let you put your shotgun away.
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Re: Loadouts - forum guides vs RO?
Fair enough, that's useful if you are carrying two shotguns. I've seen double-gyro-shotty buckshot being used to great effect, so I'll have to agree. But it's the kind of thing you shouldn't try at home.
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Re: Loadouts - forum guides vs RO?
I could never like the gyro shotty idea, also the quickfire is the best attachment with the m41A. Always use it now since I found out how fast it shoots at benos.
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Re: Loadouts - forum guides vs RO?
Depending on how early you are served in the RO line, you can try to hop into the other line for 2 extra attachments...
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Re: Loadouts - forum guides vs RO?
I'll never stop my crusade on making marines stop using the shitty skeleton stock.
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Re: Loadouts - forum guides vs RO?
wordHeckenshutze wrote: ↑25 Mar 2018, 21:50I'll never stop my crusade on making marines stop using the shitty skeleton stock.
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Re: Loadouts - forum guides vs RO?
Okay, best two attachment loadouts (mind that you can usually also get muzzle attachments other than the Barrel Charger beyond your first 2):FrontierProject wrote: ↑20 Mar 2018, 16:29Hey guys, new grunt here. I've been reading all the forum guides etc. and I've run into a bit of a problem: reading the Vanguard guide I get a list of weapon loadouts, some even listed as "great for new players"; but when I come to the RO line and ask for that loadout I get a "you're a pfc, you only get 2 attachments" sometimes with a nice "**** off" tacked on. So how do you guys get these fully kitted M4a1's? Usually I'm left with something subpar because the 2 attachments I did get leave a stat hole without the last one, idk maybe I'm overthinking it.
M41:
Extended Barrel + Quick Fire Adapter + Foregrip (Priority: EB + QFA. You can usually get the entire package because EBs are liberally dispensed, but if you can't, be sure to get the EB; EB + QFA is solid; the Foregrip isn't necessary but it does make your burst fire worth using; without it, you still got a UGL you can load with 2 grenades).
Suppressor + RDS + Gyro (Priority: Suppressor + Gyro. If you can't get the RDS, which is the lowest priority, consider getting the EB in lieu of the RDS and slap a rail light on)
Suppressor + RDS + BFA (Priority: Suppressor + BFA; if you can't get an RDS, slap a rail light on)
M37:
Bayonet + Magnetic Harness + Gyro (The best CQC weapon. You will always be able to get this combo.)
Extended Barrel + Magnetic Harness/RDS + Gyro (Priority: EB + Gyro. This is a slug thrower; if you can't get the rail attachment, replace with a rail light.)
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Re: Loadouts - forum guides vs RO?
Personally, I've fell in love with a RDS + Masterkey + Extended Barrel combo. There's a fire delay when switching from Primary Fire to Masterkey, but it's basically nonexistent when you swap from MK to Primary.
But, Surreal states the arguably best attatchment combos
But, Surreal states the arguably best attatchment combos
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Re: Loadouts - forum guides vs RO?
And, when you're robust enough, plain and simple bayonet + flashlight loadout is all you need.
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Re: Loadouts - forum guides vs RO?
Ok this is the exact loadouts I use currently, qfa/eb for the m41 and mag/gyro for the shotty. I consider the mag harness on the shotgun the single most important thing on the list as it's helped me immensely since I started using it, on that note I'd also pick the gyro before the m41 attachments too.Surrealistik wrote: ↑26 Mar 2018, 17:03Okay, best two attachment loadouts (mind that you can usually also get muzzle attachments other than the Barrel Charger beyond your first 2):
With a combination of this loadout, always being aware of my positioning, and learning how incredible AP ammo is I've been doing really well the past few rounds, staying alive till late in the round for most them, on Sunday I had a great round where I got a bunch of killing blows including a Boiler, the Queen, and a 1v1 with a Hunter.
The worst part of all this is I find vanilla SS13 really boring now.