Beno Body Dragging

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caleeb101
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Beno Body Dragging

Post by caleeb101 » 28 Apr 2018, 12:00

I know this has been said before. But it's really scummy when a Xeno drags your body away. I understand dragging it to where all the other xenos are. But when you drag away to the point where the marines can't even FIND the body because you hid it, it's really just like.. why. There was no point in doing that other than the meta fact that marines can be revived. Which xenos don't even know so.. what's up with that.

I'm only bringing this shit up cause its been really excessive lately to the point where it makes the game really poor to play.
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Re: Beno Body Dragging

Post by driecg36 » 28 Apr 2018, 12:04

I've always thought it was a really shitty thing to do, but it's not against the rules.

Typically, the reasoning is that they want to get rid of the marine lights to make the area darker.
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Re: Beno Body Dragging

Post by Imperator_Titan » 28 Apr 2018, 12:05

Look at it this way. You died in the first place, which allowed all of that to occur. You shouldn't depend upon a revive upon death especially since it's usually your own fault you were tossed into that situation in the first place, it's a privilege, not a right, much like attachments. Can't really go wrong with that mindset.

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Re: Beno Body Dragging

Post by Weaselburg » 28 Apr 2018, 12:16

I remember once, in the midst of battle, I was FFed. Not blaming anyone for this. Then a boiler cloud hit. Again, I put my mask on but I was bleeding out at that point. I died, and a hunter took my body, stashed it behind a wall, and threw a permadead guy on top of me to hide the symbol. They did take the dead guy off, and I understand it to a point, but it gets excessive. If they drag you halfway across the map, it kinda sucks. Still can't blame them though, it is a valid, if scummy, strategy.
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Re: Beno Body Dragging

Post by Gnorse » 28 Apr 2018, 12:21

As people said, It's a shit thing to do but it's not against the rules.
It's especially shit when they leave regular marine bodies laying around but then bother to drag specs/SGs off because "muh light"
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Re: Beno Body Dragging

Post by caleeb101 » 28 Apr 2018, 12:36

Imperator_Titan wrote:
28 Apr 2018, 12:05
Look at it this way. You died in the first place, which allowed all of that to occur. You shouldn't depend upon a revive upon death especially since it's usually your own fault you were tossed into that situation in the first place, it's a privilege, not a right, much like attachments. Can't really go wrong with that mindset.
It's not always your fault that you die. Infact, most of the time as a marine even standing completely still can get you killed. The post below is the perfect example of that. You DO NOT have to go to such extents to hide a body and stop revival and again, especially when you don't know it's a thing. It's almost like if marines ran into the hive in the first 5 minutes and killed all the larva, then left because "we hate sneks".

Before you go "ur biased towards marines u pig" I play xeno as well and even when playing xeno, I see no reason to do it. If they're dead, they're not harming you.
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28 Apr 2018, 12:16
I remember once, in the midst of battle, I was FFed. Not blaming anyone for this. Then a boiler cloud hit. Again, I put my mask on but I was bleeding out at that point. I died, and a hunter took my body, stashed it behind a wall, and threw a permadead guy on top of me to hide the symbol. They did take the dead guy off, and I understand it to a point, but it gets excessive. If they drag you halfway across the map, it kinda sucks. Still can't blame them though, it is a valid, if scummy, strategy.
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Re: Beno Body Dragging

Post by Lukey111 » 28 Apr 2018, 12:47

Gnorse wrote:
28 Apr 2018, 12:21
As people said, It's a shit thing to do but it's not against the rules.
It's especially shit when they leave regular marine bodies laying around but then bother to drag specs/SGs off because "muh light"
haha, I saw you last round getting dragged a ton as the cloak person.
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Re: Beno Body Dragging

Post by Rohesie » 28 Apr 2018, 15:07

caleeb101 wrote:
28 Apr 2018, 12:36
It's almost like if marines ran into the hive in the first 5 minutes and killed all the larva, then left because "we hate sneks".
In CM roleplay is something that surfaces during quiet moments and is quickly interrupted by the first shot. You have a large amount of antagonists against who you are valid, and who are forced by the roleplay rules not to play friendly. So marines shoot anything that moves upon first contact, dangerous or not. I've never seen a marine respecting a larva. Heck, often the corgi and cow simple mobs also get destroyed.

To hide bodies under other bodies, wooden barricades or other sprites that conceal them I find to be distasteful, as it's exploiting a graphical limitation of the game. To take their time and drag the body away I don't, because while it's first contact for the marines, the same is not true for the xenomorphs. They've faced humans before. And if your overwatch is competent and has time they can pinpoint your location, provided you call for help in time. We've saved a dead spec from deep into the jungle in LV that way, past the river even.
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Re: Beno Body Dragging

Post by Telegnats » 28 Apr 2018, 19:01

Barring the "If you died its your fault lol" response above - which made my eyes roll so hard they contorted my head from the rotational force - I find body dragging mind numbingly irritating, especially when I am playing Xeno. Granted there isn't much I can do about it but the thought of dragging the body back into the battlefield has crossed my mind a few times.

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Re: Beno Body Dragging

Post by Arbs » 29 Apr 2018, 04:24

Xenos will kill you and this simply makes it much more effective. Theres nothing wrong with it. Whether you like it or not its a good way for xenos to get rid of you for good.

Its annoying as hell true, especially when the Elite Runner hacks and alashes you while pulling you away at lightspeed and you cant do anything about it, but its a legit thing to do.

As an SO, even better if you have a helmet on, Ill find your location and have the squad find you if its within reach. So chances are youre not -completely- helpless.
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Re: Beno Body Dragging

Post by caleeb101 » 29 Apr 2018, 04:57

Arbs wrote:
29 Apr 2018, 04:24
Xenos will kill you and this simply makes it much more effective. Theres nothing wrong with it. Whether you like it or not its a good way for xenos to get rid of you for good.

Its annoying as hell true, especially when the Elite Runner hacks and alashes you while pulling you away at lightspeed and you cant do anything about it, but its a legit thing to do.

As an SO, even better if you have a helmet on, Ill find your location and have the squad find you if its within reach. So chances are youre not -completely- helpless.
yeah, except for the fact some xeno players that body drag n hide know that helmets help in locating people so they slash you to the point where you're just ABOUT dead, then suddenly decide "wewlad wouldn't it be a great idea to capture this guy??" thus getting rid of said helmet
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Re: Beno Body Dragging

Post by BillyBoBBizWorth » 29 Apr 2018, 07:10

Even though its apparent its not against the rules, what makes this interesting is since the change that once a xeno has slashed a marine dead, it cant keep slashing it anymore, i assume to prevent over-killing.Yet they carry the same dead marines around that they cannot slash anymore? Why doesn't the xeno get a message saying "You fail to grab it, why would you want to pull a gross dead host around"

Isn't handling/carrying a dead host overkill(ing) in the same way continuing to slash it is? I kind of think it is.

Theres no preventive measure against xenoes doing it, but theres a few for marines.Getting acid on you, activating mines etc when the marines actually have a reason to move it, to get it topside for research.Where as xenoes have reasoning for the light source(valid? Xenoes have night vision, do they really see light?), defib denial(being a dick?) and covering hugger traps(the most valid).

Solution : Maybe only carriers and drones(maybe only queen and T3's?, maybe only T2's and lower, as its a lesser task?) could be allowed to move dead marine corpses, then it turns it into a special roleplay factor for some lucky xenoes!
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Re: Beno Body Dragging

Post by solidfury7 » 29 Apr 2018, 07:22

Imagine if Xenos couldn't drag dead mobs.

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Re: Beno Body Dragging

Post by Gnorse » 29 Apr 2018, 07:46

Beno bias no nerf beno pls
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Re: Beno Body Dragging

Post by Shuffl3 » 29 Apr 2018, 08:13

I think the first time I started dragging bodies it was pretty innocent. We could macro .click toggle-nightvision back then so light source management was pretty important and there were some good playstyles based around light/los control. I mean, still are, its just not as easy. Other xenos would drag/hide bodies and I wasn't quite on board with that. But it wasn't until I started playing runner a lot that I jumped over the fence and started purposely hiding them or taking them as far away as I could.

Winning a tricky encounter and then seeing all that effort undone is annoying, to say the least. After awhile it gets tired. So yeah, I started making those bodies as difficult to find as possible. A xenos life is a tough life. Outnumbered, outgunned, any trace of lag makes you evaporate before you can even close distance. Making sure that marine just doesn't get back up is worthwhile and satisfying. I mean, I killed it. Stay dead yo.

I like to think I've grown since those days though. And with that maturity comes a new outlook. Beno Body Dragging has a more noble purpose than mere salt production. It teaches marines to fear death like they should. In a world where body's just lie as they fall and wait for some benevolent medic to come by and slap the paddles on, the only permadeath is getting overrun and forgotten behind the lines. Where is the lesson in that? With the ability to drag bodies off to rot in the faraway corners Xenos can teach the marines so much more about how to act human. Fear the dark, never trust that you're safe, and dont charge away mindlessly because your medic pal and his autodoc are all you think you need to keep you in the action

Besides, how many dead bodies do you see just lying around in the movies?
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Re: Beno Body Dragging

Post by kroack » 29 Apr 2018, 08:41

Dragging bodies away to dark corners is fine roleplay for what amount to an incredibly intelligent animal. You're taking your kill back to your nest for noms or what have you.

Dragging bodies under table sprites is more chucklefuckery but the fact of the matter is nine time out of ten if a xeno is dragging you off, you're not going to get revived.

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Re: Beno Body Dragging

Post by yogurtshrimp69 » 29 Apr 2018, 16:14

Xenos dragging bodies is overall fine but there's plenty of edge cases where the reasoning doesn't involve any sort of roleplay, tactics, intelligent behaviors of an animal, but rather a clear mechanical abuse of the mechanics of the game. Stuff like intending to kill a marine but hugging him anyway so his helmet falls off so that Overwatch cannot find the body, hiding it under a permadead marine so that people don't see the icon of the revivable marine, hiding it under dead xenos so no part of the sprite is shown at all, etc. I think these sort of exploits with dragging dead marines are enough to warrant some sort of change regarding xenos dragging bodies, perhaps carriers, drones, hivelords only are capable of dragging dead marines, anything to prevent the blatant exploit of game mechanics by xenos.
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Re: Beno Body Dragging

Post by Shuffl3 » 29 Apr 2018, 19:26

yogurtshrimp69 wrote:
29 Apr 2018, 16:14
BillyBoBBizWorth wrote:
29 Apr 2018, 07:10
Solution : Maybe only carriers and drones(maybe only queen and T3's?, maybe only T2's and lower, as its a lesser task?) could be allowed to move dead marine corpses
I love a knee jerk solution that mangles team dynamics as much as the next lad but there really is a much simpler answer. Just change the revive icon so it extends outside the borders of the dead icon.

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And like...get SOs to use the myriad other sensor data available to them to find marines. The helmets only have a camera.
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Re: Beno Body Dragging

Post by Iatots » 30 Apr 2018, 11:08

I'd trade being able to drag bodies with the ability to smash their armor beyond repair and/ or puke acid on them.
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Re: Beno Body Dragging

Post by Hedrite » 30 Apr 2018, 18:12

Never happened to me or at least consciously noticed it but it sounds annoying as hecc if they do that intentionally just so you can't be revived.
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Re: Beno Body Dragging

Post by Sambalu » 30 Apr 2018, 18:31

Dragging bodies away feels awful for the marine player, but ultimately it's fine. In canon xenos drag their victims away most of the time too.
But using permadead guys to meta the health hud does seem kinda iffy. The only real way to stop that would be to enlarge the defibable icon, because enforcing this via rules would be nearly impossible, and xenos being unable to drag corpses would turn PFCs into unacidable flares once they die.

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Re: Beno Body Dragging

Post by Mann handle » 30 Apr 2018, 18:50

Shuffl3 wrote:
29 Apr 2018, 19:26
I love a knee jerk solution that mangles team dynamics as much as the next lad but there really is a much simpler answer. Just change the revive icon so it extends outside the borders of the dead icon.

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And like...get SOs to use the myriad other sensor data available to them to find marines. The helmets only have a camera.
You'd need to make it more noticeable than that I feel but it's a step in the right direction I guess. Still I've seen the odd cheeky beno either pile bodies up or move them across the entire map just to make de fibbing them an impossible task. It's not easy to solve but I do like the Hud icon idea the most and it could solve the stacking 'balds on a dead guy' thing.
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Re: Beno Body Dragging

Post by James5734 » 01 May 2018, 12:10

How about we make it so that humans who are going to die pretty soon aren't hugged by the facehuggers? It makes sense to me at least from a lore perspective as xenos wouldn't want to waste an egg on a soon to be dead to human.
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