Whats your Medic loadout?

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Daturix
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Whats your Medic loadout?

Post by Daturix » 03 May 2018, 18:45

Im curious what other people have as their medic loadouts, drugs they take and where, pills, injectors, or kits? What gun do you pack?

For myself:
lifesaver's bag + Dexalin, Dylovene, Quickclot pill bottles.
Bicard, Kelotane, Tramadol in webbing.
Inprovaline, Peridaxon in my armor.
2 medkit pouches, one with basic untouched advanced first-aid kit.
The other being a basic first-aid kit with varying contents, lately its been analyzer, 2 splints, 2 bicard, 2 kelotane injectors.
Medic pack with defib, medevac, roller, 2 stasis, 2 shotgun buckshot boxes and either spaceacillin or a splint.
I always carry a shotgun, either with just mag harness and gyroscopic, or lately with fully loadout of gyro, wood stock, mag harness and either extended barrel or barrel charger.

As for others Im curious what is your go-to when taking care of dead bodies? I see people swear by defibbing then forcing a bicard and leaving.
I personally prep it first with inprovaline to stablize, check with analyzer to see damage type, bicard for massive brute, kelo for massive burn, dexalin if around 70+ oxyloss, peri if IB and use some brute/burn kit to lower the damage the body has then defib. At that point I can literally let them chill and they'll heal to full as I split them up if needed or pull them back further.

I want to know what others do to see if theres better ways to handle things i can do or simply show what I personally do. Please share your medic loadouts, tips, tricks, talk about medic stuff.

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DefinitelyAlone0309
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Re: Whats your Medic loadout?

Post by DefinitelyAlone0309 » 03 May 2018, 20:06

Armor : 2 stasis bags
Webbing : 3 handfuls or 1ext and 2 AP rifle mags
Satchel : medevac stretcher, roller bed, defib, either one box of shotgun ammo (If I'm using shotty) + a FAKs with spare kits or 2 FAKs (1 for spare Bicard+Kelo+Tram; 1 for spare trauma+burn kits)
Medical Pouch : Bicard, Kelo, HF2
Medkit Pouch : Dylo, Antibiotic, Dexaline, spare Bicard+Kelo+Tram, one random pill bottle from Medbay like Dex+ or something
Lifesaver : Inapprovaline, QC, Tram, Peri, about 7 trauma kits, 4 burn kits, 5-6 splints (5 splints when I can get something more fancy, like KeloDerm or Iron or Alkysine)
Helmet : 2 EAT bars or protein bars

I don't generally carry a shit ton of splints because I can restock them with Alamo's Nanomed when I eventually head back due to personal injuries or the need for resupply.
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Anoonki
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Re: Whats your Medic loadout?

Post by Anoonki » 03 May 2018, 20:50

Armour: 2 Stasis bags
Webbing: 3 Ammunition stacks
Satchel: Stretchers, Defib, One AFAK(3 Brute, 3 Burn, Spllints) and one FAK (1 Antibiotics, 1 Peri, 1 Dylo, 2 Quickclot pens, 2 Dex+ Pens)
Medical Pouch: HF2, Tricord Pen, Oxy Pen
Medkit Pouch: AFAK (Same as above)
Lifesaver: 2 Bicari pillbottles, 2 Kelotane Pillbottles, 1 Inaprov pillbottle, 1 Quickclot pillbottle, 2 tram pillbottles, 1 oxy pen, 2 quickclot pens, 2 dex+ pens, 3 Trauma kits, 3 burn kits, and 2 sets of splints.
Then Protein bars in the helmet.

And for a weapon, typically whatever with a raillight.

Usually I don't run out of supplies before getting cheesed down by a Hunter squad.
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Re: Whats your Medic loadout?

Post by HKO20006 » 03 May 2018, 20:56

I never played medic, but I have two occasions as PFC that becoming dead dead just as I arrived to a medic and during a defib, so you should really defib first. Unless you really sure it's a recent death.
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Omicega
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Re: Whats your Medic loadout?

Post by Omicega » 03 May 2018, 21:12

Helmet: 2 protein bars OR 1 protein bar and an oxy flask if I can be bothered
Armour: 2 syringe cases filled with tricordrazine injectors
Webbing: 3 handfuls of buckshot
Satchel: 2 adv. kits with 2ATK/2ABK/3splint, 1 medevac stretcher, 2 defibrillators
Bag: 4 ATK, 3 ABK, 4 splints, 2 bic bottles, 2 kelo bottles, 2 QC bottles, 1 dylo bottle, 1 QC bottle, two dex+ injectors
Medkit pouch: 1 emptied kit filled with 3-4 stasis bags, bic bottle, kelo bottle, 1-2 tram bottle(s)
Medical pouch: health analyser, tram bottle, inap bottle
Weapon: Rail flashlight + angled grip M37A2

I'll get around to writing a full medic guide some day, but this loadout covers pretty much everything you will ever need to deal with. I use this and almost never deviate, although it could probably be optimised a little more. The current state of squad medic has left it with a much lower skill ceiling than before, though, particularly with regards loadouts. For that reason and many more I don't see any point in optimising as hard as I used to, notwithstanding the fact that a lot of the old ways you could optimise stuff have been outright removed or made no longer viable.

Dead body protocol is easy:

1. Slap the corpse with your health analyser.
2a. If you didn't actually see them die or otherwise know for sure they died recently, you have to successfully defib them as soon as possible to reset their braindeath timer. If combined burn/brute/toxin is >200, patch it until it's either below 200 or as low as possible, then defib (potentially repeatedly) until successful. Even if they die again immediately, you've avoided the awkward situation of having your patient time out while you're wasting time feeding them pills.
2b. If you saw them die or know for sure they died recently, administer inaprovaline and whatever other chemicals they need, then defib. Don't mix inap and dylo in the rare case you find someone dead with severe toxins.
3. Give them any other chems and splints they need. At the very least stabilise them and then (preferably) begin getting them healing or even starting to stand up. Painkillers are good. Find a way to evac them if they need it but try not to clog up CASEVAC if it's busy or the POs suck.
4. Repeat from step 1 for any other dead marines. Otherwise, redress them with weapon + armour if you have time.
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Bronimin
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Re: Whats your Medic loadout?

Post by Bronimin » 03 May 2018, 22:27

Are you ready, ready for the worst loadout you've ever seen?! What started as a joke quickly became my favourite medic loadout. I love it, it is my baby.

Helmet: Whatever I want/ find on the ground in prep
Armour: 2 stasis bags
Webbing: 3 handfuls of slugs
Satchel: Advanced FAK, Evac Stretcher, Slugs Box, 3rd Stasis Bag, Gas Mask
Load Rig: Defib, Roller Bed, 1 Bicaridine, 1 Kelotane, 1 Tramadol, 1 Inaprovaline, 1 Peridaxon. 2 Advanced Trauma Kits, 2 Advanced Burn Kits, 1 Splints, 1 Health Analyzer
Medkit Pouch #1: FAK with reserve pill bottles: 2 Bicaridine, 2 Kelotane, 2 Tramadol, 1 Inaprovaline
Medkit Pouch #2: AFAK with the injector taken out and filled with another stack of splints
Weapon: Slug shotgun with angled grip and harness

You run out of meds in the load rig fairly quickly but that's okay -- just restock it. Use the drag and drop method to never take your pill bottles out of your load rig and you never have to remember which colour is what, you just have to remember that it goes bic/kelo/tram/inap/peri. No need for QC and I'm not trolling.

For defibs, scan and patch as little as I have to to bring them over the threshold. Give inaprovaline if they need it (necessary to halt IB when used with bicard), then bicard/kelo as appropriate. Defib, then splint vital bits and dose with peri if needed.

If the patient has been overdosed or for some reason has massive suffocation/ toxin damage which you can't treat -- you need to find a medic with dexalin +/ dylovene and foist him off on them. If they have massive toxins, you CAN'T give them inaprovlaline.
Last edited by Bronimin on 09 May 2018, 19:11, edited 4 times in total.

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Rohesie
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Re: Whats your Medic loadout?

Post by Rohesie » 03 May 2018, 23:07

Helmet: 2 protein bars.
Armor: 2 handfuls of buckshot.
Webbing: 3 stasis bags.
Satchel: Medevac stretcher, roller bed, defib, medikit (with 3ATK+1ABK+1splint stack), one free slot (can be filled with a shotgun ammo box, another defib, or other stuff).
Belt rig: One pill bottle of every kind (the starting ones plus QC), 5 splint stacks, 5 ATKs, 2 ABKs.
Medical pouch: Scanner, ATK, ABK.
Medit pouch: 4x spare pill bottles (x2 bicard, 1 kelo, 1 tram), plus splint stack, ATK, ABK.
Weapon: Buckshot-loaded shotgun. Rail flashlight or mag harness, vertical grip, possibly bayonet and/or wooden stock for CQC.
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HiddenLlama
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Re: Whats your Medic loadout?

Post by HiddenLlama » 04 May 2018, 02:48

Armour Slot: Shottie with angled grip and magnetic harness, loaded with buckshot.
Webbing: Three handfuls of buckshot.
Armour Pouch: Two stasis bags.
Satchel: Defibrillator (paddles pre-activated), medevac stretcher, roller bed, box of buckshot, FAK stocked with two splints, three trauma kits, two burn kits.
Lifesaver Bag: One of each pill bottle except for Spaceacillin, which I've never actually had to use. Quickclot pills, ask Medbay to make bottles of Dexalin Plus and Tricordrazine too, and Dermaline if there's a CMO to authorise it. Two splints, three trauma kits, three burn kits.
Pockets: Medical Pouch with Health Analyser and two Oxycodone injectors, for personal use. Medkit pouch with another FAK with the same stuff as the satchel.
Helmet: Goggles, protein bar.
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Rohesie
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Re: Whats your Medic loadout?

Post by Rohesie » 04 May 2018, 03:10

HiddenLlama wrote:
04 May 2018, 02:48
One of each pill bottle except for Spaceacillin, which I've never actually had to use.
Ever seen a patient sneezing and coughing? Antibiotics retard the progression of infections of all kinds, giving them more time to get to surgery.
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Elcheba
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Re: Whats your Medic loadout?

Post by Elcheba » 04 May 2018, 03:11

Webbing: two stasis bags and either an inaprov pill bottle or a hypo filled with oxy and dex+
Armour: two handfuls of buckshot
LSB: one of each pill bottle, 4 ATKs, 4 ABKs, two splints. (also some dex+ and/or tricord if i can get any)
Backpack: Two defibrillators, roller bed, medevac stretcher, two AFAK, FAK with 2 bic, 2 kelo, 2 tram and 1 inaprov
Pockets: HF2 and a medical pouch with bic, kelo and tram
Weapon: Buckshot M37 with stock, harness, angled grip and bayo

i usually dont wear a helmet, but if i do i carry a protein bar and a flask filled with coffee


i love this loadout because you never have to go shipside to restock on meds or trauma kits, works great if you are one of those busy FOB medics during high-pop

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Re: Whats your Medic loadout?

Post by HiddenLlama » 04 May 2018, 12:28

IMVader wrote:
04 May 2018, 03:10
Ever seen a patient sneezing and coughing? Antibiotics retard the progression of infections of all kinds, giving them more time to get to surgery.
Maybe I haven't played Medic or Doctor enough, but I've never had an infection progress so far that they need spaceacillin instead of just a burn kit. Normally I feel like the extra slot for another stack of splints or trauma kit is worth it.
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Re: Whats your Medic loadout?

Post by Rohesie » 04 May 2018, 14:56

HiddenLlama wrote:
04 May 2018, 12:28
Maybe I haven't played Medic or Doctor enough, but I've never had an infection progress so far that they need spaceacillin instead of just a burn kit. Normally I feel like the extra slot for another stack of splints or trauma kit is worth it.
There's a certain infection that makes marines cough and sneeze and tends to get priority in medbay. One you can only treat with surgery. But medics don't start with that knowledge. Even that one's progress can be delayed (not cured) with spaceacilin, is the rumor. A powerful medication.

EDIT: I'm told it doesn't work to slow larva growth, so I guess it's just a rumor. A dev would have to confirm this.
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Re: Whats your Medic loadout?

Post by RiskySikh » 05 May 2018, 12:45

- Two Stasis Bags
- 4 more extra Trauma and Burn Kit
- 2-3 Medical Splints
- Extra Bottle of Bicardine, Tradmol and Kelotane since Marines are unga's
- Extreme Painkiller
-Pill Bottle of Quick Clot

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Trokswer
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Re: Whats your Medic loadout?

Post by Trokswer » 05 May 2018, 15:23

Helmet: 2x bars (for hungry :cool:).
Armor: 1x Bicaridine and 1x Kelotane pill bottles.
Webbing: 3x M39 ammo.
Backpack: 1x Defibrillator (paddles pre-activated), 1x medevac stretcher, 2x roller beds, 2x stasis bags.
Belt (lifesaver): One pill bottle of every kind (the starting ones plus 1x QC), 1x splints, 2x Adv. Trauma kits, 2x Adv. Burn kits.
Medical pouch (1): 1x Scanner, 1x Bicaridine and 1x Kelotane pill bottles.
Medical pouch (2): 1x Adv. Trauma kit, 1x Adv. Burn kit, 1x splints.
Weapon: M39 submachine + Ext barrel + Mag harness + vertical grip.

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Peachy2912
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Re: Whats your Medic loadout?

Post by Peachy2912 » 09 May 2018, 15:54

Helmet - 2 Protein bars
Armour - Ammo
Webbing - Ammo
Pockets - 1x Health Analyzer, 1x Magazine pouch (with ammo)

Lifesaver Bag - Upon picking up the bag I remove the Dylovene and all the auto injectors. Replace these with 3x Advanced Trauma, 3x Advanced Burn, 1x Bottle of Quick clot pills and 2x Splints.

Satchel - 1x Defib, 1x Medevac Stretcher, 2x Stasis bags and 1x Roller bed.

A loadout that hasn't failed me so far, suffers from a lack of bicardine over extended periods (about 2 hours) depending on how severe casualties are and what the xenos are using to inflict wounds (Spit/Gas vs Slashing).

Medical supplies are contained within the Lifesaver bag and your satchel, means you don't have to click around too much to get what you need quickly.

I keep the Analyzer in a pocket on its own for easy access.

With all the ammunition placed where it is (7 mags) it also allows you to fight for extended periods if you need to do so as well as resupply allies if they run low.

I usually find by the time supplies are running low marines are on the retreat and therefore resupply is imminent or you've already been wounded and evaced, which again allows for resupply.

Far from the most efficient or best medic loadout out there but its never prevented me from effectively keep marines alive and in fighting shape as well as being able to protect myself and my patients.

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Re: Whats your Medic loadout?

Post by Minimike » 09 May 2018, 16:46

Standard loadout with a few variations

Belt: Get rid of ONE(1) QC injector, add Dexplus, bicardine, kelo, QC pills
Armor/Webbing:Shotgun ammo
Gun: Shotgun w/ Magharn
Pockets: 2splints + Analyzer, Adv medkit
Back:Defib, Cart, 2 stasis bags, medevac stretcher, Bible(optional)

Hasn't failed me once.

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Bronimin
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Re: Whats your Medic loadout?

Post by Bronimin » 09 May 2018, 19:22

Peachy2912 wrote:
09 May 2018, 15:54
Medical supplies are contained within the Lifesaver bag and your satchel, means you don't have to click around too much to get what you need quickly.
I think you'd like my medic loadout that I posted upwards if you tried it out. Only two inventories that you regularly have to use -- the belt and whatever pill interface you currently have open. The medkit pouches and medkit in the satchel are just reserves which you load into the storage rig as you run low.

Compared to what you're packing, I get a little bit less ammo (fixed with extended mags 4 extended = 6 regular), roughly the same number of advanced kits and splints but three times the bicard, three times the kelo, three times the tramadol, one extra stasis bag and a gas mask.

I don't carry dylovene, dexalin, spaceacillin or quick clot because you don't just need that stuff.

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Re: Whats your Medic loadout?

Post by ghostsheet » 20 May 2018, 08:47

Hypospray is the best tool ever, mix some heal drugs and oxy to keep them in the fight or just heal light wounds! Just needed to say that

Webbing: hypospray, metal flask of heal mix(bicard, tricord, kelo), metal flask of OXY (or large beakers if I find some); both flasks are for the hypo spray
Armor: 2 handfuls or 2 rifle mag (extended or ap)
Helmet: 2 Heal Bar (protein bar full of drugs, heal mix + Oxy, which I give out to specs, sg, sl or random pfcs that communicate)
Medical pouch 1: bicard, kelo, health scanner for minor wounds
Medical pouch 2: Dex /Dex+, inaprov, QC(or Tramadol wanna try something new) for defibbing drugs
lifesaver bag: All the pills I haven't taken out, 2-3 injector of inaprov, dex+, oxy, tricord for RAPID dispensing, maybe an extra splint or kits
Satchel: standard medevac, roller bed or two, defib, box of ammo or a mag and FAK of extra supplies suchs as burn/trauma kits, splints, extra heal mix flask and two stasis bag

one thing I'm still trying to work out is whether I should use oxy or tramadol when putting it in my heal bars/heal cocktail flask and hypo spray, I'm thinking whoever eats the bar in combat really needs some painkiller asap and that would last them until they could get themself to a medic or something but the tramadol might be better since it just lasts longer, long enough for them to heal back to health.

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Re: Whats your Medic loadout?

Post by Alky » 21 May 2018, 01:54

Hey hey hey.

Ritona here. I’m going to go with my normal loadout that I usually go with which is regularly my M41A set up. I have different set ups on shotgun and pistol layouts, but I’ll say what they have

—Satchel:
Holding a defibrillator, stretcher, medevac stretcher, and a medkit. The medkit holds Dexalin, Antibiotics, and Iron with 4 stasis bags. Depending on my weapon loadout and map, If I had a shotgun then I’d be carrying shotgun shell box. If I had a M41A it’d have a Gas Mask unless it’s ice, so I take another stretcher.

—Lifesaver:
This is in order: Holds 3 Bicardine, 1 Kelotane, 2 Inaprovaline, and 1 Quickclot pill bottles. 7 Trama Kits. 3 Burn kits, 2 Splints, 1 Burn kit, 1 Trama kit.

—Pouches:
Depending on what loadout I have, for a M41A set up. It would be a magazine pouch for all other roles it would have a sidearm pouch. I would have the Medical Pouch with Tramadol and Peridaxon pill bottles along with my scanner.

—Webbing:
If I’m not lazy, a hypospray and a syringe pouch with 2 bottles of oxycodone (60u) and a syringe.

—Miscellaneous:
Armor will carry anything really, ammo, crowbar, etc. I tend to ignore armor storage as that’s easily lost if you are injured. Helmet will have a metal flask most likely loaded with hot cocoa, tea, or nothing at all. Boot knife each sold separately, and gloves.

Reasons of my loadout: I find that all issues are primarily BRUTE, so I have more trama-kits and Bicardine. I don’t ask for Dexalin+ because it’s funny how I stabilized a guy with longer lasting pills than a guy with a pill of Dex+, I don’t ask for tricord because marines need to know you can refill from nanomeds and they literally have a big source of tricord autoinjectors. I don’t ask for any big bottle pills because medics love to rush it by sending 10 medics to heal 1 person than 1 person treating 1 person. It’s fucking stupid.

Anyways that’s how I roll.

Ritona Sterling

Cynthia the Synthetic

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