Combat loaders
- JennerH
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Combat loaders
Ok ok, a big warning before I start, the powerloaders in game currently are not for combat, you'll get bwoinked of you try it.
Everyone's talking about tanks, but in the comics they weaponize loaders with machine guns and other things. Why don't we get some combat loaders up in here? It'll give research or engineering something to build, or we could just start with a set.
Everyone's talking about tanks, but in the comics they weaponize loaders with machine guns and other things. Why don't we get some combat loaders up in here? It'll give research or engineering something to build, or we could just start with a set.
- Lyiat
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Re: Combat loaders
Why specifically a loader? Why not an exo-suit specced out for combat? And if that got destroyed, you could cobble together one out of an existing loader in a pinch.
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- Weaselburg
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Re: Combat loaders
Nice. Maybe the survivors on LV can make one, but can only access some of the cabibilites unless someones brain is put in a MMI(One is in research) and inserts it? And maybe a internal repair system that activates itself 3-5 minutes after last damage was taken, and will heal the suit over time?
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- NethIafins
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Re: Combat loaders
You can't use powerloader exactly because it is a non-combat Variant.
Comabt suits are basically almost same level of tech as WY combat synths, which is around 40 years later
Comabt suits are basically almost same level of tech as WY combat synths, which is around 40 years later
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- Sulaboy
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Re: Combat loaders
Post a Git so I can thumb it down. You can use power-loaders in combat if its life or death.
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- Lukey111
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Re: Combat loaders
Exactly, which basically means you can only use them if you carrying something and the Benos drop near you, we are talking about having some kind of exo-suit to be able to drop down with.
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- Sulaboy
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Re: Combat loaders
I'd be fine if it was for events only, putting it ingame as a feature seems like a bad idea.
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- Jonesome
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Re: Combat loaders
"The Exosuit or Exo-Suit is a militarized version of the Caterpillar P-5000 Work Loader designed for heavy combat use. Used by both the United States Colonial Marine Corps and private military contractors like the Iron Bears, the Exosuit is a "micro-scale" heavy armor solution, bringing offensive and defensive benefits of larger combat vehicles to any individual soldier in battle. It is specifically designed for heavy assault in any difficult environments by combining staggering firepower with a range of integrated protective systems."
http://avp.wikia.com/wiki/Exosuit
http://avp.wikia.com/wiki/Exosuit
- ghost120
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Re: Combat loaders
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- Clutch
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Re: Combat loaders
i can get in on this tbh there's a load of exosuits that we could use.
tanks are awesome but these sound great aswell to have.
tanks are awesome but these sound great aswell to have.
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This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.
- nekcy
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Re: Combat loaders
Exosuits with overheat, fuel, wires and circuitry sounds fun for engineers to fix.
Maybe also add a feature for overwatch to control it via wireless/need wireless access and if comms goes down you can't use it anymore.
Maybe also add a feature for overwatch to control it via wireless/need wireless access and if comms goes down you can't use it anymore.
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- Avalanchee
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Re: Combat loaders
Imagine Bill Carson defending his pod with a powerloader
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Re: Combat loaders
we've suggested such things before, several times, denied each time.
the greatest advantage to these things would be the fact that, since they can fit thru regular doors, the maps will require minimal rebuilding to accomodate them, unlike the bulky tank
https://www.youtube.com/watch?v=cQk5IxxDQCo
https://youtu.be/rnR1tlXNOoQ?t=9m47s
the exosuit as seen in AVP2 (second link) is shockingly quick on its feet, so i think that something that lumbers along like the exosuits as seen in avp extinction (first link) would be much more appropriate
does anyone know if avp extinction even gives a date for when its events take place? if it doesn't, well, there's your wiggle-room for timeline purists.
the greatest advantage to these things would be the fact that, since they can fit thru regular doors, the maps will require minimal rebuilding to accomodate them, unlike the bulky tank
https://www.youtube.com/watch?v=cQk5IxxDQCo
https://youtu.be/rnR1tlXNOoQ?t=9m47s
the exosuit as seen in AVP2 (second link) is shockingly quick on its feet, so i think that something that lumbers along like the exosuits as seen in avp extinction (first link) would be much more appropriate
does anyone know if avp extinction even gives a date for when its events take place? if it doesn't, well, there's your wiggle-room for timeline purists.
- JennerH
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Re: Combat loaders
https://gitlab.com/cmdevs/ColonialMarines/issues/3045
It's done, upvote or downvote to your heart's content
Not even up for 20 minutes and already labeled a meme and closed
It's done, upvote or downvote to your heart's content
Not even up for 20 minutes and already labeled a meme and closed
Last edited by JennerH on 11 May 2018, 14:12, edited 1 time in total.
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Re: Combat loaders
they closed it before they even read itJennerH wrote: ↑11 May 2018, 13:54https://gitlab.com/cmdevs/ColonialMarines/issues/3045
It's done, upvote or downvote to your heart's content
- Lukey111
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Re: Combat loaders
I don't care, we'll keep buggin the devs
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"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
"I'm in engineering most of the time, I like leading the nerds" - Monday 'Scatter' Williams
"There’s no such thing as a crowded battlefield. Battlefields are lonely places." —General Alfred M. Gray, 29th CMC
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Re: Combat loaders
https://imgur.com/a/vPottVW
i found a youtube vid that went over some of the units from avp extinction, including turnarounds of the unit models, and saved some stills of the exosuit.
https://youtu.be/pOhP7dSCC-0?t=16m50s here is the vid itself if you want to see the turnaround in motion
it's clearly closely based on the loaders and doesn't seem to use technology that would look out of place. although i personally feel its huge rotary cannons look a little silly, those could easily be swapped out for any number of other weapons systems
i found a youtube vid that went over some of the units from avp extinction, including turnarounds of the unit models, and saved some stills of the exosuit.
https://youtu.be/pOhP7dSCC-0?t=16m50s here is the vid itself if you want to see the turnaround in motion
it's clearly closely based on the loaders and doesn't seem to use technology that would look out of place. although i personally feel its huge rotary cannons look a little silly, those could easily be swapped out for any number of other weapons systems
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Re: Combat loaders
https://gitlab.com/cmdevs/ColonialMarines/issues/4428
trying again. lets see how quickly it gets tagged as "meme" and closed or whatever
trying again. lets see how quickly it gets tagged as "meme" and closed or whatever
- Crossbow7734
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Re: Combat loaders
Personally I think that combat powerloaders could be another option for TCs. I mean we could get a third TC spawn, who would man that thing. I think it should be broken at roundstart, also one should be able to outfit it with a combination of armour and 2 weapons of their choice (like with tank, but no support module maybe).
EDIT: Also Combat Loaders should be vulnerable to acid by default, and if destroyed they'd be hard to repair. ( The Tech or Synth would have to haul all the new parts to the location when powerloader got it's ass handed to them.
Also I think that the weapon modules should devide to weapons fed from source integrated with the loader (like a tank for incinerator, or powerpack for smartgun) those should be restricted to one at a time, because ammo would take support slot or something. And weapons that would have a small amount of ammo (like 6 rockets in rocket pod on dropships) and it would be reloaded stationary. Like if you want to reload you have to get back to FOB or wherever you left your ammo. Also you should not be able to haul it (like ammo for dropships need to be moved with a normal Power Loader)
I know my english is bad. I hope you understand what i mean.
EDIT: Also Combat Loaders should be vulnerable to acid by default, and if destroyed they'd be hard to repair. ( The Tech or Synth would have to haul all the new parts to the location when powerloader got it's ass handed to them.
Also I think that the weapon modules should devide to weapons fed from source integrated with the loader (like a tank for incinerator, or powerpack for smartgun) those should be restricted to one at a time, because ammo would take support slot or something. And weapons that would have a small amount of ammo (like 6 rockets in rocket pod on dropships) and it would be reloaded stationary. Like if you want to reload you have to get back to FOB or wherever you left your ammo. Also you should not be able to haul it (like ammo for dropships need to be moved with a normal Power Loader)
I know my english is bad. I hope you understand what i mean.
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- Madventurer
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Re: Combat loaders
Perhaps have the parts for tank and combat loader be mutually exclusive at roundstart, and require req and MTs to both work together to get the other one rolling?
Inb4 tankers buying half parts for both.
Inb4 tankers buying half parts for both.
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- Vispain
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Re: Combat loaders
what he said.NethIafins wrote: ↑10 May 2018, 17:05You can't use powerloader exactly because it is a non-combat Variant.
Comabt suits are basically almost same level of tech as WY combat synths, which is around 40 years later
And WY combat synths are ICly against international law I believe
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- BillyBoBBizWorth
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Re: Combat loaders
Yeah weaponized powerloaders would be a good addition.I dont know if the powerloader is just a resprited mech, but why couldnt we have limited battle mechs available ingame? Fuck the lore.
Even though battle exosuits and powerloaders seem to abide by lore anyhow.
Even though battle exosuits and powerloaders seem to abide by lore anyhow.
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Re: Combat loaders
the combat exosuits are from aliens vs predator extinction
you know what else is from aliens vs predator extinction?
the carrier and the ravager
i look forward to everyone concerned with the combat exosuits being "from 40 years later" hurrying to the gitlab and demanding the carrier and the ravager be removed from cm ss13 for the crime of shattering the "timeline"
while youre at it you can show me where "in the lore" anyone ever attached a "barrel charger" to the end of their gun
you know what else is from aliens vs predator extinction?
the carrier and the ravager
i look forward to everyone concerned with the combat exosuits being "from 40 years later" hurrying to the gitlab and demanding the carrier and the ravager be removed from cm ss13 for the crime of shattering the "timeline"
while youre at it you can show me where "in the lore" anyone ever attached a "barrel charger" to the end of their gun
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- Sonosuke
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Re: Combat loaders
Replace Tank with APC and adding combat loaders would be dazzling.
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