Sentry or M56D

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ThatKazakhDude
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Sentry or M56D

Post by ThatKazakhDude » 14 May 2018, 12:40

So i started this topic because i actually want to find out which one is better, so please explain why you think that your choice is the correct one.

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Re: Sentry or M56D

Post by Avalanchee » 14 May 2018, 12:40

M56, everyone can build it and it has better damage.
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Re: Sentry or M56D

Post by Lukey111 » 14 May 2018, 12:42

Depends. If you are gonna have to hold for a long time without power, and you have a lot of people, get a M56D. If you are either holding for a little bit or long, with power, AND you don't a lot of man power, get yourself a sentry.
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solidfury7
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Re: Sentry or M56D

Post by solidfury7 » 14 May 2018, 13:38

M56D is best in nearly every situation.
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Re: Sentry or M56D

Post by ghost120 » 14 May 2018, 14:08

It depends.

Pick the sentry if you want to scare little benos from destroying empty FOB, because as we all know, there's something called vents that helps little xenos to travel around the map. Sentry also helps keeping a flank somewhat secure. When it shoots, it alerts marines that something comes, so take note of that.

M56D on the other hand, is the mass annihilation weapon. It can easily kill Queen if she goes too far. Just pick a good spot and shoot as long as you can. And FF is strong with this one, just don't shoot your good, fellow marines.
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Re: Sentry or M56D

Post by Gut_TC » 14 May 2018, 14:13

M56D required less maintenance and can be set up fairly quick by any marines to relocate it around at cost of needed someone to shoot with it and no IFF feature. Which is pretty useful for defending front line set up and repelling Xeno resistance outside the field. It can be attacked but it won't totally break apart and requires to be remounted again.

Sentry at the another hand. Being AI-Control like that detects and shoot anyone that ain't wearing or having their ID linked to Almayer database, is like having another player to help you shooting by your side and can be adjust the way it should be firing like brustfire, 360 degree mode and so ever. While it obviously need a marine with engineer skill to set it up completely and not to mention it needs to be powered with battery with longer steps to than M56D to unscrew and move it around, considering it much more useful guardian of FOB and barricades that seal and protect the LZs rather than the long struggle outside at the battlefield. And it can be destroyed.
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Re: Sentry or M56D

Post by Park » 14 May 2018, 14:29

Easily, M56D. It's extremely versatile, can be used in both offensive and defensive situation. M56D can do surprising high amounts of damage to T3's and I have often seen it shred arrogant xeno after a bad charge or pounce. M56D has the utility of destroying walls, covering flanks, and holding off some pushes with the added benefit of not firing at the lone runner hiding behind a wall wasting its ammo like the sentry.
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Re: Sentry or M56D

Post by solidfury7 » 14 May 2018, 14:54

Gut_TC wrote:
14 May 2018, 14:13
M56D required less maintenance and can be set up fairly quick by any marines to relocate it around at cost of needed someone to shoot with it and no IFF feature. Which is pretty useful for defending front line set up and repelling Xeno resistance outside the field. It can be attacked but it won't totally break apart and requires to be remounted again.

Sentry at the another hand. Being AI-Control like that detects and shoot anyone that ain't wearing or having their ID linked to Almayer database, is like having another player to help you shooting by your side and can be adjust the way it should be firing like brustfire, 360 degree mode and so ever. While it obviously need a marine with engineer skill to set it up completely and not to mention it needs to be powered with battery with longer steps to than M56D to unscrew and move it around, considering it much more useful guardian of FOB and barricades that seal and protect the LZs rather than the long struggle outside at the battlefield. And it can be destroyed.
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Re: Sentry or M56D

Post by Gut_TC » 14 May 2018, 15:14

solidfury7 wrote:
14 May 2018, 14:54
360 mode doesn't exist for the sentry anymore.

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Re: Sentry or M56D

Post by Tetrino » 14 May 2018, 21:14

The current iteration of the sentry is simply horrible. Trash damage, trash accuracy, trash AP. In any situation where the sentry might be useful, the M56D will do it better.
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Re: Sentry or M56D

Post by TheDonkified » 14 May 2018, 21:18

M56D.

Sentry right now is like the handicapped cousin of its former self. It's accuracy is bad against anything, and it's damage is trash too, though this mostly applies to upgarded T2s and T3s. They do a decent amount of damage against T1s and T2s, especially with support, but they only work when a xeno is forced to push in front of the sentry.


Otherwise, any intelligent xeno can bait a sentry burst and do what they were doing in a continuous pattern, or better yet, bait a burst and then, if a runner caste has the opportunity to, run behind it and destroy it as if it never existed.

By comparison, the M56D has good range with accuracy (even hits xenos offscreen), good ammo consumption if you learn to controls your fire, and great damage. Although its mobility is something that can be worked upon, mainly in the front, Brad Silver showed me that you can have a great setup with the M56D if you have a competent PFC act as the M56D handler in an "MG crew" while the engineer builds defenses. However, if you build with foresight, you can make it so that the M56D creates a difficult chokepoint for xenos to push.
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Re: Sentry or M56D

Post by ChiefAmir » 15 May 2018, 13:30

M56D all the way.

In a recent round on I C E we had one facing down a long hallway next to onw of the LZs. Boilers were memeing acid clouds up at us but we set the gun up a few tiles away from the cades and fired right back at em from far away.

An LT who came planetside manned it while I stood next to him with binos, and told him when the two cheeky boilers peeked out to gas us. He fired straight down, hit them, they retreated back to safety, I told the LT to cease fire, stroked his ego bu telling him he he had some good hits, and we would rinse and repeat. We managed to hold off the xenos for a long time until they broke through on another front and flanked us.
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Re: Sentry or M56D

Post by MrSenpai » 27 May 2018, 14:55

Most of the posts here and myself included will say that M56D beats Sentry turret in every situation, the M56D is faster to move, set up and very flexible in almost all combat situations.
I wont beat around the bush, the sentry is dumb as a brick the battery is sodden wood rubbish and the damage and accuracy leaves to be desired. That said - there is a place and use for a sentry turret. The sentry works wonders when paired with proximity mines, set em' up in the effective firing sector and you got a deathtrap for most bugs. From personal experience sentry + claymore setup ended up killing 2 runners and a ravager on a single game at the Ice Colony Lz1 North-east corner.
The sentry acts best as a back door guardian and/or an alarm bell for flanks nobody wants to watch - some good examples are guard barracks and North Lz1 wall on prison station(provided the vents are shut and the gun wont get flanked from the LZ), North-east LZ1 on I C E and many of the endless caves on Big Red. But you can do the same thing by leaving 1 guy and a M56D on a spot - so yea... If you WANT a sentry ask Req, dont wast a token for it.
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