So I recently played a round on Prison Station as CMP. Had 3 MPs, so I figured I would enable them to have some fun. Normally rounds as MP are a bit boring after most of the marines are planetside - mostly boring patrols until some survivors show up, or someone starts shenanigans. Instead, I let one MP volunteer to go down with the first trasport. Usual caveats applied - you're not the one going to shoot things, no riot gear, stray no further than FOB, etc. Riley volunteered and really made the round for the survivors - talking with a few of them initially, going down to find their lost friend, being the person they could trust even while brigged for assaulting CMP, etc. In the end, everything worked out fine and fun - Riley stayed safe, everyone had fun, and none of that had a negative impact on things going on ship-side.
So I'd like to remind the CMPs and CEs that if you have people to spare it might be fun for them to be allowed to go planetside! Embrace the power of Yes

. (within game rules of course!)
Requisitions unfortunately doesn't have much to do planetside and there is usually enough packing to do on the ship anyway, and as fun as a doctor performing abortions in the FOB would be, those might be too valuable to spare, so I guess there are limits to where this applies

.