What's your loadout as a doctor?

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ThePiachu
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What's your loadout as a doctor?

Post by ThePiachu » 18 May 2018, 14:20

I'm currently working on my doctor game and I'm wondering what people would recommend for a doctor loadout? What items / pills / etc. do you tend to carry around with you in medbay?
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Re: What's your loadout as a doctor?

Post by Weaselburg » 18 May 2018, 14:24

A revolver for putting down crit marines, any wound that cannot be treated with First-Aid supplies is a waste of resources and manpower. Any standing marine that is heavily, but noncritcaly, wounded, are to be put into a suicide squad with remote explosives in case of capture. Those that cannot be treated with previous supplies but are still fit go into my personal guard.
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Re: What's your loadout as a doctor?

Post by gjuro_andrija » 18 May 2018, 14:46

First thing to do is grab a lifesaver bag from storage. It contains all common stuff that you might usually need. I like to take medkit pouch in place of syringe and leave medical where it is. Also, medical mask.
In the satchel, a cleaner set to 5 units, defib and a roller bed if you find one. Two sandwiches for later too.

Once I got basic stuff, I'll go to chemistry and get some tribica, keloderm and imi-alkysine. Or whatever you like to use. Put those in the belt bag or in the pouch.

Prep in general could be extended on to stuff that you use, but is not on your person, like cryo, rollers near DS etc. (if you got cryo working good, you might not need the custom pills for healing people with tons of damage, although, it's nice to have a backup), but that's a bit out of the topic.

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Re: What's your loadout as a doctor?

Post by Lukey111 » 18 May 2018, 14:51

gjuro_andrija wrote:
18 May 2018, 14:46
First thing to do is grab a lifesaver bag from storage. It contains all common stuff that you might usually need. I like to take medkit pouch in place of syringe and leave medical where it is. Also, medical mask.
In the satchel, a cleaner set to 5 units, defib and a roller bed if you find one. Two sandwiches for later too.

Once I got basic stuff, I'll go to chemistry and get some tribica, keloderm and imi-alkysine. Or whatever you like to use. Put those in the belt bag or in the pouch.

Prep in general could be extended on to stuff that you use, but is not on your person, like cryo, rollers near DS etc. (if you got cryo working good, you might not need the custom pills for healing people with tons of damage, although, it's nice to have a backup), but that's a bit out of the topic.
Basically what he sayd. I usually only get basic pills and use the extra space for extra oxy, QC, and a little of a few other things.
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Re: What's your loadout as a doctor?

Post by DrPng » 18 May 2018, 15:07

So many of these threads.
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Re: What's your loadout as a doctor?

Post by Sulaboy » 18 May 2018, 16:22

Loadout doesn't matter as much in medbay because you have sources of medicine nearby. I usually use syringes along with bottles of medicine because in medbay I have time to give proper dosages.

Just be able to stabilize any marines that come in, splint them up, give them painkillers, make sure their oxy damage/blood loss/ toxic damage is in check, and then you just need the tools in the OR. Some real good things to have on you are Dex+ injectors for either busted lungs, or keeping someone alive while you fix whatever is causing the damage.

Also don't underestimate inaprovaline it can help stabilize patients who are suffering rapid increases in damage. Inaprovaline got buffed with the new change to tricord being made in the body, and could be more widely used now.
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Re: What's your loadout as a doctor?

Post by Bronimin » 18 May 2018, 16:45

Same loadout that I use for my medic, but instead of the Medkit pouches filled with reserve drugs and kits I'll take a medical pouch filled with dex+, dylo and spaceacillin pill bottles and another with a purge kit and anything else I might want, maybe another syringe kit for imi/alky.

So:
Medical load rig with 1x defib, 1x roller bed, 1x bic, kelo, tram, inap and peri bottles, 2x of each advanced kit, 1x splint and 1x analyzer.
Medical pouches as above

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Re: What's your loadout as a doctor?

Post by Rohesie » 19 May 2018, 09:31

So, doctors have very different needs than medics. Your patients will mostly come stabilized, and if they don't you have easy access to tools to stabilize them. You also have access to chem's custom meds, so you have a big edge there.

If you are lazy, a medical rig with a defib, stasis bag, roller bed and inaprov, dexalin, peri, QC, antibiotics, dylo, kelo, tram and bicard pill bottles, along with a health scanner and a medical pouch with trauma and burn kits and splint stack will be more than enough for most of the cases.

Now, you can always up your game chem-wise:
Oxycodone lets you perform surgery without having to dress them with the anesthetic tank. You can do 20u pills (the OD threshold) or fill a hypospray with it and carry extra bottles to refill it. Just remember oxy is processed fast, so won't last long on the system.
TriBica fixes damage really fast, good to pop on a marine with broken bones and internal bleeding because they'll likely have high damage you need to address before you can mend him. I usually do 20-20 pills myself, but 15-15 may be safer.
KeloDerm is god-tier burn treatment, but let's face it, you won't be seeing many burn issues in medbay. Not if you have proper medics. Dermaline OD is at 15, so they usually go 15-15 for ease of making.
Dexalin Plus is great for keeping alive people with busted lungs, destroyed hearts, or crippling lack of blood. Use 15u units, the OD threshold, since it's processed fast.

A little tip: if your patient has just recently died, don't rush to revive them. You have a long time before they husk, which you can use to administer medications, remove chems through dialysis if needed, or even perform surgery. Yes, they don't have to be alive for it, and as a bonus you don't need anesthesia. Just don't overdo it, of course.
In some cases, such as rising toxic damage due to an OD, reviving them immediately does more harm than good. Let their metabolism in pause while you flush their chems out, and only after bring them back to the land of the living.

Another tip: If you have a patient and you are next to a vendor you have an endless supply of instantly-available medicine which can stabilize almost anyone. Dexalin plus, inaprovaline, bicard, kelo, dylo, tricord, quick clot autoinjectors... You name it. You can vend them, inject them, restock them and repeat.
The patient has huge brute damage because of IB? Dex plus (if they are about to die due to oxy buildup), quick clot, inaprovaline, bicaridine, tricordrazine. All with autoinjectors. Just as an example.
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Re: What's your loadout as a doctor?

Post by DefinitelyAlone0309 » 19 May 2018, 10:01

Medical rig with HF2, Defib, Roller bed, 1 stack of Trauma kit and 1 of Burn kit, then all the pill bottles I make during the round like : ImiAlky, Dex Plus, KeloDerm, TriBicard, Oxycodone, IronSugar (or just Iron if I'm lazy that round).
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Re: What's your loadout as a doctor?

Post by Jonesome » 19 May 2018, 10:13

Two medical pouches in both pockets, each filled with bottles of Kelo, Bicard, Dex, Inaprov, Tram, and Peri for easy access to stabilize patients.

I fill my medical belt on my waist with a couple of advanced trauma/burnkits, QC injectors, syringes, then fill the rest of the space with those extra drugs like spacecillin, dylovene, Oxy, Alkysine, Imidazoline, along with splints.

In my satchel I fit as many advanced first aid kits as I can, a defib, and a health analyzer,

I then empty out a hypospray and fill it with anesthetic or chloroform to subdue rowdy patients, which I keep in my lab coat.
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