Chad Grenadier

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Surrealistik
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Chad Grenadier

Post by Surrealistik » 18 Jun 2018, 21:50

Have any of you tried packing your character with at least 2 loaded UGLs?

It seems like you should be able to run a ghetto B18 with chaining explosions by alternating grenade fire between 2 loaded UGLs, one in each hand (and perhaps up to 4 loaded UGLs; one on the back, one in each hand plus suit storage).

Anyone have any experience with this?

Seems like a ghetto/improv Chad Grenadier would work well with the tank AoEs as follow up after the aliens get stunned by the TOW/LTB cannon.

Attachments would probably be Bayo + Mag + UGL and EB + Rail Light + UGL
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Luftkommando
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Re: Chad Grenadier

Post by Luftkommando » 19 Jun 2018, 03:17

It's going to need approval of Req so they don't just deny you your precious grenades but I might try it for shits and giggles. I'd call it the THUUMP marine however.
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Zartam
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Re: Chad Grenadier

Post by Zartam » 19 Jun 2018, 03:21

That's a squad-worth of attachments though
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Surrealistik
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Re: Chad Grenadier

Post by Surrealistik » 19 Jun 2018, 03:48

Zartam wrote:
19 Jun 2018, 03:21
That's a squad-worth of attachments though
4 of those attachments are free: UGLs come with M41s, and bayonets and rail lights you get from the auto armories.
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BillyBoBBizWorth
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Re: Chad Grenadier

Post by BillyBoBBizWorth » 19 Jun 2018, 07:54

Surrealistik wrote:
18 Jun 2018, 21:50
Have any of you tried packing your character with at least 2 loaded UGLs?

It seems like you should be able to run a ghetto B18 with chaining explosions by alternating grenade fire between 2 loaded UGLs, one in each hand (and perhaps up to 4 loaded UGLs; one on the back, one in each hand plus suit storage).

Anyone have any experience with this?

Seems like a ghetto/improv Chad Grenadier would work well with the tank AoEs as follow up after the aliens get stunned by the TOW/LTB cannon.

Attachments would probably be Bayo + Mag + UGL and EB + Rail Light + UGL
Yes, your talking to Mister double M4 rifle grenadier right now, heres the go :

Carrying and utilizing two or more M4's loaded with tube nades will effectively, deny xeno territory, stun xenos and get kills.

The rub is that the ratio to you getting damaging shots on xenoes and allies is about 50/50 at the best of times, but you will have rounds where it swings and you seem to only either mostly damage xenoes or your allies.Takes alot of practice of trigger control and awareness of your area, im still not that good myself yet.

When it works though(sadly even to your allies), it works fucking well.Best results seem to be in a small room that has xenoes in it, but no (alive) allies yet, and the xenoes dont have a escape route, or are trying to use a vent which takes time.Possibly also are low health, by themselves, scared, scouting etc.

Other good situations it seems to be very handy in, however extremely risky, is when a queen has just done a charge/screech whilst you are out of line of sight of the queen and unaffected.You run in and nade the queens(leading the target) escape route/path they are most likely going to use to retreat/drags marines towards.By that time you may have even put the queen in crit, the marines just got up from the stun and finish it off or assist in chasing it down.

A new tactic thats arose from the introduction and current state of the defender xeno, is when the defender goes into its "cocky crest defense/fortify"(especially fortify as they cant move) you shoot at it with a few ineffective bullet rounds tricking it into thinking thats all you have against it, then double shot your UGL's, then follow up with bullets and chase if you need to.


Ive tried the dual wielding 3-4 grenade rifles thing before, the problem though is that two or more of the rifles are throw away rifles whether loaded with a mag or not.The trade off is lacking storage space for mags, even with a webbing, and you will need those bullets to follow up as trading all your storage space for grenades over mags is not efficient.Unless you have a additional stock pile of grenades nearby, or mags that you can convert all the now empty grenade slots for mags, which i actually do quite abit.


The format im currently trying/testing is a scoped rifle/grenadier rifle combo.The idea is to first actually scope out your 1v1 kill zone that you want or have to use, keep watching until you see movement and activity.Obviously assess the risk/reward situation(how dangerous the caste is, intention etc), then move in when you think its the most opportune time, engage with the element of surprise as the xeno doesn't even know you were watching its actions.Double UGL grenade it, follow up with bullets if you need to, fallback to safe zone or move forward rescope/assess/engage again.

I find its better to always double shot your grenades if your trying to kill by yourself or with small units as the risk of FF is quite low, and xenoes do and will get up pretty fast even from a grenade stun as we all know, so the second may just put it in critical and ensure its not getting back up.Also takes time to switch, even if you have unique-action/activate item toggle macro'd(quick gun change/wield.

Supporting the tank as a grenadier does work, if theres not marines swarming around or in front the tank.

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Last edited by BillyBoBBizWorth on 20 Jun 2018, 17:10, edited 2 times in total.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

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"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

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Vispain
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Re: Chad Grenadier

Post by Vispain » 19 Jun 2018, 22:15

So few people use nades it is easy to get a couple . I did this Pfc load out with the ugl a while ago and long story short it worked out for me. Usually you can get 2 to, if you are lucky and get back in req lines, 6 plus nades .

I also tried a UGL style loadout with the grenadier by ditching the spec gun and going M41a w/ UGL and other assorted attachments.

Both these ideas I tried worked to varying degrees. Sometimes you might get lucky and get a kill but usually it is a great loadout for pushing back enemies and clearing positions
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Re: Chad Grenadier

Post by Surrealistik » 19 Jun 2018, 22:18

Vispain wrote:
19 Jun 2018, 22:15
So few people use nades it is easy to get a couple . I did this Pfc load out with the ugl a while ago and long story short it worked out for me. Usually you can get 2 to, if you are lucky and get back in req lines, 6 plus nades .

I also tried a UGL style loadout with the grenadier by ditching the spec gun and going M41a w/ UGL and other assorted attachments.

Both these ideas I tried worked to varying degrees. Sometimes you might get lucky and get a kill but usually it is a great loadout for pushing back enemies and clearing positions
The key is sticking with the tank, and following up its massive AoE stuns with your grenades.
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Re: Chad Grenadier

Post by Vispain » 19 Jun 2018, 22:41

Surrealistik wrote:
19 Jun 2018, 22:18
The key is sticking with the tank, and following up its massive AoE stuns with your grenades.
That's one thought on how to use it and pretty good idea ill have to try but generally I find the grenadier to be, like all specs, a focus point of the fight in the same sense the tank is rather than a backdrop like a Pfc.
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Surrealistik
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Re: Chad Grenadier

Post by Surrealistik » 19 Jun 2018, 22:44

Vispain wrote:
19 Jun 2018, 22:41
That's one thought on how to use it and pretty good idea ill have to try but generally I find the grenadier to be, like all specs, a focus point of the fight in the same sense the tank is rather than a backdrop like a Pfc.
Everyone is a backdrop compared to the tank.
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Re: Chad Grenadier

Post by caleeb101 » 20 Jun 2018, 05:55

UGL is super under rated. If people just used it a bit more and got better with it I reckon there would be a lot less praes and boilers.
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Re: Chad Grenadier

Post by Ttly » 20 Jun 2018, 12:33

You can take a backpack and fill it with nades, after that you can load the UGLs while they are in suit storage/back since they don't need to be in hand to be loaded.

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Re: Chad Grenadier

Post by Arbs » 20 Jun 2018, 14:36

I usually load my UGL before deployment. If i get the chance, may as well pack two spare grenades with me.

The thing about grenades is that they’re the most effective way in taking down Boilers and Praes, as well as spitters.

Not so effective against hunter/runners since theyre fast or can just pounce away. Maybe -some- use on ravagers but crushers are out of the question.

Anyways, something I like doing is to wait for the boiler cloud to disperse then rush in the boiler with two nades one after the other. Chances are youre going to disable most xenos around unless theres a crusher or ravager nearby, and marines will follow after you if youre lucky and it may result in a marine push and/or a boiler kill.

Theyre also pretty useful to stun xenos to gun them down or slow them if youre running alone.

B18 though is a whole other level of stopping the incoming alien horde in its tracks. If loaded with M15s its CAS tier bombardment.
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Re: Chad Grenadier

Post by BillyBoBBizWorth » 20 Jun 2018, 17:04

caleeb101 wrote:
20 Jun 2018, 05:55
UGL is super under rated. If people just used it a bit more and got better with it I reckon there would be a lot less praes and boilers.
Its truly a beautiful thing when a line of cades manned by marines all start firing their UGL's and get stacking kills, i think most of us have seen this atleast once.

Fuck yeah, reminds me of America's Army days.
Max Dallas has been hit in the chest by the M40 HEDP grenade.

I will murder you Brittany Breeze

"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."

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