Khorne Buckshot Berserker

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Surrealistik
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Khorne Buckshot Berserker

Post by Surrealistik » 23 Jun 2018, 02:56

https://www.youtube.com/watch?v=KRtGJfKKEtc

Become a true Khorne buckshot berserker: dual wield shotguns, one with BC (Bayo if you can't get it) and Magharness (and Angled Grip if you can't get the BC) loaded with buckshot, the other with a Bayonet, Rail Light loaded with slugs for a consistent stun, or buckshot for even more damage. This can also work with the M41A on autofire mode, particularly with the BFA + BC. Bayo + Rail Light + UGL is a good off-hander for BC buckshot, and can be wielded as necessary for range, or used to provide explosive stuns/stun follow up/flush out via the grenade attachment.

Use these as dual wielded melee weapons of point blanking mayhem and charge the enemy mercilessly (to be clear, you don't shoot both on PBing: you need to alternate shots; shoot, switch to the off-hand, shoot). You can also use your shotgun spam to effectively clear out impeding walls for the tank, or resin walls for your squad's advance (these don't care about accuracy).

Remember to aim at the head for maximum damage when PBing; get that sweet headshot damage multiplier (yes it actually exists) that is multiplicative with the barrel charger and PB damage modifiers.

Use common sense and wield your weapons as needed to deal with spitters/hugger holes and other annoying fucks (packing some slugs/flechettes can help with ranged threats as needed).

Everything else to taste, but you'll want a good supply of painkillers (predosing on tramadol and/or oxy if you can get it isn't a bad idea) and perhaps even a synaptizine mix if possible to deal with stuns/knockdowns. Ultrazine is obviously broken in tandem with this. Predosing with a Tricord injector can help to deal with the acid blood splatter you'll be eating after you PB.
Last edited by Surrealistik on 17 Sep 2018, 13:26, edited 2 times in total.
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Re: Khorne Buckshot Berserker

Post by Sleepy Retard » 23 Jun 2018, 11:28

I've been trying this. It's relatively effective, but you'll want to get real good at clicking shit near you. I'd suggest getting one of your marine pals and having mock disarm fights. Not as effective as actually learning it on the field, but you'll be a little bit more used to it than not. Playing runner or hunter also serves to help your motive, if we stick solely to CM conditioning.

You'll have to remember you're in the xenos faces, and will get hit by every acid splatter, tackles and slashes. Stay moving, stay alive. Don't try to body block ravs with this build, if you hit one buckshot PB and maybe a slug PB they'll die, but with two buckshot PBs they'll definitely die. Your main enemy here will be spitters and sentinels, you can't get in range of them, warriors are also brutal given the melee build. In extended skirmishes, you'll want to put yourself out there and run along side ravs. Young and mature will get chunked very quickly, if there isn't any ravs crushers will do. Failing that, go for runners and then hunters. One PB will crit/instakill any runner, one PB will crit hunters up to elite.

This is what I exactly took, and was most effective for me:
Shotgun load rig, full buckshot. Take half fletchette or slugs if you so desire
Same shotgun loadout as Sur said
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 23 Jun 2018, 13:58

As a concrete example of how powerful buckshot pointblanking is, while speccing Defaultio's damage output: ~80% damage to a Young Ravager with point blank buckshot, ~60% damage to a basic Queen; and this is without a Barrel Charger.
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Re: Khorne Buckshot Berserker

Post by digitalattack » 23 Jun 2018, 14:56

I'll still stick with my longer range double slug shotguns, RC's and Gyro's are pretty easy to get from req and the damage an't bad, while you don't have to be point blank to hit shit with it.
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 23 Jun 2018, 15:13

digitalattack wrote:
23 Jun 2018, 14:56
I'll still stick with my longer range double slug shotguns, RC's and Gyro's are pretty easy to get from req and the damage an't bad, while you don't have to be point blank to hit shit with it.
You will never one shot T3s though, or even come close to it.


TBH, overall I think this is actually balanced despite the massive damage precisely because it's so dangerous, and the fact that you will often not be in a position to leverage it; risk v reward at the extreme.

Having a rifle/slug off-hand for wielding is recommended.
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Re: Khorne Buckshot Berserker

Post by Arbs » 23 Jun 2018, 17:14

the song is pretty rad tho 10/10
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 24 Jun 2018, 18:46

Arbs wrote:
23 Jun 2018, 17:14
the song is pretty rad tho 10/10
It's the only song for buckshot berserking.
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 25 Jun 2018, 14:11

Also one thing that should be noted: you want to be somewhere in/by a Queen screech pile so long as you're far enough away from the incoming offensive that you don't outright die.

This is because you are in an ideal position to counterattack the Queen (or another target of opportunity) where you will hit insanely hard as they come to you for a beating. A couple of Buckshot Berserkers can bring down the Queen in short order in this way, especially if she gets overconfident and decides to hang around/push the advantage, not expecting 60% of her health or more to vanish in an instant.
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 26 Jun 2018, 21:18

Also, the best secondary weapon IMO is probably the M41A with a bayonet (unless your shotgun has a bayonet), rail light and UGL.

This gives you access to explosives, a powerful light source and an effective ranged weapon as needed, as well as another deadly point blanker (when burst fire point blanking is fixed).
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 29 Jun 2018, 00:13

Your worst enemy, and the biggest downside of buckshot berserking is definitely FF; not the xenos, not warriors, not queens, or even spitters; it's fucking FF because you will be at the front, and you will always have idiots trying to shoot through you to get that glory seeking last hit, or out of reflex.

Bonus points if you get FFed into oblivion cause they were trying to finish off something you crit.
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Re: Khorne Buckshot Berserker

Post by Nantei » 29 Jun 2018, 04:10

I ALREADY SAID I WAS SORRY FOR HITTING YOU WITH HPR, JEEZ! :P

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Re: Khorne Buckshot Berserker

Post by Kineem » 29 Jun 2018, 07:32

Surrealistik wrote:
23 Jun 2018, 02:56
Become a true Khorne buckshot berserker: dual wield shotguns, one with BC (Bayo if you can't get it) and Magharness (and Angled Grip if you can't get the BC) loaded with buckshot, the other with a Bayonet, Rail Light loaded with slugs for a consistent stun, or buckshot for even more damage. This can also work with the M41A on autofire mode, particularly with the BFA + BC. Bayo + Rail Light + UGL is a good off-hander for BC buckshot, and can be wielded as necessary for range, or used to provide explosive stuns/stun follow up/flush out via the grenade attachment.
An overly aggressive BC shotgun loadout sounds immensely satisfying when you get kills with it. I might put aside my typical dual RC+Gyro loadout to try it out sometime. It also doesn't require four attachments to function, unlike my normal set-up, which is a nice bonus.
digitalattack wrote:
23 Jun 2018, 14:56
I'll still stick with my longer range double slug shotguns, RC's and Gyro's are pretty easy to get from req and the damage an't bad, while you don't have to be point blank to hit shit with it.
Listless, you're a nerd for using slugs. Buckshot all the way, man.
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 29 Jun 2018, 14:18

Kineem wrote:
29 Jun 2018, 07:32
An overly aggressive BC shotgun loadout sounds immensely satisfying when you get kills with it. I might put aside my typical dual RC+Gyro loadout to try it out sometime. It also doesn't require four attachments to function, unlike my normal set-up, which is a nice bonus.
Not too much of a fan of RC+Gyro because you either gotta choose between range (slugs) and damage (buckshot), whereas you got both if you take an M41 for the back, plus grenades.

Also, BC buckshot has about the same output as two buckshotties with all those attachments, and more instantaneous spike because RC reduces damage by so much.
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Re: Khorne Buckshot Berserker

Post by Kineem » 29 Jun 2018, 23:20

Surrealistik wrote:
29 Jun 2018, 14:18
Not too much of a fan of RC+Gyro because you either gotta choose between range (slugs) and damage (buckshot), whereas you got both if you take an M41 for the back, plus grenades.

Also, BC buckshot has about the same output as two buckshotties with all those attachments, and more instantaneous spike because RC reduces damage by so much.
Yeah, it's kind of a peashooter compared to BC buckshot, and even when you compare regular buckshot vs RC-buckshot it feels a little weak. Part of the reason I like it is because I can consistently land most if not all of my buckshot at 3-5 tiles with both of the accuracy attachments even while one-handing and sprinting about, so I don't need to run up and PB xenos in order to hurt them (and just because I feel pretty damn cool using two symmetrical shotguns). I very rarely use grenades so it doesn't bother me that I don't have a UGL.
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Re: Khorne Buckshot Berserker

Post by Lorem123 » 01 Jul 2018, 17:56

So you have to switch hands to fire each shotgun, right?
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Re: Khorne Buckshot Berserker

Post by DefinitelyAlone0309 » 01 Jul 2018, 20:44

Lorem123 wrote:
01 Jul 2018, 17:56
So you have to switch hands to fire each shotgun, right?
No. With the one handing update, while one handed, both guns will shoot upon clicking.
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Re: Khorne Buckshot Berserker

Post by DiscordWizard » 05 Sep 2018, 17:51

DefinitelyAlone0309 wrote:
01 Jul 2018, 20:44
No. With the one handing update, while one handed, both guns will shoot upon clicking.
Wait, so dual wielding is actually a thing and it works with two shotguns??

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Re: Khorne Buckshot Berserker

Post by Surrealistik » 06 Sep 2018, 18:52

Everyone remember to aim at the head for maximum damage when PBing; get that sweet headshot damage multiplier (yes it actually exists) that is multiplicative with the barrel charger and PB damage modifiers.
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Re: Khorne Buckshot Berserker

Post by LaKiller8 » 10 Sep 2018, 17:00

Surrealistik wrote:
06 Sep 2018, 18:52
Everyone remember to aim at the head for maximum damage when PBing; get that sweet headshot damage multiplier (yes it actually exists) that is multiplicative with the barrel charger and PB damage modifiers.

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Re: Khorne Buckshot Berserker

Post by Surrealistik » 10 Sep 2018, 19:35

LaKiller8 wrote:
10 Sep 2018, 17:00
Marine decap guide.
Nah, just keep it on torso until you throw down, or are about to; one handing also helps, because you'll _only_ be hitting on PB that way.
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Re: Khorne Buckshot Berserker

Post by WinterClould » 16 Sep 2018, 05:39

Yo where's the mf commissar I didn't go looking but I just feel like I might think there's some fucking heresy in this bitch.

Shotguns will prolly never not be the meta. They just offer what rifles cant. Spike damage that actually has a chance to do something. Even if you have to risk life and limb they just give you so much more effectiveness no matter how they're nerfed, until they're nerfed just so much they become worthless.
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Re: Khorne Buckshot Berserker

Post by carlarc » 17 Sep 2018, 08:16

most marines use the pulse rifle already, it's only "meta" with the big dick tryhard regulars

also reminder that 2handing weapons doesnt fire both if you PB, you need to swap hands
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Re: Khorne Buckshot Berserker

Post by Surrealistik » 17 Sep 2018, 13:25

carlarc wrote:
17 Sep 2018, 08:16
most marines use the pulse rifle already, it's only "meta" with the big dick tryhard regulars

also reminder that 2handing weapons doesnt fire both if you PB, you need to swap hands
Let's not forget that the pulse rifle is Virgin Marine's canon weapon of choice.
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Re: Khorne Buckshot Berserker

Post by Ruse » 17 Sep 2018, 13:55

Silenced M39 with quick fire and AP is awesome
Xeno biased :s

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Re: Khorne Buckshot Berserker

Post by Surrealistik » 27 Dec 2018, 20:27

In light of recent changes just replace everything I said about M37s/shotguns with UGL equipped M41s loaded with grenades. The M41 on your back should have a rail light, and they should both have loaded UGLs so you can dual wield and alternate grenade fire with their UGLs as needed. Also recommend your non-back M41 having a mag harness.
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