Gas Masks

Ultimate badasses.
User avatar
Loco52
Registered user
Posts: 283
Joined: 08 Apr 2018, 00:41
Byond: Loco52

Re: Gas Masks

Post by Loco52 » 08 Aug 2018, 21:18

Gas masks are useless, trust me. Won't do much when you in the middle of the acid blob.
Image

Vaughn 'Hothead' Isemann

"Push you pussi- HELP ME PLEASE"

User avatar
Kineem
Registered user
Posts: 103
Joined: 29 Mar 2018, 19:26
Byond: Kineem

Re: Gas Masks

Post by Kineem » 10 Aug 2018, 23:39

Gas masks aren't really helpful most of the time. They're okay if you want to walk past a cloud because they'll negate a little bit of damage/toxin but you'll probably get husked if you tried to stay inside of a cloud for more than a couple of seconds. The one instance masks are useful in is for neurotoxic gas because you won't immediately start dropping your grabs or weapons, so you have a short period of time to run into a neuro cloud and grab a marine who's unable to fall back for whatever reason.

They're weak and are in need of a bit of a buff to be relevant, but I still carry one around if I can spare the inventory space.
Chance Warden
William Strangelove

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: Gas Masks

Post by Dolth » 11 Aug 2018, 11:17

Jaketeaking wrote:
07 Aug 2018, 23:50
they help. rarely, but they do.
No. I'd better use a breathmask with a pocket oxygen to NOT have the view nerfed rather than having a barely protective gasmask.
New signature 03/10/2018
► Show Spoiler

User avatar
Combine
Registered user
Posts: 18
Joined: 04 May 2018, 05:26
Byond: combine605

Re: Gas Masks

Post by Combine » 11 Aug 2018, 12:39

That's a good point. Have the pros of one and negate the cons of the annoying stupid view restriction at the price of a pocket slot. Oh well!
Image

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: Gas Masks

Post by Bulaven » 11 Aug 2018, 23:02

Gas masks, in my experience, unless I get hit -Directly- by the blob, have saved me from gas clouds many, many times. Before they cut the line of sight down so sharply, it was a permanent fixture upon my face.

Now? I generally only use it if I am boxed in, or in CQC.
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Gas Masks

Post by Steelpoint » 12 Aug 2018, 01:31

I just find it odd how wearing the gas mask blocks your vision yet the sprite for it is a clear see through design that should not be blocking your view.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: Gas Masks

Post by Bulaven » 12 Aug 2018, 09:52

Steelpoint wrote:
12 Aug 2018, 01:31
I just find it odd how wearing the gas mask blocks your vision yet the sprite for it is a clear see through design that should not be blocking your view.
One cringe-worthy word: Balancing.
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

User avatar
Radio Controlled
Registered user
Posts: 8
Joined: 23 Jul 2018, 19:05

Re: Gas Masks

Post by Radio Controlled » 12 Aug 2018, 10:20

Is there a reason one can't keep the gas mask on the suit slot the way one can store a weapon there? That'd maybe make using it viable, but right now having to grab it from the satchel just takes too long, and wearing it permanently just opens you up to getting killed by another xeno cause you didn't see it in time (or cause FF).

User avatar
VentDuctConspiracy
Registered user
Posts: 9
Joined: 31 May 2018, 17:58
Byond: VentDuctConspiracy

Re: Gas Masks

Post by VentDuctConspiracy » 12 Aug 2018, 13:37

Gas masks in thier current state would require a "fogging up" mechanic, which would make it harder to see the longer it is on, starting with perfect vision for the start.
This would make them actually useable albeit for short peroids during boiler spits without just gimping your combat ability and without making them a "must have" for every marine.

User avatar
Vispain
Registered user
Posts: 459
Joined: 13 Sep 2017, 19:43
Location: U. S. A
Byond: Vispain

Re: Gas Masks

Post by Vispain » 12 Aug 2018, 18:24

Currently gas masks are so clunky that even when they ARE needed for things like acid gas either A. Nobody has them or B. nobody puts them on.

Issue 1: they affect sight too much. Wearing one legitimately is too closterphobic IC and OOC.

Issue 2: putting them on is too clunky.
Meaning by the time you get it out of your bag it is too late for the gas.

Issue 3: space wise you'd be better ditching it.

Issue 4: it doesn't even fully protect you.

In short, I love em and I used to wear em always but now they are a near useless, inefficient item that have vety little use.

If we had chemical weapons in the game ( like the kind UPP have in their bases but last I heard don't work) or longer lasting boiler gas attacks (plz no) then maybe the gas mask would have important usage in warding off gas attacks.

Nevertheless, one starting fix I'd say would be make gasmasks fit in webbing and / or armor
St Joseph of Cupertino - Patron saint of air travelers, aviators, astronauts, people with a mental handicaps, test takers and poor students.
Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar Image

User avatar
Dirt
Registered user
Posts: 45
Joined: 16 Jun 2017, 07:45
Byond: SirWeirdoIII

Re: Gas Masks

Post by Dirt » 12 Aug 2018, 18:28

A thing I always wondered about the mask is "Why make it restrict your sight, when using it in the middle of a gas or neurotox cloud would restrict it anyways?"
Seemed like it would've limited itself, imo

User avatar
RobBrown4PM
Registered user
Posts: 395
Joined: 16 May 2016, 11:22

Re: Gas Masks

Post by RobBrown4PM » 12 Aug 2018, 18:37

We need atmos back in game for them to be useful
Mains: Roberto 'Taco' Moreno
Usual Jobs: SL/Spec/SG/Engie/XO

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: Gas Masks

Post by Bulaven » 13 Aug 2018, 05:29

RobBrown4PM wrote:
12 Aug 2018, 18:37
We need atmos back in game for them to be useful
Wait.

They took atmos out of atmos simulator?
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Gas Masks

Post by Steelpoint » 13 Aug 2018, 05:33

I don't miss old atmo. It caused massive lag and was screwy. You'd puncture a hole on the Sulaco and the entire deck would be depressurized and all the Humans would die to suffocation or pressure.

Not to mention the Engineering memes of someone superheating the phoron to the point it would instantly kill Xenos that so much as gaze in the general direction of Engineering. A xeno would force open a door and would drop dead the next tick.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: Gas Masks

Post by Bulaven » 13 Aug 2018, 06:34

VentDuctConspiracy wrote:
12 Aug 2018, 13:37
Gas masks in thier current state would require a "fogging up" mechanic, which would make it harder to see the longer it is on, starting with perfect vision for the start.
This would make them actually useable albeit for short peroids during boiler spits without just gimping your combat ability and without making them a "must have" for every marine.
Shouldn't be too hard to get a foggy effect.

Unless you put some Johnson's 'No More Tears' in there. Then you're fog-free.
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

User avatar
RobBrown4PM
Registered user
Posts: 395
Joined: 16 May 2016, 11:22

Re: Gas Masks

Post by RobBrown4PM » 13 Aug 2018, 12:14

Bulaven wrote:
13 Aug 2018, 05:29
Wait.

They took atmos out of atmos simulator?
Unfortunately yes. It caused a ton of problems on the server.
Mains: Roberto 'Taco' Moreno
Usual Jobs: SL/Spec/SG/Engie/XO

User avatar
Dolth
Registered user
Posts: 1470
Joined: 30 Apr 2015, 14:48
Location: Brig probably
Byond: Pette

Re: Gas Masks

Post by Dolth » 13 Aug 2018, 12:51

No offenses, but the game itself has IC devices and machinery to prevent depressurizations and oxy-loss.

It was still playable, just required real experienced MT.
New signature 03/10/2018
► Show Spoiler

User avatar
Bancrose
Registered user
Posts: 715
Joined: 05 Jan 2018, 17:30
Location: The Summer Camp
Byond: Bancrose

Re: Gas Masks

Post by Bancrose » 14 Aug 2018, 04:32

I take a Gas Mask for the M56D and holding the front cade with shotguns.

You will survive a little longer in the Acid Clouds. Neurotoxin just makes you drop ship, but you won't go deaf or blind. So honestly. Its not as bad as you'd think.

Comes in handy when we holding Fort Chad and have to stay on the MG's.
Commander Councilman. Along with Takethehot56, Lumdor, Dr.Lance, Frans Fieffer. PM me or any of them for inquiries about Commander.

Kommandant Heinz 'Wulfe' Meuller | Commander Arthur Montgomery

"One must not judge everyone in the world by his qualities as a soldier: otherwise we should have no civilization." - Erwin Rommel

Image | Image

User avatar
Combine
Registered user
Posts: 18
Joined: 04 May 2018, 05:26
Byond: combine605

Re: Gas Masks

Post by Combine » 14 Aug 2018, 11:26

I'd suggest changing the view restriction by making it like on a particular server with a post apocalyptic theme where it is a general feature.

Difference: only apply it to the gas mask. The gas mask shown in game seems to have a wide visor. It should not even restrict view range or distance.

Perhaps make it so that you cannot look to the far aides anymore like tunnel vision as the mask could limit peripheral view. Maybe make it so that you go "blind" behind you and partially to the sides unless you turn into that direction. This adds further game play use because if you then also buff the masks a bit they become viable with a twist and you could even "sneak" up on one if they were not looking.

I'm against applying that field of view in general though, should only be a gas mask thing.

How tricky or hard it may get implementation-wise, I dunno though. I take tunnel vision any day over how it is now.
Image

Post Reply