I take a backpack instead of a satchel. I take a medical and medkit pouch as my two pouches of choice, the obvious choice of lifesaver belt, and I forgo a gas mask. I'll buy this from the vendor:
-Advanced FA Kit
-Two stasis bags (In addition to the stasis bag you get from the Essential Medic Set)
-Two roller beds (I'll buy one roller bed if there's one or more lying on the counter, two if they're gone)
-Bicardine pill bottle
-Kelotane pill bottle
-Tramadol pill bottle
-Gyroscopic Stabilizer (throw that outside prep for someone to take)
This leaves me with 1 point left, iirc. 5 points if I only buy one roller bed.
Go to a Nanomed, replicate my splints until I get five splints inside of my lifesaver belt (possibly four if I want more pills than usual from medbay), one splint inside of the Advanced FA Kit that goes into my medkit pouch and two splints inside the AFAK that goes into my backpack, preferring to drop the Tricordrazine autoinjector inside of the backpack AFAK and keeping the one in the medkit pouch for emergency use. Put both of the Tram bottles and my health analyzer inside of my medical pouch for easy access. I go to medbay and take an additional defibrillator lying on a table, which should be the final thing I can fit inside my backpack.
My webbing and armor slots are filled with ammunition. I purposefully leave enough space in my lifesaver belt for three (or two? can't recall) additional pill bottles, but if I don't grab anything from the chemists I can take more splints or ATKs. My standard order from medbay is Dexalin+ and Tricordrazine but if the chemists are REALLY on the ball I'll also take Oxycodone and Dermaline. I swap out my Inaprovaline pill bottle for Dexalin+, one of my Tramadol pill bottles for Oxycodone (or I fill a hypospray and ditch one of my three stasis bags) and one of my Kelotane pill bottles for Dermaline.
I hardly if ever run out of supplies while doing this. The two AFAKs give me plenty of ATKs and ABKs along with what I start with in my bag, 36 Bicardine, Kelotane and Tramadol pills let me hand out pills like fucking candy, the forty splint uses don't run out quickly, and I freely spam defibs on marines who (even with kits) are above 250 damage because I know I won't lose charge in both defibs. Two roller beds let me more efficiently transport wounded marines out of the field because I can conscript some PFC to come with me to FOB and give him a roller bed he can use to haul back somebody wounded, and three stasis bags should be enough for the marines I treat.
If I do happen to run out of supplies, it's because I forgot to load up on splints like an idiot. Alternatively the OP actually managed to last the three hours necessary to make me run out of ATKs.
I like this loadout a lot. I don't need to rely on medbay for anything they don't already have set out by default (though of course, the more pills the merrier) and I have so many supplies I can comfortably treat marines without fearing that I'll run out. I'll often give some marines in my squad Bicard+Kelo+Tram before we get into a fight just so they already have it running in their system by the time combat starts so they can ignore minor injuries and continue to fight instead of needing to fallback for healing.
Grubstank wrote: ↑01 Aug 2018, 19:33
I've never understood other medics' obsession with dex +.
I replace my Inaprovaline bottle with a Dexalin+ bottle because it will do the exact same thing as Inaprovaline, except it'll also cure the damage people would get from being nearly dead and can simultaneously instantly heal and halt oxygen damage from a punctured lung or from low blood; it's effectively Inaprovaline but it does it's job better AND is useful in more situations. The only thing Dexalin+ can't do that Inaprovaline does is be a mild painkiller, but you have Tramadol for that so
stop being greedy just pass it out. In my mind if you happen to need Inaprovaline's painkilling effects to help out a marine in addition to Tramadol, then they're probably not in a good enough state to warrant being on their feet and fighting in the first place. A point can be made about how a seriously wounded marine abruptly getting to his feet to shoot an ambushing xeno can save a medic's life, but I hardly get ambushed and if I do I normally can robust them.
If there's more than one xeno ambushing us, that wounded guy is
not going to be able to help.