Medic PSA
- nerocavalier
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- Joined: 24 Jun 2016, 00:28
- Location: Sipping cocoa in a screaming Medbay
- Byond: NeroCavalier
Medic PSA
Hello friends and not friends!
I am here to remind you about the cardinal rule of defibbing people that you don't know when they died. It's simple, really.
Reduce their damage to below 200 then defib.
Some of you may insist that you cover every bruise and burns in neat, colorful bandages and to cram pills down their throat right now. It's risky to do that when you don't know how long they've been dead and they can time out just as you finish. Sure, you can say that you do it fast but risking someone's round over your pride isn't worth it. There's a person behind every horizontal 2d spaceman that wish they were still playing so be a friend and just revive them ASAP so they don't time out.
I am here to remind you about the cardinal rule of defibbing people that you don't know when they died. It's simple, really.
Reduce their damage to below 200 then defib.
Some of you may insist that you cover every bruise and burns in neat, colorful bandages and to cram pills down their throat right now. It's risky to do that when you don't know how long they've been dead and they can time out just as you finish. Sure, you can say that you do it fast but risking someone's round over your pride isn't worth it. There's a person behind every horizontal 2d spaceman that wish they were still playing so be a friend and just revive them ASAP so they don't time out.
Troublesome, as usual.
- CaptainYankee
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- Joined: 26 Nov 2017, 01:58
- Byond: CaptainYankee
Re: Medic PSA
1000x this! Also, remember that when you defib, the heart doesn't take damage until the defib is successful, and if it does take enough damage for the person to be rendered "braindead" surgery can heal the patient back to a revivable state! So defib those dead marines and get them back out on the field!
Reinhard Shriver
- conthegodoffire
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- Joined: 09 Nov 2017, 10:24
- Byond: conthegodoffire
Re: Medic PSA
I agree with this, also try and drag downed players to a safer spot so that a medic may help them. Helps us alot.
Alan"Arcade"Murphy the best damn marine there ever was
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it
- AcuteCircle
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- Byond: AcuteCircle
Re: Medic PSA
Lol as if these medics go on forums
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- FGRSentinel
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- Joined: 06 Jul 2018, 17:17
- Byond: FGRSentinel
Re: Medic PSA
I can't help but be pessimistic about these PSAs. On the one hand, they're things that really should be taken seriously. On the other, 90% of the people that could benefit from these PSAs probably don't even go on the forums anyways and will never see them.
Ensign Goddard Pearsall, the Pilot that always has Souto
- Grubstank
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- Joined: 21 May 2018, 15:40
- Byond: Grubstank
Re: Medic PSA
I'll support this PSA
An inaprov pill and <200 damage are the only pre-defib treatments I do. The medics who fuss about fixing every single bleed/limb first are the ones who take players out of the game
An inaprov pill and <200 damage are the only pre-defib treatments I do. The medics who fuss about fixing every single bleed/limb first are the ones who take players out of the game
Andres Addison
- DefinitelyAlone0309
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- Location: Almayer
- Byond: DefinitelyAlone0309
Re: Medic PSA
The only time when you should be worrying about throwing trauma and burn kits on each limbs is when defibs and drugs aren't cutting it really. Even then, you need 2 medics actively bandaging to make it not take absolutely fucking forever.
In fact, with pill bottles being so cheap now, the kits aren't really worth your time except for trauma kits on infected wounds.
In fact, with pill bottles being so cheap now, the kits aren't really worth your time except for trauma kits on infected wounds.
The one and only Bex Jackson
- Combine
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- Joined: 04 May 2018, 05:26
- Byond: combine605
Re: Medic PSA
If anyone's concern is that the people who should see this don't since they don't go to the forums, there's only one thing you can really do:
Actively teach this in the game. Now of course it might be tough to word it just like that but with a bit of imagination you can express it in a fitting way. Often I just think people do random shit in-game. Now don't get me wrong, there's briefings, squad orders and all but sometimes it just is chaos due to several factors, from basically random players with no training / experience to massive aliens throwing themselves at you and creating chaos.
It would be cool if there were more possibilities for in-game training or so, perhaps in a narrow time window before deployment or at least as long as shit doesn't hit the fan. You might sometimes have to withhold a few people from the battlefield, but it would not be forever and you can teach them. In turn they get better faster. Or you teach them planetside (prison station, consider yourself included in "planetside" for this example) in a safe spot. Any squad doing FOB duty for example has even more time, at least at the beginning. Grab a few people, teach them somewhere safe or at least give some a "TL;DR" of some kind so they learn or improve.
Some people would never ask though. So what you can do is step forward as "mentor" and offer yourself to teach anyone, or at least anyone who might be new. Make yourself a rough schedule or plan to optimize it.
You could now argue that anyone could just read the wiki articles. While it's true and they probably explain a lot to you, in-game interaction or player-to-player interaction would still be kinda dynamic and could cover more than static text can. I've basically played non-specialized roles for eternity, sometimes specialist / smart gunner, very much back in the day occasionally squad leader. But never really engineers or medics. I'm considering trying out engineers or medics in the very near future though so I guess we'll see how much reading the wiki articles helps in that regard.
Actively teach this in the game. Now of course it might be tough to word it just like that but with a bit of imagination you can express it in a fitting way. Often I just think people do random shit in-game. Now don't get me wrong, there's briefings, squad orders and all but sometimes it just is chaos due to several factors, from basically random players with no training / experience to massive aliens throwing themselves at you and creating chaos.
It would be cool if there were more possibilities for in-game training or so, perhaps in a narrow time window before deployment or at least as long as shit doesn't hit the fan. You might sometimes have to withhold a few people from the battlefield, but it would not be forever and you can teach them. In turn they get better faster. Or you teach them planetside (prison station, consider yourself included in "planetside" for this example) in a safe spot. Any squad doing FOB duty for example has even more time, at least at the beginning. Grab a few people, teach them somewhere safe or at least give some a "TL;DR" of some kind so they learn or improve.
Some people would never ask though. So what you can do is step forward as "mentor" and offer yourself to teach anyone, or at least anyone who might be new. Make yourself a rough schedule or plan to optimize it.
You could now argue that anyone could just read the wiki articles. While it's true and they probably explain a lot to you, in-game interaction or player-to-player interaction would still be kinda dynamic and could cover more than static text can. I've basically played non-specialized roles for eternity, sometimes specialist / smart gunner, very much back in the day occasionally squad leader. But never really engineers or medics. I'm considering trying out engineers or medics in the very near future though so I guess we'll see how much reading the wiki articles helps in that regard.
- Daturix
- Registered user
- Posts: 92
- Joined: 22 Apr 2018, 00:30
- Byond: Daturix
Re: Medic PSA
THIS
the improv will prevent any death except them directly taking more damage and the improv+patch is the ONLY pre-fib treatment any competent medic should ever do.
- Zartam
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- Location: France
- Byond: Zartam
Re: Medic PSA
From my experience, dead marines with less than 200 damage don't exist.
They always need a shitton of trauma kits to be defibabble again, and giving an inaprov pill during the FIRST defib is a great risk.
Treat them below 200, defib them, watch they die, give them an inaprov pill and defib them again.
True procedure is to adapt to every situation though.
They always need a shitton of trauma kits to be defibabble again, and giving an inaprov pill during the FIRST defib is a great risk.
Treat them below 200, defib them, watch they die, give them an inaprov pill and defib them again.
True procedure is to adapt to every situation though.