Medic PSA

Ultimate badasses.
Post Reply
User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Medic PSA

Post by nerocavalier » 08 Aug 2018, 00:02

Hello friends and not friends!

I am here to remind you about the cardinal rule of defibbing people that you don't know when they died. It's simple, really.

Reduce their damage to below 200 then defib.

Some of you may insist that you cover every bruise and burns in neat, colorful bandages and to cram pills down their throat right now. It's risky to do that when you don't know how long they've been dead and they can time out just as you finish. Sure, you can say that you do it fast but risking someone's round over your pride isn't worth it. There's a person behind every horizontal 2d spaceman that wish they were still playing so be a friend and just revive them ASAP so they don't time out.
Troublesome, as usual.

User avatar
CaptainYankee
Registered user
Posts: 174
Joined: 26 Nov 2017, 01:58
Byond: CaptainYankee

Re: Medic PSA

Post by CaptainYankee » 08 Aug 2018, 00:24

1000x this! Also, remember that when you defib, the heart doesn't take damage until the defib is successful, and if it does take enough damage for the person to be rendered "braindead" surgery can heal the patient back to a revivable state! So defib those dead marines and get them back out on the field!
Reinhard Shriver
Image
Image

User avatar
conthegodoffire
Registered user
Posts: 104
Joined: 09 Nov 2017, 10:24
Byond: conthegodoffire

Re: Medic PSA

Post by conthegodoffire » 08 Aug 2018, 00:47

I agree with this, also try and drag downed players to a safer spot so that a medic may help them. Helps us alot.
Alan"Arcade"Murphy the best damn marine there ever was
Alpha squad lead sometimes
Medic most of the time
Always a scrub
Also known as "Doctor" Landon Wilson
I may cut off an arm to give you a robo leg but you will love me for it

User avatar
AcuteCircle
Registered user
Posts: 42
Joined: 08 Aug 2018, 01:22
Byond: AcuteCircle

Re: Medic PSA

Post by AcuteCircle » 08 Aug 2018, 01:25

Lol as if these medics go on forums
(*^▽^)/ (/^▽^)/ cute signatuwe uwu (^▽^) o(≧∇≦o)

(。◝‿◜。)(✿´ ꒳ ` )(*´ω`)o( ̄ω ̄;)(´꒳`∗)(´꒳`)(。•ˇ‸ˇ•。)

User avatar
FGRSentinel
Registered user
Posts: 349
Joined: 06 Jul 2018, 17:17
Byond: FGRSentinel

Re: Medic PSA

Post by FGRSentinel » 08 Aug 2018, 01:47

I can't help but be pessimistic about these PSAs. On the one hand, they're things that really should be taken seriously. On the other, 90% of the people that could benefit from these PSAs probably don't even go on the forums anyways and will never see them.
Ensign Goddard Pearsall, the Pilot that always has Souto

User avatar
Grubstank
Registered user
Posts: 231
Joined: 21 May 2018, 15:40
Byond: Grubstank

Re: Medic PSA

Post by Grubstank » 08 Aug 2018, 01:48

I'll support this PSA

An inaprov pill and <200 damage are the only pre-defib treatments I do. The medics who fuss about fixing every single bleed/limb first are the ones who take players out of the game
Andres Addison

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Medic PSA

Post by DefinitelyAlone0309 » 08 Aug 2018, 01:51

The only time when you should be worrying about throwing trauma and burn kits on each limbs is when defibs and drugs aren't cutting it really. Even then, you need 2 medics actively bandaging to make it not take absolutely fucking forever.

In fact, with pill bottles being so cheap now, the kits aren't really worth your time except for trauma kits on infected wounds.
The one and only Bex Jackson

User avatar
Combine
Registered user
Posts: 18
Joined: 04 May 2018, 05:26
Byond: combine605

Re: Medic PSA

Post by Combine » 08 Aug 2018, 02:16

If anyone's concern is that the people who should see this don't since they don't go to the forums, there's only one thing you can really do:

Actively teach this in the game. Now of course it might be tough to word it just like that but with a bit of imagination you can express it in a fitting way. Often I just think people do random shit in-game. Now don't get me wrong, there's briefings, squad orders and all but sometimes it just is chaos due to several factors, from basically random players with no training / experience to massive aliens throwing themselves at you and creating chaos.

It would be cool if there were more possibilities for in-game training or so, perhaps in a narrow time window before deployment or at least as long as shit doesn't hit the fan. You might sometimes have to withhold a few people from the battlefield, but it would not be forever and you can teach them. In turn they get better faster. Or you teach them planetside (prison station, consider yourself included in "planetside" for this example) in a safe spot. Any squad doing FOB duty for example has even more time, at least at the beginning. Grab a few people, teach them somewhere safe or at least give some a "TL;DR" of some kind so they learn or improve.

Some people would never ask though. So what you can do is step forward as "mentor" and offer yourself to teach anyone, or at least anyone who might be new. Make yourself a rough schedule or plan to optimize it.

You could now argue that anyone could just read the wiki articles. While it's true and they probably explain a lot to you, in-game interaction or player-to-player interaction would still be kinda dynamic and could cover more than static text can. I've basically played non-specialized roles for eternity, sometimes specialist / smart gunner, very much back in the day occasionally squad leader. But never really engineers or medics. I'm considering trying out engineers or medics in the very near future though so I guess we'll see how much reading the wiki articles helps in that regard.
Image

User avatar
Daturix
Registered user
Posts: 92
Joined: 22 Apr 2018, 00:30
Byond: Daturix

Re: Medic PSA

Post by Daturix » 08 Aug 2018, 02:18

Grubstank wrote:
08 Aug 2018, 01:48
I'll support this PSA

An inaprov pill and <200 damage are the only pre-defib treatments I do. The medics who fuss about fixing every single bleed/limb first are the ones who take players out of the game
THIS
the improv will prevent any death except them directly taking more damage and the improv+patch is the ONLY pre-fib treatment any competent medic should ever do.

User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Re: Medic PSA

Post by Zartam » 09 Aug 2018, 05:05

From my experience, dead marines with less than 200 damage don't exist.
They always need a shitton of trauma kits to be defibabble again, and giving an inaprov pill during the FIRST defib is a great risk.
Treat them below 200, defib them, watch they die, give them an inaprov pill and defib them again.

True procedure is to adapt to every situation though.
Image

Post Reply