Radio Controlled wrote: ↑09 Aug 2018, 16:07I wouldn't even mind, I'd gladly take a gun/ammo that only does half damage gladly if it means I didn't have to worry about FF and could contribute to a fight in a small corridor (where you have a bunch of marine players who want to help but can't do jack shit, if anything they get in the way of evaccing wounded).
starmute wrote: ↑05 Aug 2018, 07:22I recently had a issue with ff. See I use the rail scope. Its really good against boilers, and pissing off the hive ect. There's a problem with FF however, since you are using the scope some people like to "bump" you or use help intent and get right in front of you. This is not good. I have to check my sprite constantly to see if I'm facing the correct position because some unga wanted to move right on me. Don't get salty with me when that happens. Sometimes I even put the safety on my weapon before I fire due to this happening CONSTANTLY due to some jackasses who think its fun to do.
Also then you have the "rambos". People who have no cover but run in front of all the other people on the firing line. Because nobody can get a clear shot everyone ends up ramboing it up and getting killed via crusher/gas attack ect. They get murdered by the aliens but they prevent me from hitting anything as well.. because I'm sitting on my hands in the baracade area waiting for them to get out of the way.
Great points and obversations in my opinion, ones that im sure alot think and have seen or experienced as well.I know i have.Nickvr628 wrote: ↑05 Aug 2018, 08:41I really wish the devs would change IFF to be tied to ammo, and not to the guns. It would open up a lot of cool gameplay tactics.
That way the SL can have IFF magazines for his M41A so he can stay behind the squad while still taking shots. You could also make it so you could purchase IFF drums from req for the mounted smart gun.
Have to point out the SL IFF suggestion because its a good and logical one.Its stated that the SL should not necessarily be at the front of the formation spearheading and you should be getting your men to do that, so what do you have? You have a pair of bino's that give you good oversight and intel, but you cant assist with suppressive fire infront of your men even if you wanted to, thats not CAS or OB fire.Moreso problematic on LOWPOP rounds.
SL Wiki quotes :
"You're the one keeping your squad together, so do it right. Your role is primarily Leadership and only secondarily combat. You're practically the only one with a brain down there, so you should do most of the thinking, and let your marines do most of the shooting. Don't leave your squad leaderless by ramboing into combat and becoming a casualty. It's important to know when to fall back. Ensure that your squad makes it back in one piece. "
"As the Squad Leader, you need a robust and sophisticated knowledge of fighting a war and protecting your squad, as well as fighting. Manage your squad's supply lines and make sure your marines make it back in one piece. No one wants another folded flag being sent home so keep as many of them alive as possible. "
Commander wiki quote :
" In the course of the operation, you have contact with them, give orders to them (but give them to the Squad Leader first) and generally maintain order, structure, and discipline of the Marines. They were trained for a long time to be the representation of your wrath on the battlefield, so manage as if they were your own pieces in a chess game."
Either this information on the wiki for commanders or SL's is outdated or just not what you usually see in reality, this is only theory.SL's ARE usually spearheading and when they arent, they are generally yelled at by the former SSGT's now LT's for not doing exactly that, spearheading, so what is it? Cant have it both ways.What are commanders usually doing? Spearheading.
Now, using the commander example, they are expected to use the same practice of getting your men to do your bidding and what does the commander get armed with?
You guessed it, a IFF'd weapon.Is it because of the ammo capacity of the SG? Partly probably, is it because its a good weapon generally? Also partially the reason. Because of rank? Also, yes.Im inclined to think the main reason though is because you have IFF and therefore you can push and fire with your men even at the center of formation, exactly what the SL should be doing, so why doesnt the SL have some sort of access to IFF, whether through ammo or a special IFF railscope etc?
The railscoped M4 doesnt really do that much effective long range damage and is really more of a harassing weapon as it is right now anyhow, maybe the railscope should have IFF to allow (the small amount of) players not to constantly have to move to get a clear line of fire, hold their fire indefinitely(if they only have one flank to fire upon,blocked by other marines) even when needed until all the marines infront of them they are trying to support are dead rendering them basically useless because they chose a railscope thats available to them.
I think it would further balance out the various weapon platform types available that we actually want to use, because its viable and effective.
The changes to handguns and M39 were GREATLY appreciated(atleast to me) and kind of went hand in hand with the subsequent decrease on shotguns damage, even though they are still very effective! Widening the diverse range of guns chosen by marines.
Before the M39 change, i was using a railscoped M4 almost every round, but purely for information gathering/grenading and not shooting(key point, not for shooting, that says alot).
So analyzing my own actions as to why i did that, its obviously because of the hassle of getting and keeping a clear LOF to even get effective/killing fire, which is almost impossible unless you deal the last damaging shots, like when a xeno triggers a claymore or another marine has downed a xeno to critical state but is out of ammo/reloading and you finish it off from afar.However i would switch happily back to mainly using a scoped M4 if i knew i could properly use it to support the marines without the bullshit.
As some of you might be aware, this exact kind of FF mentioned in Starmute's comment is what caused one of my last notes over another marine murdering for railscope FF, not fun at all, id rather be talking about guns over typing reports of how and why another player removed me from the round over something so petty.
Before i open it to anyone(because i know what you lot are like) that wants to post their thoughts on railscopes possibly having IFF as a feature to make it more viable/effective.I want to tell you all, that having more IFF in the game does sadly decrease the amount of tactics/awareness that players need to have in this server to one, get effective fire into the enemy targets and two, not allow them projectiles to hit your allies, which is one of the main reasons i even play here, not for the "lovely" community propaganda the dictators throw down our throats.
Meaning, im not for IFF to make things easier for marines to a point of no skill, but rather certain aspects of the weaponry that arent keeping up with rest become viable again in this ever evolving server.Exactly like how i was asking for the M39 ROF increase, which we got(not taking credit for it, coders may have already had that change in mind for the future and probably did, maybe).
Not suggesting a scoped M4 should be anything like a sniper or battle rifle in output/DPS either.
Lastly, the more weapons that have IFF, the less chokepoint warfare that will exist, because the marines can simply charge through (blind)firing without regard for shooting allies, im not calling for that either even though that might be a result of things much later in the life of this server with the incremental increases to xeno HP/strength/armor update by update, possibly.
Just had to clear that up, this is just a suggestion/idea,
Now its your turn, what do you think?
Interesting relevant side note/question, is that i asked your guys thoughts on whether the battlerifle should possibly have IFF, almost everyone or actually everyone shut me down saying it didnt need it.I took that critisism onboard, said fair enough and figured i needed to play/observe more rounds with it to see if i agreed, well i still dont.If you said no to battlerifle IFF because it was not needed, surely if anything in the game that should maybe have IFF as a specialty(or not) role/gun type to make it properly effective, it should be the standard railscope right? OR at the very least, a special form of IFF for SL's like Commanders?
Right?
Please no shitposting or derailing, only constructive feedback is wanted.If your post doesnt fall under the category of constructive/productive, then id rather you dont reply.