Post
by Xennith » 19 Aug 2018, 04:02
Using smoke to block queen screech and boiler gas is the most game-impacting way to use the smoke itself.
Xenos cannot see through smoke (they can't see through boiler gas, either), but that only applies to objects and terrain. Xeno X-ray mob-sight still works, which is why xenos grabbing and pulling escaping humans into boiler gas is so common.
There is one incredibly tactical use of the blinding feature, however, which has not been mentioned- hiding the tank.
Xeno mobsight does not work on the tank, and so a tank can be given a legitimately concealed approach around blind corners by masking it with smoke.
I have not seen anyone do this, but it is actually something I have been thinking about.
Xenos tend to behave fairly rationally when they see the tank approaching (i.e. run the fuck away), but if xenos are waiting for a marine push into a particular location, and the marines cover the advance of the tank by using smoke, off-guard xenos will wind up face-to-face with an active tank as the smoke clears, or as the tank penetrates it, giving them at least one LTB shot.
The best part is that if marines actually do this consistently, and a given group of xenos doesn't have satisfactory intel on the location of the tank, any smoke grenade the marines toss to successfully break sight is a potential tank ambush, and if they hesitate, it's just another small advantage.
tl;dr - use smoke grenades to cover the tank for SURPRISE MOTHERFUCKER pants-shitting moments.
Poster No. 9