What's your preferred medic treatment list?
- mizolo
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What's your preferred medic treatment list?
What the title says.
Personally for me, here is my list of priorities:
0: Yourself
You can't help ANYONE if you're dead, or about to go into crit.
Also, even in real life, combat medics will almost if not always not go for you if you're in enemy hands/control/under fire/pinned down.
1: Dead people that can be revived.
This means bringing a person back into the game that's on your side, and also means that they can later join the battle, helping with a war of attrition.
2.1: People in crit, then Specs, then medics, then engies, then SL's.
Specs can do the most damage to the xeno's, so it's important you get to them ASAP. Medics can help lighten your load. Engies can build, repair, and maintain barricades. SL's aren't such a big one because they (kind of rarely) call in CAS, or the occasional OB, but it's still a good idea to serve them first before PFC's.
2.2: My order is critical patients, a light cut, multiple deep wounds, then beat-up wounds.
If there is multiple of the above, I do critical patients first. Reasons already stated. Your light cut guys barely have a scrape on their ass, so just a simple touch of a band-aid would help them, and get them back in the fight almost immediately. The multiple deep wounds, I'm talking about like 2-3 broken bones with brute and/or burn damage, since these people need to get back to medbay since a simple pounce will render their splints useless and go back into crit again instantly. The beat-up wounds are guys that maybe have a broken bone, but otherwise are just badly scraped and/or bleeding. These guys take about as much time as deep wounded, but because they can stand, they can also help themselves if given medical gear which will take time off your hands by having to analyze over and over again to see which limb you missed.
This is my personal preference for when I play, but you can have something different. This is just a suggestion.
0: You
1: Dead
2: Critical
3: Specs, Medical staff (of any kind), Command
4: Engies & SL's
5: PFC's
Personally for me, here is my list of priorities:
0: Yourself
You can't help ANYONE if you're dead, or about to go into crit.
Also, even in real life, combat medics will almost if not always not go for you if you're in enemy hands/control/under fire/pinned down.
1: Dead people that can be revived.
This means bringing a person back into the game that's on your side, and also means that they can later join the battle, helping with a war of attrition.
2.1: People in crit, then Specs, then medics, then engies, then SL's.
Specs can do the most damage to the xeno's, so it's important you get to them ASAP. Medics can help lighten your load. Engies can build, repair, and maintain barricades. SL's aren't such a big one because they (kind of rarely) call in CAS, or the occasional OB, but it's still a good idea to serve them first before PFC's.
2.2: My order is critical patients, a light cut, multiple deep wounds, then beat-up wounds.
If there is multiple of the above, I do critical patients first. Reasons already stated. Your light cut guys barely have a scrape on their ass, so just a simple touch of a band-aid would help them, and get them back in the fight almost immediately. The multiple deep wounds, I'm talking about like 2-3 broken bones with brute and/or burn damage, since these people need to get back to medbay since a simple pounce will render their splints useless and go back into crit again instantly. The beat-up wounds are guys that maybe have a broken bone, but otherwise are just badly scraped and/or bleeding. These guys take about as much time as deep wounded, but because they can stand, they can also help themselves if given medical gear which will take time off your hands by having to analyze over and over again to see which limb you missed.
This is my personal preference for when I play, but you can have something different. This is just a suggestion.
0: You
1: Dead
2: Critical
3: Specs, Medical staff (of any kind), Command
4: Engies & SL's
5: PFC's
- BillyBoBBizWorth
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Re: What's your preferred medic treatment list?
When i was playing medic often, which isnt very often anymore, partially because of he medical changes/updates as of late.Your list is almost exactly how i would go about it and it makes the most sense.
Except these differences :
0: You
1: Dead
2: Critical
3: Medical staff (of any kind)
4: SL's, Specs, Command staff, Engineers (not necessarily in this order)
5: PFC's
6: Miscellaneous Crew staff(MT's, MP's etc)
7: Civilians
Basically the same thing.Alot of the time specific battlefield circumstances force you to not to abide by these kinds of priority lists anyhow, but its always the default list, atleast for me.
Except these differences :
0: You
1: Dead
2: Critical
3: Medical staff (of any kind)
4: SL's, Specs, Command staff, Engineers (not necessarily in this order)
5: PFC's
6: Miscellaneous Crew staff(MT's, MP's etc)
7: Civilians
Basically the same thing.Alot of the time specific battlefield circumstances force you to not to abide by these kinds of priority lists anyhow, but its always the default list, atleast for me.
Max Dallas has been hit in the chest by the M40 HEDP grenade.
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
I will murder you Brittany Breeze
"It was a fantastic round. If the CO hadn't cryo'ed before the end I'd have bothered him to give at least two more medals. To PFC Max Dallas, who kept doing the path between the frontlines to FOB (the only place with medical aid) with a roller bed, and saved a lot of marines who'd have husked otherwise. And to Dr. Haley Altman, who after all medics were gone was fixing us time and again for hours straight. At the end there were over 10 patients around her either dead or in crit, and she just kept going."
- Chaznoodles
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Re: What's your preferred medic treatment list?
0. You.
1. Nobody else.
Only the strong survive.
1. Nobody else.
Only the strong survive.
- Nimiety
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Re: What's your preferred medic treatment list?
1) Me
2) Anyone that I think I can get into fighting shape quickly
4) Dead people
6) People that still have green HP bars
5) Crit people
2) Anyone that I think I can get into fighting shape quickly
4) Dead people
6) People that still have green HP bars
5) Crit people
- Dorkkeli
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Re: What's your preferred medic treatment list?
0. Me
1. Revivable folks (Medics>Doctors>Command>Spec>SL>everyone else)
2. Critical
3. Infected (bag em, treat major wounds, if any)
4. People with bleeding, who gasp, have IB
5. Rest
(6.) if you have less than 15 of brute or burn and nothing else, tell em to fuck off
In addition, my evac triage is as follows:
1. Medics, regardless of condition, if they cannot walk to DS, that’s a medevac
2. Infected
3. Critical condition (only IB, multiple broken bones, popped lung, missing legs.)
4. Rest can fucking walk
1. Revivable folks (Medics>Doctors>Command>Spec>SL>everyone else)
2. Critical
3. Infected (bag em, treat major wounds, if any)
4. People with bleeding, who gasp, have IB
5. Rest
(6.) if you have less than 15 of brute or burn and nothing else, tell em to fuck off
In addition, my evac triage is as follows:
1. Medics, regardless of condition, if they cannot walk to DS, that’s a medevac
2. Infected
3. Critical condition (only IB, multiple broken bones, popped lung, missing legs.)
4. Rest can fucking walk
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- LaKiller8
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Re: What's your preferred medic treatment list?
-1. A very few people I will rush in to save even if my chance of dying is over 90%
0. Me
Everything else is very situational.
Now, it all depends on the circumstances, are we doing a last stand in the FOB? Tram all the frontliners, treat anyone who can be treated quickly enough to get back into the fight. It's better to boost 5 combat-capable people than to revive 1 in this situation. It sucks for the last person involved but still, less casualties overall and better than a complete wipe with the queen locking DS1 and a guaranteed xeno major.
Another situation, you are the only medic with around 5 dead bodies. First of all, if you know someone is fresh you keep them for last, even if they are the spec, keeping count in your head. Try to judge based on the bodies location and their role who to prioritize next. Then you just scan, inaprov, kit while stripping armor (a very important thing that most medics don't realize), defib and move onto the next one. Meanwhile you pray that whoever is your SO or a nearby marine that comes calls for help and helps you with stripping armor.
If you are just chilling in the backline, waiting for bodies to be brought that means you are likely with at least 1-2 other medics. This is overall the easiest situation to be in, just wait for the bodies or wounded, but if a dead spec is brought and you aren't explicitly told they are fresh, doubletreat, but use only kits and splints, a macro is good to have in this situation to let the other medic know if you don't know the other medic too well, but if you know each other and know you are robust you can work in perfect harmony without saying a word. Just follow the sacred rule that states only the primary medic that got the body first applies pills.
But as other people have already said, in most situations you go for the medic/doctor first. Medics if the dropship crashed into medbay and noone has setup a surgery station yet and doctors in all other circumstances except if you need the firepower of the medic.
0. Me
Everything else is very situational.
Now, it all depends on the circumstances, are we doing a last stand in the FOB? Tram all the frontliners, treat anyone who can be treated quickly enough to get back into the fight. It's better to boost 5 combat-capable people than to revive 1 in this situation. It sucks for the last person involved but still, less casualties overall and better than a complete wipe with the queen locking DS1 and a guaranteed xeno major.
Another situation, you are the only medic with around 5 dead bodies. First of all, if you know someone is fresh you keep them for last, even if they are the spec, keeping count in your head. Try to judge based on the bodies location and their role who to prioritize next. Then you just scan, inaprov, kit while stripping armor (a very important thing that most medics don't realize), defib and move onto the next one. Meanwhile you pray that whoever is your SO or a nearby marine that comes calls for help and helps you with stripping armor.
If you are just chilling in the backline, waiting for bodies to be brought that means you are likely with at least 1-2 other medics. This is overall the easiest situation to be in, just wait for the bodies or wounded, but if a dead spec is brought and you aren't explicitly told they are fresh, doubletreat, but use only kits and splints, a macro is good to have in this situation to let the other medic know if you don't know the other medic too well, but if you know each other and know you are robust you can work in perfect harmony without saying a word. Just follow the sacred rule that states only the primary medic that got the body first applies pills.
But as other people have already said, in most situations you go for the medic/doctor first. Medics if the dropship crashed into medbay and noone has setup a surgery station yet and doctors in all other circumstances except if you need the firepower of the medic.
Thomas Echard
- ChengChan
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Re: What's your preferred medic treatment list?
I gotta assist whenever I see everyone dying or not dying even their health is damn green.
Shaolin Monk
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Re: What's your preferred medic treatment list?
Me
Local Robustos
Revivable
Specs
SGs
Medics
Engineers
Command
Shipside crew
Civilians
Predators
expendable
------------------------------
Random monkey
Survivors
CLFs
UPPs
MPs
Local Robustos
Revivable
Specs
SGs
Medics
Engineers
Command
Shipside crew
Civilians
Predators
expendable
------------------------------
Random monkey
Survivors
CLFs
UPPs
MPs
Phillip 'Avalanche' Murray
Deltard from inside n' outside
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Deltard from inside n' outside
- Dolth
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Re: What's your preferred medic treatment list?
I don't play medic anymore but I do always carry a split and a fire extinguisher as a pfc. Anyway as a doc;
1. Known robusto
2. Medic.
3. Me.
4. Specialist.
5. Command
6a. Engineers. If a FOB is assaulted or anything.
7. Whoever is left.
Don't know how much chems changed since I stopped being med, but I remember it was easy as fuck to stabilize people.
1. Known robusto
2. Medic.
3. Me.
4. Specialist.
5. Command
6a. Engineers. If a FOB is assaulted or anything.
7. Whoever is left.
Don't know how much chems changed since I stopped being med, but I remember it was easy as fuck to stabilize people.
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- Grubstank
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Re: What's your preferred medic treatment list?
In general; such as mass casualty situations:
1) revivable corpses with a short or unknown timer
2) me
3) living marines in crit
4) revivable corpses with a fresh timer
5) standing marines, emphasis on squad leads, medics, and metafriends
Throughout it all, I try to multitask and keep medivac on cooldown
I also put a very high priority on pilling patients (bica/kelo/inaprov before moving on) -- time consuming splints, infections, etc are very low priority in a mass casualty situation
That priority order is quite time demanding though, so I pretty much freestyle it in other situations
1) revivable corpses with a short or unknown timer
2) me
3) living marines in crit
4) revivable corpses with a fresh timer
5) standing marines, emphasis on squad leads, medics, and metafriends
Throughout it all, I try to multitask and keep medivac on cooldown
I also put a very high priority on pilling patients (bica/kelo/inaprov before moving on) -- time consuming splints, infections, etc are very low priority in a mass casualty situation
That priority order is quite time demanding though, so I pretty much freestyle it in other situations
Last edited by Grubstank on 19 Sep 2018, 11:29, edited 2 times in total.
Andres Addison
- DefinitelyAlone0309
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Re: What's your preferred medic treatment list?
1) me
2) me
3) me
4) me
5) everything else.
2) me
3) me
4) me
5) everything else.
The one and only Bex Jackson
- Dolth
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- Alky
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Re: What's your preferred medic treatment list?
Hah.
Depending on the situations... also I'll be stating the effects of what the person is at not what role the person is, Roles will be primary, but I tend to heal anyone despite the roles.
>Roles if dead amongst a group
1) Command Roles. This will include Synthetic.
2) Engineering Roles. Not Almayer Staff
3) Combat Roles.
4) Medical Staff. Not Combat Medics
5) Almayer Staff
6) Combat medics
>Roles if they are still alive in any conditions, mainly critical or injured
1) Engineers
2) Combat
3) Medical Staff
4) Command
5) Almayer Staff
6) Combat Medics
>A marine attack (Generally where 2 or 3 squads are pushing and managing to keep xenos back EX: Hydro->Tfort->Caves)
1) Myself
2) Dead
3) Critical
4) Slightly Injured
5) Crybabies
>A Xeno Attack (Situation is dire, we have little marines suppressing the xeno attack)
1) Critical
2) Myself
3) Slightly Injured
4) Dead
5) Run Away
>A stalemate, usually when marines and xenos are at the FOB attacking and defending blah blah.
1) Dead
2) Myself
3) Critical
4) Injured
5) Crybabies
Depending on the situations... also I'll be stating the effects of what the person is at not what role the person is, Roles will be primary, but I tend to heal anyone despite the roles.
>Roles if dead amongst a group
1) Command Roles. This will include Synthetic.
2) Engineering Roles. Not Almayer Staff
3) Combat Roles.
4) Medical Staff. Not Combat Medics
5) Almayer Staff
6) Combat medics
>Roles if they are still alive in any conditions, mainly critical or injured
1) Engineers
2) Combat
3) Medical Staff
4) Command
5) Almayer Staff
6) Combat Medics
>A marine attack (Generally where 2 or 3 squads are pushing and managing to keep xenos back EX: Hydro->Tfort->Caves)
1) Myself
2) Dead
3) Critical
4) Slightly Injured
5) Crybabies
>A Xeno Attack (Situation is dire, we have little marines suppressing the xeno attack)
1) Critical
2) Myself
3) Slightly Injured
4) Dead
5) Run Away
>A stalemate, usually when marines and xenos are at the FOB attacking and defending blah blah.
1) Dead
2) Myself
3) Critical
4) Injured
5) Crybabies
Ritona Sterling
Cynthia the Synthetic
- Dolth
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Re: What's your preferred medic treatment list?
I don't understand why people favorize anything else than medics. Your goal is to heal everyone as fast as you can.
Dead people can wait a bit but two medics will be def faster than one.
Thoughts?
Dead people can wait a bit but two medics will be def faster than one.
Thoughts?
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- alekfenrir
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Re: What's your preferred medic treatment list?
^Agreed!
1. Me/ Robust folks around (I revive Spartan because I know him being up buys me lots of time to do other things)
2. Medics
3. Spec/SL/Engi
4. Smarty
5. All others, crit to mildly injured.
1. Me/ Robust folks around (I revive Spartan because I know him being up buys me lots of time to do other things)
2. Medics
3. Spec/SL/Engi
4. Smarty
5. All others, crit to mildly injured.
Athena 'Needle' Aggley -Medic by choice, Marine by mistake.
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- Snypehunter007
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Re: What's your preferred medic treatment list?
1.) Me, if it is affecting my ability to perform.
2.) Revivables.
3.) Anyone else, as soon as I see them.
If there is a critical situation, like the xenos are on our ass and actively edging forward, I'll flip 2 and 3.
2.) Revivables.
3.) Anyone else, as soon as I see them.
If there is a critical situation, like the xenos are on our ass and actively edging forward, I'll flip 2 and 3.
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- Alky
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Re: What's your preferred medic treatment list?
This is when majority of your medics are competent. You shouldn't focus on medics because they shouldn't be fighting, only preventing xeno attacks on yourself and your patient. As a medic as well, you have the capability of treating yourself. There's going to be many more greenhorne medics that end up ODing, removing the entire uniform, looting first, taking the process of adding unneeded pills, or just not realising what their role is. Not to mention dire situations calls for medics to be defended not the main garrison of combat. While yes, quantity of medics sounds good, quality is better.
As a seasoned medic, it's always annoying seeing medics join up on each other or do whatever I mentioned before. If I were to focus on medics who may or may not do their job, then there's no point for it.
By my standpoint, Healing medics is low priority, if anything else, they should be treated by themselves as they are to regret for getting themselves screwed, obviously, I'm not leaving them behind or anything, they are still a role, if they were in a pile of dead bodies, in an aftermath sort of deal, I'd heal them
Ritona Sterling
Cynthia the Synthetic
- Dolth
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Re: What's your preferred medic treatment list?
You do realize a medic is supposed to be as much combative than anyone else?
And no. I maintain my opinion. In a crisis two medics will always be better than just one. Takes few seconds to punch enough meds for a medic to stand up and heal himself while you treat other people.
And no. I maintain my opinion. In a crisis two medics will always be better than just one. Takes few seconds to punch enough meds for a medic to stand up and heal himself while you treat other people.
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- Grubstank
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Re: What's your preferred medic treatment list?
You can be combative without being on the front lines. There is a shitload of logistical work that needs to be done that would otherwise occupy a PFC (spreading flares from bags, dragging bodies, etc). As a medic you have no good reason to put yourself into a position where you get hurt before your PFCs do. Everybody flubs out and dies at some point no matter how careful they are, but if you consistently die as a medic because you unga, then I'll give you the same priority any PFC does. You shouldn't play your medic as a PFC.Dolth wrote: ↑20 Sep 2018, 15:52You do realize a medic is supposed to be as much combative than anyone else?
And no. I maintain my opinion. In a crisis two medics will always be better than just one. Takes few seconds to punch enough meds for a medic to stand up and heal himself while you treat other people.
In any case - if the medic is alive, I wouldnt give them more attention than some oxy, tram, and bi/kelo -- once they're up they can look after themselves.
Andres Addison
- Kesserline
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Re: What's your preferred medic treatment list?
It's super easy to kill as medic.Grubstank wrote: ↑21 Sep 2018, 09:19You can be combative without being on the front lines. There is a shitload of logistical work that needs to be done that would otherwise occupy a PFC (spreading flares from bags, dragging bodies, etc). As a medic you have no good reason to put yourself into a position where you get hurt before your PFCs do. Everybody flubs out and dies at some point no matter how careful they are, but if you consistently die as a medic because you unga, then I'll give you the same priority any PFC does. You shouldn't play your medic as a PFC.
In any case - if the medic is alive, I wouldnt give them more attention than some oxy, tram, and bi/kelo -- once they're up they can look after themselves.
First, you're a medic. You're sprite is metatargeted by xenos. So, easy to bait.
Second, carry a M37 and PB the xenos that dare coming to hunt your patients, and yourself.
Predose yourself when you feel in danger. Always run with bica,kelo,tram in your bloodstream in hostile areas.
Plant claymores next to you when you treat people.
Also, you have to follow the frontline. If you're quick to react, you can prevent wounds.
If someone is getting pounced by a lurker, you just need to PB the lurker, and bica the lad fast enough to avoid any fractures.
Being a decent medic = being able to heal. Any non-braindead players able to read a wiki, and be fast enough, can heal pretty good.
Being an awesome medic = being able to heal, and fight.
The most AWESOME medic that I know is Omicega. Noone can beat that player. There are some other awesome medics. And a lot of "decent" medics that think they are awesome, while they are not.
If you only want to heal, get to medbay, they need unbald doctors. Nonbald doctors that can manage to not kill their patients with the autodoc.
You're a combat medic, you're here to stabilize. But you're here to fight too.
- Grubstank
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Re: What's your preferred medic treatment list?
I'm not saying there isn't a time and place to fight as a medic -- but in general, only so many players can be on the front lines at once, especially in caves, buildings, etc.. there is simply no good reason for you to replace a PFC just so you can unga.Kesserline wrote: ↑21 Sep 2018, 17:15It's super easy to kill as medic.
First, you're a medic. You're sprite is metatargeted by xenos. So, easy to bait.
Second, carry a M37 and PB the xenos that dare coming to hunt your patients, and yourself.
Predose yourself when you feel in danger. Always run with bica,kelo,tram in your bloodstream in hostile areas.
Plant claymores next to you when you treat people.
Also, you have to follow the frontline. If you're quick to react, you can prevent wounds.
If someone is getting pounced by a lurker, you just need to PB the lurker, and bica the lad fast enough to avoid any fractures.
Being a decent medic = being able to heal. Any non-braindead players able to read a wiki, and be fast enough, can heal pretty good.
Being an awesome medic = being able to heal, and fight.
The most AWESOME medic that I know is Omicega. Noone can beat that player. There are some other awesome medics. And a lot of "decent" medics that think they are awesome, while they are not.
If you only want to heal, get to medbay, they need unbald doctors. Nonbald doctors that can manage to not kill their patients with the autodoc.
You're a combat medic, you're here to stabilize. But you're here to fight too.
How you play your character is up to you, but there's a reason that so many Almayer defenses start with just one or two medics left alive. It's not uncommon for marines to lose rounds because the medics ran off and got themselves killed for no good reason.
Andres Addison
- dorph
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Re: What's your preferred medic treatment list?
1. You
2. Your metabuddies
3. PFCs with HPRs
4. other losers
2. Your metabuddies
3. PFCs with HPRs
4. other losers
- Mikotoba
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Re: What's your preferred medic treatment list?
1. Me
2. People that are nice
3. Other medics
4. Specialists
5. Robust PFCs
6. SLs
7. Smartgunners
8. People that aren't nice.
9. Delta squad if I'm in delta
10. Delta squad if I'm not in delta.
11. Neon-colored hair.
2. People that are nice
3. Other medics
4. Specialists
5. Robust PFCs
6. SLs
7. Smartgunners
8. People that aren't nice.
9. Delta squad if I'm in delta
10. Delta squad if I'm not in delta.
11. Neon-colored hair.
Last edited by Mikotoba on 23 Sep 2018, 04:18, edited 1 time in total.
- Garrison
- Registered user
- Posts: 439
- Joined: 08 Apr 2017, 02:42
- Byond: SimMiner
Re: What's your preferred medic treatment list?
1. dead and can be revived
2. Are in Critical condition
3. Are important to the Mission/Situation (Spec, SL, SmartGun)
4. Are unimportant, but won't stop yelling at me to fix them
5. Can be patched up in two or three clicks
6. Banged up and hindered or struggling to stand.
7. People that give me shit. (don't fuck with your medics)
2. Are in Critical condition
3. Are important to the Mission/Situation (Spec, SL, SmartGun)
4. Are unimportant, but won't stop yelling at me to fix them
5. Can be patched up in two or three clicks
6. Banged up and hindered or struggling to stand.
7. People that give me shit. (don't fuck with your medics)
LCpl. Raul Garrison: That nobody with a gun
Dr. Arthur Bennet: The guy you plead to fix you
Lt. Elizabeth Owens: The lady who won't stop badgering.
Dr. Arthur Bennet: The guy you plead to fix you
Lt. Elizabeth Owens: The lady who won't stop badgering.