
Shit.

Like.

This.
So share them! Show us the worst FOB setups you've witnessed, when all you can do is shake your head and laugh. Because we've all had those moments that make us think, "What the absolute fuck is this?"
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Well theres the answer, good to know the fob did get some kills, ive never been a big fan of big red LZ2 fobs but theres only so many ways you can go about it, and this is one them, sometimes its effective and sometimes not.Pedr007 wrote: ↑14 Sep 2018, 02:48Yo Scrublord thats my FOB at LZ2 there, I was made most of it during lowpop. And it killed a shit ton of xenos simply becaause: They havent played it 1 milion times and didnt know how to attack it properly. As for Walls in pic 2: You can guess that the 56D took care of those eventually. C4ed the 2 wall tiles at the entrance to engineering later and completely closed the cades south too. We killed like 5 o 8 beanos holding that FOB, Easily.
I would take this set up over LZ1 FOB atm any day, simply because less played = less shitty established meta. If you dont do shit 1 milion times, you make mistakes.
This example is somewhat funny, but i can see what they were trying to pull off, i think? Might have to sit on that one for abit.
You can shoot mortar from inside the hangar.CABAL wrote: ↑14 Sep 2018, 04:15I was always wondering why marines on Big Red are doing FOB defences past the hangar (LZ1). Building gives reinforced walls, few entrenances, less metal to waste and an open field behind and next to where you can maneuver and where you can kill xenos that can't hide behind anything. All that advantage is scrapped just for mortar to shot?
Nah actually it was like 15 mins vs 30 Xenos and we cost em. Even the damn u571 got a kill. Honestly, Ive been spectating your amazing LZ1 FOBs for 30 to 45 Mins and you get like ... 0 to 1 Alien kills there. Not even worth it anymore due to guys know the map in and out. So whats the point in making 3 or 4 rows of cades at LZ1 when you get 1. Flanked forsure anyways and 2. Costs you a ton more materials, time and manpower. Weve built this FOB with 3 guys and Bang for the Buck wise it rewarded us quite well. This was like 30 to 45 Mins building, and I was the only cade constructor, the rest of the guys just mined, like, everything. Then we waited for salty Ghost Avalanche to show up with 29 xenos in tow cuz their metarush into the caves failed, big surprise.
Hey Bill Murry, when are we gonna roll Lurker gang again? Hit me up on discord pregame!
are you really salty because you got outrobusted?
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
And this kids, is why you need to randomize the LZs and gameplay. Thank youMadventurer wrote: ↑14 Sep 2018, 11:25I think I was the Queen on that LZ2 FOB....
I'm pretty sure nobody had any clue how to attack it properly so a lot of them just ran into the killzones and got murdered.
It doesn't work like that,
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
I do not compensate for lack of skill here, Im applying a game theory called unpredictablilty that is universal to any game.
Ok Mr. Brazil,Pedr007 wrote: ↑20 Sep 2018, 05:32
Finally, if you Avalanche and Tetrino are such robust engineers, then it doesnt matter on which LZ we drop anyways, because due to your robustness you will construct a good FOB on ANY LZ. Youll simply take your mad engineering skills and apply the same principles but at LZ2, Amirite?
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
So bypassing the entire marine force as queen to launch and force shipside engagement is good? Not necessarily. LZ without comms is unplayable? not necessarily.Avalanchee wrote: ↑20 Sep 2018, 08:43Ok Mr. Brazil,
I will be honest with you.
Robust or not, Tetrino is one of the best engineer mains here with Brad Silver and Tyrone Keeper,
I am pretty sure that we're able to make a proper retard-proof FOB anywhere with the right people and supplies, but that doesn't change the fact that LZ2 fobs are shit.
And talking about you, from what I saw (2 GAUs on one dropship, smoothbrain XO strats with shitty communication) you are a very skilled player
And now the FOB part,
It was said multiple times, maps are not made for LZ2 FOBs, if you say otherwise then look where the DS1 console is.
You can build a fucking autism fort from 4 million metal sheets at LZ2 but every average queen will go around to LZ1, call the Alamo and fuck over the almayer before you can even dismantle the first cade line.
Also good luck having a LZ2 FOB without comms (Big Red, Prison, Ice)
1.) Deployment isn't just FOB
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Yeah it doesnt work cause of people you that think they know all the answers.Avalanchee wrote: ↑20 Sep 2018, 09:441.) Deployment isn't just FOB
2.) I know that nobody listens to you anyways but other non-braindead squads actually rely on comms to succeed in their assaults and that involves cooperating with the command team.
People also need supplies (that includes your toptier FOB), medevacs and OBs or CAS strikes - Good luck doing that without comms.
3.) Queen and the entire hive will just go to LZ1, call down the Alamo and fly away.
bye bye all the metal and shit you wasted with your toptier masterpiece you made at LZ2, you don't have enough time to grab all the supplies, dismantle all the cades, sandbags and mounted weapons before Alamo hits Almayer.
4.) Randomization blah blah - yeah it all sounds fucking lit but it doesn't work
Literally DM Devs or any engineer mains and ask them if you don't trust me.
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators