Talking About The R&D "Re"work
- edgardo
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Talking About The R&D "Re"work
So, what's the title says,
What you think the R&D Rework that is being done since over 1 year and has been stopped a good amount of time due the lack of time of our developers (in fact, the one charged of R&D) Even when it is over 70%-80% already..
What would you suggest to be added and what you would like to see on the rework ?
I would like to see a improved sistem about capturing xenos where you could actually capture a crit xeno and be able to carry it to research without it being killed by crit and would heal a bit when you free him from the cage(by a signaller.
The way captured larvas burst assembling a bit how you start the xenomorph campaingn on aliens vs predator 2010
where you use tubes on the hosts to capture the larvaes that burst from the monkeys/humans you infect with ovomorphs inside the cells.
I would use the Foamed Zone at research for a "secret Researchers/CO" lab where you can actually improve the technology over the guns upgrading them and making new experimental guns.
What you think the R&D Rework that is being done since over 1 year and has been stopped a good amount of time due the lack of time of our developers (in fact, the one charged of R&D) Even when it is over 70%-80% already..
What would you suggest to be added and what you would like to see on the rework ?
I would like to see a improved sistem about capturing xenos where you could actually capture a crit xeno and be able to carry it to research without it being killed by crit and would heal a bit when you free him from the cage(by a signaller.
The way captured larvas burst assembling a bit how you start the xenomorph campaingn on aliens vs predator 2010
where you use tubes on the hosts to capture the larvaes that burst from the monkeys/humans you infect with ovomorphs inside the cells.
I would use the Foamed Zone at research for a "secret Researchers/CO" lab where you can actually improve the technology over the guns upgrading them and making new experimental guns.
What we call thehuman heart...It's such a mystery, isn't it?
Alyx 'Winter''Einzbern
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- ThePiachu
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Re: Talking About The R&D "Re"work
What I'd like to see is a reward for marines to bring xeno bodies back up. This would make both sides benefit from the engagement and would give Marines a better risk / reward secondary objective than just turtle up.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Chaznoodles
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Re: Talking About The R&D "Re"work
It's not happening. There appears to be zero incentive for devs to work on areas that aren't nerfing/buffing combat for each side.
- spookydonut
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Re: Talking About The R&D "Re"work
I've just been busy dealing with hiring new devs and fixing very broken things.
- edgardo
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Re: Talking About The R&D "Re"work
What you mean?, research reworks was confirmed that it was already like 70/80%. but it is actually on a hiatus stage
What we call thehuman heart...It's such a mystery, isn't it?
Alyx 'Winter''Einzbern
¿I can ERP with the Doors Dean?Medal Collection
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- Daturix
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Re: Talking About The R&D "Re"work
rework, remove stronger weapons in req and just lock them behind the researcher hamfisting some metal together and whallah, an HPR or a tank.
- Vampmare
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Re: Talking About The R&D "Re"work
My body is ready for whatever they can cook up. I'm sure that it will be more interesting than what we have now.
I have a few whitelists and a few characters...
- CABAL
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Re: Talking About The R&D "Re"work
"Re"work would be usefull and fun, but as a creative Researcher you can create food/painkiller pills, remote controled bombs etc. I personally never saw researcher doing anything for marines and everyone treats him as a survivor that hangs around from the start of the round.
You can even make motion sensor-signaler assembly, label every single one and scatter this around the colony... You could work with the command and inform them about movement in certain areas without xenos knowledge if you set them on diffrent frequencies.
In any case I would want that this job title would be changed to "Scientific Researcher". "Medical" seems to limit him down to pills.
You can even make motion sensor-signaler assembly, label every single one and scatter this around the colony... You could work with the command and inform them about movement in certain areas without xenos knowledge if you set them on diffrent frequencies.
In any case I would want that this job title would be changed to "Scientific Researcher". "Medical" seems to limit him down to pills.
Smell of the BBQ in caves... Brought to you by Cabal Shephard!
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- Mikotoba
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Re: Talking About The R&D "Re"work
I envisioned researchers as the marine counterpart of the Aliens getting stronger the longer the round goes on. Aliens lose their spitters? Congrats, they have to deal with marines who have anti neuro drugs thanks to autopsys on the bodies.
That's the gist: biological research to counter specific Aliens, XCOM style.
That's the gist: biological research to counter specific Aliens, XCOM style.
- edgardo
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Re: Talking About The R&D "Re"work
i like that idea, i mean, every round xenos get stronger and stronger by time. why we can't atleast counter them?Mikotoba wrote: ↑29 Sep 2018, 10:22I envisioned researchers as the marine counterpart of the Aliens getting stronger the longer the round goes on. Aliens lose their spitters? Congrats, they have to deal with marines who have anti neuro drugs thanks to autopsys on the bodies.
That's the gist: biological research to counter specific Aliens, XCOM style.
i mean.. anti-neuro drug would be clearly op, but a neuro drug that makes you thougher to them would be nice
What we call thehuman heart...It's such a mystery, isn't it?
Alyx 'Winter''Einzbern
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- CABAL
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Re: Talking About The R&D "Re"work
How to be "thougher" to them since it works binary? 0 = Not stunned, 1 = stunned.
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- Mikotoba
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Re: Talking About The R&D "Re"work
Give the neuro a delay before it kicks in.
- Mister Jeether
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Re: Talking About The R&D "Re"work
If you are a creative researcher, you can effectively become a god in a few things.
But seriously, we need some way to capture T1 ayys, and bring them for shady experiments. It would also be pretty dope If you could actually research pred gear, and as the research goes, you could.. maybe even use them? Maybe when the 'research' is 100% complete, you could disable the pred teleporter safe mechanism, then use It to actually appear in the pred ship.
The research job has been barebones for a long time.. so, until something New pops up, we gotta be creative, i guess.
But seriously, we need some way to capture T1 ayys, and bring them for shady experiments. It would also be pretty dope If you could actually research pred gear, and as the research goes, you could.. maybe even use them? Maybe when the 'research' is 100% complete, you could disable the pred teleporter safe mechanism, then use It to actually appear in the pred ship.
The research job has been barebones for a long time.. so, until something New pops up, we gotta be creative, i guess.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.
Feel free to PM me if you have any questions related to research.
Muh medals:
Feel free to PM me if you have any questions related to research.
Muh medals:
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- Grubstank
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Re: Talking About The R&D "Re"work
Research should be about roleplay, not collecting powerups and upgrades.
If anything it should open up new features of gameplay -- not just offer a flat upgrade in something so mundane as guns or armour.
If anything it should open up new features of gameplay -- not just offer a flat upgrade in something so mundane as guns or armour.
Andres Addison
- Avalanchee
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Re: Talking About The R&D "Re"work
Yeah well it's not fucking fun to do "the high researcher RP"
/me stares at the acidic blood
Phillip 'Avalanche' Murray
Deltard from inside n' outside
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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- Blade2000Br
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Re: Talking About The R&D "Re"work
I am no dev but I bet the xenos that marines kills will be very, VERY useful if they bring then back up.
I have an intuation for that.
I have an intuation for that.
Jason 'Punk' Crowmel - The guy that don't give a shit about what he does.
Former Rapey Ravager Hater.
Former Rapey Ravager Hater.
- Garrison
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Re: Talking About The R&D "Re"work
I disagree. Because I so badly want to do stuff like this. And then use those findings and salvaged organic biomass to make new stuff to fight the alien menace.
https://www.youtube.com/watch?v=5H3SbJHVIPk
LCpl. Raul Garrison: That nobody with a gun
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Lt. Elizabeth Owens: The lady who won't stop badgering.
Dr. Arthur Bennet: The guy you plead to fix you
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- Madventurer
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Re: Talking About The R&D "Re"work
Even just being able to slap pieces of xeno carapace into your armour for somewhat better acid/slash resistance would be quite amazing without making it a massive part of the game.
Tyson 'Burny' Sphere the bearded support soldier / Queen and drone main