Ancient Lurk bois and runners

Ultimate badasses.
Post Reply
User avatar
David Stormwell
Registered user
Posts: 243
Joined: 01 Jul 2018, 00:23
Location: Midwest USA
Byond: David Stormwell

Ancient Lurk bois and runners

Post by David Stormwell » 30 Oct 2018, 11:08

How do you kill somthing faster then a bullet?

Without a firing line
They Which Play with the Devils Rattles, Will Be Brought by Degrees to Wield His Sword
-Buckmister Fuller

User avatar
DefinitelyAlone0309
Registered user
Posts: 530
Joined: 21 Jan 2018, 10:42
Location: Almayer
Byond: DefinitelyAlone0309

Re: Ancient Lurk bois and runners

Post by DefinitelyAlone0309 » 30 Oct 2018, 11:12

Kill all the queens and the drones, and ensure that the hive doesn't have the supply for those anymore and let them die on queen timer. Also, a lurker isn't really that fast without Frenzy.
The one and only Bex Jackson

User avatar
Chatillon
Registered user
Posts: 31
Joined: 06 Sep 2018, 05:47
Byond: Ventyas

Re: Ancient Lurk bois and runners

Post by Chatillon » 30 Oct 2018, 11:16

Claymore delivery service? What is your problem?

Two way: put claymore somewhere

Dodge the pounce and PB them with buckshot
Renaud 'Sierra' Chatillon, at your service

User avatar
DriedMilk
Registered user
Posts: 414
Joined: 19 Dec 2017, 18:13
Byond: Gabopwn

Re: Ancient Lurk bois and runners

Post by DriedMilk » 30 Oct 2018, 12:23

Ancient runners are easy to kill

Ancient lurkera get ballsy like retards and die
Image Captain of the USS Almayer CPT Christine 'Rabies' Kennel

TrollerNoob
Registered user
Posts: 71
Joined: 09 Nov 2017, 16:04
Byond: TrollerNoob

Re: Ancient Lurk bois and runners

Post by TrollerNoob » 30 Oct 2018, 12:46

Runner - Just PB buckshot him, literally that simple.
Lurker - If the lurker has more has more than 5 iq, it'll just stay out of range, land a pounce and kill you before you even get up. It might even tackle, so in this scenario -- doj and buckshot, or if you're a pulsey boi, use AP while running away towards the nearest marine you can trust.
The fabled W E E B
Masamune 'Nippon' Sanada
Omen - 1st Generation Synthetic

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: Ancient Lurk bois and runners

Post by Mister Jeether » 30 Oct 2018, 14:29

Ancient runner is pretty easy to kill, really. Just shoot It or pointblank It.

Ancient lurkers survive a PB, and can be a living demon If they are smart. Usually, the best way to kill them is trapping It in a corner, surrounding It, then rape It with AP and grenades.

Grenadier Spec plays a important role Here, If they survive long enough, that is. Just stunlock It to death.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

User avatar
Grubstank
Registered user
Posts: 231
Joined: 21 May 2018, 15:40
Byond: Grubstank

Re: Ancient Lurk bois and runners

Post by Grubstank » 30 Oct 2018, 15:02

bit of a niche solution and more for lurkers than runners, but I've had good luck as a smartgunner with an M39 + AP-- the night vision and fast move speed can pretty much let you bully xenos, so long as you're decent at dodging skillshots. You're still not much of a match if they decide to run away, but what lurker is going to run from a lone unga with an M39? Extra effective on narrow maps with a lot of unopened doors/dead ends, such as prison station.

That being said, it's pretty high risk and the marines are down an SG if you fuck up, so there is that. And this doesn't really have application to the average PFC either.

Realistically? Dodge the pounce and get lucky with the PB buck
Andres Addison

User avatar
simonset55
Registered user
Posts: 178
Joined: 30 Jul 2017, 09:43
Location: kæk
Byond: simonset55

Re: Ancient Lurk bois and runners

Post by simonset55 » 30 Oct 2018, 15:15

Runners : shotgun

Lurkers : shotgun when they pounce
I play "Mudder Plantagenet" and that's it, no fancy quotes or anything.
I'm also a click clacker
► Show Spoiler

User avatar
MattAtlas
Registered user
Posts: 379
Joined: 21 Feb 2018, 06:31
Byond: MattAtlas

Re: Ancient Lurk bois and runners

Post by MattAtlas » 30 Oct 2018, 15:21

take shotgun

pb alien

alien die

unga
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: Ancient Lurk bois and runners

Post by Mister Jeether » 30 Oct 2018, 15:35

MattAtlas wrote:
30 Oct 2018, 15:21
take shotgun

pb alien

alien be ancient, you die

dunga
fixed
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

User avatar
MattAtlas
Registered user
Posts: 379
Joined: 21 Feb 2018, 06:31
Byond: MattAtlas

Re: Ancient Lurk bois and runners

Post by MattAtlas » 30 Oct 2018, 15:38

Mister Jeether wrote:
30 Oct 2018, 15:35
fixed
how are you dying to an ancient defender with a buckshot shotgun nigga
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: Ancient Lurk bois and runners

Post by Mister Jeether » 30 Oct 2018, 15:43

MattAtlas wrote:
30 Oct 2018, 15:38
how are you dying to an ancient defender with a buckshot shotgun
Tail sweep, headbutt that goes through armor, the usual tackle, RNJesus glorious bone shattering and IB chances

Besides, the thread is about runner and lurkers, boi
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

User avatar
MattAtlas
Registered user
Posts: 379
Joined: 21 Feb 2018, 06:31
Byond: MattAtlas

Re: Ancient Lurk bois and runners

Post by MattAtlas » 30 Oct 2018, 15:50

Mister Jeether wrote:
30 Oct 2018, 15:43
Tail sweep, headbutt that goes through armor, the usual tackle, RNJesus glorious bone shattering and IB chances

Besides, the thread is about runner and lurkers, boi
it aint my fault you said "ancient alien"

its easy enough to PB a runner, they're barely a threat as is

lurkers are a threat 1v1 and this much is guaranteed, they're probably the only caste you'll have trouble 1v1ing if you're good at keeping your distance and capitalizing on cooldowns
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Ancient Lurk bois and runners

Post by Simo94 » 30 Oct 2018, 16:25

as Master Splinter from TMNT taught me once, if you cant catch something, let it to come to you.
Image

User avatar
simonset55
Registered user
Posts: 178
Joined: 30 Jul 2017, 09:43
Location: kæk
Byond: simonset55

Re: Ancient Lurk bois and runners

Post by simonset55 » 30 Oct 2018, 16:28

Big cheese strategy, get a hunting trap from the northeast temple at LV or kill a pred.

Then you just run around with that activated in your hand, when the runner/lurker pounces you they get snared and you just get up and PB the hoe.
I play "Mudder Plantagenet" and that's it, no fancy quotes or anything.
I'm also a click clacker
► Show Spoiler

User avatar
David Stormwell
Registered user
Posts: 243
Joined: 01 Jul 2018, 00:23
Location: Midwest USA
Byond: David Stormwell

Re: Ancient Lurk bois and runners

Post by David Stormwell » 30 Oct 2018, 17:42

How bout, 1v2 One unga vs 2 lurk bois
They Which Play with the Devils Rattles, Will Be Brought by Degrees to Wield His Sword
-Buckmister Fuller

User avatar
Gigazer
Registered user
Posts: 77
Joined: 02 Mar 2018, 16:14
Byond: Gigazer

Re: Ancient Lurk bois and runners

Post by Gigazer » 30 Oct 2018, 18:05

David Stormwell wrote:
30 Oct 2018, 17:42
How bout, 1v2 One unga vs 2 lurk bois
Oh god! I'm getting PTSD all over again!!!!!
PFCJadon'Smoker'Day
► Show Spoiler

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: Ancient Lurk bois and runners

Post by Gnorse » 31 Oct 2018, 11:12

flamers, chief.
land a direct hit and you're fucking set. Just chase that hoe and PB it when it resists.
Bonus points if you have a pair of binocs.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
MattAtlas
Registered user
Posts: 379
Joined: 21 Feb 2018, 06:31
Byond: MattAtlas

Re: Ancient Lurk bois and runners

Post by MattAtlas » 31 Oct 2018, 11:16

David Stormwell wrote:
30 Oct 2018, 17:42
How bout, 1v2 One unga vs 2 lurk bois
Well you're dying unless they both miss their pounce
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Ancient Lurk bois and runners

Post by KingKire » 02 Nov 2018, 12:11

Help intent shake up marines, and squads of 3 people.

Turns a 6 second long knock out into a 1 second. Now instead of 2v1, you can do 3v1 and fuck that lurker up.

Lights/ flares are another good way to stop pouncers. Not just where the enemy likes to attack at, but perferably 3-4 screens around where they want to attack at. If lurkers/ runners cant use darkness to get away from angry marines, they will get fucked up ( no time to heal/Recharge plasma) . a dead mature alien is worth more than 1-2 dead marines by such a large margin its not even funny.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

Post Reply