Requisitions essential order list

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KittyHawkpilot019
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Requisitions essential order list

Post by KittyHawkpilot019 » 15 Nov 2018, 23:53

  • 1 AP M41A Magazines
  • 2 AP M41A Ammo box
  • 3 Metal / Plasteel
the only essentials an unga needs. Feel free to make your own lists / add on
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Bad Man
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Re: Requisitions essential order list

Post by Bad Man » 16 Nov 2018, 02:44

  • Pizza
  • The Big Gay
  • Rail Flashlights

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Re: Requisitions essential order list

Post by Awesomesauce935 » 16 Nov 2018, 15:51

Start of round order: AP mag box, AP ammo box.

Req rush orders: Spec stuff, and essential attachment restock as needed (mag harness etc.)

FOB Crate: 2 Plasteel, 1 Metal, 2 sandbags, throw in ammo from vendors.

Post FOB supply: Whatever is asked for, AP ammo boxes, and Barrel Chargers, in that priority order.
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Re: Requisitions essential order list

Post by FGRSentinel » 18 Nov 2018, 09:08

Awesomesauce935 wrote:
16 Nov 2018, 15:51
Start of round order: AP mag box, AP ammo box.

Req rush orders: Spec stuff, and essential attachment restock as needed (mag harness etc.)

FOB Crate: 2 Plasteel, 1 Metal, 2 sandbags, throw in ammo from vendors.

Post FOB supply: Whatever is asked for, AP ammo boxes, and Barrel Chargers, in that priority order.
Tfw, as a PFC that woke up late, you go to req every round and when you ask for common attachments the person says "all out" and either stares at you blankly or kicks you out of the line.

Seriously, I've stopped asking for mag harness specifically because it's always "all out" by the time I get there and req never spends a single point on attachment resupply from what I've seen.

As for what I get from req: lately I get a scope, an angled grip, and two mags of AP ammo. Being smart enough with my trigger discipline to not hit Marines, but also shred benos at range makes them salty enough that they've actually spit me down with neurotoxin and risked death to drag me through fire just to make sure I died.
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Re: Requisitions essential order list

Post by DefinitelyAlone0309 » 18 Nov 2018, 09:34

Yeah honestly don't expect Req to buy attachments ever if the RO is smart. 6 Mag Harnesses cost 30 points, which is 10 points short of an AP magazine box that can supply 10 mags to the front line, so like 10 good PFCs can each have one extra AP mag they can use to kick alien curb with. The entire Rail attachment crate costs 60 points for 2 each, and well I guess I don't need to say how much 60 points can get you if we're already shying away from the HPR.

At most you're looking at one BC crate and that's it.
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Re: Requisitions essential order list

Post by FGRSentinel » 19 Nov 2018, 09:32

Sometimes I feel like it'd be nice if Req's attachment thing had a point system of its own that ticks up over time and doesn't use Req's points so if they run out of attachments they can buy/manufacture additional ones at a cost without messing up other vital orders. I also used to never ask for AP ammo mags a few months ago because they'd always be out when I got there and, unlike attachments, Req just randomly decided to never order more. It was always painful because on top of that those same Req crews would always splurge for AP ammo CRATES, but never mags and would never send down standard ammo, so if you were a late-joining PFC that didn't watch their ammo you had to hope you could find time between combat to strip ammo from corpses or find an empty AP mag with an ammo crate nearby.

What I noticed back then was that there were some Req crews/players that were paradoxically inefficient in how they distribute AP mags and unwilling to buy additional ones: I could be directly behind someone in the req line that asked for AP and got half an ammo belt of AP dumped on their heads, then walk up and ask for some and find that they were all out and then pushed out of line. It was Req teams like that and the ammo scarcity they made that led to me having enough trigger discipline that I could keep benos spooked with a scope and delay a counterattack in some situations.
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Re: Requisitions essential order list

Post by edgardo » 19 Nov 2018, 10:20

Contraband Crate
What we call thehuman heart...It's such a mystery, isn't it?
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Re: Requisitions essential order list

Post by CABAL » 19 Nov 2018, 14:45

edgardo wrote:
19 Nov 2018, 10:20
Contraband Crate
This... I've never saw. And I would use pretty much any weapon available there. As flamer PFC that double barrel would be so much better than revolver. Even holdout pistol I can stuff into my boots and suicide after breaking out of nest. It's too damn hard/impossible to get other weapons before drop and as we all know: It's lore friendly to have some back up weapons that is not standard issue. Even descriptions on wiki says that.
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Re: Requisitions essential order list

Post by KittyHawkpilot019 » 19 Nov 2018, 16:10

CABAL wrote:
19 Nov 2018, 14:45
This... I've never saw. And I would use pretty much any weapon available there. As flamer PFC that double barrel would be so much better than revolver. Even holdout pistol I can stuff into my boots and suicide after breaking out of nest. It's too damn hard/impossible to get other weapons before drop and as we all know: It's lore friendly to have some back up weapons that is not standard issue. Even descriptions on wiki says that.
80% of contraband crate is happy / speed pills and vodka 20% is actual guns
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Re: Requisitions essential order list

Post by edgardo » 19 Nov 2018, 19:53

KittyHawkpilot019 wrote:
19 Nov 2018, 16:10
80% of contraband crate is happy / speed pills and vodka 20% is actual guns
That's mostly because there are two tipes of contraband crates actually 3 since the ingredients got added

The normal one which includes vodka,speed,happy,tomato seeds,etc and arms weapons and stuff

The ingredient one is one apart i couldn't see what it got, but i atleast know it got some salt and pepper atleast
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Re: Requisitions essential order list

Post by Avalanchee » 20 Nov 2018, 03:53

Webbing
Harness
Two A-Grips
Reddot
2 AP

That's all those retarded marines need.
Order more metal, AP and Spec ammo
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KittyHawkpilot019
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Re: Requisitions essential order list

Post by KittyHawkpilot019 » 20 Nov 2018, 17:46

edgardo wrote:
19 Nov 2018, 19:53
That's mostly because there are two tipes of contraband crates actually 3 since the ingredients got added

The normal one which includes vodka,speed,happy,tomato seeds,etc and arms weapons and stuff

The ingredient one is one apart i couldn't see what it got, but i atleast know it got some salt and pepper atleast
Forgot about this.
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Re: Requisitions essential order list

Post by KennyTGuy » 21 Nov 2018, 05:03

I get my spec ammo sorted then i order 2 metal 1 plasteel to go in the FOB crate along with flares and food and all the leftover ammo from req rush

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Re: Requisitions essential order list

Post by CABAL » 21 Nov 2018, 10:15

KennyTGuy wrote:
21 Nov 2018, 05:03
I get my spec ammo sorted then i order 2 metal 1 plasteel to go in the FOB crate along with flares and food and all the leftover ammo from req rush
Is there a point of ordering flares? You can ask one marine to spend minute, or two to vend most of the flares in his vendors and here you got it. Without wasting points.
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Re: Requisitions essential order list

Post by KingKire » 21 Nov 2018, 10:52

No, if you order flares your a scrub through and through. Its 40 points for 5x5 flares, 25 flares *in total*. thats about 3 points per flare, or about 15 minutes worth of points scrubbed off.

The strongest thing (Literally the strongest thing, no exceptions) in the game, flares, has no way to refill it from the RO side. Ro cant access squad vendors (what is a shame?) to grab the extras.

Support my suggestion for a flare Box-Box. Make vision great again.
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Re: Requisitions essential order list

Post by KennyTGuy » 21 Nov 2018, 13:14

CABAL wrote:
21 Nov 2018, 10:15
Is there a point of ordering flares? You can ask one marine to spend minute, or two to vend most of the flares in his vendors and here you got it. Without wasting points.
Ah ye i suppose that addition is pointless as i dont technically order em, i feel its kind of in the spirit as it is part of my crate i usually get together at start

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