The absolute state of HEFA grenades

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CABAL
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Re: The absolute state of HEFA grenades

Post by CABAL » 20 Nov 2018, 10:48

I've got a question about HEFA. How does it targets it's shrapnel when there is lying marine and standing xeno on the same title where HEFA explodes? Marine/xeno takes all damage, or is it RNG?
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Re: The absolute state of HEFA grenades

Post by DefinitelyAlone0309 » 20 Nov 2018, 10:50

CABAL wrote:
20 Nov 2018, 10:48
I've got a question about HEFA. How does it targets it's shrapnel when there is lying marine and standing xeno on the same title where HEFA explodes? Marine/xeno takes all damage, or is it RNG?
Lying marine just fucking eats it.
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Re: The absolute state of HEFA grenades

Post by CABAL » 20 Nov 2018, 11:35

DefinitelyAlone0309 wrote:
20 Nov 2018, 10:50
Lying marine just fucking eats it.
It works both ways? Lying xeno vs standing marine.
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Re: The absolute state of HEFA grenades

Post by FGRSentinel » 20 Nov 2018, 14:39

It doesn't really matter. The simple fact is that, if you threw a HEFA grenade and you're close enough to view the explosion, you WILL be hit with shrapnel and it'll typically either kill you instantly or at least paincrit you. Benos? They probably just go into paincrit and another one runs over to drag them back to safety while the Marines get up/run out of whatever cover they used to avoid the shrapnel.
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 20 Nov 2018, 15:57

Is the HEFA supposed to be an upgrade over HEDP or a sidegrade? HEFA just seems to create a more powerful/damaging explosion but of course with the drawback of marine seeking shrapnel, its just that in req you get the same amount of each implying theyre equal but with different applications.

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Re: The absolute state of HEFA grenades

Post by FGRSentinel » 20 Nov 2018, 16:06

HEFA is literally only useful for instantly ending a mutiny or wiping out your entire squad. All but the slowest T3s can escape the shrapnel and the ones that don't can just walk it off.
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 20 Nov 2018, 16:14

FGRSentinel wrote:
20 Nov 2018, 16:06
HEFA is literally only useful for instantly ending a mutiny or wiping out your entire squad. All but the slowest T3s can escape the shrapnel and the ones that don't can just walk it off.
Do you think shortening fuse time and decreasing shrapnel radius to give advantage to the thrower would fix its problems?

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Re: The absolute state of HEFA grenades

Post by NethIafins » 20 Nov 2018, 16:23

it deals zero damage to laying marines or xenos, unless you are directly ontop of the nade.

Basically if you are too close to the caboom, just hit the deck
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Re: The absolute state of HEFA grenades

Post by CABAL » 20 Nov 2018, 16:27

KennyTGuy wrote:
20 Nov 2018, 15:57
Is the HEFA supposed to be an upgrade over HEDP or a sidegrade? HEFA just seems to create a more powerful/damaging explosion but of course with the drawback of marine seeking shrapnel, its just that in req you get the same amount of each implying theyre equal but with different applications.
Different application I guess. I'm not military hardware specialist, but in many games there were two types of nades. Offensive and defensive. Offensive usually worked like HEDP - Pure explosion. Defensive created bigger "boom" and shrapnels. I guess it was added with this in mind. But becouse xenos don't receive permanent injuries and are way more tankier, faster and in less numbers than armored marines... It's basically a nerf. Truly evil devs would introduce Boonie hats alongside HEFA. Shrapnel to unprotected head would claim more souls than AnCiEnT lUrKeR (69) ever could dream about.

It didn't take long for PFC Cabal "NOD" Shephard to figure out that those new nades are meant to be used in defence. He yelled at his fellow marines to use it only in defence, but they would not listen. Unga in their head, Dunga in heart and Attachement on their gun wished to kill single xeno, no matter the costs. And it's wishes are their command.

Without diffrent sound for priming HEFA we are doomed to eat the sand at every yell. Those marines who load underbarrel launchers with HEFA... Servants of the Grim Reaper.
Last edited by CABAL on 20 Nov 2018, 16:28, edited 1 time in total.
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 20 Nov 2018, 16:28

NethIafins wrote:
20 Nov 2018, 16:23
it deals zero damage to laying marines or xenos, unless you are directly ontop of the nade.

Basically if you are too close to the caboom, just hit the deck
Were you involved in the creation of HEFAs?

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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 20 Nov 2018, 16:33

CABAL wrote:
20 Nov 2018, 16:27
Snip
Ah that makes a lot of sense, throwing from behind a barricade means not having to duck? Long fuse time makes it hard to catch a xeno with it but its still powerful enough to scare them off and ease the pressure on defences.

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Re: The absolute state of HEFA grenades

Post by Swagile » 20 Nov 2018, 17:01

HEFA nades behind cades while UGLing the approaching screecher queen or Rav rushing into a boiler cloud is its best niche use, but marines are too dumb to realize this and use it to FF entire squads.
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 20 Nov 2018, 17:16

Im thinking next time i play req to only hand out HEDP unless FA are specifically requested and send the HEFA boxes down in FOB crates and other drops i know theyll be used defensively, although i suppose one way or the other theyll find their way into a group of squishy marines.

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Re: The absolute state of HEFA grenades

Post by NethIafins » 20 Nov 2018, 18:03

I did not made hefa, but I approved it because of how ridiculous DOREC HEDP grenades became in closed rooms
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Re: The absolute state of HEFA grenades

Post by DefinitelyAlone0309 » 20 Nov 2018, 19:03

CABAL wrote:
20 Nov 2018, 11:35
It works both ways? Lying xeno vs standing marine.
Yep. Both ways.
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Re: The absolute state of HEFA grenades

Post by FGRSentinel » 20 Nov 2018, 21:24

KennyTGuy wrote:
20 Nov 2018, 16:33
Ah that makes a lot of sense, throwing from behind a barricade means not having to duck? Long fuse time makes it hard to catch a xeno with it but its still powerful enough to scare them off and ease the pressure on defences.
From what I've seen, the shrapnel can go over cades. It might have been my imagination, though.
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 21 Nov 2018, 04:30

NethIafins wrote:
20 Nov 2018, 18:03
I did not made hefa, but I approved it because of how ridiculous DOREC HEDP grenades became in closed rooms
What does DOREC stand for? I asked because i wanted to ask what was the devs vision for HEFA was it purely to fix this DOREC issue you speak of or were there other uses you wanted it to fill

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Re: The absolute state of HEFA grenades

Post by NethIafins » 21 Nov 2018, 07:06

DOREC is not an issue

DOREC is an explosion scatter engine. HEDP got insanely buffed because of DOREC, so less powerful grenade was made - HEFA
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Re: The absolute state of HEFA grenades

Post by KennyTGuy » 21 Nov 2018, 07:25

NethIafins wrote:
21 Nov 2018, 07:06
DOREC is not an issue

DOREC is an explosion scatter engine. HEDP got insanely buffed because of DOREC, so less powerful grenade was made - HEFA
Thank you for the response and insight.

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Re: The absolute state of HEFA grenades

Post by Tetrino » 22 Nov 2018, 03:38

FGRSentinel wrote:
20 Nov 2018, 21:24
From what I've seen, the shrapnel can go over cades. It might have been my imagination, though.
I suspect shrapnel follows the same rules as bullets, so they're more likely to be stopped by cades the further away the grenade is when it goes off.
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Re: The absolute state of HEFA grenades

Post by Solarmare » 22 Nov 2018, 04:26

Hefa is the perfect tool for someone who hates xenos but hates marines even more.
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Re: The absolute state of HEFA grenades

Post by CABAL » 22 Nov 2018, 06:41

Solarmare wrote:
22 Nov 2018, 04:26
Hefa is the perfect tool for someone who hates xenos but hates marines even more.
Then the conclusion is simple: HEFA only in MP's armory.
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Re: The absolute state of HEFA grenades

Post by Mister Jeether » 22 Nov 2018, 09:02

CABAL wrote:
22 Nov 2018, 06:41
Then the conclusion is simple: HEFA only in MP's armory.
Gitlab this, make It MP only, so i don't have to use this atrocity on other marines
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Re: The absolute state of HEFA grenades

Post by CABAL » 22 Nov 2018, 09:19

Mister Jeether wrote:
22 Nov 2018, 09:02
Gitlab this, make It MP only, so i don't have to use this atrocity on other marines
That was a joke, kind of. MP's hate xenos, but they hate marines more.

Gitlab would require from me to create another e-mail so that in the end it will be ignored. I can spend this time to shitpost more and I/marines will gain more "fun" by that.
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Re: The absolute state of HEFA grenades

Post by FGRSentinel » 22 Nov 2018, 12:50

You'd be surprised how much the Marines hate some things. I know that some Marines will toss ammo they find inferior down disposals or leave them laying around since I once heard the CMP report to the RO that they found a white phosphorous rocket laying around in the open, so they (the CMP) decided to keep it as a paperweight in the same round that the CE found a collection of random grenades tossed down disposals.
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