The absolute state of HEFA grenades

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Dolth
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Re: The absolute state of HEFA grenades

Post by Dolth » 28 Nov 2018, 03:50

I think I killed more queens than marines with those. Not countung the rest of T3's and such. Lol.

Gibbed a crusher once on LV LZ1 along of the rest. Love HEFAs.
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Re: The absolute state of HEFA grenades

Post by CABAL » 28 Nov 2018, 04:09

I've got one more issue with HEFA:
You can't stay down after being stunned somehow. Lurker, neurospit, Runner, Warrior, Screech... It's just annoying that you have to stand up to soak FF if somebody is shooting at whatever stunned you, or to see a HEFA land next to you and you know that you will eat it nearly all despite "raping" your "rest" macro.
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Re: The absolute state of HEFA grenades

Post by Dolth » 28 Nov 2018, 04:51

I don't have any issue with that. Either you dodge the nade but the xeno gets hit. Either you fight back the xeno but get hit aswell. ( You still can do some super hero move and place yourself behind the xeno just in time )
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Re: The absolute state of HEFA grenades

Post by CABAL » 28 Nov 2018, 06:31

So it's not an issue, to not be able to decide when I want to get up, or not? For me it's stupid and annoying. HEFA only make this issue more visible.
Sometimes it's better to stay down a little longer and I hate being forced to stand up.
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Re: The absolute state of HEFA grenades

Post by Dolth » 28 Nov 2018, 06:39

Bud I don't understand your point. You ARE able to stand down (prone) immediately or to stand up immiediately to with 1 second timer. The only way to be forced to stand up is by being shaken or initially put down by something else than you. While you still can go orone immediately after waking up.

Ooh. Well. I don't think you can get much FF'ed if you *rest right after standing up. The only issue would be runner grabs but then it's just part of the game imo, nothing to do with HEFA
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Re: The absolute state of HEFA grenades

Post by CABAL » 28 Nov 2018, 06:53

Sometimes you can. Especially when HEFA is nearby. And when HEFA is nearby then even famous aNcIeNt RuNnEr (69) will not come to grab you.

I think I didn't made myself clear: Sentinel spits at you, you are getting stunned. This means you are dropping on the floor and you lie there for a sec. During this period you can't use "Rest" verb to lie further. You have to stand up, something if forcing you.
I get FF'ed and I FF'ed many times becouse of this stupid mechanic. One young runner can jump on you in front of entire squad and go one title behind. Short stun forces you to stand up and taste lead from 10+ guns combined.

Queen screeches at you, you are stunned, then someone is running from offscreen and he is throwing HEFA half second too late. You see it, HEFA is just next to you and Queen. You click "Rest" macro, but you are standing anyway to eat the shrapnel.

This should be changed. Before it wasn't that big of issue, not it is thanks to HEFA.
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Re: The absolute state of HEFA grenades

Post by Dolth » 28 Nov 2018, 06:57

Yeah I crossed my first post and understood right after lol.

Yeah. Guess a preference would be nice. *stay down if knocked down. I feel you bud.
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Re: The absolute state of HEFA grenades

Post by Boersgard » 02 Dec 2018, 15:17

So far, I'm now convinced that HEFA is almost completely worthless in all situations except a lone marine tossing them into a small room filled with xenos.

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Re: The absolute state of HEFA grenades

Post by sw4gbag » 02 Dec 2018, 16:04

M15 nades are the only worthwhile marine sharpnel nade to use.

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Re: The absolute state of HEFA grenades

Post by Bulaven » 03 Dec 2018, 05:52

I'm sure it's been said, but my only problem with the damn thing is that I can never run far enough, fast enough to avoid my own shrapnel.

Threw one from behind a barricade, five tiles away. Took shrapnel to the chest. Threw another, and ran away from the -Barricade-, and I took Marine-seeking shrapnel to the mouth.
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Re: The absolute state of HEFA grenades

Post by Dolth » 03 Dec 2018, 06:36

Bulaven wrote:
03 Dec 2018, 05:52
I'm sure it's been said, but my only problem with the damn thing is that I can never run far enough, fast enough to avoid my own shrapnel.

Threw one from behind a barricade, five tiles away. Took shrapnel to the chest. Threw another, and ran away from the -Barricade-, and I took Marine-seeking shrapnel to the mouth.
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Re: The absolute state of HEFA grenades

Post by FGRSentinel » 03 Dec 2018, 07:30

Bulaven wrote:
03 Dec 2018, 05:52
I'm sure it's been said, but my only problem with the damn thing is that I can never run far enough, fast enough to avoid my own shrapnel.
The true secret is to step behind a corner after you throw it. It's one step and it makes you immune to shrapnel by virtue of there being no path for it to take to hit you.
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Re: The absolute state of HEFA grenades

Post by Bulaven » 03 Dec 2018, 10:13

Well. Crap. Guess that makes sense.
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Re: The absolute state of HEFA grenades

Post by Dolth » 03 Dec 2018, 11:21

Careful tho.

Thrown objects and bullets HAVE A DIFFERENT PATH.
Bullets can go diagonally just like when you draw a line on paints with x100000 zoom.
Thrown objects STRICTLY move on a grid axis. No diagonal.

Most likely as shrapnel is just a sticking 41a bc regular in every direction (might be a bit stronger). Then even 1 tile behind a cover you can get hit.

I just recommend laying down.
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Re: The absolute state of HEFA grenades

Post by SirMandrake » 12 Dec 2018, 22:13

Req had the power to deny marines hefa. Now marines can get from prep.

Obviously we just need to whitelist hefa now
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Re: The absolute state of HEFA grenades

Post by kastion » 12 Dec 2018, 23:18

SirMandrake wrote:
12 Dec 2018, 22:13
Req had the power to deny marines hefa. Now marines can get from prep.

Obviously we just need to whitelist hefa now
need some hvh rounds with everyone being able to get hefas. it will be brutal.

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Re: The absolute state of HEFA grenades

Post by SirMandrake » 13 Dec 2018, 00:31

kastion wrote:
12 Dec 2018, 23:18
need some hvh rounds with everyone being able to get hefas. it will be brutal.
If they only did hefa on hvh it would be beyond brutal, and that would be pretty fun
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Re: The absolute state of HEFA grenades

Post by TopeyDopey » 14 Dec 2018, 11:42

It’s an anti-personal grenade not anti-beno nade
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Re: The absolute state of HEFA grenades

Post by Dolth » 14 Dec 2018, 13:31

Beno are too tanky to be damaged by those.
While marines can get borken chest and ruptured lungs by once.
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Re: The absolute state of HEFA grenades

Post by Madventurer » 15 Dec 2018, 14:01

Last time I was in a HvH round, the marines got routed and left a box of HEFA at LZ.

Well, when the UPP/CLF/whatever came up with the box, the predictable happened....
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Re: The absolute state of HEFA grenades

Post by JacksonDee » 15 Dec 2018, 16:34

Avalanchee wrote:
19 Nov 2018, 07:46
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Oh my lord, I remember that, I grabbed it off the ground and thought it was HEDP. I was both pissed off and laughing myself sideways at the same time. And YES, that is part of the reason I love to ban HEFA grenades. The sheer level of warcrime FF is astounding.

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Re: The absolute state of HEFA grenades

Post by Dolth » 15 Dec 2018, 18:10

How did you do to get hit by 7 shrappnel lol? How close of it were you?
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Re: The absolute state of HEFA grenades

Post by Madventurer » 16 Dec 2018, 03:42

This whole issue would be mitigated by making the standard issue marine armor a bit more resistant to shrapnel. Depending on the damagetype HEFA uses, it might even be trivially easy.
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Re: The absolute state of HEFA grenades

Post by David Stormwell » 16 Dec 2018, 03:59

Madventurer wrote:
16 Dec 2018, 03:42
This whole issue would be mitigated by making the standard issue marine armor a bit more resistant to shrapnel. Depending on the damagetype HEFA uses, it might even be trivially easy.
To be honest Marine Armor should realistically be stronger against Firearms and Shrapnel due to the threat of CLF and UPP
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Re: The absolute state of HEFA grenades

Post by Boersgard » 16 Dec 2018, 19:51

HEFA might've had some use before the mutator update, but now it's worthless, 100%..

I was fully convinced of this when, as a mature warrior, I danced around in front of a guy just tossing HEFA non-stop and decided to let them hit me on purpose. Each one was taking off maybe 10% of my health at most. The hardest hitting HEFA was when I stood 1 tile next to it, and that chunked about 20% of my HP. I survived through between 6-10 HEFA nades all within roughly 5 tiles of me and ran away with about 20% hp remaining.

I haven't touched HEFA since, except as a suicide nade when I'm in the nest. It's just a FF grenade that tickles xenos. Only time HEFA is going to do serious damage is if a xeno walks on top of it, which still won't kill them, and is so rare that it essentially never happens.

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