Backup Weapons

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CABAL
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Backup Weapons

Post by CABAL » 25 Nov 2018, 16:19

I won't make a Gitlab post for obvious reasons.
I decided to fill the form from "Update Disscusion Thread", but I feel like it needs player feedback to learn opinions about how good/bad/OP the idea might be.

What if marines could choose in their Character Pannel/Vendor some kind of weapon that is not standard issue?
I'm not talking big guns like MAR-40, or HG Pump shotgun, but something small that fits atleast in belt slot. Sawn-offs, Holdout pistols, stuff like that.
Of course I'm aware of "issue" that marines would actually bring more that kind of guns instead of their standard equipment. But limited ammunition and less power (Pulse rifle would be always better at being "Jack of all trades" and double shotgun will probably be better than two sawn-offs) could balance it out. Maybe some RNG system that gives us weapon we desired, or not (like 25% chance). Outside Ballistic Goggles those points are useless for me.
Right now we can see them in action only when there is CLF event/ERT which is sad.
I would want to RP having an old, trusty gun that I brought from war on that shitty backwater colony for "green phoron" (wink, wink).

We all know that Cpl. Hicks had his shotgun. It was an old family heirloom, nothing issued by USCM. It's good by the lore standards.
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Re: Backup Weapons

Post by Zelkova64 » 25 Nov 2018, 16:34

I would love to have a hold out pistol just so I can feel like "Hey, I lost my primary, my shotgun in the scabbard, my pistol/smg from my belt, I still have my 'fuckitall' boot gun."

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Re: Backup Weapons

Post by Sargeantmuffinman » 25 Nov 2018, 16:38

Hicks probably stashed that shotgun in his weapon locker. Would be a cool idea, but then again. Double barrel cuckshot, always on your belt, even though you trade your ammo belt for it. But yeah, cool idea.

Ugh.

Gitlab it?
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Re: Backup Weapons

Post by CABAL » 25 Nov 2018, 16:47

Sargeantmuffinman wrote:
25 Nov 2018, 16:38
Hicks probably stashed that shotgun in his weapon locker. Would be a cool idea, but then again. Double barrel cuckshot, always on your belt, even though you trade your ammo belt for it. But yeah, cool idea.

Ugh.

Gitlab it?
Obvious reasons are that site where I have my e-mail address is not "valid" for Gitlab and suggestions there regarding anything besides bugs are ignored. There is still one idea I came up and somebody Gitlabed it: https://gitlab.com/cmdevs/ColonialMarines/issues/5054
Ignored.

Trading satchel for shotgun is better anyway. Belt can hold 50 shells, about 3 handfulls more than satchel can.
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Re: Backup Weapons

Post by Sulaboy » 25 Nov 2018, 19:11

I'm against it because it causes some issues with our uniformity. I understand that we all try to personalize our loadouts, but I have issues the hold out pistol being readily available. It just doesn't for the aesthetic for me. As for the sawn off you might have the issue with too many marines carrying them, we already have tons of marines carrying the M37, but the sawn off double barrel doesn't need to be pumped, and has a double barrel burst option.

I always felt that marine should be sticking to standard weaponry, if you were to add alternatives like this they should be a worse alternative to the standard, unless they are limited in some way.
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Re: Backup Weapons

Post by DriedMilk » 25 Nov 2018, 19:48

The sawn-off also deals more damage than the standard M37, not sure if this damage is the equivalent of a BCd M37 or more
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 01:10

Sulaboy wrote:
25 Nov 2018, 19:11
I'm against it because it causes some issues with our uniformity. I understand that we all try to personalize our loadouts, but I have issues the hold out pistol being readily available. It just doesn't for the aesthetic for me. As for the sawn off you might have the issue with too many marines carrying them, we already have tons of marines carrying the M37, but the sawn off double barrel doesn't need to be pumped, and has a double barrel burst option.

I always felt that marine should be sticking to standard weaponry, if you were to add alternatives like this they should be a worse alternative to the standard, unless they are limited in some way.
"Maybe some RNG system that gives us weapon we desired, or not (like 25% chance)."

Pistols are weak enough I guess. I never used Highpower Automag, but it's ammunition description says it's armour-piercing rounds. It's not that hard to get AP ammo for M4A3 in large quantities. To get more ammo for Automag, marine would have to ask other marines.

It's hard to get alternatives that are worse, becouse standard marine's gear kinda suck in comparasion. MAR-40 ammo is pretty much armour piercing, you can put most of the attachements that Pulse Rifle fits and it's nice, accurate weapon. A mix between slug shotgun and Pulse rifle.
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Re: Backup Weapons

Post by Sulaboy » 26 Nov 2018, 03:15

CABAL wrote:
26 Nov 2018, 01:10
"Maybe some RNG system that gives us weapon we desired, or not (like 25% chance)."

Pistols are weak enough I guess. I never used Highpower Automag, but it's ammunition description says it's armour-piercing rounds. It's not that hard to get AP ammo for M4A3 in large quantities. To get more ammo for Automag, marine would have to ask other marines.

It's hard to get alternatives that are worse, becouse standard marine's gear kinda suck in comparasion. MAR-40 ammo is pretty much armour piercing, you can put most of the attachements that Pulse Rifle fits and it's nice, accurate weapon. A mix between slug shotgun and Pulse rifle.
If the alternatives were better then people would choose them over the standard weapons. If someone is choosing the alternative they should be sacrificing something to use it. There are a bunch of visual items ingame that offer no benefit, but change how your sprite looks, and sometimes help with RP. You have goggles, and cigarettes which take up a helmet slot of you decide to store them there. You've got different head wear that remove your SO's ability to see your camera along with removing any damage protection your head had.

My issue is taking this philosophy with special weapons would cause issues. Also adding in weapons like this just bother the world building for me. The Mar-40 is commonly used by the UPP and sometimes the CLF, this would be like marines taking AKs in some of our real world conflicts.
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 06:46

Sulaboy wrote:
26 Nov 2018, 03:15
My issue is taking this philosophy with special weapons would cause issues. Also adding in weapons like this just bother the world building for me. The Mar-40 is commonly used by the UPP and sometimes the CLF, this would be like marines taking AKs in some of our real world conflicts.
"I'm not talking big guns like MAR-40, or HG Pump shotgun, but something small that fits atleast in belt slot. Sawn-offs, Holdout pistols, stuff like that."
MAR was just an example of Marine's weapons being inferiour/sidegrade.

Pistols and in rare occasions Sawn-off (with RNG to it's distribution) would not change meta too much.
In their case you are sacrifacing additional ammo and other things. Few of those pistols can't fit any attachements at all, Sawn-off holds only two shells an I tested it's "burst fire". You can't PB burst with it, there is delay even to burst. Double-barrels were nerfed by addition of that "burst", becouse you could shoot faster with single fire, than you can now burst.
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Re: Backup Weapons

Post by Dolth » 26 Nov 2018, 07:07

Honestly it would be fun to have more gun choices. I'll just +1 your stuff because I know it'd be funnier. But buddy this won't ever get accepted.
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 07:21

Dolth wrote:
26 Nov 2018, 07:07
Honestly it would be fun to have more gun choices. I'll just +1 your stuff because I know it'd be funnier. But buddy this won't ever get accepted.
Never stop dreaming. DookySponut is no more, maybe another one in charge will be more willingly to add fun to marines, instead of raw power. OB and CAS are raw power, but are they fun for atleast one side? Something that you have to avoid for one, like a big mosquito, but for the other side it's long and tedious job to bait anything to atleast stun and kill indirectly.
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Re: Backup Weapons

Post by Dolth » 26 Nov 2018, 07:25

I stopped dreaming when they removed R&D.
Litterally the only way to be creative and funny on a SS13 modded server. Now it's all about steamroll and walking in a controlled tight space.

But yeah more personalized guns would be fun. (Btw careful with giving the sawn off, it's a t3 muncher.)
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Re: Backup Weapons

Post by Grubstank » 26 Nov 2018, 09:16

I've recently just been taking an m41 on my character's back, and a gyro m37 loaded with buck on the armour slot for a backup weapon. Its been working out pretty well for me, and I would suggest that load out if you want a backup gun.

I wouldn't mind seeing the holdout pistol added to the vendor just because it's so awful, but I wouldn't want to see any other weapons added when the ones we have already fulfill that niche.
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 09:27

Grubstank wrote:
26 Nov 2018, 09:16
I've recently just been taking an m41 on my character's back, and a gyro m37 loaded with buck on the armour slot for a backup weapon. Its been working out pretty well for me, and I would suggest that load out if you want a backup gun.

I wouldn't mind seeing the holdout pistol added to the vendor just because it's so awful, but I wouldn't want to see any other weapons added when the ones we have already fulfill that niche.
Yeah, pretty stale, boring, uncreative loadout that isn't fun and gives 0 RP opportunity. Just as I always dreamed.
"See this gun Steve? I vended it from vendor... See this gun? Also vended from vendor..."
"Let's see... What I could pick? Shotgun, Rifle, SMG? Maybe SMG, Rifle, Shotgun? Rifle, Shotgun, SMG? SMG, Shotgun, Rifle? So many options to choose"
I don't want my loadout to work for me pretty well. If I would then I wouldn't be playing SS13, I wouldn't label my gear every single time...

NO FUN ALLOWED
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Re: Backup Weapons

Post by Grubstank » 26 Nov 2018, 09:33

CABAL wrote:
26 Nov 2018, 09:27
Yeah, pretty stale, boring, uncreative loadout that isn't fun and gives 0 RP opportunity. Just as I always dreamed.
"See this gun Steve? I vended it from vendor... See this gun? Also vended from vendor..."
"Let's see... What I could pick? Shotgun, Rifle, SMG? Maybe SMG, Rifle, Shotgun? Rifle, Shotgun, SMG? SMG, Shotgun, Rifle? So many options to choose"
I don't want my loadout to work for me pretty well. If I would then I wouldn't be playing SS13, I wouldn't label my gear every single time...

NO FUN ALLOWED
If you want fun and zany loadouts, then you should enable your survivor preference and pray for HvH rounds. In my opinion, the USMC isn't about being special snowflakes -- adding a trillion guns for people to customize their loadouts with would totally ruin the atmosphere. I believe adding a greater variety of weapons is unecessary, and possibly even damaging to my own enjoyment of the game -- even if I don't use those weapons myself.
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 09:51

Grubstank wrote:
26 Nov 2018, 09:33
If you want fun and zany loadouts, then you should enable your survivor preference and pray for HvH rounds. In my opinion, the USMC isn't about being special snowflakes -- adding a trillion guns for people to customize their loadouts with would totally ruin the atmosphere. I believe adding a greater variety of weapons is unecessary, and possibly even damaging to my own enjoyment of the game -- even if I don't use those weapons myself.
Atmosphere of buckshot shotguns, one for each hand and pistols that shoot faster than Pulse rifle? Don't add many guns, just pistols that are in the game, but are not used much. One pistol will not change anyone into super special individual. Headband/berret instead of helmet gives more harm/creates more "snowflakery" than pistol (other than shitty revolver/lame M4A3) in your satchel that you will only see when marine lost his primary gun.

For me more fun for marines is necessary.
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Re: Backup Weapons

Post by Grubstank » 26 Nov 2018, 10:02

CABAL wrote:
26 Nov 2018, 09:51
For me more fun for marines is necessary.
Then I suggest you try attachments. There are a lot of fun and quirky combinations out there that never get used.
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Re: Backup Weapons

Post by CABAL » 26 Nov 2018, 10:03

Grubstank wrote:
26 Nov 2018, 10:02
Then I suggest you try attachments. There are a lot of fun and quirky combinations out there that never get used.
You know you are talking to a guy who asks for stock and recoil compensator for his slug shotgun?
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Re: Backup Weapons

Post by Dolth » 26 Nov 2018, 10:57

I mean dual wielding allowed lot of fun aswell. You know. It was removed too.
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Re: Backup Weapons

Post by GenericUsername » 26 Nov 2018, 11:39

We could have gun camo and name customization in the preferences menu. Guess people could get a little more attached to their guns, but the sprite is tiny and would need work and a lot of variations.
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Re: Backup Weapons

Post by Dolth » 26 Nov 2018, 12:18

GenericUsername wrote:
26 Nov 2018, 11:39
We could have gun camo and name customization in the preferences menu. Guess people could get a little more attached to their guns, but the sprite is tiny and would need work and a lot of variations.
Now that's a good idea. Gitlab it? Owners provide their own shit. I mean we had donations before but they shut off, probably for the huge amount of money they recieved.
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Re: Backup Weapons

Post by JennerH » 26 Nov 2018, 17:45

My problem with this is logistics. If someone is taking a gun that makes req have to do more work to supply, it's a bad gun and isnt necessary, even as a secondary.
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Re: Backup Weapons

Post by Sulaboy » 26 Nov 2018, 18:12

GenericUsername wrote:
26 Nov 2018, 11:39
We could have gun camo and name customization in the preferences menu. Guess people could get a little more attached to their guns, but the sprite is tiny and would need work and a lot of variations.
Stuff like this has been suggested before, but was denied for being too snowflakey. It might work out now with the changes to the server.
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Re: Backup Weapons

Post by Dolth » 27 Nov 2018, 03:06

Ammo boxes should fix the issue of ammo. Just keep your mags with you, refill at req.

But again, yes, it is enormousely snowflakish. But could be fun. And aren't we all here for fun?
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Re: Backup Weapons

Post by DefinitelyAlone0309 » 27 Nov 2018, 03:09

Snowflake weapons would be fun, just maybe not the sawn-off because it actually does more damage than a normal non-BC M37 (which is what most M37 will be because Req only has like 8 BCs on high pop and we're not accounting for bald SGs grabbing them and M41 users grabbing them)

Also btw Sawn Off has burst fire now so definitely a no on that thank you very much.
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