Why is it so bad? It's a complete joke. Why are we having command reworks, tanks, all of this other fancy and arguably unnecessary stuff when the Smartgun, one of the most iconic weapons from the film and something that should be awesome to use in-game, is completely worthless? Smartguns and pulse rifles are kind of the worst weapons you can get for USCMC, but at least you can put attachments on pulse rifles.
It's hard enough to use the Smartgun against aliens as the delay to fire and between firing is ridiculous so a single runner can sprint circles around you and meme you to death, but even if you DO hit, the bullets do absolutely pathetic damage! I just played a HvH round against UPP and I get the drop on this UPP coming around a corner. I burst him in the head with my Smartgun, then he returns fire and bursts MY head and I immediately pain crit, collapse after three steps, and slowly die as he runs past laughing!
The Smartgun should be the powerful game-changer that it is in the films, not some awful, clunky rear-line support weapon used to randomly spray bullets that do very little damage. It needs to fire faster and the bullets need to do FAR MORE DAMAGE. The damage issue alone is inexplicable, I mean why would that gun ever have such low damage output compared to others? It should be the highest in the game besides sniper rifles and a point-blank face-full of buckshot. The FF feature is neat, but makes no difference since the gun itself is almost completely useless.
Can we please fix this, devs? I would put this as a much higher priority than the other things you guys are working on for marines. That's my baldie opinion. Smartgun rework when?
To start, simply buff the damage up to sniper-rifle tier, already a huge improvement. For a bigger rework, I think it should have an auto-tracking feature that allows it to counter meme sprinting runners. Keep the ammo/power limited to balance it, but have it be very dangerous in the right situations and a counter to fast, hard-to-hit xenos. It would make much more sense and be more effective in that role. Just reduce the movement speed to walk speed when auto-tracking or something.
Another suggestion - Make the eyepiece/red vision mode the auto-track mode with slower move speed. Flip up the eyepiece for standard manual aiming mode. That with a damage buff would fix the SG to make it actually useful and more accurate to the film.
Please fix the Smartgun.
- LightBeast
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- Avalanchee
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Re: Please fix the Smartgun.
We just need
More ammo
Better DPS
More attachment options
Or possibly
Integrated motion detector in the actual smartgun so we don't have to carry one like retards on our suitslot
More ammo
Better DPS
More attachment options
Or possibly
Integrated motion detector in the actual smartgun so we don't have to carry one like retards on our suitslot
Phillip 'Avalanche' Murray
Deltard from inside n' outside
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
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- solidfury7
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Re: Please fix the Smartgun.
Because lore accuracy doesn't always mean fun gameplay.
I'd probably dig an ammo buff though.
I'd probably dig an ammo buff though.
Character
William 'Jester' Crimson
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Captain
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William 'Jester' Crimson
Roles
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Staff Officer
- CABAL
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Re: Please fix the Smartgun.
Remove SG from squads. Add SG spec. Give him tracking and AP. Enjoy beno-tears and fear from something else than SADAR.
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- DefinitelyAlone0309
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Re: Please fix the Smartgun.
We've already got a huge thread about this. Don't uselessly make another.
The one and only Bex Jackson
- Arbs
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Re: Please fix the Smartgun.
Well I mean it's no wonder threads are going to pop out about it, when it takes longer to wield a smartgun than starting up Windows XP
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- LightBeast
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Re: Please fix the Smartgun.
Yeah I just noticed it in the general discussion, but it should be in this sub forum hot damn it lol. The above suggestions are all great.DefinitelyAlone0309 wrote: ↑08 Dec 2018, 20:04We've already got a huge thread about this. Don't uselessly make another.
I understand this, solidfury, but in this case it would certainly be more fun. Balance the game around effective weapons, don't balance it around broken weapons that don't work. Right now the SG is I think the hardest weapon to be effective with compared to others, and is inferior even to side arms with the right attachments. It would be far more fun to bring it closer to it's movie counterpart.solidfury7 wrote: ↑08 Dec 2018, 17:08Because lore accuracy doesn't always mean fun gameplay.
I'd probably dig an ammo buff though.
- TopeyDopey
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Re: Please fix the Smartgun.
Or just have it like it's now but make bullet hit target that's 1 tile near... it's a smart gun not a dumb gun
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Retarded piece of shit that main alpha squad and hates shotgun except masterkey
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User battle log: viewtopic.php?f=134&t=18029&p=211185#p211185
Retarded piece of shit that main alpha squad and hates shotgun except masterkey
Also a robust engineer