Kineem wrote: ↑17 Dec 2018, 01:20no, man, you can't hit literally any of those targets because you only have a 10-20% chance to hit any of them since you're stacking accuracy reducing, spread increasing attachments and attempting to shoot something over ten tiles away. while doing this you are also simultaneously preventing marines from pushing forward into the aliens lest they catch your bullets in their back. you're actually hindering your teammates far more than you're helping them.
even with a BC and BFA, assuming you can hit anything, damage falloff as a mechanic literally kills your chances of doing any decent damage, and even if it did anything to the boiler you're shooting, it's braindead easy to just stand in front of a boiler as xeno to tank the pathetic little rifle rounds that you're shooting at them anyway. Let the sniper spec do all the sniping.
I use the attachments all the time, you *average* at about 2/3rds of your shots hitting [ On average, you will hit between 2 and 3 bullets per burst]. Now, you may miss a complete burst, but there are times you will hit a complete burst and do wreck it amount of damage.
If you like using your standard attachments, thats great, but if you want to snipe, thats what you can use, its what i use, and its what i *personally* use.
Damage falloff im 90% sure isnt a thing, (if a dev wants to set the record straight, be my guest) but accuracy drop off at range is a thing. Thats why i like using the scope+stationary+two hands, because it offsets the accuracy loss.
Were going 8 posts deep into a 24 post thread, if you have an opinion, open a new thread, otherwise we get it, you hate scopes.
Edit: to prove the existance of damage falloff, you only need to think of a marine FFing another marine with a scope. You will do the same amount of deadly damage whether close or afar, they will scream at you to tell you that. Accuracy falloff is a real thing though, and you will have a higher chance of missing at a distance.