Mech__Warrior wrote:Wrote some good stuff here, but it should be mentioned that you can fully optimize your storage space by swapping out those autoinjectors with syringe cases, which hold three each. So essentially, you just tripled your storage capacity even though it makes taking that shit out take much longer. Another thing is that I'd rather carry two advanced first aid kits and a suffocation kit because you'd be better off keeping a health analyzer in your pocket and swapping out for the kits only when your CLB is out of advanced trauma kits. However, Dexalin is something you don't have easy access to, and the Dex Plus auto injectors only inject 1u into the body, so it really doesn't last that long for oxygen loss.
To be honest, I wonder if medics have access to the chem lab. I don't think they do, but if you could make some ketolane/dermaline pills, that'd quickly heal any burns your guys may encounter.
The trick with the syringe cases is really interesting, and exactly the sort of thing I was looking for. I don't think I'll be changing my loadout though out of a personal preference, and the reason you yourself said - it makes taking it out a lot longer. The balance between capacity and accessibility is, I think, one of the core concepts behind being a good Medic, and more importantly, being the Medic you want to be.
I think I'll expand this further, to see where my thoughts on this go. The sliding scale of capacity - at the very extreme on one end would be filling up your backpack with nothing but medkits filled with nothing but syringe cases filled with autoinjectors/pills/bottles. That would be ridiculous, you could empty out every MarineMed and your vendor and still probably have room left over. At the other extreme is an emphasis on autoinjectors in easy to access locations, with a single click on webbing, armor storage, your CLB, or backpack to access your supplies. The middle is what the vast majority of medics use, a combination of quick access supplies and a reserve of backup supplies in medkits and the like. The type of medicine is important, of course. It's vital that your trauma kits are accessed in two clicks, but it's probably not vital you have that sort of quick access to, say, antibiotic pill bottles.
And in this sliding scale of capacity vs. accessibility, a bias to one side is better in one situation. A couple examples; as a medic, I've come across each of these multiple times. You might be on the very front lines in the major of a huge push, just over the river, marines getting wounded and broken all over the place. You simply can't dig through multiple containers (assuming you can remember where everything is perfectly, and I get mixed up with just two or three medkits) when four different marines with varying injuries and moaning for aid. Sometimes, I've had to bandage what I can, run around and shoot everybody up with the hypospray I keep on my armor, maybe a bicardine injector or two, and spend the majority of my extremely limited time shoving Tramadol into everyone's mouths. The Marines are relying on you to get as many guys back into the fight as possible, as many M4A1s pouring fire into that Ravager as possible. Accessibility is key, and also an observant eye to make sure you're not putting you or your patients into danger as the line of battle ebbs and flows.
A vastly different situation is sitting on the shuttle or pod as it heads up. Your left hand got shattered by a Crusher and you've splinted up, but there are six Marines in varying states of dying strapped into chairs or on roller beds around you - and if the situation is particularly bad, you might be stepping over the prone forms of Marines hastily dragged in before it took off. For one, yell over the Medical channel to expect casualties - but it's up to
you to keep all these marines alive until they get to Medbay. In that case, having a sheer quantity of supplies will prove vital, racing from marine to marine, scanning and desperately trying to remember if a marine's vital statistics are deteriorating.
Alright. Maybe I'll expand this later, I'm probably getting too overblown. Really appreciate all the tips and observations, guys, and keep them coming. I think we can really make a difference here on the quality of medics in CM. That's a really great achievement, I think.
Two final random tips that I just thought of: One, try to carry around a folded roller bed at all times, if possible. You can grab one from Medbay storage with little fuss at roundstart, and there are two in the Medical Dome on the planet, useful for river pushes. Just click the roller bed and drag it onto your character. Roller beds
save lives, the speed at which you can whisk the wounded out of bad situations is simply lifesaving. Whether it's beating out their terrible wounds from killing them, or dodging a Ravager that would have caught you both if you had to grab them and slowly carry them out - roller beds are not absolutely vital, but once you start making a habit of acquiring them, you'll love two.
Two, Oxycodone is excellent, in my experience, for
you, the Medic. I carry Oxy injectors on my webbing, and I use them exclusively for shooting myself up if I get wounded in combat. Pain slows you down, and that kills patients on the front line - jab yourself with Oxy and you'll run in there at the usual speed, even if your right arm is hanging limply at your side, your ribs are broken, and Tramadol wouldn't help. Other than that, give Tramadol to every wounded Marine you find. Twenty pills in one bottle is much more useful in the long run than a single autoinjector, or three in a syringe case (Thanks, Mech_Warrior), but with Oxycodone in your system, nothing short of death will stop you from saving your patients. It's the greatest feeling in CM, to
know that Marine would have died without you, that you went out of your way to save their life and their round gets to continue.
Again, thanks for all the replies. I'm glad this thread has attracted far more experienced medics, and with all the views, I hope a lot of aspiring medics are reading over this. Might post a story or two later, just to spice it up. Cheers.