Lodging, and how it will change.

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ShortTemperedLeprechaun
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Lodging, and how it will change.

Post by ShortTemperedLeprechaun » 16 Jun 2017, 11:21

With the barricade re work, we lost false walls it'd seem. A lot of lodging revolved around hiding it with false walls and real walls. So the question is, how do we adapt to this? Do we change our 'lodge meta' to something new and innovative? Do we just quit lodging all together? Do we look at our best engineers of autismo forts and ask them to think of something?
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Karmac
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Re: Lodging, and how it will change.

Post by Karmac » 16 Jun 2017, 11:24

The only strategies I see working now are no matter where you lodge you'll need a dedicated lodge gaurd to disepl pesky xenos.

Edit: Well I mean if we were given sentry guns I could probably work with that.
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ShortTemperedLeprechaun
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Re: Lodging, and how it will change.

Post by ShortTemperedLeprechaun » 16 Jun 2017, 12:21

Karmac wrote:The only strategies I see working now are no matter where you lodge you'll need a dedicated lodge gaurd to disepl pesky xenos.

Edit: Well I mean if we were given sentry guns I could probably work with that.
Pred sentry gun, much like the shrine thing in avp extinction for ps2. genius.
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Re: Lodging, and how it will change.

Post by Karmac » 16 Jun 2017, 12:22

i'll take what I can get
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Re: Lodging, and how it will change.

Post by Boltersam » 16 Jun 2017, 14:07

I talked about this a while ago, but having our own "Camo walls" that started in a folding position, which was clicked on a wall to take its form, and deployed to look like that wall. It would fix the problem we had with false walls not matching the walls around them, and potentially allows us to make false walls exclusive to us, humans requiring explosives to get through them.

Just a thought.

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Sarah_U.
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Re: Lodging, and how it will change.

Post by Sarah_U. » 16 Jun 2017, 14:08

I literally don't see the point of doing a dedicated lodge guard nor a lodge. For a long time I've pushed this, but fuck a permanennt lodge-ground. At best, you need a small evac point to know where to regroup and store quick-by supply. But everything should be dropped on the ship imo.

(PS: +1 on bolter's idea though)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Lodging, and how it will change.

Post by Feweh » 16 Jun 2017, 14:11

Guys i really dont think a false wall is gonna stop marines or xenos.

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ShortTemperedLeprechaun
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Re: Lodging, and how it will change.

Post by ShortTemperedLeprechaun » 16 Jun 2017, 14:22

Feweh wrote:Guys i really dont think a false wall is gonna stop marines or xenos.
The whole point of the false wall was that it was a decently hidden and seemless addition to any area, making the lodge blend in. I've had cases where marines just disregard a lodge because it just blends in so well.
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Re: Lodging, and how it will change.

Post by Sarah_U. » 16 Jun 2017, 14:31

Feweh wrote:Guys i really dont think a false wall is gonna stop marines or xenos.
You'd be surprised. Untill people blatently spread the information / metaknowledge of the mining office lodge location on big red, no one knew about it.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Lodging, and how it will change.

Post by Renomaki » 17 Jun 2017, 00:10

It just means we have to be a lot more creative with our site placement.

On LV [Jungle], near the southern mini-temple, there is a small jungle pocket, well hidden with vines. It had become my personal place to set up a lodge because of how concealed it was. Sure, it might be a bit tougher to keep xenos and nosy marines out, but we'll manage I feel.. Somehow..

On Ice, we always have the underground ship to lodge in, a spot very few other dare to go to.

Big Red is the only place which I do NOT know where to lodge, though... Of course, I only ever been a pred on there once. With the new update, we'd have to find creative ways to set up camp.

.... Either that, or we throw away the idea of lodges altogether and make a lot more trips to the ship, but then that would be tedious.
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Re: Lodging, and how it will change.

Post by Nick123q23 » 17 Jun 2017, 02:52

I'd like the idea of a shrine gun. Single place to mark the lodge and to keep things out.
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Re: Lodging, and how it will change.

Post by doodeeda » 17 Jun 2017, 05:00

What trips to the lodge do you guys do..? I don't really make use of it. Guess that's just my pred.
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Re: Lodging, and how it will change.

Post by ShortTemperedLeprechaun » 17 Jun 2017, 08:00

Nick123q23 wrote:I'd like the idea of a shrine gun. Single place to mark the lodge and to keep things out.
That thing was so fucking over powered in the avp extinction game. I swear to god, it could solo entire marine squads.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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