Discussion between and about whitelisted roles happen here.
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spartanbobby
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- Location: Scotland
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by spartanbobby » 05 Sep 2017, 15:48

Remember to plant some hunting traps around.
SpartanBobby for best lodge builder 2017
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John 'Spartan' Murry
Hulij thar'n
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Pred Council Man
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Nick123q23
- Posts: 455
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by Nick123q23 » 05 Sep 2017, 17:03
The dirt piles seem a little metagamy. How do they even work?
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
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spartanbobby
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- Location: Scotland
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by spartanbobby » 05 Sep 2017, 17:11
Nick123q23 wrote: ↑05 Sep 2017, 17:03
The dirt piles seem a little metagamy. How do they even work?
You build them with sandstone I'm pretty sure you can't climb over them and they'll just block off that area((And plants grow on them))
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John 'Spartan' Murry
Hulij thar'n
!!!
Pred Council Man
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Renomaki
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by Renomaki » 05 Sep 2017, 20:59
yeah, that is an odd quirk how tilled land is unpassable.
Don't abuse it too much, or else bad things will happen. I do like the door placement, though.
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Mook476
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by Mook476 » 05 Sep 2017, 21:37
This lodge design looks pretty dope.
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Nubs
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by Nubs » 05 Sep 2017, 22:03
We built a similar lodge in another round later that day, the marines attacked the lodge but were running round the lodge bumping into it like a fly against a window, they literally couldn't work out how to get in. Then they all got beaten up/scared away and left without any stolen goodies.
afaik you can wrench/screwdriver dirt piles to move em.
My first (and likely only medal)

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Sarah_U.
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by Sarah_U. » 12 Sep 2017, 08:56
I miss digging the lodge in the flank of a mountain :'(
By the way, you can possibly just wrench the dirt piles away, try it out incase marines are evil like that.