CO council vote for me thread first round

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ThesoldierLLJK
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CO council vote for me thread first round

Post by ThesoldierLLJK » 02 Oct 2018, 20:18

Very simply if you’re running for the first CO council, you can post here if you’re running and why you should be voted for.

I, ThesoldierLLJK am running for CO council.

Why you should vote for me:
-Although I am a staff member and have all three whitelists, CO is the main role I’ve always played and was my first whitelist. I’m the type of person who always gets immersed in the role, and feel as a council member I can help devote my time to the our little Commander community
-As a staff member I have direct access to the other staff members, heads, devs, and can assist in getting what the COs need streamlined
-I consider myself a helpful guy and my discord is always on if you want to DM to talk about CO matters or shoot the shit feel free
-I am very active on the forums and regularly review whitelist applications. Plus as a mod I watch rounds a lot so I have feedback I can give on apps, so I will be able to provide quick +1/-1 to potential COs
-I consider myself fair and impartial and if asked to review reports for violating CO guidelines I can assure you I do not let personal friendships cloud my judgement

As far as things I would like the council to make happen
-Assist in the CO rework and give ideas/suggestions

-More cosmetic items for our veteran COs that are not council members (different hats, uniform variations)

-Come up with a CO guideline similar to the synth/predator guidelines that is fair and easy to follow

-Come up together with the other council members to change MP law and how it effects the Commander. (Example: Having to fax HC while a CO assaults someone not related to a battlefield execution or commits crimes within the view of a MP needs to be changed)

-Make sure our COs are still active in the community and those who have quit the game and disappeared have to reapply for CO. Also make sure that CO applications won’t be a popularity contest
Last edited by ThesoldierLLJK on 02 Oct 2018, 20:54, edited 1 time in total.

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Re: CO council vote for me thread first round

Post by LittleBlast » 02 Oct 2018, 20:38

Hi, I'm LittleBlast/Kennard '(Insert Terrible Nickname Here)' Davis. I'm running for CO Council if that needs to be actually stated since I'm posting this here.

Why should you vote for me?
-My main role is Commander, and I have a lot of experience in CIC.
-I want to make CO an actual RP Role and not just XO With a liscence to kill
-I am very active ingame, and am a regular on these forums.
-I believe that I have a variety of Ideas that can help improve the Commander role and Command in general.
-I want to make sure that the CO Role doesn't become, as soldier said, a popularity contest. Personally, I feel that CO is a bit to easy to get at the moment, and that the RP Standards for it should be higher. It should be more than "Are you known and did you not piss me off by going LZ2 Ice last round I played with you in charge".
-I want to remove the "If the CO Isn't on all 4 comms at once and leading the OP to success every single minute I'm going to report him" or the "CO Isn't a Roleplay role, go lead the op you fucking moron, reported" and the "Why did CO Leave the OP In the hands of the XO I'm going to throw the OP then scream in looc get reported" behavior that has honestly become so prevalent in the community these days. I want to make it clear what the job of the CO is, to both the CO and to the rest of the Community.

What do I want the council to do?
-More impartiality in the CO Whitelist, along with improvements in Whitelist standards, with a rework of the overall application.
-I want to give ideas to the Devs on, from a commanders perspective, what needs to be improved in order to make Commander a satisfying role.
-Give more CO options in terms of both Aesthetics and Gameplay. CO Should not always have to be an over glorified Smartgunner when it comes to combat, they should have options on their weapon selection.

I know that I am not one of the most well known faces in the Community, but I care for the community and want to play my part in improving it. Commander Is my favorite role, and I believe that I can help in making a difference in improving the CO Experience.

Edit: Another thing, I think that I can be very clear and to the point in what I am trying to say, and am open to considering others opinions. This is important in discussion so it isn't just one guy screaming with his ears plugged thinking that they are making a difference.
Kennard Davis

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Re: CO council vote for me thread first round

Post by Frans_Feiffer » 02 Oct 2018, 21:41

Well, here it goes.

I, Frans_Feiffer am running for the Commander Council.

Why you may ask? Well, I aspire to do a few things if I get a seat in the council.

Firstly, I believe i’d be able to improve the speed at which CO whitelists are accepted, as I am active both on the forums and elsewhere in the community. If need be, at almost any time of day I can almost always respond within the hour. This is something not unique to me, but it’s good to be able to do so.
- Not only can I respond quickly to new apps, but i’d also like to work with the rest of the council to begin a sort’ve rework to the current CO app. While the app serves its purpose in weeding out the baldies, the app is very easy to answer almost each question with a yes or no. Because of this, It takes more time to resolve the app, due to having to ask questions that could’ve been avoided if the app was filled out just a bit more from the start. It shouldn’t be hard, or near impossible to be accepted, i.e requiring paragraphs to be written for your app to even be considered, but the app should give us an idea as to who you are, and if you’re willing to put in some effort.
- Alongside my CO whitelist, I am a Moderator, with the Predator whitelist as well. This sounds like i’m just tooting my own horn, but I feel the fact that I have these whitelists, as well as that I am a Moderator, shows i’m doing something right, and can be trusted to meet the requirements of Council-member.
- I wish to keep things fair for those under the COs control, but i’d also like to ensure that COs in the future have a little more power to enforce things and have their men listen to them. While I don’t want COs to be dictators, it’s been a problem recently that Marines just disobey the orders given to them by their Superiors, and do whatever they please to little or no punishment ICly. I’d like to come up with a solution to this issue with the help of other council members, that doesn’t make the leadership of CO feel restrictive, but at least gives the players more reason to listen rather then do whatever they so please for the better.
- I feel that a lot of what I want is in line with other COs, as it’s either already been mentioned on this forum, or in the discord.
If I get a spot in the council, i’ll do whatever I can to make sure these wants are met, so long as they are within reason and don’t just benefit the council. Speaking of which,
- I don’t seek a spot on the council just for a special rank, or IC goodies, but to help where I can in improving the CO whitelist to the best of my ability. Yes, being a higher rank, and having cooler gear would be sick, but if I can make sure that those who play CO and their underlings can have a good time, then i’ll do whatever it takes to ensure that is the case, rather then do this just for my own benefit.
- as a final thing i’d like to work on, i’d like to add some more “spice” so to speak to the role, so the perception of COs isn’t that they are XOs with the power to kill whoever they please. What this will mean will be up to us decide once the council is formed, however I have a few ideas i’d like to bring to the table that I feel would serve this purpose and make the rounds overall more enjoyable for everyone. The main focus though being on the CO, but I wish not to impeed on everyone elses rounds so us COs can have a little fun.

No matter what happens, thanks for considering me. While i’m fine with whatever the results are, as I think all of us can bring interesting ideas to improve the role of CO, I promise to do whatever I can in my power to ensure that we all find a bit more enjoyment in the future as the CO role and not just myself, as well as people interested in the role of CO are able to be accepted as quickly as possible, given they put in the effort to get the whitelist. Have a CM day all!
“Your Friendly Neighborhood Commodore, Frans ‘Friendly’ Feiffer. Survivor of Space Vietnam, Austrian Kommodore vith ze vorst accent, and Loving Caretaker of the Ungas Aboard the USS Almayer.” Frans Feiffer's Promotion to Commander - viewtopic.php?f=142&t=18008
The Day I sold my Soul to Titan - viewtopic.php?f=69&t=18263
Yeyin R'ka Joins the Ranks of Blooded - viewtopic.php?f=125&t=18549
Darwin is Booted up and Assigned to the USS Almayer - viewtopic.php?f=149&t=18897
Commander Council term 1, Alongside the Men, the Myths, the Legends, Bancrose, Lumdor, Dr. Lance, and Taketheshot56. - viewtopic.php?f=137&t=18907
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Re: CO council vote for me thread first round

Post by taketheshot56 » 02 Oct 2018, 21:52

Hello my good friends, I am Commander Patton Moore of the USS Almayer, AKA taketheshot56 AKA Edward.

Why should you vote for me?

-I am a firm believer in the giving deserving people a shot. With the old system ive seen regular non command players ruin a good app by a good XO, purely because they dont like them. I believe in making fair and unbiased judgement to expand our ever growing Command Center with more COs.

-I am extremely active and have been round for several years now, holding all three whitelists. I know the responsibility such a position incurs and i am more than willing to take it on in order to better the CO community,

-I dont like the way our tools as Commanders are slowly being stripped away. The tank, increased costs in Req, more restrictive play styles. Im going to make it my top priority to make the CO role the best it can be, and ensure all Commanders can have a fun round commanding the way THEY want to command.

-Im active both in the forums and in game. I mean literally everyone knows who i am. And I feel being known by the community is key to getting the councils word across to potential whitelist applicants and staff.

So to sum up. I believe that Commanders have so much potential. And working together we can achieve so much! If I am voted in as your councilmember, i will be putting you first before myself. We will process good COs and filter out those who do not meet the required bar! A vote for me is a vote for making Commanders so much more. And in doing so making the game so much more for everyone else on the server. That is what i wish to do. Will you help me do it?


My friends and fellow COs, wear the below button with pride. Make Commanders so much more!
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Re: CO council vote for me thread first round

Post by Westhybrid » 02 Oct 2018, 23:33

What the fuck is up. My name is Westus Hybiscus Bridicus, otherwise known as the main man, WestHybrid, the goon behind Darius Ico, and I'm here to implement my rampant agenda of crucifying bad Commanders. I fully believe whoever else is on the Council will be able to focus on the important community benefits and changes to how Commanders play the game; my goal is primarily to keep the greytide out of the CIC. If you vote me in to this prestigious internet role, I'll vow to go hard in the paint against CO's who are deliberately being shit.

Why should you vote for me?

1. The bar for who gets to be a Commander is so abysmally short it can legally apply for a handicap placard. I don't believe that if you pass a whitelist once that you get to keep it until the end of time. The behavior of people you think to be thoughtful roleplayers and Commanders can change at any point in their tenure, and in my experience, people talk a good game in order to pass the gatekeeper, only to release their inner shitlord in full swing a few months later. The buck stops here. Whitelist holders who still currently play the game will have their applications revisited every year to ensure they're abiding by the Roleplay Guidelines and Commander-specific rules.

2. Implementing a strike system and more realistic review of player reports involving Commanders. We all have a bad round on occasion as the CO for numerous reasons, but for all that is holy, this community cuts a lot of fucking slack to bad CO's. It's endemic. I see a lot of player reports go up against, arguably, awful Commanders and just as often, the player reporting the issue is branded the hunter of witches (while it's bad to start a witch hunt, that's a dope title), or the Commander in question gets a pass. What are we doing? This is the pinnacle goddamn role of adding to the round and roleplaying your character to the fullest. If we don't put every Commander to the coals when they act up, they'll keep doing the same round-debilitating shit.

3. New applicants to the role should always be treated fairly, but they deserve some more scrutiny. It feels real backwards to base the approval of the Commander app based on them playing other roles, even if it's as an XO. While that's important, I feel Commander Applications should work like Mod Apps do at the start; with a trial period. If you get your application past the gatekeepers, you trial the role for a duration. If all is well, then you keep it. If it's determined that your performance in the role isn't up to par, then there'll be a next time.

4. I've been playing this painful game for four long, gruesome, brain-melting years. I've played as a Commander almost just as long. I've seen amazing CO's, and I've seen hot garbage don the white beret, and this is an opportunity to raise the standard. I'm not going to try to crack down on fun, but Jesus Christ on a bike, we need to recognize the importance of the role. It's conducive to the round at all times. It's roleplay heavy and the decisions they make throughout the round are on most occasions directly affecting an entire half of the server. We have to build up a trustworthy circle of competent CO's that are going to put the benefit of the round above themselves. It should be just as valued as an Admin position.

5. Vote for me or I'll burn your house down.

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Re: CO council vote for me thread first round

Post by WinterClould » 03 Oct 2018, 02:22

Y'all posting a lot of long ass shit. Time for me to do the same.

I want you all to vote for me because when I say I care, I mean it. When tupac died there was no one left in the world who cared, but now that I'm here I'm here to put in work, all for the kids baby. If you've seen in the past I've made more gitlab suggestions and posted more things here on the forums about strategy and attempts at influencing people to act right then most people care to give a shit to do. So ya know, the proof is in the pudding, I care about this sorta stuff and you can see it for yourself.*

CO is a hella fucked up role right now. Ever since it was first added we've had shocking autism with only a degree of RP in it. And that RP wasn't even Military RP it's never been military RP. So few COs have ever even considered acting like an actual officer it feels disgusting. I'm here to change that through my voting in the counsel, well placed bitch slaps, and a dab or two on the haters.

Some of you might consider the fact I haven't played in a month or two a point agaisnt me. Well miss me with that gay shit because I don't think for a second that anything's changed enough in game over the last year that someone who hasn't played in a year couldn't do this job. So long as they are as serious as I am and have enough experience as I do, anyone can +1 an app and list reasons/ask good questions. Also I've been hella active on the forums and discord so ya know, not like you haven't seen me around.

I leave the rest to you. It's your choice after all. But if you care, if you care like I do. Then I hope you'll not only vote for me, but also run for this counsel. Because if you care like I do then I'd hope so much that you'd want to put in the effort like I do.

* https://gitlab.com/WinterClould
https://gitlab.com/cmdevs/ColonialMarines/issues/4150
viewtopic.php?f=135&t=17522
viewtopic.php?f=135&t=16924
viewtopic.php?f=135&t=16869#p191168
My time as a Mentor and Discord Mod are also relevent to showing I care. Was something like, 6 months? Yeah something like that.
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Re: CO council vote for me thread first round

Post by Vampmare » 03 Oct 2018, 02:37

Well well, I’m Vampmare also known as Edmund ‘King’ Crawford and I’ll try to keep it condense, as I know you fellas don’t like to read.

A little about me:
1. I’m passionate and willing to put in the effort. You may have spotted me spewing shit about what I want the CO role to be in the discord/forums and I’ll continue to do so.
2. I actually play CO regularly and respond to applications daily. How can you improve a role without playing it from time to time? I try to keep my standards high when responding to applications.

My trademarks:
1. I want to change the Commander into its own role. Right now, the Commander is just an Executive 9/10 times. I want there to be a clear difference between the two roles.
2. More strict application process. The current requirements of application require you to play one XO game and bribe 4 people. I would like to raise the demands, so that it requires effort.
3. Remove extremely inactive Commanders. A few members of the CO whitelist have either never played CO or just played one game in total. Remove them.
4. More power to the Commander! This fits with my trademark nr.1, as I would like to provide tools or rules that can ensure a smoother operation without using BEs. In a way force the marines to follow orders.

All in all, I’m probably being a parrot here. It’s good to see that most of share the same view and hopefully we’re all sincere about putting in the effort.

Best of lucks, may the best Commander win.
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Re: CO council vote for me thread first round

Post by Sleepy Retard » 03 Oct 2018, 02:55

All these points everyone has brought up is making me confident I don't want to vote for anyone.

Semi seriously, good luck to the applicants. Here's hoping whatever you say isn't false promises
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Re: CO council vote for me thread first round

Post by awan » 03 Oct 2018, 03:45

Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?
Currently, the CO is the final say in everything.
If you disagree with the CO you are kinda fucked.
Unless you can get a mutiny going and that sucks.
There is plenty of CO's who do stuff that just should not fly.

2. What is the CO role for you?
Please describe to me what you think the CO is.
How does it differ from an XO?
How should/would a (good) CO improve the round?

3. If you are not posting on whitelists apps already why should I think you will?
This is one of the main things the council does.
If you are doing it already you already have a leg up.
I want someone who enjoys doing this not someone who looks at the apps as a chore.

4. What would be the first 3 things you would want to adress?
This helps me see where you think the current issues are.
It also helps to see who is aware of current events and who is not.
Thus I added it.
Last edited by awan on 03 Oct 2018, 06:11, edited 1 time in total.
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Re: CO council vote for me thread first round

Post by Bancrose » 03 Oct 2018, 05:28

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?
Currently, the CO is the final say in everything.
If you disagree with the CO you are kinda fucked.
Unless you can get a mutiny going and that sucks.
There is plenty of CO's who do stuff that just should not fly.

2. What is the CO role for you?
Please describe to me what you think the CO is.
How does it differ from an XO?
How should/would a (good) CO improve the round?

3. If you are not posting on whitelists apps already why should I think you will?
This is one of the main things the council does.
If you are doing it already you already have a leg up.
I want someone who enjoys doing this not someone who looks at the apps as a chore.

on the final say part, CMP is still the final say on that. Just to clarify but everything else for the most part we do have a final say.

But for the most part these are good questions to ask Awan thank you for bringing these.


And for everyone else here, I think its an interesting to make this thread but for the record, we are the only whitelist to have done this.
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Re: CO council vote for me thread first round

Post by Vampmare » 03 Oct 2018, 05:53

awan wrote:
03 Oct 2018, 03:45
1. Do you think CO's should be held more accountable?
...

2. What is the CO role for you?
....

3. If you are not posting on whitelists apps already why should I think you will?
....
I will give it a go, as I agree that they're important questions about the future of COs.

1. I do think that COs should be held accountable, but not ICly. They're the Commander of the ship and so they should command it, its easier when there's a clear hierarchy of who to listen to. They should definitely be held accountable OOCly, as a Commander is there to improve the round or bring enjoyment and a failure to do, should have consequences. It is a whitelisted role and so we should trust it to perform its duty in game.

2. Most of us have answered this in our application, but it has probably also changed for everyone when they played their first CO round. The Commander is there to bring a different flavor to the round, be it a weird tactic, a weird roleplay act or some mini-event he conjures up. You should feel the difference on rounds depending on the COs. The Executives job is to run the combat, plain and simple. The line becomes a bit more blurred when the Commander wants to do weird tactics as they lead and the Executive ends up forgotten, but generally they should be making sure that orders are being followed. That leads us to the good Commanders who are there to give you a fun round. You might have lost or win, it doesn't really matter, but you had fun or memorable round. In the end I don't consider my idea the best, we should take into account what everyone else thinks, because if my idea gets implemented but nobody else wants it, why do it? We have 100 people playing and its hard to please everyone, but we should try.

3. I agree and I've been preaching it in discord.
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Re: CO council vote for me thread first round

Post by spartanbobby » 03 Oct 2018, 06:19

Bancrose wrote:
03 Oct 2018, 05:28
And for everyone else here, I think its an interesting to make this thread but for the record, we are the only whitelist to have done this.
viewtopic.php?f=137&t=18441

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Re: CO council vote for me thread first round

Post by Bancrose » 03 Oct 2018, 06:20

spartanbobby wrote:
03 Oct 2018, 06:19
viewtopic.php?f=137&t=18441

Deadass
Oh...shit. Right carry on lads. It appears I was WRONG.
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Re: CO council vote for me thread first round

Post by x31stOverlord » 03 Oct 2018, 06:23

Bancrose wrote:
03 Oct 2018, 06:20
Oh...shit. Right carry on lads. It appears I was WRONG.
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Re: CO council vote for me thread first round

Post by GoliathTheDespoiler » 03 Oct 2018, 09:01

Pretty basic, pessimistic question from me here:

Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?

Your main purpose is to solve whitelist issues, I.E. apps/reports, can you accept that may be the only thing you will do in your role?
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Re: CO council vote for me thread first round

Post by ThesoldierLLJK » 03 Oct 2018, 10:16

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1.
2. What is the CO role for you?

3. If you are not posting on whitelists apps already why should I think you will?


4. What would be the first 3 things you would want to adress?

1. I think COs should be held a bit more accountable because unlike the Synthetic/Predator roles there are no guidelines to follow except the Marine Law and Battlefield Executions. They say CO is the easiest white-list to get, yet it is the one that has the most responsibility and authority for the marines. I want to see people who witness a CO doing something bad or improper to report it, and let the council decide. I'm not talking about being bloodthirsty per se, but if its a teachable moment, I would rather see the council give a counseling session for violations the first time so there won't be repeated offenses.

2. The CO role is the overall commander. I believe in a chain of command and that the CO should delegate specific duties. The difference between CO and XO is the CO is the one who decides everything overall and should have the final say. Also like I said in the CO application, I want to see COs hand out more medals because I see them as "videogame achievements" many COs like to roleplay, and I enjoy roleplay, but theres a time to RP and a time to be the general. Also I think the COs who just want to be the over glorified smart gunner should not focus on finding a reason to go down below and lead charges unless it's absolutely necessary.

3. I already do this anyway and I don't see it as a chore, I do all my forum work as a mod at work and it helps pass the time at my job. And I was reviewing these CO applications even before the heads announced this "council" system. I wish I had more to do and could do more as a mod forumwise because I have so much time on my hands as well. Many players see the BE as a grief mechanism, and I think we have to work together to come up with someone that changes that philosophy. We need to find that "happy medium" so to speak.

4.
- CO/BE guidelines, a CO BEing someone for failing to salute them, minor disrespect, neglect of duty in a minor fashion shouldn't be happening. The BE guidelines are for a threat to the mission, not because Marine Joe Blow failed to do *salute to the CO.

-More comsmetic items for COs, the beret is cool, but I would like to suggest new items such as a dress uniform with peak/air force cap. Or as Gabopwn has suggested, a ceremonial sabre.

-Changes to marine law for arresting a CO. If a CO is doing an improper BE and beating someone to death, or committing a major violation of Marine Law, a MP should be able to detain the CO and present evidence with a fax to high command to determine a brig punishment. The whole having to wait for the crime to finish, message HC, and wait for a response and arrest after the fact can cause delays.


GoliathTheDespoiler wrote:
03 Oct 2018, 09:01
Pretty basic, pessimistic question from me here:

Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?

Your main purpose is to solve whitelist issues, I.E. apps/reports, can you accept that may be the only thing you will do in your role?

We don't know whats going to happen, but I'm doing this to help, not because "OMG I WANT DA POWAHHH"

I'm ok with voting on applications, reviewing whitelist reports, and helping create some new guidelines or getting stuff changed.
I do not expect or demand any special privileges as well.
Last edited by ThesoldierLLJK on 03 Oct 2018, 11:35, edited 2 times in total.

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Re: CO council vote for me thread first round

Post by WinterClould » 03 Oct 2018, 10:21

awan wrote:
03 Oct 2018, 03:45
1. Do you think CO's should be held more accountable?
Significantly.

2. What is the CO role for you?
XO with a gun + Higher RP standards + more "Responsibility". It really do be like that. You can do whatever gimics you like without having to worry about there being anyone above you, but a CO doesn't have any more power then an XO on rounds without a CO other then the BE that you shouldn't be using. I'm not the man to look at if you want this to change, I don't have an ideas right now, but I'm open to it changing and there being more depth to the role.

3. If you are not posting on whitelists apps already why should I think you will?
I used to do it a lot more but just fell out of it a while back after I got my whitelist. I've got the free time and the interest to do it, plus the forum activity to say that ya I'm here enough to start bothering again.

4. What would be the first 3 things you would want to adress?
CO accountability/RP standards. People do stupid shit and don't get punished while never acting like actual military officers. The other two whitelists have high RP standards to them, for us though we've got a tragicly poor culture among us where we just don't do our whitelist justice. We're second class citizens to the other whitelists basically by choice and that's a damn shame.


Strategy. This is something we need to talk about a lot more together in our discord channel. We need to get together and start doing out of the box plans, forcing the marine side to try new out of the box things. As it is right now we as COs have the power to make the marines try new things. Simply doing the same meta because you know the marines won't want to try your new plan or will bitch about your plan isn't an excuse either. That's the cowards way out.
Not like you'll be dewhitelisted for doing a stupid plan either, if we did that we wouldn't still have reno. So try some new shit out. Don't LZ1->Hydro->Tfort'>Caves. Try some LZ2 nonsense or whatever. Do some Bill Carson shit even if people hate it. If you care oh so very very much about your snowflake characters reputation then roll a different character for your new ideas. But for the love of God let's shake up the meta even if it's a 100% guaranteed loss.

Fuck if I know if there's anything else I'd change. Does more need to be changed?

GoliathTheDespoiler wrote:
03 Oct 2018, 09:01
Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?
Guildlines are all we need changed really as far I can think of right?

Getting a CO only Discord channel was all I really wanted tbh, I'm happy with this great tool we have now even if I don't get on the counsel I can atleast die happy now knowing I got something I was fighting for for so long. If I do get a counsel seat then I'll be more then glad to have more power to fight to continue to for the things we still haven't got yet.


A lot of people are doubtful that members of this counsel will do any of their jobs or bother trying to make any of the changes that they want to see, I hope people take a look at my record and see that I've tied and put in work in the past and am willing to keep trying, thus making me a good fit to have a greater voice here. Even if you don't agree with every change I've wanted, atleast I don't be a wasted seat.
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Re: CO council vote for me thread first round

Post by LittleBlast » 03 Oct 2018, 10:24

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?
Currently, the CO is the final say in everything.
If you disagree with the CO you are kinda fucked.
Unless you can get a mutiny going and that sucks.
There is plenty of CO's who do stuff that just should not fly.

2. What is the CO role for you?
Please describe to me what you think the CO is.
How does it differ from an XO?
How should/would a (good) CO improve the round?

3. If you are not posting on whitelists apps already why should I think you will?
This is one of the main things the council does.
If you are doing it already you already have a leg up.
I want someone who enjoys doing this not someone who looks at the apps as a chore.

4. What would be the first 3 things you would want to adress?
This helps me see where you think the current issues are.
It also helps to see who is aware of current events and who is not.
Thus I added it.
1. I believe that they should be held more accountable, both IC and OOC. One of the things that I want changed is how mutiny goes. Right now it is always basically "CO Pissed me off lets go accidentally unload 20 slugs into his head". I want the commander, AND the mutineers to have more options in regards to what happens and what can be done during mutinies. I want the CO To be able to step down, and mutiny leaders held responsible for making sure that if the CO steps down, they aren't just killed anyways, which is a huge problem right now. Outside of IC Repercussions, OOCly I think that the Commander role should be held to much higher scrutiny. If a commander shows consistently that they are not fit for the role of Commander (Note, this does not mean that they aren't winning or aren't making good plans, it means that they aren't doing something to improve the round in some way), then there should be potential consequences on a "3 strike basis". CO whitelist shouldn't be something you get and then are guaranteed to always have and never risk losing it.


2. The CO Role is a role there to improve the round in one way or another. Every commander has a different style to how they do this. Some, such as myself, do this through creating RP scenarios and interacting with the crew of the ship and the marines in a unique, RP Manner. Other commanders use the role to implement new, unique strategies, and lead the OP similar to an XO. The problem right now though, is that the only difference between an XO and a CO is that the CO has a gun and can give medals. I believe that the CO Should have unique tools open to only him that can improve the round, and make rounds with a CO and without a CO feel different from eachother, andmaking rounds with a CO Feel different based on the CO in charge. A good CO would improve the round by bringing a unique set of abilities to the round, along with bringing in new Roleplay situations and new tactical strategies to be implemented by the XO.

3. Despite me not being a huge contributer at the moment, I have a reason for it. 90% Of the applications are already 100% toward one direction or another in terms of how everybody else has already voted. Either everyone is giving a +1 or a -1. This makes it feel like my vote does not matter in this situation, because what is the difference between 10 +1's and 11+1's. I do read over every single Commander Application already, and dont mind responding to them, I actually quite like being able to give feedback, but at the moment there is really no point to put out the same thing that 10 other people have already said. For the other 10% though, Those with extremley controversial Applications (See: Thors Application for instance), I will come in and put my personal opinion in on the application, and get my voice heard. I feel that If i do get the council position, There will be an actual incentive to put my vote in because my vote will actually matter in the overall process.

4.
-Mutinies being One Dimensional, with no options for either side for a real roleplay solution besides "Oops I accidentally Killed/Decapped the CO and flushed his body down disposals sorry it was an accident". I want both the CO, and the people who disagree with the CO, to have meaningful options on how to deal with complaints. In a similar vein, I want to make it so that the marines have a reason to listen to the CO. So many times marines will just ignore the commander and all of their orders because there is nothing the CO can do to stop them, as he has no "Real" authority.
-CO Being XO with a gun is another big one I want to change, I have been yelled at to go lead the OP when my XO Is doing a better job than I could, and there are roleplay situations that require my attention (For example, Corrupted Xeno Events would take a LOT of the commanders attention on a real ship, why should it be any different in game).
-I also want to rework the CO Whitelist application, raising the bar and making it much less of a "gimmie" whitelist. It should take some good, meaningful effort to get this whitelist, and right now it really doesnt feel like that.
GoliathTheDespoiler wrote:
03 Oct 2018, 09:01
Pretty basic, pessimistic question from me here:

Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?

Your main purpose is to solve whitelist issues, I.E. apps/reports, can you accept that may be the only thing you will do in your role?
I would be fine with this, however I do not feel that this is the direction that the role would go. I hope that the staff would listen to us, and take our feedback, as we are the people that the CO Community has chosen to represent them. Also the CO Discord has already started some discussion about certain issues, which is a good indication that this may end up working out for the council.
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Re: CO council vote for me thread first round

Post by taketheshot56 » 03 Oct 2018, 16:25

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?
Currently, the CO is the final say in everything.
If you disagree with the CO you are kinda fucked.
Unless you can get a mutiny going and that sucks.
There is plenty of CO's who do stuff that just should not fly.

2. What is the CO role for you?
Please describe to me what you think the CO is.
How does it differ from an XO?
How should/would a (good) CO improve the round?

3. If you are not posting on whitelists apps already why should I think you will?
This is one of the main things the council does.
If you are doing it already you already have a leg up.
I want someone who enjoys doing this not someone who looks at the apps as a chore.

4. What would be the first 3 things you would want to address?
This helps me see where you think the current issues are.
It also helps to see who is aware of current events and who is not.
Thus I added it.
1. Yes i do, while i think COs should be given some leeway, they should be held much more accountable to low RP shenanigans not befitting the CO role.

2. A stage director, the man controlling the pieces from above. Ive long held the belief that the commanders duty is to delegate task and control the greater aspects of the operation while letting the XO execute those orders. As stated in my own CO app, in a perfect round the CO will be dealing with major issues while the XO works out the details of the assault, only needing the CO to give the occasional directive or two. Its very important that we let XOs have these times to control the assault more or less undisturbed in order to let them prepare for the CO role and give people a chance to see how they operate.

3. I do post on whitelists, but I generally reserve them for applicants ive seen first hand play. I think alot of applicants these days dont really play enough of command roles before applying. If elected i hope to change that so that experience is vital to becoming CO, showing how they will react to situations and how they handle the role of XO.

4.
-Lack of experience among applicants, the first thing Id like to do is ensure we make it clear, that going and playing command should be a very important thing before making a commander whitelist. It should be made clear to applicants that getting your name out there and heard of while playing SO/XO is an important aspect and lets not only us, but the community judge them better.

-Working to overhaul the actual whitelist format itself, its been around so long and its painfully simple, we should be working to challenge potential Commanders and get a good grasp on how they interact with certain situations and other issues while they are CO, i feel this will also spur more interesting COs itself.

-Improving the Commander role itself. This is my big one, i want to make the Commander so much more than simply an XO with a gun as sir lordington aptly put it. I feel we should be working closely with the staff as the CO community as a whole in order to bring about more changes to the role, and hopefully get the long awaited "CO update" into the game. We need to make COs so much more than they are right now.
GoliathTheDespoiler wrote:
03 Oct 2018, 09:01
Pretty basic, pessimistic question from me here:

Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?

Your main purpose is to solve whitelist issues, I.E. apps/reports, can you accept that may be the only thing you will do in your role?
1. Yes i am prepared to be able to make no impact, do i intend to make no impact? Not at all, Ill be striving my best to ensure the entire CO community gets their voices heard and gets a say into what the CO role itself can become.

2. I most certainly can. While you and others may hold views that the council is going to be useless, i dont. I feel it truly is the chance to do more for COs as a whole and the council can do more to represent all Commanders on the server past the limits of simply being a whitelist approver.
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Re: CO council vote for me thread first round

Post by Ghostdex » 03 Oct 2018, 18:13

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?
Currently, the CO is the final say in everything.
If you disagree with the CO you are kinda fucked.
Unless you can get a mutiny going and that sucks.
There is plenty of CO's who do stuff that just should not fly.

2. What is the CO role for you?
Please describe to me what you think the CO is.
How does it differ from an XO?
How should/would a (good) CO improve the round?

3. If you are not posting on whitelists apps already why should I think you will?
This is one of the main things the council does.
If you are doing it already you already have a leg up.
I want someone who enjoys doing this not someone who looks at the apps as a chore.

4. What would be the first 3 things you would want to adress?
This helps me see where you think the current issues are.
It also helps to see who is aware of current events and who is not.
Thus I added it.
1. OOCly of course but it still depends on someone making a player report. ICly is different however, I would like COs to be more accountable for their actions but you’ll always have players that try to abuse it for their own ego or something close to that IE. MPs arresting the commander for wearing pajamas or something else incredibly minor.

2. The Commander role is in short one of leadership. The way you lead your marines can influence the game heavily, negatively or positively but it can still make many rounds memorable for players.

Commanders differ from Executive Officers because well, they have a little more leeway, the ship is their ship. With that said, the Commander has absolute authority and the Executive Officer does not.

A good Commander for me changes up the round a little bit because for me that improves it as the meta strategies are not being ran again and again.

3. I already post on them, the application process has not been officially changed so you can understand my current mindset for my posts.

4: Three things I want to see addressed are:

Battlefield executions. Currently it's pretty much acceptable to BE a player because they insulted you a couple times, that isn't something I like to see or hear about so I do want to address that issue.

The application process. I hear so much about being known and being a competent XO to even apply for the whitelist that It needs addressed and officially changed. It was originally created to prevent completely new players from joining as CO, and it seems we’re swaying away from that, myself included and as such I want to address the whitelist to fit that.

General Commander RP guidelines. I’ve seen and heard of Commanders doing some pretty in my opinion LRP things so if we address the RP guidelines hopefully we can weed that LRP out and make the role better for everyone involved.
GoliathTheDespoiler wrote:
03 Oct 2018, 09:01
Pretty basic, pessimistic question from me here:

1. Are you all prepared that, in all likelihood, you won't be able to create much more change than stuff involving the guidelines?

2. Your main purpose is to solve whitelist issues, I.E. apps/reports, can you accept that may be the only thing you will do in your role?
1. If all that gets changed are the guidelines then thats great for everyone, Commander and marine alike.

2. I already vote on apps so yes to that. Reports and any other whitelist issues are something I’ll gladly do, even if it's the only thing I’m able to do.
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Re: CO council vote for me thread first round

Post by stobarico » 03 Oct 2018, 20:25

I, Stobarico, am running for CO council.

Why vote for me?
  • I've played Colonial Marines for a long while now, and i know how pretty much everything works (I've been here since the Nostromo days).
  • While that, i've mostly played as Command, and i do consider myself a Command main ( I play Sergio Stone ).
  • I am pretty sure all of my notes are squeaky clean, and no one has ever made a complaint about me.
  • I also am an Administrator of FTL13 ( Meaning at least someone trusts me with some responsibilites ).
What do i wish to do as a council member?
  • Make CO applications less of a popularity contest.
  • Assist in reworks and with ideas, suggested by the community or not.
  • Lean COs towards a more HRP standard, wich really seems to have dropped lately.
  • The creation of guidelines, like the Synths and Preds have, with the assistance of the fellow council members, of course.

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Re: CO council vote for me thread first round

Post by Mark Wilson » 03 Oct 2018, 22:33

Hello, Wilson here, Running for council.

Thought I would put my little statement up.

I am a quite tired of the popularity contest to be a CO. It matters, but it matters too much at the moment. If accepted, I will simmer down a whole lot on popularity, and look more at the application answers. That I can guarantee.

I will work for CO being less of an XO with a BE right, and something that has more influence on the round than it does right now.

I am qualified because of the following reasons.

-Been with CM for close to two years, know how all of the features and mechanics work.

-Been whitelisted now for awhile, and definitely have my experience in.

-My notes are decently clean for the most part.

-Overall I am just highly qualified for the position.

Hope you vote for me, thanks!
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Re: CO council vote for me thread first round

Post by Westhybrid » 04 Oct 2018, 23:03

awan wrote:
03 Oct 2018, 03:45
Here are the questions I would like to see addressed.
1. Do you think CO's should be held more accountable?

2. What is the CO role for you?

3. If you are not posting on whitelists apps already why should I think you will?

4. What would be the first 3 things you would want to adress?
1. As I mentioned before, I think if we don't hold CO's to the coals when they act out or do some heavy guideline breaking, then we're inviting the shit behavior onto ourselves. Until we start handling player reports against CO's with more sense, it's a cyclical shitshow. I'd love to crunch the numbers of how many player reports against CO's have gone up versus how many have actually lost their whitelist privileges for blatant violations, as I feel it'd only further validate my point.

2. Commanders, in my mind, have two primary functions. They lead the marines from the gameplay perspective, and they must also heavily contribute to the round at large. The latter responsibility being more important than the former. Winning the game is fun and all, but I've seen my fair share of Commanders who disregard roleplay and crafting a narrative in order to metagame their victory into reality. The Commander is a leadership position, but most importantly, it's a roleplay-heavy position. I feel it differs from XO on this point especially, although that should never discount XO's from contributing to the round more from an RP standpoint. The Commander has the power to contribute to the round's direction, the present-tense lore, the relationships of the crew and ultimately their ending. I think Commanders should prioritize creating an engaging round for others over everything else; Commanders who are "selfish" in this sense offer little to the rest of the server.

3. Admittedly, I've been busy with Dead Space 13. All the same, I was an Admin for a year and some change and I'm more than capable of weeding through the CO apps. Hell, it's my duty. Part of the reason I'm running for this position is because I want to hold players to a higher standard. Cleaning out this fucking clown car is all the motivation I need to have a strong presence in that corner of the forum.

4. I want to review all current Commander applications. Part of this will take into account past player reports, observed conduct, comparing their original application to the new roleplay guidelines, etc. Players who currently have a whitelisted Commander will be given a chance to revise their application to the higher standard if need be, but if they falter, chances are they'll have to re-apply.

Adding trials to new Commanders. Give them a week to show they're not there to fuck around and that they're capable of upholding the guidelines and creating an engaging round. If all is well, they're in the club.

And third, I'd like to organize a town hall amongst all Whitelisted roles to discuss methods and ideas on how to improve rounds and the roleplay involved by being a whitelisted role, whether that's a Synth, Predator, or a Commander. All three roles are roleplay intensive, and the conversation extends to the sum of its parts.

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Re: CO council vote for me thread first round

Post by Lumdor » 08 Oct 2018, 01:25

Vote for me because I'm Bob Shoe, also have my brother Admiral Constantine Shoe and CDR Bob Sandal.

Why else wouldn't you vote for the sexiest man alive.
Commander Councilman. Along with Takethehot56, Bancrose, Dr.Lance, and Frans_Feiffer. PM me or any of them for inquiries about Commander.

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