Post
by TheMaskedMan2 » 25 Nov 2018, 14:02
Scimitars - Extremely Overpowered, they do more damage than the sword at a speed as fast as Wrist Blades and you can't drop them, nerf hard.
Combi-Stick - Needs a two-handed sprite, please give it more damage, it is not viable as a primary because it does barely any more damage than wrist blades, but wristblades are faster and out dps it. A primary weapon should not be weaker than your backup weapon.
Sword - It's alright.
Glaive - Pretty alright as well, though a weird thing with all Pred weapons in general is that Marine armor has a chance to fully block hits, which can be very punishing for the few hits you actually get with this one.
Plasma Pistol - I see no reason to use this over just your plasma caster.
Spike Launcher - OP against humans but weak against Xenos
Hunting Traps - Legitimately just remove these, they aren't fun for anyone and are overpowered as hell. Way too much abuse from Predator players, and Marines that manage to steal them.
Smartdisc - It's actually not terrible but it suffers from SS13 AI being braindead.
Harpoons - More chance to imbed or stun could be useful.
Chainwhip - Niche but it's basically just a weaker sword. I say change it's trip function to something else, like... grabbing people? I don't know.
Scythe - Damage is actually kinda meh but it's a meme for its chance to instantly decapitate people.
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Unrelated Predator Complaint: I'm all for Predator nerfs in general but they should not be able to be knocked unconscious for 40+ seconds by being hit on the head with a knife.
Last edited by
TheMaskedMan2 on 25 Nov 2018, 22:42, edited 1 time in total.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk