YOUR GEAR:
► Show Spoiler
Your clan mask is the second most important piece of equipment. You can use it to change your vision modes from the Yautja tab. They are all pretty self explanatory and allow you to see in the dark, see in thermal vision, and so on. Your mask is also virtually immune to face huggers unless it is knocked off during combat, which can happen once in a while. Do not take it off in most circumstances.
Your clan armor and greaves provide good protection, and the regular clan armor is lightweight. Armor can store most of your hunting equipment, including weapons and tools. Do not forget to pick up hunting pouch nearby. It is equipped on the belt slot and can store more items than a regular backpack.
Your gauntlet allows you a variety of functions and is the most important tool in your arsenal. It has a an energy meter you can reference by examining it in your inventory, and the meter at the top right of the screen will give you a visual indicator of how much energy remains. Using the Yautja tab you may cloak, summon a plasma caster, and even kill yourself while unconscious and uninfected. You may also GRAB another Yautja while they are dead and unconscious and set their gauntlet to explode. If you trigger your gauntlet's countdown, you may use the verb again to cancel the explosion. When you are ready to purchase your equipment, use the Claim Equipment verb in the Yautja tab.
Strange crystals will inject healing chemicals in to your bloodstream. They will not heal bone damage, but they will heal most other injuries, internal bleeding, poisons, and the like. Careful to not overdose on these healing chemicals.
The Yautja traps will trigger when an unsespecting prey walks over them, stunning them and forcing them to walk, and they are available on the ship.
Your relay device will allow you to return to the ship given a few seconds of charge-up. It has unlimited uses, so feel free to use it when you need to.
Your vox caster allows you to communicate with the other Yautja across great distances. You may use the ; operator to speak on an unsecure frequency and the :h operator to speak on a Yautja-only frequency. The only drawback is that communication cannot be sent if the relay is taken offline.
BASIC WEAPONS:
► Show Spoiler
The plasma caster has three firing modes, activated by clicking on it with itself. The third setting will create an explosion when it impacts and is very strong. Using this regularly is frowned upon as it does not give prey a fighting chance. Using the caster during a duel, especially on the third mode, is very dishonorable.
You can use the ceremonial dagger to take out shrapnel by clicking it with itself. It is otherwise a poor weapon.
Your claws can be summoned at any point, and they make for a decent weapon. Though typically speaking, you will want an actual weapon when facing strong prey.
PRIMARY WEAPONS:
► Show Spoiler
The glaive is the standard Yautja weapon for elders. It is large, wielded with two hands, and able to ignore shields.
The whip is a unique weapon in that it can trip opponents if you aim for the feet, though larger foes won't be affected.
The scythe is not particularly strong, but it can dismember soft tissue with ease and is primarily used to disable the soft meat.
The sword is strong but a little slow. You may use it to knock down an opponent with a hard-enough strike.
The combi-stick is a very adaptable weapon that you can collapse for storage by clicking it with itself. You can also deflect some projectiles with it, if you are facing the projectile.
SECONDARY WEAPONS:
► Show Spoiler
The smartdisk can seek targets once you activate it by clicking it with itself. You do not need to turn on throw mode, just click once it is activated. It does not do great damage, but it can be a useful ally when facing down multiple foes. Do not forget to retrieve it via the gauntlet command or by picking it up.
The plasma rifle is a hand-held version of the caster, but it functions differently. It stores energy for release, and the more it has, the greater its power. You can also click it with itself to feed some of that energy into your gauntlet. There is a special Use Scope verb that you may use with this weapon to see far ahead.
The bolt rifle is a portable device that launches armor-piercing spikes. It is very powerful but has a limited storage capacity and cannot fire very far or quickly. If you run out of spikes, however, the rifle will regenerate ammo given enough time. While powerful, you should not abuse its strength.
The heavy armor is a heavier version of the standard clan armor. It slows you down a bit, but it provides greater protection than the other armor. A good choice for a Yautja who seeks to harden his flesh for the Hunt.
STARTING OUT:
Do not just go down to the ground via the teleport pad. Wait a bit and roleplay with the other hunters. When you are all ready, head down and construct a lodge. A lodge should be safe and out of the way, so that it is not immediately attacked and has all the comforts you will need. It is best to gather construction material, food, and medicine for the lodge at the earliest possible time, and the Hunt itself should wait until after you are finished. If anyone threatens the lodge, you may be more lenient with how you deal with them, as this is not part of the Hunt, though common sense should still apply.
If there are several hunters present, consider dividing the hunting ground so that you are each hunting in different zones. Good luck.