A weapon theory. (Not a suggestion)

Discussion between and about whitelisted roles happen here.
Post Reply
User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

A weapon theory. (Not a suggestion)

Post by Boltersam » 28 Jul 2016, 13:41

So. Me and ParadoxSpace had a theory about a possible weapon to be added to the Predator arsenal, but it might need some polishing. Again, this isn't a suggestion to add it, it's a discussion about what it would work like mechanics wise.

The foundation of it, is the Maul. Research it here. http://avp.wikia.com/wiki/Maul

So, we thought it would deal a medium amount of damage when not charging (Explained later.), perhaps a bit higher than the wristblades, or at the level of the chainwhip. "But it's a massive blade!" you say. Well, it's also a bit awkward to use unless you use the technique detailed later on, and it has a grip similar to that of a nightstick. Besides logic-wise, it's also balance-wise, because the damage is centered around the technique.

Now, the technique, perhaps a verb in the weapon tab, to start spinning it. (It's on the wiki.) The text for this, would be, "X begins spinning a large blade, quickly picking up speed." A higher damage attack could be done right when you begin this, or you could wait until you spin it at maximum velocity, text being "The large blade is spinning so fast it is almost a blur.", at this point it can do a large amount of damage, higher than a wielded glaive.

The downside is that a period of time after it is at maximum velocity, you're forced to stop, due to fatigue, even Yautja can't go spinning a massive blade like that indefinitely.

Post what you think down below, if there are good ideas, it'll be adjusted.
Plus, the mechanics for the spinning already exist in the game, in the form of the Xeno tail stab code, most of which can be used for this, with some adjustments.

Post Reply