Xeno Balances
- apophis775
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Xeno Balances
List of Xeno Balances (for reference):
Anything above t2: Can't be knocked down by standard grenades (Xeno Stun grenades will be in research update)
Cursher:
Stomp range increased
Charge distance decreased (can build the charge with less range)
Armor increased
Runner:
Decease/removal of "pounce" stun.
Increased Health
Anything above t2: Can't be knocked down by standard grenades (Xeno Stun grenades will be in research update)
Cursher:
Stomp range increased
Charge distance decreased (can build the charge with less range)
Armor increased
Runner:
Decease/removal of "pounce" stun.
Increased Health
- Feweh
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Re: Xeno Balances
SADAR should still knock down Aliens.
As well as Mines.... but Grenades AND Underslug shouldnt.
As well as Mines.... but Grenades AND Underslug shouldnt.
- Derpislav
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Re: Xeno Balances
Would it be possible to make T2s be knocked down and away, but get up instantly? Is "knocking away" even possible to code without breaking physics horribly?
Sentinel castes feel somewhat underwhelming. Praetorian is essentially a spitter with more health but also slower, bigger and unable to ventcrawl.
Stronger stomp? Please no.
Sentinel castes feel somewhat underwhelming. Praetorian is essentially a spitter with more health but also slower, bigger and unable to ventcrawl.
Stronger stomp? Please no.
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- Feweh
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Re: Xeno Balances
I think DERP makes a good point, Praetorians, Spitters and Sentinels are all kind of just meh.Derpislav wrote:Would it be possible to make T2s be knocked down and away, but get up instantly? Is "knocking away" even possible to code without breaking physics horribly?
Sentinel castes feel somewhat underwhelming. Praetorian is essentially a spitter with more health but also slower, bigger and unable to ventcrawl.
Stronger stomp? Please no.
- forwardslashN
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Re: Xeno Balances
I don't think crushers need their stomp back. I suggest replacing it completely with a stationary stomp when you stand over a marine and stomp on them to deal extra damage. The long-range stomp we had before was ridiculous. Crushers are meh tier now because they can't effectively soak damage, so increased armor would be nice. Maybe more health too.
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- Seehund
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Re: Xeno Balances
Derpislav wrote: Stronger stomp? Please no.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- ShortTemperedLeprechaun
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Re: Xeno Balances
I am in favor of them being more tanky, especially since we plan to have caste limits plannedNoize wrote:I don't think crushers need their stomp back. I suggest replacing it completely with a stationary stomp when you stand over a marine and stomp on them to deal extra damage. The long-range stomp we had before was ridiculous. Crushers are meh tier now because they can't effectively soak damage, so increased armor would be nice. Maybe more health too.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Killaninja12
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Re: Xeno Balances
I'm definitely in favor of them being more tanky, but that stomp though, I have no words.
- ShortTemperedLeprechaun
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Re: Xeno Balances
I'd be okay with it being used more as a rib crushing thing. Like, use it on a marine, hear the wonderful CRUNCH of everything getting broken.Killaninja12 wrote:I'm definitely in favor of them being more tanky, but that stomp though, I have no words.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Killaninja12
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Re: Xeno Balances
Yeah, that'd be completely fine, but what I mean't was the previous stomp in which it would knock down loads of Marines in the surrounding area.ShortTemperedLeprechaun wrote: I'd be okay with it being used more as a rib crushing thing. Like, use it on a marine, hear the wonderful CRUNCH of everything getting broken.
- Gentlefood
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Re: Xeno Balances
Give Crushers a great stun or let them tank. Do not give them both. And honestly I don't think that they need a buff.
- monkeysfist101
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Re: Xeno Balances
With the caste limit idea, I think crushers should have two to three times the health that they currently do at the expense of their stomp. If it's possible, we should make them completely immune to anything short of a SADAR from the front.
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- ShortTemperedLeprechaun
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Re: Xeno Balances
I'm in favor of this. With the caste limitation going to be in place, the xenos will have to pick and choose what they need, meaning no more (insert xeno name here) spam. A crusher would more or less be a tank. Though if we tripled it's health, I'd be in favor of low damage output, sorta like a runner, since in the game they're featured, they have hooves instead of claws pretty much.monkeysfist101 wrote:With the caste limit idea, I think crushers should have two to three times the health that they currently do at the expense of their stomp. If it's possible, we should make them completely immune to anything short of a SADAR from the front.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- KeyWii
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- Killaninja12
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Re: Xeno Balances
I just wish there was more of an emphasis set out on making the Crusher an actual tank instead of a train of CC to spam with.
- apophis775
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Re: Xeno Balances
This is a "smidge" out of date...
- ShortTemperedLeprechaun
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Re: Xeno Balances
Can we get an adjustment that will discourage mellee killing a hugger? like give it a proc to where it backfires and jumps you or something? I'm not talking about stunned ones, I'm talking about fully awake alert huggers.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Gentlefood
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Re: Xeno Balances
This would mean thrown huggers if not taken care of immediately or those hidden around corners/walls are impossible for marines to deal with.ShortTemperedLeprechaun wrote:Can we get an adjustment that will discourage mellee killing a hugger? like give it a proc to where it backfires and jumps you or something? I'm not talking about stunned ones, I'm talking about fully awake alert huggers.
- ShortTemperedLeprechaun
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Re: Xeno Balances
Hmmm. How about have it run on a strict horizon and vertical axis sort of thing for a 50 percent chance, with diagonal being alot less? Huggers shouldn't be something we can walk up too unafraid and just prison shank.Gentlefood wrote: This would mean thrown huggers if not taken care of immediately or those hidden around corners/walls are impossible for marines to deal with.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- apophis775
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Re: Xeno Balances
You can't walk upto a hugger unafraid. If your on the bordering squad and it's not on cooldown from a drop/throw/heal then it will jump into your face.
- ShortTemperedLeprechaun
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Re: Xeno Balances
Incorrect. I've seen too many times where a marine will walk up to a hugger just to stab it. They don't panic over it or anything, they just calmly walk up, and prison shank it.apophis775 wrote:You can't walk upto a hugger unafraid. If your on the bordering squad and it's not on cooldown from a drop/throw/heal then it will jump into your face.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- forwardslashN
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Re: Xeno Balances
I can confirm this.ShortTemperedLeprechaun wrote: Incorrect. I've seen too many times where a marine will walk up to a hugger just to stab it. They don't panic over it or anything, they just calmly walk up, and prison shank it.
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- ShortTemperedLeprechaun
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Re: Xeno Balances
The absolute worst part is when a squad fucking co-ordinates doing this during a hive assault. Like it bcomes some sort of bullshit river dance. Open the egg, back away, walk back, stab, repeat.Noize wrote: I can confirm this.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Derpislav
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Re: Xeno Balances
I'm neutral on the hugger issue. Yes, it's bullshit, but so are combat uses of huggers - or using them as minefields. A short burst across an egg room would kill everything in it. Except it doesn't.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.