slc97 wrote:I do not doubt your ability to be a commander. I doubt your ability to follow the rules as a commander due to your past history. I asked you about your past history hoping that you would give me a reason why you've changed your ways since you last broke the rules for being a CO. In response, you attacked my competence as a staff member. This doesn't bother me, plenty of people have done it. What bothers me is that instead of telling me why you'd changed your ways, you claimed that what you had done was not breaking the rules and that I and 2 (at the time) heads of staff were wrong. This simply bolsters my original opinion.
My mistake, then. When you first posted that question, I was willing to respond, until I saw that rather than waiting for a response, you'd decided to give me a "no" vote. From the start, I figured that rather than attempting to get a proper response from me, you simply wanted to rub the prior ban into my face. You've got to understand that I figured you might allow me to voice my defense before immediately making a decision after posting.
Here's my opinion on the results of the admin complaint:
- I did not properly announce an execution. You said this was the case yourself, so I'm sticking by your words. I was one or two words (maybe a few more) away from it being proper, so as you might understand, I'm fairly annoyed that I got a warning for it, but I've become a lot more careful about how I word and process them (executions as a whole) now.
- I partially agree that I conducted a meta-rush. The circumstances were iffy, but it was easiest to attach Delta to Alpha squad at hydroponics, where they'd be close to the action, than move them back down to the nexus/FOB. When I found out that they were being attacked heavily, I made the marines attack, rather than considering Xenoes and allowing them to build up strength beforehand. Although, it did feel like quite a long time from deployment to offensive. As Rob said above, I have to consider other players - and that, I do. I no longer position more than one squad by the river, only reinforcing if needed, and I always wait until the 12:45 mark before moving anybody up for an offensive, frequently sending an ahelp beforehand.
Now, excuse the mistake, but I originally feel like you went in here with hostile intentions, and I returned that same favour. What I did
did break the rules, but I still feel like, for the execution alone, it was quite in the murky area if I had failed to announce an execution properly. A nudge in the right direction to make a better one, and announcing it again shortly after, might have been better than facing a job ban from commander.
I'd also like to point out that, since my job ban, I haven't broken any rules. I learned from it, and this trend can continue to apply when I get whitelisted. It hasn't been broken since, and I don't why it'd be broken in the future, although I don't blame you for believing so based on my most recent responses.
Rob606 wrote:Here you seem to show disdain for the Metarush rule, and yet in my commander application thread:
The point I'm trying to make is that the key to a good commander is someone who can appreciate that the point of the game is for everyone to at least have some fun in some way. Respecting your enemy, the xeno players, is a key part of this meta view. If metarush were allowed, Xenos would be constantly fucked and no one would play Xeno. GG, the devs have to buff xenos to help them survive the beginning rush.
I understand why the metarush rule exists. I do not disagree with it, I do not actively attempt to circumvent it, but I cannot support
some of the principles behind it. There was a thread a while back that expressed a common dislike for the fact marines weren't allowed to pursue the Xenomorphs who were dragging them all into the same area. This is ultimately a matter of game design, rather than a flaw in how the Xenoes operate, or the rule itself, as they only have one safe place to establish a hive (the caves), which is visibly across the river.
I do consider Xenomorphs when I play. I know that, if they were to board when a retreat has been ordered, and they'd likely be wiped out, I attempt a final offensive before making a complete withdrawl, either giving them numbers, or kicking the round back into action on the colony. I understand why the metarush rule exists, but it has some flaws behind it that relates to game mechanics, more than the reason why it exists. I could fully support a change where marine jumpsuits stop transmitting in the caves about their location, allowing command to not have an immediate pinpoint on the enemy hive. In fact, I don't even want to see the Xenoes nerfed, because they're already too few in number, which contrasts greatly to the movie, where they attack in swarms.
To summarise, Rob606, please do not mistake my dislike of the game mechanics surrounding the rule for my dislike of the rule itself. I understand why it's in place, but it needs some adjustments in-game to make it work practically, both for the Xenoes, and the marines.