Just gonna say, stepping in marine toes sometimes is a MUST. If you participated on discord you would know why.Whiteflicker wrote: ↑19 Oct 2017, 07:14Yes, Robuttonick, I was waiting for someone to ask me interesting questions on how I'd like to play the role!
Granted however, as i said, i am not particularly creative - as in, i am very spontaneous, i tend to go with the flow; make things up as i go with my own experience rather than planning things out, unless its something REALLY IMPORTANT such as an event. THEN actual planning is going to happen.
I had a few silly ideas in my mind ... But it really depends on my mood at the moment.
In the best case scenario i would usually experiment with things nobody else has tried TOO much before. Like, alternate FOB locations, speeding or slowing deployement, sending an emissary before deployement, sending scouts before launching the entire battalion, or ordering particular things out of crew staff. Try to think up of !fun! and fun things to possibly do; like,
as i previously said, focusing on ordering explosive crates purely so i can flank the enemy, and then tell people to charge into melee with bayonettes and rifles. I tend to rely a lot on artillery support, and offensive tactics in my games; and while it may not necessarily apply as much here due to the available means, it'll probably be seen a little bit. You're either pushing at the sound of bombs dropping and gunfire, delaying, or retreating into a minefield, in my most ideal outcome. Though i will TRY to leave the squad leaders room to maneuver on their own, because i know that being hand held through things such as this is really, really annoying.
There really isn't a awful lot of variety up to me, you can do SOME things differently but you'd have to be careful. Because, the "winning" strategies are always the same, as is the scenario, due to the nature of xenomorphs being the main enemy on the field; and if you don't abide to it, people are going to hate your guts because "you made them loose the game" or, "you didn't let them take their attachments in time so they died", woe is you. And, well, Anna as a character likes her battalion so she will not usually try to step on people's toes at their detriment.
now, if the enemy was DIFFERENT every now and then, such as CLF or UPP, that would be somewhat different.
For example, I'd make a lot more use of fortified positions such as pillboxes, and 'trenches' (made of barricades because yeah) - it would be sort of like WW1 Britain, aggressively pushing to take inch after inch off the enemy relentlessly, as well as exploiting the flanking routes when possible, and barraging my own fallen positions to ensure that the enemy does not keep them for very long.
In the worst cases, i usually tend to be lazy and annoyed; i want things to go at my own pace and i will not take a single shit from anyone about it, at the cost of blowing their heads off with my mateba, i'm a huge hot-head. I will probably not play commander if I'm not feeling in a good mood.
I'm not sure if you got your question answered after that long thought process.
But you can probably expect me to sit the CIC staff down very briefly to brainstorm a tactic, and depending on what is made up or what i have in mind, that will be the one to happen. What happens after is spontaneous.
Oh, and also, over-excited commanding officer shenanigans. I hope you're into those!
Marines literally hate Command, if you don't use your power, no marine will listen to you. And will probably hate you more if you let then do what they want because they think you failed then. EVEN if you tried help then.
Its always your fault no matter what. That's something ya gotta know.