Xywenx
Player name you use the most:
Chad Llyod
Daren 'Pucket' Poehl (Haven't used that one in a while though)
Synth: Bradley
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- viewtopic.php?f=149&t=14441 -Synthetic Whitelist
Yes, I do understand that anyone can have their whitelist status revoked.
Do you understand how the Battlefield Execution functions?
Yes, I'm aware of how battlefield executions function. (Though I will probably prefer the standard methode of exectuion, if the need arises.)
wiki/Marine_Law#Execution_Procedures
Do you understand you are not above Marine law, or allowed to enforce it yourself?
Yes I'm aware of that, enforcing marine law is part of the Military Police, they act parallel to the marines, as in they can be seen as a seperate organ overviewing the operation and seeing that marine law and order is being upheld.
What do you think is the job of a Commander?
I believe that the job of a Commander is to... well... command. He is the highest ranking officer and is therefore a role model. He not only has to make sure that the operation goes smooth, by giving proper orders, but he also has to make sure, that the round is enjoyable for everyone. The point is not to metagame and win at all costs, but make sure everyone gets their fair share of fun during the round. For example since most people prefer not to do FOB duty a Commander could cycle squads. Another job of the Commander is to make sure that the round isn't stagnant and boring and since they have alot of influence, make sure that it's interesting for everyone. For example a Commander could make strange assignments like making a supply route from LZ1 to LZ2 something that doesn't happen often to keep the round interesting.
ICly he should make sure that he is seen as a role model aswell as command the crew and marines to the best of his ablities. He should never break marine law or procedures (or atleast not to the point, that the round is no longer enjoyable for someone). At certain times he should be strict and not let the marines run loose at other times he should loosen up and understand that they're just players trying to have fun.
If a member of your staff is disobeying orders, how would you handle it?
I'ld tell them that those orders were no requests, that there is a chain of command for a purpose and that if they don't follow the god damn orders they'll face consequences. I'll also tell them that they're free to suggest a different course of action, if they feel like they have a better idea on how to handle the situation. If the order is of major importance to the operation I'll have them imprisoned. If they are a threat to the operation I'll see about giving them isolation or issuing an execution.
Why should you be whitelisted?
I believe that I can add greatly to the enjoyment of the round by focusing on making it interesting for everyone, aswell as putting in new ideas instead of the old tactics like a FOB at the LZ and then have everyone else scout or set up power. (I'll try to make the orders somewhat not destructive for the marines, no one likes dying). I'll also try to make some minor events for example a funeral for the fallen marines or I'll be holding a small feast to honour a marine that has received a medal.
My playstyle or leadstyle rather will be balanced, though I'll put an emphasis on having a certain flow and not having the round stagnate.
I have also been playing for quite some time now, over 2,5 years now. Aswell as being accepted to Synthetic Whitelist.
If you want a Commander that is firm, but also kind at heart, that can lead with an iron fist, but listen to command staff aswell as the marines and apply their suggestions, I'm your man.