Joseph Murta - CO Application

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Doombug1
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Joseph Murta - CO Application

Post by Doombug1 » 20 May 2018, 22:03

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Player name you use the most: Joseph Murta

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:


Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Yes.

Do you understand how the Battlefield Execution functions?

Yes, I've witnessed multiple BEs and even been subjected to a bit of an unorthodox BE myself (Russian Roulette style). I understand the finer details, that I am not to BE the CMP or MPs and detained prisoners, and that I should announce any BEs as soon as possible.

Do you understand you are not above Marine law, or allowed to enforce it yourself?

Yes.

What do you think is the job of a Commander?

I believe the job of the Commander is to bring as much enjoyment to the round for marines under their command as possible. Not necessarily to WIN the round for the marines, but to provide them with a good experience, not something that leaves them walking away from the round frustrated or disappointed - at least not as a result of rubbish Command. To me that means to interact with marines in a way that enhances their round, be it cracking a joke or two with lowly privates before Briefing starts or being quick to sort out supplies for a squad leader.

I think the worst thing a Commander can do is make themselves the antagonist or "bad guy" in the eyes of the marines, not because it decreases the chances of marines winning (although it certainly does) but because it by and large reduces their enjoyment of the round, their trust in Command and just generally brings the mood down for the marine side.

I also think the Commander should be someone who puts the enjoyment of others above their own- sometimes it might be tempting to grab the CO smartgun and drop to fight on first contact because shooting aliens is fun, but if that means leaving marines with inadequate commanding and support which will then ruin their round, it's not the way to go.

The Commander should be someone who can stay on top of things- no matter how chaotic the round gets, they should be keeping up on current events as best they can with the information available to them, and responding in good time. There are few things more frustrating for a groundside marine, SL or shipside staff than Command that is slow to respond or worse, completely unresponsive.

With that in mind, a Commander should also be someone who can keep up a good standard of roleplay even when it feels like everything is going wrong. That means keeping a cool head OOC and not letting the stresses of the round get to you, which can be difficult especially in a role as demanding as CO.

If a member of your staff is disobeying orders, how would you handle it?

It depends on where they are, to what extent they're disobeying orders and the severity of it.

Generally speaking, if someone disobeyed orders while aboard the Almayer and with no hostiles aboard, and I was unable to convince them after a couple requests to obey orders, I would have MPs handle them (or admins if they were breaking rules in the process of disobeying orders.) If they disobeyed orders while deployed groundside or otherwise somewhere MPs couldn't reach, I'd make sure they were reported, demoted if necessary and do what I could to get the orders accomplished some other way.

If someone were intentionally disobeying my orders while hostiles were present or MPs were unavailable, I would take matters into my own hands and might BE them depending on the severity of it or if they were intentionally stopping my orders from being followed - for example, if I told the only engineer in a defence "plug that hole in the cades!" but they didn't do it and said "it's too dangerous!", I wouldn't just pull my Mateba out and blow their head off, I'd adapt to having to fight with a hole in those cades and maybe seal it up myself. But if I told an SL to move their squad somewhere while I was leading groundside and they refused, I'd take control of their squad and BE the SL if they attempted to stop me or counteract my orders.

Those examples lack some detail and context so they probably don't exactly reflect what I'd do in those scenarios, but as a rule I'd take this approach - if MPs or other staff can handle it or I can persuade whoever's disobeying my orders to stop disobeying my orders in good time, then I'll do that. But if MPs can't handle it and time is of the essence, I'll take the tough approach and if the person disobeying my orders is directly obstructing me from getting those orders accomplished, I will likely BE them to move things along.


Why should you be whitelisted?

I believe I am competent in command and combat roles, have a good understanding of all roles in general and would be a solid Commander that doesn't treat marines as pawns in a strategy game or victims to be exploited for my own amusement. I would like for marines to see "Commander Joseph Murta on deck!" and be pleased to know they're in good hands for that round, whether or not their whole squad ends up dying horribly- at least they'll do it with a Commander that has their backs.

I am capable of a high level of RP, having been at it for way too long (Garry's Mod serious RP servers in 2010, good ol' days), though usually I don't get the chance to show it in full as I mostly play combat roles which mean limiting my RP to "say" and emotes lest a xeno come around a corner and pounce me in the midst of typing.

And while I don't like to play this card usually since there are a good deal of people who've joined even early this year that are probably better players and members of the community than I am, I've been playing CM on and off since 2015 and like to think I'm a trusted player who people can rely on.
Last edited by Doombug1 on 20 May 2018, 22:16, edited 1 time in total.
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TopHatPenguin
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Re: Joseph Murta - CO Application

Post by TopHatPenguin » 20 May 2018, 22:04

I trust you to be a decent CO, I've known ya for long enough. +1

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Re: Joseph Murta - CO Application

Post by Sleepy Retard » 20 May 2018, 22:09

Has been playing a lot of XO recently, and is a good one at that. Also, an old time player. I can trust him to do a good job as the CO. ez pz +1
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Re: Joseph Murta - CO Application

Post by DefinitelyAlone0309 » 21 May 2018, 00:27

He's also a great queen, so I know that he got command down. +1
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Re: Joseph Murta - CO Application

Post by Avalanchee » 21 May 2018, 01:17

You are definitely capable of being an CO
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Re: Joseph Murta - CO Application

Post by MattAtlas » 21 May 2018, 02:12

Good XO, good marine, would make for a good CO. Good app too. +1, you need to learn how to open pill bottles first though.
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Re: Joseph Murta - CO Application

Post by Lukey111 » 21 May 2018, 09:29

I'm going with a neutral leaning towards +1.

I have personally not seen you around.
Answers are decent.
Low amount of posts (Not that big of an issue for Commanders).
We are also counting the "make CO apps harder" rule.

Just the answers make me want to +1 you, but I have not been very active sadly to see your skills.
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Re: Joseph Murta - CO Application

Post by Minimike » 21 May 2018, 15:25

Murta's a good lad. Would be a good CO. Hopefully marines don't get nerfed if he does decide to CO. +1

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Re: Joseph Murta - CO Application

Post by Clutch » 21 May 2018, 15:28

good overall player, great xo and a good queen from what i remember +1
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Re: Joseph Murta - CO Application

Post by simonset55 » 21 May 2018, 16:07

Why wouldn't the guy known purely for being robust be considered commander material, is a good XO too from what i've seen. Calm RPer who can also joke a bit. +1
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Re: Joseph Murta - CO Application

Post by ghost120 » 21 May 2018, 16:49

It's really a hard choice, but after some thinking i made my decision.

At first i've thought that making Murta a CO is a shoot in the knee, why? It's simple, we would lose one of the most robust(if not the most robust one) marine from the field.

When on the other hand... we would gain an amazing CO that knows battleground better than his pocket, im sure that he's known by the most of marines and he was playing a lot as XO lately. He will be the one of the CO's for which many PFC's, CPL's, SGT's, SSGT's and shipside crew will lose a limb or two or even more, who cares.

In addition he would gain a smartgun and a cool outfit.

+1
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Re: Joseph Murta - CO Application

Post by Counter-Terrorist » 22 May 2018, 01:39

Seems competent in all regards and I am sure he will have no issues of being a CO. Plus he's also a good RP'er so this is gonna be a +1 from me.

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Re: Joseph Murta - CO Application

Post by Whiteflicker » 22 May 2018, 05:37

Joseph "Motherfucking" Murta.

I've seen you around plenty to know that you're one of the most hardass marines out there, I know that your game is definitely up to scuff and I know you've been here for a long time; probably longer than me.

However, I have never seen you in an officer command position. This is possibly because I don't play AS much as I used to. But even so, I do know that you do try to roleplay (the attempt being important here), are dependable, fun, robust, and wont be as bad as Heinz. I can't think of any bad experiences directly related to you either, you've always been pretty cool to me.


As I have never seen you in a command position however; this begs the question: What is your plan of action when deploying the marines? Do you plan everything ahead of time like Jester and stick to it, or do you improvise and attempt to come up with things on the spot, with little discussion among your crew?

Will you pick up your smartgun and deploy to enforce robusto, like those 'disliked' type of commanders?

Its hard to come across people who are worth discussing things with -- as most will nod their heads to whatever you say, but would you do it anyways?



As a final note, I do agree that Executing cowards at critical moments is all well and good; but you must remember that killing your own in the middle of a fight is more likely to break morale and get people to hate you than do anything good for you, unless the marine in question is really shitty and nobody likes them because they threw a grenade at their own barricades, as everyone does. Addittionally, you'd be crippling yourself, as you'd be doing the xeno's work for them; taking out an important role in the fight for the ship.

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Re: Joseph Murta - CO Application

Post by solidfury7 » 22 May 2018, 06:59

I've had you once as an XO under me and you left such an impression that I'm willing to give you my thumbs up based on that.

I actually think you're far below your potential as a marine as your roleplay is actually extremely good once you're off the mechanical field.

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Re: Joseph Murta - CO Application

Post by Doombug1 » 22 May 2018, 14:01

Thanks for all the feedback so far guys, appreciate it.
Whiteflicker wrote:
22 May 2018, 05:37
What is your plan of action when deploying the marines? Do you plan everything ahead of time like Jester and stick to it, or do you improvise and attempt to come up with things on the spot, with little discussion among your crew?

In terms of the first deployment, I plan things out firstly based on squad composition - no FOB duty for the squad with no engies out of cryo yet, that's always embarassing when it happens - but for the most part I plan out a rough route & tasks for each squad myself then improvise based on what happens, whether they deviate from my suggested route or tasks or not. If a squad ends up not doing what I told them to, I'll judge whether it'd be too inconvenient or damaging for them to change what they're doing to what I originally planned, rather than just screaming at them "STOP DOING THAT THING AND DO MY THING!", then if it WOULD take too much time or cause losses for them to stick to the original plan, I'd simply adapt my current strategy to whatever they ended up doing instead. I find it really off-putting when a CO or XO blows up at marines for not following their extra special strategy when they should just be adapting accordingly. But if marines were just a bit out of position or about to start a fight where they shouldn't be then I'd get them back on task.

As CO I plan on being very active in managing squad positioning and keeping up frequent command announcements to put marines exactly where I think they should be, and will probably send most of my rounds running around the CIC and looking at squad cams to that end. A bit of an exhausting way to command for sure, but I think it's important to have an exact idea of what's going on groundside rather than just vague reports from SOs and SLs, as those can be unreliable and out of date.

Whiteflicker wrote:
22 May 2018, 05:37
Will you pick up your smartgun and deploy to enforce robusto, like those 'disliked' type of commanders?

Very rarely. I'd only deploy groundside if I thought that I had no options left in the CIC for me to be of any use and only if I was leaving behind an XO competent enough to pick up the slack for me. For example, one of those horrible rounds where there are 5 xenos left vs 20-30 marines and they can't seem to finish them off, I'd probably drop to give them that extra edge. But in general, no.

Whiteflicker wrote:
22 May 2018, 05:37
Its hard to come across people who are worth discussing things with -- as most will nod their heads to whatever you say, but would you do it anyways?

It depends really- I've noticed from playing XO (and SO when there's no XO) that being the one in charge of the overall op means you have to be very decisive and quick to react, so that doesn't leave much room for discussion when squads are in combat, most rounds. But when I have time I will discuss important decisions, e.g. I'll ask SOs whether they think we should evac or start up a big push according to how their overwatched squads are doing, that kind of thing.

Whiteflicker wrote:
22 May 2018, 05:37
I do agree that Executing cowards at critical moments is all well and good; but you must remember that killing your own in the middle of a fight is more likely to break morale and get people to hate you than do anything good for you, unless the marine in question is really shitty and nobody likes them because they threw a grenade at their own barricades, as everyone does. Addittionally, you'd be crippling yourself, as you'd be doing the xeno's work for them; taking out an important role in the fight for the ship.

Yeah, I'll only use BEs as a last resort if I think there aren't any other options to get whatever orders I needed done, and certainly wouldn't use it as some kind of petty revenge because someone didn't follow my orders as I wanted.

Also- to those mentioning they hadn't seen me in Command roles yet, I'll probably be rolling XO a lot more in the next couple weeks (even with the new xeno updates) so you should be able to judge me for getting your squads wiped if you're on when RNG blesses me with round start XO.
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Re: Joseph Murta - CO Application

Post by Gousaid67 » 23 May 2018, 05:46

I have played as CMP and marines roles under your command for a multitudes of time, and you are a pretty Good XO! your able to take smart decisions when needed swiftly. Definetly a +1 for me!
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Re: Joseph Murta - CO Application

Post by Imperator_Titan » 23 May 2018, 18:06

Another decent dude to be around, generally fun to play with, no doubt you'd be better than 90% of all current COs. +1

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Re: Joseph Murta - CO Application

Post by edda » 25 May 2018, 12:35

+1 boyo
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Re: Joseph Murta - CO Application

Post by caleeb101 » 25 May 2018, 12:50

yes please +1
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Re: Joseph Murta - CO Application

Post by RobBrown4PM » 25 May 2018, 14:05

He's a competent XO that knows what he is doing.

+1
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Re: Joseph Murta - CO Application

Post by Bancrose » 01 Jun 2018, 22:38

The Most Robust Marine, I led him planetside when he was a SL for Delta. He and I alone were enough to completely hold the southwest of caves against the xenos. Hes quick thinking and damn good with a rifle.

The Most Robust XO I've had. Left him to run an op for a bit and came back to us shitting on xenos. Safe to say he understands tactics and strategy.

Yeah we would be wise to give him CO Whitelist

+1 Future Kommandant Murta
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Re: Joseph Murta - CO Application

Post by Bulaven » 02 Jun 2018, 18:41

Haven't seen you too often, but when I have, you've actually made some rational decisions, and think outside the box.

+1
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Re: Joseph Murta - CO Application

Post by TexasTwoStep » 03 Jun 2018, 22:08

Joe, you don't need the plus one but i'll give it to you anyways. You'll be a fine CO who will make mistakes and maybe over-extend, but all in-all - that's what being a CO is about.

+1

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Re: Joseph Murta - CO Application

Post by zoboomafoo » 04 Jun 2018, 01:45

Great app. Personally I'd love to see Murta as commander.

Inspire your underlings with your robustness!

+1
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Re: Joseph Murta - CO Application

Post by Rohesie » 05 Jun 2018, 14:10

I knew you as a very good PFC and avoided commenting in this application until I could observe you better in command, both with me as SL and SO. I'll say you have a very good grasp of battle tactics, which is unsurprising, and pull off nice strategies. You also lead well, planning and responding promptly.

I haven't seen too much of your RP-side yet, but your general attitude is positive and suggests good things.

+1
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