Vispain's CO Application - Devereaux/Klaus

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Vispain
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Vispain's CO Application - Devereaux/Klaus

Post by Vispain » 14 Aug 2018, 18:55

Byond ID: Vispain

Player name you use the most: Jacque Devereaux (current)
Cassius 'Santa' Klaus (Most Common, no longer used). Johann 'Krampus' Klaus (No longer used).
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
  • viewtopic.php?f=87&t=15050&p=163392#p163392, Ban Reason : Banned from Squad Leader - Went SSD Round start as a squad leader without ahelping or cryoing, Possibly had connection troubles as they reconnected once then SSD'ed again. by Adminbot (Friendly Robot) on Thu, August 31st of 2017, Verdict: Lifted
    viewtopic.php?f=127&t=15911&p=175289#p175289, Predator Application: Denied
    viewtopic.php?f=87&t=17244&p=197755#p197755, Ban Reason: Banned from Squad Specialist - Committed suicide as a sniper at Round start. by Adminbot (Friendly Robot) on Sun, April 29th of 2018 Remove
    The suicide was unintentional, but I recommend letting it sit for a bit so they can learn from thier mistakes. by Cry of Wolves (Moderator) on Sun, April 29th of 2018, Verdict: Lifted
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Yes. The rules we have are extremely important and I absolutely understand that failing them can and will result in a ban as I learned twice in my bans.

Do you understand how the Battlefield Execution functions?


Yes, I understand. A Battlefield Execution is a last resort to be used in cases where standard avenues aren’t working, and the individual is a threat to the mission. I define “standard avenues” as the MP and Marine Law involvement, dialogue usage, and verbal warnings and exercise of the authority as a Commander to tell a staff member of mine or crew member to stand down and make way.

A CO shouldn’t use BE’s as a crutch, but rather as a final way to deal with a situation that can’t be solved through standard avenues. Occasionally there are lowRP players and malicious players. If Marine Law can’t be or won’t be applied and dialogue has failed, then those people can expect a BE. I hope it remains clear though that I believe a BE is a last resort option.
Now, before I move on from this question I’ll give an example. Let’s say a PO is being uncooperative and won’t depart from the Almayer while the LZ is falling. In response, the CO goes to the dropship and tells the PO personally to get out and let them, the CO, take over. The PO refuses, mouths off, and tries bumping the CO out of the cockpit while still refusing to head down. In this situation, the CO is appropriate to BE as the PO’s actions are creating a massacre on the planet and endangering the mission as a result.
The PO is failing to recognize the CO’s authority (not necessarily a BE worthy thing in and of itself), is mouthing off (again not necessarily a BE worthy thing in and of itself) and is refusing to let the CO takeover and fly the dropship down to pick up the marines at the falling LZ. As mentioned, all these factors combined make a BE acceptable as the PO is endangering the mission by refusing to operate the DS or even hand over the DS to the CO and allow them to save the marines at the LZ.

A solution to this example that wouldn’t involve the BE would be to have the MPs get involved and remove the PO however due to the timing of the issue that wouldn’t be possible.
Now, to complete the example, I’ll add the post-BE situation. Essentially, providing the CO survives or tells the XO/a SO, an announcement is to be made on the situation that occurred involving the BE and the reason.


Do you understand you are not above Marine law, or allowed to enforce it yourself?

Absolutely. During my time as a XO, SO, SL, and MP I’ve learned that the MP department is there to solve issues without yourself directly doing so. Furthermore, I’ve learned even the highest ranks to the lowest ranks are not above Marine Law.

I’ll give an actual example that happened to me while XO. On one operation I led we had a long and tough round on Big Red with a confusing beginning involving a Zeta Queen. Long story short… the queen was friendly and killed, a new one was spawned in research, Command was alerted quite late about it, and the CO only came in later so only the MPs and Researchers knew about the xenos for a long time. Command was quite busy with the actual marine combat and didn’t learn about the Zetas until quite late in the round. Due to the mass confusion of the round and the tough combat the marines endured, the MPs decided I was responsible for the failure of the marines on the ground and should be taken out of Command. I accepted their charges with the dignity of an officer and allowed myself to be arrested and brigged, albeit I first sent what knowledge we knew about the Zetas and Command’s arrest to HC via the Console.

Later, I was freed due to the hijack of the Alamo and resumed Command. I always knew nobody is above marine law from my MP main days and in this situation, I made sure I didn’t just know it, but that I played my role in the fashion an officer and a gentleman should. With dignity. That is how I will play Commander if whitelisted. With dignity, honor and consideration for the success of the mission and the lives of my marines.

What do you think is the job of a Commander?

A Commander’s job has several very important roles that can, at times, can be delegated to certain degrees. A CO should monitor the marines’ progress and their status in completing the objective. Two, make use of their authority to lead the marines, be it in person or from CIC, to eventually complete the mission. Three, ensure communication remains clear and everyone is on task. Secondarily, a CO may need to communicate with the Department leaders like the RO, CE, and CMO to ensure everyone is properly functioning.
In my view, a Commander shouldn’t nitpick too much on how the job is done, but rather see to it the people know their job and where to do it.

If a member of your staff is disobeying orders, how would you handle it?

You can summarize me as having four steps with a person who isn’t following my orders.
1. Relation: If a member of my staff is disobeying orders blatantly I’d first like to see if what they are ordering is a bad or a good call.
2. Communicate: I can inform them it’s a bad call and why it’s a bad call. Then I can belay the insubordinate staff’s order.
3. Marine Law: If he fails to cease disobeying orders I can warn him and/or get the MPs involved to remove him from CIC and, in doing so, the issue.
4. BE: If the issue needs immediate solving or the Marine Law option can’t be done/was ineffectual and he continues I can BE him, providing he isn’t in MP custody… and if he is then they can just remove his headset on accounts of abuse so the issue can be solved.

A little difference in opinion can absolutely be good but only if it is a good call. I don’t expect my staff and marines to act like robots. In fact, from my own SL and SO experience more autonomy is a gamechanger and can be a mission winner. As information rises from the ground level all the way up to the Commander things can be mis-interpreted and that creates errors that can cost you a successful operation. I intend to give my Staff and marines leeway, but as a Commander I will need to oversee and make sure that the general plan is being followed and the calls made by subordinates are good ones because like it or not I am the one responsible for the marines, crew and the ship. In a weird way, I compare CO to how a President or a CEO is still responsible for the people and the acts that occur under him.

Now onto an example of how I would handle someone disobedient. Let’s say I’m ordering a full evac and a SO is still yelling “CHARGE” while we lose cades at the main FOB…that’s not a good call and I’ll inform the SO not only that it’s a bad call but why it is a bad call. Communication is key.
Now for the example let’s presume the SO continues to disregard orders and is ordering these extremely harmful counter – orders. At this point, on possible next step can be to be to remove him from the situation by having him come to my office and we can discuss how he is harming the operation by continuously giving bad calls and counter calls to my own orders/the XOs. Then he can be dismissed back to his post. Now, let’s say he doesn’t come to my office or is continuing to give out these counter orders to my own. At this point, I can order the MPs to arrest him for insubordination and to take away his headset if he continues to use it to give orders as he is continuously giving counter orders to my own.

I’ll continue this example just for the sake of it. Let’s say there are no MPs or CMP. I have several options to deal with him then. I can order him to hand over his headset and/or tell him, once again, to stop the bad orders. If he continues such harmful orders then, and only then after all the options are exhausted, is a BE necessary to cease the harm he is creating to the operation.



Why should you be whitelisted?

I’ve been playing SO and SL for a long time now and I believe I am ready for the role. I won’t lie, a long time ago I initially I feared even going SO, but I worked my way into it and grew comfortable. So comfortable I even made a character to play SO specifically now and then. Now, many months later, I’ve worked my way into XO. I’ve become confident in that role too and now believe I have the capability and knowledge to move on from XO and, if you’ll have me, become a Commander.

Skill wise I absolutely have the skills and knowledge required to become a Commander. I’ve extensively played SO, SL, and Engineer before as Cassius ‘Santa’ Klaus with sprinklings of every other role except CE. It is my belief that I can once again adapt and become a good Commander just as I’ve adapted and learned to be a good SL, SO, and XO.
What do I contribute? Well, I intend to be an honorable, dignified, and intelligent Commander. Big promises I know, but I hope I can bring my own ‘spice’ into the scene without becoming a meme.

Activity? I’ve been active in the forums and in game for awhile and while some of you likely don’t know the name Jacque Devereaux, you may know Cassius ‘Santa’ Klaus. I’ve played just about every role and while my character name has changed what I’ve learned in the past certainly hasn’t.

How will I play CO? There are many ways to say how I'll do the role of Commander so I'll keep it short and simple. I intend to play smart. I'll monitor the ship, departments and marines. I want to keep my marines alive to my best ability while at the same time making smart, IC choices that'll, with a bit of luck and marine strength secure us victory. When I can, I'd like to RP rather than be gung ho. I know a decent bit of lore and if presented the opportunity, can play along with what comes my way.

In short, I believe you can trust me with the role and to be capable Commander who is faithful to the role, the rules, and the crew of the USS Almayer.
St Joseph of Cupertino - Patron saint of air travelers, aviators, astronauts, people with a mental handicaps, test takers and poor students.
Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar Image

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LittleBlast
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Re: Vispain's CO Application - Devereaux/Klaus

Post by LittleBlast » 14 Aug 2018, 20:29

I have seen you a lot as of late, I would definitely give a +1. Good player overall from what I have seen.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by ThesoldierLLJK » 14 Aug 2018, 21:24

I was like what happened to Santa Claus, so that explains everything.
Long time player, decent application

Godspeed commander
+1

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Re: Vispain's CO Application - Devereaux/Klaus

Post by Bancrose » 15 Aug 2018, 06:58

Easiest +1 of the Year.

Where do we Start.

Cassius - One of the great SL's, Smart, Rational and Cautious. Sometimes Unga's but only when necessary.

Johann - One of my favorite SO's next to Alan Jones. Quick thinking, strategic, keeps morale and discipline in check.

Honestly bro you could have made this last year and got whitelisted quick.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by KingPhilipIII » 15 Aug 2018, 07:10

This is an easy +1.

One of the more competent marine leaders I've seen thus far.

Do the corps proud.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Dolth » 15 Aug 2018, 07:11

- 1

Completely disagreeing with the PO BE example handling you provided. You didn't involve MP at all and you could launch the shuttle down yourself with remote control, gaining time and having no one killed.

Which leads me to question your logic.
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Vispain
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Vispain » 15 Aug 2018, 10:20

ThesoldierLLJK wrote:
14 Aug 2018, 21:24
-snip
LittleBlast wrote:
14 Aug 2018, 20:29
-snip
Bancrosexd wrote:
15 Aug 2018, 06:58
-snip

Thank you all so much.

I recently figured I'd change from Cassius 'Santa' Klaus as I took a long break around the official start of Summer and came back just sort of feeling different. What resulted was me making a character with the name that first popped in my head and sounded decent.
Until I feel differently again, my 'Santa' is essentially still on shore leave. :D
Dolth wrote:
15 Aug 2018, 07:11
- 1

Completely disagreeing with the PO BE example handling you provided. You didn't involve MP at all and you could launch the shuttle down yourself with remote control, gaining time and having no one killed.

Which leads me to question your logic.

I can absolutely can understand where you are coming from here Dolth. Why would I believe this example is acceptable?
I could've gotten the MPs involved right?

You are actually correct, in a way, about why didn't I get the MPs involved in this case and that's why I included this example about a case where MPs couldn't or wouldn't be able to get involved in time. It's also why I actually mentioned why I wouldn't be able to get MPs involved in this scenario.
That's the key thing in this scenario really, and a major point about BEs that I've seen and support. The timing of a dangerous, mission threatening issue that prevents it from being solved in other ways like using the MPs department or discussion with the individual(s). While I could have gotten the MPs involved, it would've taken too long for the MPs to get to the Dropship and remove the belligerent PO. In the time it would take the MPs to do that the marines at the falling LZ would have died.

To quote my Application where I mentioned why I didn't involve the MPs, " Let’s say a PO is being uncooperative and won’t depart from the Almayer while the LZ is falling." As I also mentioned in the analysis of the example, "A solution to this example that wouldn’t involve the BE would be to have the MPs get involved and remove the PO however due to the timing of the issue that wouldn’t be possible."

Now, you mention remote control. For the sake of this example I made it so I assumes I was closer to the Dropship, but yes one alternative way of handling this situation could be the remote control if I was in CIC or closer to CIC however I made this example to be one where I wasn't in CIC and was closer to the dropship. Another reason why, theroetically, a CO would have to manually launch the DS like in this example would be if CIC power goes out and, as I've seen a disturbing amount of recently, it has many times during my XO rounds.
On a side note, and I believe it may be wrong, a CO might be able to launch the DS from the Cockpit like how a PO can. That is to say, they can use the button for pre-made flight plan that will speed up the DS flight.

I hope this answers your questions and gives you some depth and understanding behind my logic.
St Joseph of Cupertino - Patron saint of air travelers, aviators, astronauts, people with a mental handicaps, test takers and poor students.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Dolth » 15 Aug 2018, 18:23

Klaus, no offenses, really, but if you really want the Almayer to be sent down, you send it yourself through the command building in the middle of the dropships, and if you have enough time to "tell the PO until he mouths you off AND bumps you out", then believe me a stunbaton will be faster and more efficient than your mouth.

But again, regardless, you just had to send the DS down, or draw a SO/XO to act as a PO.

If you couldn't figure that out while being calmly writting down an app over (I guess) few hours/days, then I really doubt you'll do the effort to find any more solutions to anything BE-worthy.

Sorry.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Vispain » 15 Aug 2018, 22:09

Dolth, I've explained this example the best I can to you and at the end of the day it's an example where a BE would be necessary due to the timing of the issue and inability to fix it simply and fast before marines, and the operation, is destroyed by a belligerent PO's action.

You can nitpick over it all you want but at the end of the day I believe I have sufficiently explained both in the application and in the follow up answer why said BE would be acceptable in that case and why your counter points are invalid in this scenario. Yes, I could just send the DS down via the console but I've made it clear that's not what this scenario is about, how it never was, and even a situation where that would be unable to be done. I hoped I made that clear in the previous response. It's about an scenario where the timing of the issue and inability to exercise other methods of solving the event result in a legal BE to end a threat endangering the operation.
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Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar Image

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Re: Vispain's CO Application - Devereaux/Klaus

Post by Survivor » 15 Aug 2018, 23:13

Vispain wrote:
15 Aug 2018, 22:09
Dolth, I've explained this example the best I can to you and at the end of the day it's an example where a BE would be necessary due to the timing of the issue and inability to fix it simply and fast before marines, and the operation, is destroyed by a belligerent PO's action.

You can nitpick over it all you want but at the end of the day I believe I have sufficiently explained both in the application and in the follow up answer why said BE would be acceptable in that case and why your counter points are invalid in this scenario. Yes, I could just send the DS down via the console but I've made it clear that's not what this scenario is about, how it never was, and even a situation where that would be unable to be done. I hoped I made that clear in the previous response. It's about an scenario where the timing of the issue and inability to exercise other methods of solving the event result in a legal BE to end a threat endangering the operation.
I agree with this.


+1
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Frans_Feiffer » 16 Aug 2018, 22:39

Given your reasoning to an example above, I can trust you to know when to BE me or anyone else aboard your Almayer. Not only that, but a solid app, made by a solid player that i’ve seen in quite a few different roles, leadership or otherwise. You have my +1 man, Good luck.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Kavlo » 17 Aug 2018, 19:02

Seen a good bit ingame including playing command, application is good and to top it off the comments reflect that.

+1.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Loco52 » 18 Aug 2018, 14:17

YEA YES YES YEA YES Devereux is the BEST XO around. +10
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Ghostdex » 20 Aug 2018, 02:32

Yeah sure, +1

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Re: Vispain's CO Application - Devereaux/Klaus

Post by Mvp777 » 20 Aug 2018, 06:00

Seen Klaus in action before, well written and well made application. +1
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Sargeantmuffinman » 20 Aug 2018, 12:29

You'll be a fine CO, hopefully. +1

Good Luck Commander.
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Omicega » 21 Aug 2018, 06:40

Good app and good reputation.

+1
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Re: Vispain's CO Application - Devereaux/Klaus

Post by Emeraldblood » 25 Aug 2018, 20:32

Resolved - Accepted; Updating whitelist soon.
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