Gookamungus
Player name you use the most:
Malik 'Iron' Khassis
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- Example: http://www.colonial-marines.com/viewtop ... 67&t=10027 | Griefing; 3-day ban
- Exact formatting is helpful but not required.
No whitelist applications as of this current date, job bans or ban appeals.
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
I understand completely and am fully aware of the consequences of my actions.
Do you understand how the Battlefield Execution functions?
A last-resort tool meant to preserve the operation from internal threats that jeopardize it. Ostensibly, it's a measure for trusted players to remove complications to normal gameplay. I rarely, if ever, intend to utilize Battlefield Executions; while they can be extremely powerful, I feel that removing a player from the round is a power that should be meted sparsely. There are almost always alternatives to a summary execution, and a commander has multiple options for problem solving that don't always involve reaching for the Mateba. This is why we have a military police force and a staff officer circle.
Do you understand you are not above Marine law, or allowed to enforce it yourself?
Yes. I have no qualms with being arrested during an operation if I myself am found in violation of Marine Law.
As with the previous question, the commander usually has support staff that he can utilize, namely the MP force whose entire duty is law enforcement. It is the commander's first duty is to lead the mission; the CMP and his subordinates can handle everything else.
What do you think is the job of a Commander?
In my eyes, the job of the commander is to facilitate the proper deployment of the Marine force. He or she ensures that the Marines stay focused and on task, and assists them in properly carrying out their appointed duties. The commander is not the will of the battalion; they are the battalion's wisdom, meant to guide the Marines. The commander has the most say in operational decision-making, but they have to trust the Marines to do their own jobs.
I feel that this philosophy provides direction for other players to follow without enslaving them to dictatorial command structure and depriving them of agency.
If a member of your staff is disobeying orders, how would you handle it?
Every decision has to be made in context. If it's reasonable, there will be little to no punishment. If unreasonable and unmendable, then I would call upon them to be arrested for insubordination. I prefer the carrot to the stick; persuasion can often work better than immediately alerting the MPs to insubordination. However, I don't intend to be a complete pushover; I am in command, after all. A subtle threat can be incentive by itself.
Why should you be whitelisted?
Since I began playing in early 2017, I've observed loss of operational command direction as one of the biggest hurdles to round cohesion. Especially at lower player population, the Marine force often lacks organization. I also find myself frustrated by commanders who are very quick to hand out battlefield executions like pancakes at IHOP. I'd like to add a bit more diversity to the commander pool in terms of command philosophy, as well. Being able to join in as Commander will allow me to help XOs who feel overwhelmed or CICs that are undermanned. I believe that I can provide strong, capable leadership and plentiful opportunities for players to excel in their jobs, and in general an improvement to roleplay quality.