Ray Dubi's Command application

Should I be whitelisted?

Poll ended at 18 Mar 2017, 00:35

Yes
15
42%
No
21
58%
 
Total votes: 36

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Recounted
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Ray Dubi's Command application

Post by Recounted » 10 Mar 2017, 23:35

Byond ID:Recounted

Player name you use the most: Ray Dubi

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link: -viewtopic.php?f=127&t=8945 I Greifing; 3-day ban
-viewtopic.php?f=127&t=8945 I Predator application
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?As always expected when holding a high rank on the sulaco.

Why should you be whitelisted?Lately I been seeing that sometimes being the XO isn't enough, being the bo who try wayyy harder than the superior ranks to keep at least the squad lead alive on loose orders. When the XO has given up on his skeleton crew of Bo's and does a swantime bomb into cryo. It's time for the commander to step up, get up from his glorious golden cryo pod of robustness to lead the marines into the valley of death where victory and glory awaits the marines ahead. That commander will be yours truly; Ray fookin Dubi to do EXACTLY THAT
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Renomaki
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Re: Ray Dubi's Command application

Post by Renomaki » 10 Mar 2017, 23:51

Having a CO really does bring the bridge staff together, making things easier for everyone. But it can also be a role of great pressure, with everyone looking to you for advice on the next move. You'll have to think very carefully on how to advance on things, as well as ensure that the aliens have a chance as well, since metarushes aren't fun for anyone.

So, to see if you are up to it.. I got a question.

Say, you decide to have briefing take place at 12:20 for whatever reason.. How would you spend that time until briefing? What will you have done?
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Re: Ray Dubi's Command application

Post by Recounted » 11 Mar 2017, 14:01

Renomaki wrote:Having a CO really does bring the bridge staff together, making things easier for everyone. But it can also be a role of great pressure, with everyone looking to you for advice on the next move. You'll have to think very carefully on how to advance on things, as well as ensure that the aliens have a chance as well, since metarushes aren't fun for anyone.

So, to see if you are up to it.. I got a question.

Say, you decide to have briefing take place at 12:20 for whatever reason.. How would you spend that time until briefing? What will you have done?
I will be planning my briefing for about 1 to 2 minutes. If my Xo is with me I will be discussing my plan with him,while I get my BOS to count how many squad leads and CPLS of each specialty is awake and ready. All of that I plan to have done by 12:10. By 12:15 to 12:19 I will be calling the squad leads to the bridge for the run down of what will be going on today for our mission and I might just say operation: [name here] for rp stuff. Get the designated Bo's to each squad leaders. 12:20 I announce I tell my XO that briefing is starting over comms and begin the briefing.
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XenonDragneel
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Re: Ray Dubi's Command application

Post by XenonDragneel » 11 Mar 2017, 17:04

Accidentally clicked "No"... I'll change it if you answer very strong... to my question..

So, if a IB boarded... and a mutiny is going on... you have full of MP... but the marines getting pushed back toward the LZ1 by a group of ayy's.... HOW would you handle this situation?
When u talk sh** to the IB
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Re: Ray Dubi's Command application

Post by Recounted » 11 Mar 2017, 18:29

XenonDragneel wrote:Accidentally clicked "No"... I'll change it if you answer very strong... to my question..

So, if a IB boarded... and a mutiny is going on... you have full of MP... but the marines getting pushed back toward the LZ1 by a group of ayy's.... HOW would you handle this situation?
Very shitty situation I must have put myself in. First and foremost im sure the marines are aware of the IB boarding on the station this is a situation that calls for primarily for me to do so I will have to have my XO and Bos on communication with the marines on the ground and relay to my XO to hold their ground down there. Now onboard the station I will call for the rest of my mps to come to me for protection and order them to remain ready with flashbangs while I attempt to talk them out of the mutiny, reminding them of the IBS who we may need to help our boys push out of LZ. If the IBs does some kind of unwanted actions....I will be sure to let my mps handle it to subdue the threat and execute the IB leader for murder and well trying to take over the sulaco.
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Halinder
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Re: Ray Dubi's Command application

Post by Halinder » 11 Mar 2017, 18:32

I mean, I've seen you multiple times talking about how great and fun it is to roleplay a dickish character. Personally, I'd rather not have a CO who acts like an asshole to his marines just because.

-1
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Re: Ray Dubi's Command application

Post by Recounted » 11 Mar 2017, 19:08

Halinder wrote:I mean, I've seen you multiple times talking about how great and fun it is to roleplay a dickish character. Personally, I'd rather not have a CO who acts like an asshole to his marines just because.

-1
I rather not be a CO who gets stomped all over by the marines cause I put p-please on the end of every sentence I say. Being a bit tough on these marines should be something all CO's should consider doing so they rally behind a strong and brave leader than a mere weak and weak will one, don't you think?
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Re: Ray Dubi's Command application

Post by XenonDragneel » 11 Mar 2017, 19:17

Recounted wrote:Very shitty situation I must have put myself in. First and foremost im sure the marines are aware of the IB boarding on the station this is a situation that calls for primarily for me to do so I will have to have my XO and Bos on communication with the marines on the ground and relay to my XO to hold their ground down there. Now onboard the station I will call for the rest of my mps to come to me for protection and order them to remain ready with flashbangs while I attempt to talk them out of the mutiny, reminding them of the IBS who we may need to help our boys push out of LZ. If the IBs does some kind of unwanted actions....I will be sure to let my mps handle it to subdue the threat and execute the IB leader for murder and well trying to take over the sulaco.
What if all your MP get killed? Who would you call of help? What if the Mutiny and IB was against each or they cooperate? What if you call high Command about this or Loyalist?
When u talk sh** to the IB
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Re: Ray Dubi's Command application

Post by Recounted » 11 Mar 2017, 19:39

-snip-
Last edited by Recounted on 11 Mar 2017, 20:14, edited 3 times in total.
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Re: Ray Dubi's Command application

Post by Recounted » 11 Mar 2017, 20:13

XenonDragneel wrote:What if all your MP get killed? Who would you call of help? What if the Mutiny and IB was against each or they cooperate? What if you call high Command about this or Loyalist?
If my mps are all killed or incapacitated I will radio to all my officers to arm themselves with weaponry. Then proceed to call to high command about how sulaco security team is dead and move onwards to bridge telling the BO's to maintain communication with my ground team.Calling for whoever is not apart of the mutiny for help is really the best thing to do right now as me and all the other officers are now in the bridge with lockdown activated. Now if the Mutineers and IB were cooperating with each other (which is very likely) I will be sure to announce to the whole station that the mutineers and IB are to be shot on sight since they are dangerous more than ever and with the aim to take over the bridge.High command will have to be notified of course if my MPS are all dead cause they were the team to keep the ship in uphelding order, with them dead the ship is going to slowly going to expand into chaos. With that I am going to get the marines to kill the mutineers and IB before they attempt to take the bridge if IB has fired.
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Re: Ray Dubi's Command application

Post by BeyondMyLife » 13 Mar 2017, 23:14

-1 Bad grammar, generally likes to cause arguements/fights ICLY, and is generally a toxic player, being tough on marines, and being an outright dick are two different things, answers were very shortsighted, both the Officers, and MP's should be fully armed if the IB is raiding, and an MP should be placed in each section, Engineering, Medical, and the such to ensure that nobody may kill other essential personnel while also making sure IB can't walk into the bridge and dome the damned commander, remember, without a crew, your ship will not function, without a commander, chaos will ensue, you must find balance between both or the ship stands no hope, by ralyling all MP's to you, you allowed medical, and engineering now the marines have no way of getting healed, you have surely doomed the entirety of the marines, and your ship.

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Re: Ray Dubi's Command application

Post by Karmac » 14 Mar 2017, 02:24

I'll never take orders from you ya boot :^)
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Re: Ray Dubi's Command application

Post by ExGame » 14 Mar 2017, 15:03

I personally have seen you constantly get into fights with command or military police, a incident not long ago where you intervened in a pretty valid arrest with lethal weapons.
If you can't even behave properly as a standard marine I don't trust you with the position of commander.
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Re: Ray Dubi's Command application

Post by Recounted » 14 Mar 2017, 17:39

BeyondMyLife wrote:-1 Bad grammar, generally likes to cause arguements/fights ICLY, and is generally a toxic player, being tough on marines, and being an outright dick are two different things, answers were very shortsighted, both the Officers, and MP's should be fully armed if the IB is raiding, and an MP should be placed in each section, Engineering, Medical, and the such to ensure that nobody may kill other essential personnel while also making sure IB can't walk into the bridge and dome the damned commander, remember, without a crew, your ship will not function, without a commander, chaos will ensue, you must find balance between both or the ship stands no hope, by ralyling all MP's to you, you allowed medical, and engineering now the marines have no way of getting healed, you have surely doomed the entirety of the marines, and your ship.
The point of my character is to be a dick to a extent, fights that do happen is where I do tell them to meet me in the cafe so it can be RP but it has gotten to far at this point since I been bwoinked to shit late. Aside from that I feel that by ruling with a mighty hand is better than to be all soft and shit on marines like I said earlier.
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Re: Ray Dubi's Command application

Post by Renomaki » 14 Mar 2017, 23:15

Recounted wrote:The point of my character is to be a dick to a extent, fights that do happen is where I do tell them to meet me in the cafe so it can be RP but it has gotten to far at this point since I been bwoinked to shit late. Aside from that I feel that by ruling with a mighty hand is better than to be all soft and shit on marines like I said earlier.
I dunno mate, Story is known to be a bit harsh sometimes, but even I know when rough is too rough.

COs that dick it up too much tend to bring down the morale of the men they lead, which makes them lose faith in you, and when marines lose faith in you, they become less combat effective.

A good CO is one that instills confidence in their men and makes them feel like they can trust in you, not one that is quick to bring out the whip and break the troops below him.
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Re: Ray Dubi's Command application

Post by Infant Punter » 15 Mar 2017, 00:07

Renomaki wrote:I dunno mate, Story is known to be a bit harsh sometimes, but even I know when rough is too rough.

COs that dick it up too much tend to bring down the morale of the men they lead, which makes them lose faith in you, and when marines lose faith in you, they become less combat effective.

A good CO is one that instills confidence in their men and makes them feel like they can trust in you, not one that is quick to bring out the whip and break the troops below him.
You don't need to be form fitting "perfect CO" to pass this application, you know. It's his character.

While, yeah, I think a temper-tantrum barfighter has no place in CO position, this mindset is a bad one to have when evaluating these.
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Re: Ray Dubi's Command application

Post by Youbar » 15 Mar 2017, 03:16

This character decided to kill me after I let him survive three different confrontations (I critted him three times, and took him to the medical bay all three times), all because I took his squad leader armour after I'd been promoted to the role, and refused to return it while I had a shotgun pointed at me. I was tempted to ahelp it, but I decided to let it go, deciding to get some petty revenge later on.

-1. My desire to get petty revenge is now fulfilled.
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Re: Ray Dubi's Command application

Post by Sephoris » 15 Mar 2017, 03:59

In a nutshell, cruise control for cool, bad attitude, poor communication. Whilst as BO earlier Ray didn't ask for information from the ground regarding numbers at the FOB, and ordered 4 marines to vacate it, which would've left three there. This order was refused twice, everyone around me was told not to leave or they'd die. Moments later the order was given for a tactical retreat to the LZ (thank goodness). I don't think that Ray would be a very good CO from what I've seen, CO's have to have some decency and I don't see that in Ray. He is obnoxious, even with no reason to be. Totally not how a CO would act, behave and think, so for this It's -1.

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Re: Ray Dubi's Command application

Post by solidfury7 » 15 Mar 2017, 08:55

Leaning towards a -1,

You're rather hot and cold as potential leadership material, I've been in a squad under you, while it was fun, you tended to micromanage the team far too heavily, however on the flip side, roleplay (When you're not trying to be STEREOTYPICAL DICK DRILL SGT) is rather quite good.

I'd personally say, cool off the character a little and play some more BO/XO to get there.
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Re: Ray Dubi's Command application

Post by Recounted » 15 Mar 2017, 19:29

Youbar wrote:This character decided to kill me after I let him survive three different confrontations (I critted him three times, and took him to the medical bay all three times), all because I took his squad leader armour after I'd been promoted to the role, and refused to return it while I had a shotgun pointed at me. I was tempted to ahelp it, but I decided to let it go, deciding to get some petty revenge later on.

-1. My desire to get petty revenge is now fulfilled.
When did this happen?
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Re: Ray Dubi's Command application

Post by Nicboone » 16 Mar 2017, 14:38

While im sure Ray dubi could eventually become a great CO, and I have had a few good experiences with him- I have also had a number of pretty poor experiences with him as well- abandoning the squad, moving me as i work, and when he was a medic, i sat in crit for 10 to upwards of 20 minutes next to him before dying- with no attempt to revive me. This seems to me to indicate he isnt ready yet. That said, more than once way dubi has excelled in combat- admittedly at the expense of communication, but I think ive seen him be a badass more than once. If in a month or two he were to reapply and my experience was better with him, id probably change my vote to yes.

-1 for now. Sorry ray.
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Re: Ray Dubi's Command application

Post by Recounted » 16 Mar 2017, 17:18

Nicredax wrote:While im sure Ray dubi could eventually become a great CO, and I have had a few good experiences with him- I have also had a number of pretty poor experiences with him as well- abandoning the squad, moving me as i work, and when he was a medic, i sat in crit for 10 to upwards of 20 minutes next to him before dying- with no attempt to revive me. This seems to me to indicate he isnt ready yet. That said, more than once way dubi has excelled in combat- admittedly at the expense of communication, but I think ive seen him be a badass more than once. If in a month or two he were to reapply and my experience was better with him, id probably change my vote to yes.

-1 for now. Sorry ray.
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Re: Ray Dubi's Command application

Post by Nicboone » 16 Mar 2017, 23:42

Recounted wrote:Ouch
sorry man, maybe if i get a few more better experiences with you ill change it. I really do mean it when i say i think you have potential, I think i just need more proof of that after my times with you.
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Re: Ray Dubi's Command application

Post by Sephoris » 17 Mar 2017, 03:51

Nicredax wrote:sorry man, maybe if i get a few more better experiences with you ill change it. I really do mean it when i say i think you have potential, I think i just need more proof of that after my times with you.
My experiences with Ray over the last few games I've seen him were much better than previously, if it's like this more then I'll +1, but I'd want to see Ray in command roles to see if he's competent as a BO / XO.

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Re: Ray Dubi's Command application

Post by Feweh » 17 Mar 2017, 13:02

I've noticed you actually change for the better in the last few days.

Might be too late to sway the vote now though.

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