Jason 'Smoker' Prescott's CO Application

Should I be Whitelisted?

Poll ended at 14 Apr 2017, 06:57

Yes
12
57%
No
9
43%
 
Total votes: 21

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Tysonix
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Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 07 Apr 2017, 06:53

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Player name you use the most: Jason 'Smoker' Prescott

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
To my knowledge, I have not been given any ban, nor have I made any whitelist applications or staff applications.

Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Yes, I understand, it's only fair for players, if they mess up in any way in an OOC fashion, that they get their whitelist removed, as well as staff and doners in order to keep things honest.

Why should you be whitelisted?

Most rounds, I play roles such as XO, Specialist, SL(but not much these last few weeks) and MP, with the odd standard marine. I understand the kinds of things you need to know to effectively run a round from a command perspective, and I play out an XO like I would a strategist using the squads as if playing a RTS game, such as having someone in reserve at all times, and when offensives are happening, I move the squads forward with objectives and move the Reserve closer to the battlefield without actually using them yet. Its all fun, and I try to always listen to the advice of my peers, criticising, and advising back when needed.
Jason "Smoker" Prescott - The only guy you'll see replacing his new helmet in combat with the cigarettes of his old helmet.

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Katsukai
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Re: Jason 'Smoker' Prescott's CO Application

Post by Katsukai » 07 Apr 2017, 07:44

-1. I had experience you playing as XO, my reasoning for not giving this an +1 is your poor decision making. You decided it was an good idea to order an full scale assault including telling all marines manned at FOB and those who were tending the wounded to go push north at the river, this caused lot of casualties behind the lines and when marines had to retreat from front lines, all equipment were lost and marines were stuck in a situation they had nowhere to retreat to and medivac was non-existant due lack of FOB near LZ. Myself I was forced to disobey your order cause the seer lack of logic behind that order, eventually we were overwhelmed defending the undermanned FOB with just two marines.

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Re: Jason 'Smoker' Prescott's CO Application

Post by NoahKirchner » 07 Apr 2017, 14:36

+1

you're not a shitter and you're not brand new.
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Nicboone
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Re: Jason 'Smoker' Prescott's CO Application

Post by Nicboone » 07 Apr 2017, 15:19

I dont know much about you, so before I vote, let me ask some questions;

What kind of personality and playstyles could I expect out of you as a commander?

Where do you prefer an FOB, and will you experiment at all with that location?

What do you value more, victory-or a cool story?
Relax like Redax. "The fucking stupidest thing ever said by an SL"
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Rocco Ward
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Re: Jason 'Smoker' Prescott's CO Application

Post by Rocco Ward » 07 Apr 2017, 20:53

Katsukai wrote:-1. I had experience you playing as XO, my reasoning for not giving this an +1 is your poor decision making. You decided it was an good idea to order an full scale assault including telling all marines manned at FOB and those who were tending the wounded to go push north at the river, this caused lot of casualties behind the lines and when marines had to retreat from front lines, all equipment were lost and marines were stuck in a situation they had nowhere to retreat to and medivac was non-existant due lack of FOB near LZ. Myself I was forced to disobey your order cause the seer lack of logic behind that order, eventually we were overwhelmed defending the undermanned FOB with just two marines.
This right here is a BIG REASON for me to vote -1. I see a lot of terrible commanders/XOs do this and it always fucks marines over. KNOW WHEN TO ISSUE A TACTICAL-RETREAT when the assault starts to falter. Committing more and more men to the assault once the xenos gain the upper hand is just tossing them into a meat grinder. That should be the point where you have marines turtle in their FOB until they gain the upper hand.
----------------------------------------RETRIED COMMANDER----------------------------------------

ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3

Win/Loss [25%|75%]

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Re: Jason 'Smoker' Prescott's CO Application

Post by Nicboone » 08 Apr 2017, 01:02

going -1 because my questions have gone unanswered
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Re: Jason 'Smoker' Prescott's CO Application

Post by TheMusician321 » 09 Apr 2017, 00:37

Going for a -1 for poor decision making, you're not a bad guy tbh, you just made bad decisions.
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Re: Jason 'Smoker' Prescott's CO Application

Post by solidfury7 » 09 Apr 2017, 20:42

I need to see a little more of you in game before I give you my vote.
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Imperator_Titan
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Re: Jason 'Smoker' Prescott's CO Application

Post by Imperator_Titan » 10 Apr 2017, 11:01

Katsukai wrote:-1. I had experience you playing as XO, my reasoning for not giving this an +1 is your poor decision making. You decided it was an good idea to order an full scale assault including telling all marines manned at FOB and those who were tending the wounded to go push north at the river, this caused lot of casualties behind the lines and when marines had to retreat from front lines, all equipment were lost and marines were stuck in a situation they had nowhere to retreat to and medivac was non-existant due lack of FOB near LZ. Myself I was forced to disobey your order cause the seer lack of logic behind that order, eventually we were overwhelmed defending the undermanned FOB with just two marines.
That has to be one of the worst decisions to make.

-1

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Re: Jason 'Smoker' Prescott's CO Application

Post by Feweh » 10 Apr 2017, 12:11

You guys are aware that CO whitelisting is just to stop baldies from getting in the position and not saying or doing anything?

Giving bad orders that got marines killed isnt a reason to not whitelost someone.

Just the fact that he gave actual orders for an assault is better than having a Commander who says nothing all game and everyone dies in the FOB later anyways.


I dont know this player that well, but I recognize his IC name for reasons that arent bad.

That alone is a good reason to whitelist someone for CO

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Re: Jason 'Smoker' Prescott's CO Application

Post by NoahKirchner » 10 Apr 2017, 14:19

Feweh wrote:You guys are aware that CO whitelisting is just to stop baldies from getting in the position and not saying or doing anything?

Giving bad orders that got marines killed isnt a reason to not whitelost someone.

Just the fact that he gave actual orders for an assault is better than having a Commander who says nothing all game and everyone dies in the FOB later anyways.


I dont know this player that well, but I recognize his IC name for reasons that arent bad.

That alone is a good reason to whitelist someone for CO
This tbh, it's being treated as a robust only club as opposed to a confirmation that the person is not bald.
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TheMusician321
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Re: Jason 'Smoker' Prescott's CO Application

Post by TheMusician321 » 10 Apr 2017, 14:24

Well since it's just a way to get baldies to piss off, i'm changing it to a +1 then, haven't had any problems with you.
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Re: Jason 'Smoker' Prescott's CO Application

Post by Renomaki » 10 Apr 2017, 21:11

Well, if I am going to give my vote, I'm going to hand you a pair of simple questions to determine your thought processes.

The round just started, you woke up in your bedroom and everyone is scurrying about, doing their business. Upon walking into the bridge and probably announcing your briefing time (whatever it might be), how would you spend the time BEFORE briefing takes place?

As for my second question, we are going to assume that the marines are losing the bug war and have been pushed back to their planetside HQ. Morale is low and the aliens are already throwing themselves at the defenses, which are just sturdy enough to hold them off for at least a little while, despite being low on people to man them. What would you do in such a dire situation?
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Re: Jason 'Smoker' Prescott's CO Application

Post by solidfury7 » 10 Apr 2017, 22:07

I've seen you around, had some limited RP with you some more. I'm willing to have you as my CO, although it'd be nice to see you RP more.
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Tysonix
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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 11 Apr 2017, 05:22

Renomaki wrote:Well, if I am going to give my vote, I'm going to hand you a pair of simple questions to determine your thought processes.

The round just started, you woke up in your bedroom and everyone is scurrying about, doing their business. Upon walking into the bridge and probably announcing your briefing time (whatever it might be), how would you spend the time BEFORE briefing takes place?

As for my second question, we are going to assume that the marines are losing the bug war and have been pushed back to their planetside HQ. Morale is low and the aliens are already throwing themselves at the defenses, which are just sturdy enough to hold them off for at least a little while, despite being low on people to man them. What would you do in such a dire situation?
For the 1st scenario, The briefing time would depend on the amount of population, if its many it'll be 12:20, and if its few I'll make it 12:15 to make it so that they get their requisitions. What I would be doing in the meantime is looking at the map, RP it like its a satellite image and tell my bridge staff there are no colonists outside (have that part as my briefing). Then I would ask my bridge staff for compositions of squads and if there is time discuss deployment strategy and put my ideas forward. THEN if I have time, get a cigarette pack and zippo cause...you know.

For the second scenario I would have the RO stockpile sentries, and have as many reinforcements sent, if there is an SL alive I would then ask for an OB at the north, and some engineers make table defences at the Lz assuming they haven't done so before and I chose the Nexus as the FOB. If the situation gets dire enough I'll place the rasp permanently in the LZ for a potential withdrawl. And if the time comes, get as many out as possible. Get a briefing done 10-15 minutes after the marines arrive to give medics time, assuming the xenos turtle, make the rasp into a death trap with the reserved sentries(though I would have asked for it to be ordered before they were on the defensive in case they truely needed it and send some down) send as many marines with an inspiring briefing and command announcement and send them down. I only implemented that final strategy once and it worked with a marine major, so it'll take a couple more to see if its truest effective but otherwise everything else up to the marines making it back to the sulaco is what I always do. I never leave them to die cause it'll mean less marines to take back the planet.
Jason "Smoker" Prescott - The only guy you'll see replacing his new helmet in combat with the cigarettes of his old helmet.

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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 11 Apr 2017, 05:34

Katsukai wrote:-1. I had experience you playing as XO, my reasoning for not giving this an +1 is your poor decision making. You decided it was an good idea to order an full scale assault including telling all marines manned at FOB and those who were tending the wounded to go push north at the river, this caused lot of casualties behind the lines and when marines had to retreat from front lines, all equipment were lost and marines were stuck in a situation they had nowhere to retreat to and medivac was non-existant due lack of FOB near LZ. Myself I was forced to disobey your order cause the seer lack of logic behind that order, eventually we were overwhelmed defending the undermanned FOB with just two marines.
Main reasoning for this and why I feel justified is because there was only one squad actually willing to fight and actually killing queens left right and enter. Background to it was that the hydroponics fell so my new strategy was lightning strikes lead by Charlie, Bravo who had the biggest squad was just sitting there doing nothing and the SL was slow to mobilise, the lightning strikes and withdraw on hydro was successful cause if they stayed in hydro as a temporary FOB then they'd be surrounded and wiped out as an effective force. After I gave 6-7 command reports to help Charlie, nobody came, it was just Charlie kicking ass, then Charlie went down to 3 people, spec medic and a private, at that point I ordered all at the FOB standing there to go and back him up or be deemed insubordinate. Charlie cut down the Xenos to 5 by the way and that's why I ordered everyone to go. And because nobody listened, marines lost to 5 xenos and I could see multiple queen bodies. It was an incredibly sad and screwed up round because of turtle marines. And if I had MPs that round which I didn't have 1, I would have done something more directly about it before I was frustrated to order a general assault. Charlie Squad was MVP that round.
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Re: Jason 'Smoker' Prescott's CO Application

Post by Renomaki » 11 Apr 2017, 21:11

Tysonix wrote:For the 1st scenario, The briefing time would depend on the amount of population, if its many it'll be 12:20, and if its few I'll make it 12:15 to make it so that they get their requisitions. What I would be doing in the meantime is looking at the map, RP it like its a satellite image and tell my bridge staff there are no colonists outside (have that part as my briefing). Then I would ask my bridge staff for compositions of squads and if there is time discuss deployment strategy and put my ideas forward. THEN if I have time, get a cigarette pack and zippo cause...you know.
Well, you sound like you got the right idea for the most part. I normally use the time before briefing to write my speech, while I send my XO to inspect all the departments to ensure they are functioning properly.
Tysonix wrote:For the second scenario I would have the RO stockpile sentries, and have as many reinforcements sent, if there is an SL alive I would then ask for an OB at the north, and some engineers make table defences at the Lz assuming they haven't done so before and I chose the Nexus as the FOB. If the situation gets dire enough I'll place the rasp permanently in the LZ for a potential withdrawl. And if the time comes, get as many out as possible. Get a briefing done 10-15 minutes after the marines arrive to give medics time, assuming the xenos turtle, make the rasp into a death trap with the reserved sentries(though I would have asked for it to be ordered before they were on the defensive in case they truely needed it and send some down) send as many marines with an inspiring briefing and command announcement and send them down. I only implemented that final strategy once and it worked with a marine major, so it'll take a couple more to see if its truest effective but otherwise everything else up to the marines making it back to the sulaco is what I always do. I never leave them to die cause it'll mean less marines to take back the planet.
Hm, interesting, although there are a few things I don't like.

1, leaving the rasp planetside "permanently" should be avoided, mainly because more cowardly marines will see it and think "Maybe I can hitch a ride up to the sulico and survive!" and then just hide inside the dropship instead of manning the defenses.

2, I'm not quite sure if preparing sentries on the dropship to ambush the xenos counts as metagaming, but even if it didn't, that is an awful waste of good sentries. It might have worked for you once, but I doubt it would work reliably, mostso against smarter xenos... That, and if cargo was able to stockpile sentries, then that means they were not really spending a lot of money on the marines.. How many corners were they even cutting that round?

Either way, I suppose I could give you a chance, since you clearly put in effort to reply to these two questions.
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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 13 Apr 2017, 11:30

Cheers you guys for the votes and responses, be that positive, or negative, If anyone has anything to criticize me on, I'll be sure to take it in and improve for the future. Thank you
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Re: Jason 'Smoker' Prescott's CO Application

Post by Imperator_Titan » 13 Apr 2017, 11:38

Feweh wrote:-snip-
I thought that the CO app is more of a 'make standard decisions' instead of a new player deterrent. Since he can only get more experienced from now on, I guess I'll give this guy a try.

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Re: Jason 'Smoker' Prescott's CO Application

Post by Mister Jeether » 15 Apr 2017, 20:35

I've seen you sometimes ingame,but i don't know much about you,what would you do in the next situations?

1: A mutiny is taking place for some reason,there is an army of angry marines right outside the bridge,ready to start loading the commad staff head with AP,what would you do?

2: (This is a more geral situation,so this will weight heavily on my rating) The marines have lost the FOB,the Rasputin is being hijacked,the aliens are ready to crash. What would you do in such a critical situation?
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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 15 Apr 2017, 20:48

Mister Jeether wrote:I've seen you sometimes ingame,but i don't know much about you,what would you do in the next situations?

1: A mutiny is taking place for some reason,there is an army of angry marines right outside the bridge,ready to start loading the commad staff head with AP,what would you do?

2: (This is a more geral situation,so this will weight heavily on my rating) The marines have lost the FOB,the Rasputin is being hijacked,the aliens are ready to crash. What would you do in such a critical situation?
1) depending on the reason for the mutiny, whether it's for genuine reasons or simply a lynch force because I closed the RO line or something, I will make an attempt to negotiate, but 9/10 the mutiny would be cracked down on by security with non-lethals if possible.

2) If I had checked the cameras and noticed the Rasputin being hijacked, from an RP perspective, lizards don't know how to pilot, and I will simply give the marines time to rest up and heal and report to briefing assuming I got them out in time. If the aliens have taken the rasp and I somehow acquired the knowledge that they can "pilot" the rasp and or they have already taken off, then I would go for a code red, let high command know that we are about to have major issues, warn the MPs and marines to get armed up, and tell them I am opening the secure armoury and have a BO ready at the console incase they do crash and im cut off from the bridge or the rasp has splat me.
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Re: Jason 'Smoker' Prescott's CO Application

Post by Mister Jeether » 15 Apr 2017, 20:51

Tysonix wrote:1) depending on the reason for the mutiny, whether it's for genuine reasons or simply a lynch force because I closed the RO line or something, I will make an attempt to negotiate, but 9/10 the mutiny would be cracked down on by security with non-lethals if possible.

2) If I had checked the cameras and noticed the Rasputin being hijacked, from an RP perspective, lizards don't know how to pilot, and I will simply give the marines time to rest up and heal and report to briefing assuming I got them out in time. If the aliens have taken the rasp and I somehow acquired the knowledge that they can "pilot" the rasp and or they have already taken off, then I would go for a code red, let high command know that we are about to have major issues, warn the MPs and marines to get armed up, and tell them I am opening the secure armoury and have a BO ready at the console incase they do crash and im cut off from the bridge or the rasp has splat me.
The number two was fine,But back in number one,what would you do if there are no MPs or if they all die?
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 15 Apr 2017, 21:02

Mister Jeether wrote:The number two was fine,But back in number one,what would you do if there are no MPs or if they all die?
Then shit, I'm boned, got 2 interesting choices with one I'd most likely pick but before I make that I'd message high command and inform them of a mutiny occurring, I would lockdown the bridge and somewhat try and rally support, if I got any bridge staff with me then we'll try to hold out.

Then comes my 2 choices, I could fight it out, tactishotty is the best weapon after all, but that'd likely get me killed eventually, or do enough damage to screw over the mission. To a minor degree add salt, but I don't necessarily care about that cause if you are participating in a mutiny, you got to prepare for the consequences. But the thing I'd most likely do is wait for them to breach the blast doors, give a final goodbye message to high command and stick a gun to my mouth as they come in to witness it. Up to the staff online to do what they want with the message I give them, but I will never surrender in a mutiny. EDIT: yes also a last cigarette
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Re: Jason 'Smoker' Prescott's CO Application

Post by Mister Jeether » 15 Apr 2017, 21:14

Suiciding is pretty much only RP,but would a CO suicide himself still with the chance of possibly hold back the mutineers until USCM sends help?

COs would try to defend their ship at ALL costs,suicide would be a last resort against any kinds of threat,if the CO can still somehow protect their ship from hostiles,they would take that chance.

RP when you can as CO,but be reasonable.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

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Re: Jason 'Smoker' Prescott's CO Application

Post by Tysonix » 15 Apr 2017, 21:24

Mister Jeether wrote:Suiciding is pretty much only RP,but would a CO suicide himself still with the chance of possibly hold back the mutineers until USCM sends help?

COs would try to defend their ship at ALL costs,suicide would be a last resort against any kinds of threat,if the CO can still somehow protect their ship from hostiles,they would take that chance.

RP when you can as CO,but be reasonable.
True, but that outcome would heavily depend on why the mutiny happened and if high command replied to my message. I rarely as XO call for help directly from High Command since I can simply get a distress signal going but when I do contact high command they send in an ERT
Jason "Smoker" Prescott - The only guy you'll see replacing his new helmet in combat with the cigarettes of his old helmet.

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